Those who are sure they won't just want to participate for one month can subscribe for three months for $31.95, for 6 months for $59.95 (that's a 10% saving) or for 12 months for $109.95, which we think is some exceptional value for the Australian developed title.
In Fury all players will begin as immortals for the first month. There are obviously benefits of being an immortal such as quick travel between the sanctuaries and the schools. VoIP talk options, one additional item roll slot, extended "rested gold" bonus, sell privileges on the auction house, priority log-in queuing, entry into weekly and seasonal ladders, personal player battle statistics, in-game customer service access and elite access to the test server to preview new content.
If you choose not to pay the $9.95 then the good news is you won't be too disadvantaged and you'll drop down to being a 'hero'. Heroes can access all items, all abilities and can reach the highest ranks in the game without ever paying any more to play. They are not disadvantaged in terms of power they can achieve. Heroes can fight, advance, earn rewards, trade, buy auction items, join Clans, send mail and have access to the same number of Incarnation save slots as Immortals. They also receive the standard rested gold bonus, they have two item roll slots at the end of battle (Immortals have three) and can listen on Fury’s integrated VoIP system.


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