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Neil Booth
08 May, 2007

Test Drive Unlimited Review

PC Review | Fast and Infuriating.
Test Drive Unlimited on the PC is a game currently hovering between life and death. Life, in this case, could mean a huge, vibrant online community enjoying one of the most ambitious driving games ever released. Death could find it sitting alone in a bedsit, watching various insects scuttle around its feet and wondering where it all went wrong. At the moment, it could go either way.

The Great Big Problem at the time of writing is that despite TDU claiming to be the first MOORG (that'd be Massively Open Online Racing Game to you and me), the online aspect just isn't working like it should. It's twitchy, the servers are down much more often than they should be, it's far too difficult to find online opponents and if you do, it's a roll of the dice whether the game will actually let you connect with them. Really, for a game that bangs on endlessly about its expansive online experience, you'd think it would make sure the basic, technical underpinnings were in place. And they're not. Yet. A patch is imminent (wouldn't it be nice to read a PC game review without that particular phrase?) and could well transform TDU from a Good Attempt into The Real Deal.

Which leads us directly to the second major problem - there simply aren't enough people playing the game to make putting up with the online hassles worthwhile. TDU presents you with a huge area to explore, with every nook and cranny of the whole Hawaiian island of Oahu having been faithfully modelled. That's all well and good, but if you have visions of bumping into potential opponents and buddies on every corner, think again. Our experience with the game found people scattered sparsely around the island or laid up by the side of the road with a "connection problem" icon floating over their head. Again, this could all change after the game is patched - the floodgates might swing wide and allow great, unruly masses of petrolheads to swarm into the game. Or not.

Parallel parking is tricky.

Parallel parking is tricky.
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Perhaps the most frustrating thing about all this is that there is, without doubt, a phenomenal multiplayer game in there somewhere. You can see it, you can wave at it, you can make plans for dinner and book a table but it consistently fails to arrive. Or if it does turn up, it's likely to be drunk, surly and throw up on the tablecloth. There are only so many apologies you can take before looking for a more reliable, if slightly less attractive date...

And yet, TDU has so much to offer that it's difficult to write off as a noble failure. In theory, this should be the last arcade-style driving game you'll ever need. It could quite literally take you hundreds of hours to explore all the roads, win every challenge and drive every car or ride every bike. TDU is absolutely packed with neat stuff. Create your own car club, give lifts to supermodels or just noodle along the coastline, admiring the view and swerving cheekily into oncoming traffic every now and again - the choice is yours.

Oddly enough, for a game that's so obsessed with online multi-whateverness, it's the single-player mode that saves the day. Obviously all the online benefits aren't there but it does provide a good, solid Test Drive game. There are more than enough single-player races to keep you going and the AI drivers put up a decent enough fight that you just might get your money's worth here alone. Unfortunately, though, in one of those decisions that seems to have come from the Department of Player Irritation, your offline and online profiles remain two separate entities and never the twain shall meet. Whatever cars and cash you earn in single-player mode don't transfer to the online game. It's worth mentioning that the online game incorporates all the single-player challenges so, in an ideal world, you'd only ever play with an online profile and this wouldn't be an issue. However, if the servers are down or you're away from an internet connection, you're out of luck.

TDU's single-player occupies an odd netherworld in the racing genre. It's not a balls-out arcade blast, with fifteen smokies on your tail as you blaze a cross-country path of destruction. Nor is it a slide-rule and pocket calculator style simulation. While it's definitely in the arcade racer category, it can feel a little hesitant, a bit sober and precious about things. At times, it's like GTA with the guns and car-jacking replaced by lots of stats and a GPS system.

TDU certainly looks pretty enough. You'll find yourself hooning along multi-lane highways, coastal scenic routes, wooded back alleys and inner city roads as the sun glints off your hideously expensive, virtual status symbol. The graphics engine does have a tendency to stutter at just the wrong moment - when overtaking or hurtling into a tight corner - which can put a dent in any Dukes of Hazzard moments, but it generally does the job. The sound is equally up to the task, providing a wide variety of (presumably) accurate engines noises. You can set up your own mp3 radio station to listen to while driving, so you only have yourself to blame if the soundtrack sucks.

Licensed to swerve.

Licensed to swerve.
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A few other, relatively minor irritations, cling to TDU's ankles. The manual could be more helpful. For example, it provides a picture of the game's Heads Up Display, and a list beneath it describing all the HUD elements but neglects to number anything on the picture or list, rendering the whole thing meaningless. It's not too difficult to sort out yourself, but it does rather defeat the purpose of having a manual in the first place. It's interesting to note that 22 of the manual's 37 pages are devoted to credits, licensing details and copyright statements, so make of that what you will. Finally, TDU's online leader boards are currently worthless, due to the rampant use of cheats and trainers in the game, though this should all be addressed in the upcoming patch.

Test Drive Unlimited on the PC is, at the moment, very much a game in the balance. The positives and negatives are there in equal proportions and it's only going to take a slight move in one direction or the other to seal the fate of the game. If you're looking for a big, varied racer that lets you to drive on the wrong side of the road at great speed, then TDU should do very nicely. If you want a cutting edge, online racing experience with lots of like-minded car buffs, then wait and see. It might happen tomorrow, or it might all collapse under the weight of the technical problems. It feels very much as if the game is slowly haemoraging players, but there is so much here to potentially enjoy, it would be a real shame if it can't pull itself together.
The Score
An ambitious game that hasn't (yet) fulfilled its potential. There's brilliance here, but it's currently being smothered by technical issues and an unfortunately wobbly multiplayer component. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Test Drive Unlimited Content

Test Drive Unlimited patched on the PC
18 Jul, 2007 Two new cars, lots of fixes.
New Test Drive Unlimited content drives in
27 Jul, 2007 More cars now available.
Test Drive Unlimited content released
14 May, 2007 Some free, some not so much.
8 Comments
2 years ago
Shame they ballsed up the PC multiplayer, this is easily both my favourite 360 game and favourite racing game in general... nice review, though I'd disagree with the bit about engine sounds, I think TDU's are pretty much spot on, certainly better than Forza and PGR, IMO.

Also, I still need to challenge you online sometime Nismo. =P
2 years ago
Been playing this game a bit, and its a resource hog that's for sure, no Anti Aliasing for me icon_sad.gif
2 years ago
A patch is imminent (wouldn't it be nice to read a PC game review without that particular phrase?)

QFT!!
2 years ago
The Single Player part of this game is awesome, love driving the lambos icon_biggrin.gif, and the muscle cars, though I hate the fact that its a console port, hopefully the patch will change this but I will doubt it will let you play with each graphical feature like normal PC Games, if the patch makes this game run smoothly on my machine then I will be happy icon_biggrin.gif.
2 years ago
GTPod wrote
Shame they ballsed up the PC multiplayer, this is easily both my favourite 360 game and favourite racing game in general... nice review, though I'd disagree with the bit about engine sounds, I think TDU's are pretty much spot on, certainly better than Forza and PGR, IMO.

Also, I still need to challenge you online sometime Nismo. =P
Yes indeed, too bad the time differences get in the way sometimes.

As for the engine sounds, I don't think any console racing game (realistic or arcade) has completely nailed them just yet. Forza came close but there were still a few cars off (by memory anyway), TDU also came close but again there were some not quite there moments too. It will be interesting to see whether Forza 2 has nailed it yet, actually.

With regards to Test Drive Unlimited in a general sense, I still can't understand why they are porting it to PS2 and the PSP. Okay yes I can in terms of wanting it to sell well or whatever, but really if they always had plans to release this game on the platforms they did I think they should have released the inferior versions (PS2, PSP) before releasing the superior versions (PC and then the best version (and the original version) on 360).
2 years ago
NismoR34 wrote
With regards to Test Drive Unlimited in a general sense, I still can't understand why they are porting it to PS2 and the PSP. Okay yes I can in terms of wanting it to sell well or whatever, but really if they always had plans to release this game on the platforms they did I think they should have released the inferior versions (PS2, PSP) before releasing the superior versions (PC and then the best version (and the original version) on 360).
Think of it this way:
TDU has been fairly well received on the Xbox 360. Perhaps the publisher knew that the XB360 version would be the best, so they released that one first. In doing this they were hoping that the good press it receives would place it in a good light for less informed consumers to pick up the inferior versions on the other platforms, thinking they're getting a level of quality seen on the XB360 title.

As for the game, it looks enjoyable (in spite of the aformentioned restrictive graphics settings, which I hate on a PC game) so I'll likely pick this up after a RAM upgrade elevates my PC to a gaming platform.
2 years ago
I've been told this game seems to be a little glitchly like just about all of atari's games end up like.

Usually I beleave this is because they don't have enough money to fund the development of most of the games they publish.
2 years ago
Will you give up with the Atari bashing already? Sure they might deserve some of it but seriously, it's not entirely their fault.

Test Drive Unlimited does indeed have a few flaws but it doesn't stop the game from being absolutely awesome. Most games have flaws, end of story.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Atari
Developer:
  Atari

Extra:
System Requirements
Operating System: Windows 2000/XP/Vista
CPU: Intel P4 @ 2.4Ghz or AMD Athlon 2800+
Video Cards: ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM. Video Cards with vertex/pixel shaders 2.x and above are recommended
Sound Cards: DirectX 9.0-compatible Sound Card
RAM: 512 MB (1 GB recommended)
Hard Disk:8 GB
DVD drive: 8x minimum
DirectX: DirectX 9.0C (included)
Multiplayer: Internet (TCP/IP) play supported 128 Kbps DSL/Cable Broadband Internet connection required for online play


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