Juiced will combine the best elements of simulation and arcade style gameplay. Juiced will feature real time modding and full online play for the Xbox and Playstation 2.
Juiced will also feature over 50 licensed vehicles including Toyota, Honda, Nissan, Dodge, Ford, Mazda Mitsubishi, Pontiac, Holden, Volkswagen, Fiat, Renault, Subaru, Peugeot and Chevrolet. Hundreds of authentic aftermarket parts from leading manufacturers such as A'PEXi, AEM, Bridgestone, Ferodo, Konig, Alpine and HKS will provide players with thousands of combinations. It is claimed that it is possible to have up to 7.2 trillion unique car creations.
The gameplay in Juiced will be completely non-linear. This enables players to build their characters and cars. Gaining respect will be important and will be gained by winning races and cash.
Online play will be an important component of Juiced including the first ever “pink slip” races and team based crew racing. Players will have full control over where they race ranging from track locations, car types, country of origin, engine and cash requirements.
There has never been more freedom in online play, an online database will be used to measure overall global player statistics including lap records, fastest speeds achieved and most expensive cars.
The damage model in Juiced is looking phenomenal, once of the drawbacks of Need For Speed: Underground was a lack of damage. Juiced more than truly makes up for this omission, meaning races will never be the same again.
Juiced will also feature the ability to build custom racing crews that work together as a team to win races. We are unsure how this will fit into the street-racing theme but more details are going to be unveiled about Juiced in the coming months.
Juiced will be available on the Playstation 2 and Xbox in September 2004. PALGN will have more details on Juiced as they become available.

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