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Mark Marrow
18 Feb, 2007

The Lord of the Rings Online: Shadows of Angmar Preview

PC Preview | Our impressions on the one MMORPG to rule them all.
While the following of Lord of the Rings has well and truly slowly died down after Peter Jackson’s movies, there is still very much a strong interest in how developers can recreate Tolkien’s vision of Middle-Earth into video games. There have been a handful of hack and slash, role-playing and the odd real-time strategy games, but Turbine’s outing will be the first game to actually breath a similar epicness to what Tolkien may have envisioned, allowing gamers to run around and enjoy Middle-Earth and its strong story in a unique new way in the upcoming MMORPG, The Lord of the Rings Online: Shadows of Angmar.

Developer Turbine aren’t new to this little genre known as MMOs, in fact the company has garnished a lot of success from games such as Asheron's Call and the more recent, Dungeons & Dragons Online: Stormreach – so understanding how the genre works would certainly be something you’d expect from the company. With the company’s upcoming project, The Lord of the Rings Online, they aren’t expecting to break the World of Warcraft juggernaut, but offer an excellent alternative which provides gameplay that isn’t witnessed in Blizzard’s series. From our recent playtime with the beta version it seems Turbine has succeed in a number of areas, but there are still several issues that could easily prevent it from gaining any ground; just like Dungeons & Dragons Online.

There will be a bunch of familar content for Lord of the Rings fans to indulge themselves in.

There will be a bunch of familar content for Lord of the Rings fans to indulge themselves in.
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Lord of the Rings Online appears to be the company’s most robust title though. The game has a fantastic brand backing and has incorporated a number of winning concepts from other MMOs, while all the same providing a lot of new – and equally as good – ideas. For comparisons sake, it is basically EverQuest in the Lord of the Rings mold. You’ll come across several identical concepts throughout the game, but ideally they are the most prominent concepts in the genre and makes Lord of the Rings Online easy to enjoy for longtime MMO fans. That’s not to say, the game won’t be enjoyable for newcomers either – in fact, the game has a nice transition for casual gamers to adapt to the massive content provided.

One thing Lord of the Rings Online appears to have done better than other MMOs on the market is that the story is not only well presented, but throughout the adventure you’re constantly dragged through the horrific events that take place. The game takes place just after Frodo and company leave The Shire on their adventure to destroy that one ring to rule them all. So as expected, you’ll come across a few familiar faces and areas that’ll influence your playtime. Unlike a game like World of Warcraft, where you know there’s a story but you have very little indication of it, Lord of the Rings Online will allow gamers to partake in important transitions in the game world. An early instance is where you are required to stop an invasion on a human town from a force of bandits. You’ll enter an instanced area that is unique to you, and you will be required to fulfil certain tasks to drive them back and save the burning town. After doing this, you’ll enter this new world where parts of the town are burnt to rubble and ultimately, the surrounding environment has changed quite drastically. Admittedly, this was by far one of the most promising features we encountered in the game. Not only does this feature hold amazing potential, but it also enables gamers to be a major part of the ever changing world and its story – making your presence a bit more meaningful. This could very easily allow gamers to partake in massive sieges from the Lord of the Ring lore.

There will be plenty of devilish creatures to watch out for.

There will be plenty of devilish creatures to watch out for.
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Gameplay is much like any other MMO on the market - you’ll be able to choose from 7 playable classes with 4 different races and slowly adapt them into stronger characters by gaining levels (cap of 50), acquiring new items and abilities. You’ll be able to hotkey abilities much like any other western role-playing games too. The standard fundamentals such as fulfilling quests are also well in place. While there are your typical quests such as ‘Kill X amount of enemies’, the game has a distinct variety by allowing you to infiltrate huge fortresses, slay large monsters and casually deliver buckets of water to villages. There appears to be a decent variety of quests that won’t instantly bore gamers that are accustomed to recent MMO endeavours.

Interestingly, the game incorporates a few gameplay options that work towards motivating players to continually play. One such feature is the achievements system. You’ll have a lore book that keeps track of certain activities in each area, and rewarding you once fulfilling these. There are basic achievements such as killing X amount of a certain enemy (such as bandits or spiders), but also achievements such as uncovering hidden lore status the entail parts of the Middle-Earth story. Often, when completing these tasks, you’ll be rewarded with stat bonuses, meaning that fulfilling such achievements help to make your character stronger. Additionally, there’s a titles system, which provides gamers with new titles under their name. These are a great way to show off some of your accomplishments, since you are rewarded with new titles for not dying for X amount of levels, gaining favourable reputation with certain towns or even titles for being the receiver of a certain amount of hugs.

The game does a nice job of recreating the Middle-Earth world. The areas are shown in epic proportions, with lovely scaled backdrops and well-created environments - the game feels very similar to EverQuest in its creation. From what we played there also seems to be a good variety in terms of areas, from snowy mountains, dry deserts and attractive forest locations. There are often several instanced areas for solo play and group play within each area, making them even larger.

Epic locations are all part of making the game that much more enjoyable.

Epic locations are all part of making the game that much more enjoyable.
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Player versus Player content may be what hinders Lord of the Rings Online’s success, largely because there doesn’t seem to be as much of it when compared to other popular MMOs; which is largely due to it possibly ruining the lore. First thing, the game does not have opposing factions. There’s no good versus evil, only one faction that is working together in making Middle-Earth more bearable to live in. That instantly subtracts PvP realms from the equation, and only allows for PvP instanced areas – though these are done in an interesting fashion. You’ll be able to jump into a PvP instance called ‘Monster Play’. In here you’ll be able to either play as several different monster characters (spiders, wolves, Orcs etc.) or use your own characters to fight in epic battles. These ‘Monster Play’ areas have quest hubs enabling you to fulfil PvE quests, as well as PvP quests. During this time you’ll be rewarded with monster points, which can go towards upgrading your character or by buying new weapons and items. It’s difficult to say just how well this idea will be done, since it’ll largely depend on scaling of battles and the battle objectives and zones.

Understandably, while it was obviously a beta, there are a handful of small annoyances that could hurt the final product. The camera system is a tad cumbersome, since it doesn’t centre on your character's view meaning you’ll need to constantly pan the camera angles around to see just where you are going and what’s in front of you. Then there’s the worry of just how long it will take for gamers to get bored of the game. The PvP appears to be a tad restrictive, and it’s unknown just how much end game content will be available once released. Additionally, the soundtrack seemed a tad sparse in a lot of the areas we visited, not something you’ll generally associate yourself with in a Lord of the Rings game.

While it is difficult to judge just how well Lord of the Rings Online will stand against games such as EverQuest and World of Warcraft, the potential from what we’ve seen and played certainly appealed to us. If the little annoyances that we found, and the game manages to build on what we’ve seen, then Lord of the Rings Online certainly has the ability to be a successful MMORPG. We’ll find out in late April just how well it holds up.
Overall:
An intriguing attempt from Turbine, but we’ll have to see how the final version fares before claiming it successful.

Related The Lord of the Rings Online: Shadows of Angmar Content

Lord of the Rings Online expansion announced
16 Mar, 2008 Time to explore the Mines of Moria.
Next LoTRO content pack imminent
14 Aug, 2007 Adjustable UI, new monster play, and critters.
LOTRO expansion pack landing on the 13th
08 Jun, 2007 Uncovering Middle Earth.
18 Comments
6 years ago
I love the books, I love the movies but have never been even remotely interested in playing a video game on LOTR. Am I the only one?
6 years ago
Funnily enough, I got an invite to the beta just a couple of days ago. I had signed up so long ago I forgot about it, and was surprised when it showed up in my email.

I played it earlier this afternoon and got to level 5 and finished the introduction quests. I'm a level 5 Elf Champion. I don't know how long it will hold my attention. I don't think anything will ever beat my first MMORPG experience of levelling my first WoW character to 60. Best thing ever.
6 years ago
For some reason I like the leveling in this compared to WoW!

And just to add, this is the second closed Beta, that last until about march 31st!
6 years ago
I got an invite yesterday.
6 years ago
legend166 wrote
Funnily enough, I got an invite to the beta just a couple of days ago. I had signed up so long ago I forgot about it, and was surprised when it showed up in my email.

I played it earlier this afternoon and got to level 5 and finished the introduction quests. I'm a level 5 Elf Champion. I don't know how long it will hold my attention. I don't think anything will ever beat my first MMORPG experience of levelling my first WoW character to 60. Best thing ever.
I got an invite yesterday.
6 years ago
I don't care about MMOs, and I don't even like LOTR that much, but I'm strangely drawn to this. Maybe because I just know that Middle Earth is tailor-made for this kind of game. Is the magic there, though? Or is it just WoW in a different setting?
6 years ago
I think im gana quit while im in control on this one. I feel myself getting addicted to another MMO.
6 years ago
Quote
There have been a handful of hack and slash, role-playing and the odd real-time strategy games, but Turbine’s outing will be the first game to actually breath a similar epicenes to what Tolkien may have envisioned...
Quote
Epicene: One having both male and female sexual characteristics and organs
Oh, right. Epicness. I was seriously confused as hell for a while there.
6 years ago
this was the MMO i was originally interested in, back before i fell into WoW in such a big way. i've kinda been keeping an eye on it's development, and given it's been through a couple of developers, and a huge revamp with the removal of the Evil faction, as playable.

the removal of factions, and essentially PVP is what stopped my interest in the game, i can understand why this was done, as imbalances in numbers is one of the core themes of LOTR, and by having 2 factions, there would really be twice the content, since it's not like WoW, where there is a huge neutral faction to take on (or more correctly - a common enemy).

now that it is finally almost here, my interest has piqued again, but tbh i'm not really all that fussed by what i've seen in screen-shots. it's a bit like Oblivion, it looks nice, but there's something a little off with the character designs. they feel "wrong" for lack of a better word.

anyway, still hoping to make it into the Beta, to make up my own mind finally.

i do like the idea of the lifetime pass. given i've spent more than $400 (AU) on WoW subscription to date, i would buy a lifetime pass for $200US in a heartbeat.
6 years ago
im with you on the lifetime subscription deal. I'd buy lifetime subscription for WoW straight up. But now with the settlement of my homeloan only two weeks away, I may have to cancel my subscription which makes me really sad.
6 years ago
The Brett wrote
I don't care about MMOs, and I don't even like LOTR that much, but I'm strangely drawn to this. Maybe because I just know that Middle Earth is tailor-made for this kind of game. Is the magic there, though? Or is it just WoW in a different setting?
No, the magic is not there. My writer wants to give it a fail mark of some kind because she is finding it incredibly bad.

Her description of her first experience went something like (tailored to remove swearing, etc):

--- START ---

So I created a hobbit character, and the first thing I get to see is my hobbit thrown into the Post Office surrounded by NPC hobbits whinging about their mail being late.

I then go out and get my first combat where I had to fight a (little) spider. Instead of being able to click on it to fight, I had to first walk - awkwardly - up to it, then turn to face it so I was able to fight, then I could finally swing my weapon (or choose to go "la la la" with my harp-lute-whatever-the-hell-that-thing-was).

I then had to repeat this four or five times.

It didn't get much better.

--- END ---

I personally don't play MMOs but she does, and this one got her boredom factor WAY up there. She only continued to play because she was previewing it for me.
6 years ago
is this for your Gameparents site, or something else?

in all honesty, i don't think i could recommend an MMO as a game genre to a parent.

the most obvious reason would be because of the whole "MMO's reward time input" thing. sure, there are different ways to play an MMO, besides raiding, but eventually all styles lead to more time = more reward, and i think children should be focussing, long term anyway, on school, before a game.

that's not to say people can't juggle both, obviously adults have to juggle an MMO with Work, but i know we had a guy in our guild who was strangely proud that he'd failed his school year, because he spent all his time in WoW. seems like a pretty stupid decision to make, putting instantaneous entertainment ahead of long-term prospects.

i'd like to say we did the responsible thing and kicked him from the guild, but he's the best healer we've got! (i'm kidding - we were actually discussing whether to do anything when his mother ended up banning him from the game. i could say too little, too late, but at least she stepped in. if we'd kicked him, then there was still nothing to stop him playing, just playing with us was no longer possible.)

Language is another factor. i swear like an Irish Sailor (to bring together 2 cliches) when i'm playing, and i'm mild. part of this is being on a PVP realm, but there are times when raiding has the same effect. (google "Onyxia is serious business" and you should find a movie/flash-animation of a fairly extreme, yet typical raid wipe.)
6 years ago
What has she played? Because quite honestly if you've played EverQuest you're going to be very much at home with LOTRO - same sort of style and gameplay. Honestly, WoW is one of the most standard MMORPGs on the market, but that's where most of its success comes from - it's so easy to play and enjoy. Plus there are no real issues with moving your character, but admittedly the camera is absolutely dreadful.

In terms of story and interaction, this really beats WoW. You're a part of the development of the story in LOTRO.

I can't see myself being consumed by this as much as I have with WoW (two years or so), but if certain ideas turn out well then this could definitely be another alternative.
6 years ago
ObsoletE wrote
is this for your Gameparents site, or something else?

in all honesty, i don't think i could recommend an MMO as a game genre to a parent.

the most obvious reason would be because of the whole "MMO's reward time input" thing. sure, there are different ways to play an MMO, besides raiding, but eventually all styles lead to more time = more reward, and i think children should be focussing, long term anyway, on school, before a game.

that's not to say people can't juggle both, obviously adults have to juggle an MMO with Work, but i know we had a guy in our guild who was strangely proud that he'd failed his school year, because he spent all his time in WoW. seems like a pretty stupid decision to make, putting instantaneous entertainment ahead of long-term prospects.

i'd like to say we did the responsible thing and kicked him from the guild, but he's the best healer we've got! (i'm kidding - we were actually discussing whether to do anything when his mother ended up banning him from the game. i could say too little, too late, but at least she stepped in. if we'd kicked him, then there was still nothing to stop him playing, just playing with us was no longer possible.)

Language is another factor. i swear like an Irish Sailor (to bring together 2 cliches) when i'm playing, and i'm mild. part of this is being on a PVP realm, but there are times when raiding has the same effect. (google "Onyxia is serious business" and you should find a movie/flash-animation of a fairly extreme, yet typical raid wipe.)
Oh I agree Obs, which is one of the reasons I don't enjoy them - and a MMO review on GAMEparents would include a variety of warnings.

However, knowing my own feelings about this particular genre, I asked someone else to preview this on my behalf; someone who IS into MMOs.

Mark, I've asked her to go back and play as an elf because all of her efforts were sunk into trying to make the Hobbit character work, while all the good reports I've heard have been with people playing as elves.

One of her comments is that it just felt like she was in some backwater that was a non-event in the development of the story - does that make sense?

I recognise that her reaction to this game is extremely different to others such as yourself, which is why I've asked her to have a second go at it rather than just publishing her thoughts on the website.
6 years ago
it's incredibly stupid, imo, to allow people to make Hobbits, and then say they're sticking to lore.

Hobbits are supposed to be unadventurous folk, who were shunned and derided for going on an adventure, especially if it meant missing second breakfast.

just kind of irritates me a little.
6 years ago
ObsoletE wrote
it's incredibly stupid, imo, to allow people to make Hobbits, and then say they're sticking to lore.

Hobbits are supposed to be unadventurous folk, who were shunned and derided for going on an adventure, especially if it meant missing second breakfast.

just kind of irritates me a little.
Now that's something I will definitely agree with. How can you make a game that is supposed to be based on something so reliant on canon/lore for its fans and then ignore chunks?

It's obviously something developers face regardless of the franchise, and it's worse for MMO. If it was single player, the developer can allow the player to make up their own mind about adhering to canon or not. Multiplayer, even if you do choose to follow Middle Earth tradition, others probably won't.
6 years ago
i don't think it's a huge issue with franchises that are only in the game domain, since more often than not, the story in a game is often lacking, so you can often change the lore, with a reasonable explanation and it's all good.

WoW is a prime example of this, prior to WoW, only male Night Elves could be druids, but in WoW they said that at the end of the 2nd Burning Legion Invasion, the last stand at Mount Hyjal caused the druidic order to suffer such huge casualties that they decided to allow Females in, as well as Tauren. this is somewhat believable from a lore stance as the last stand was depicted in WarCraft 3, and losses were incurred, and Tauren were always depicted as Native American-esque, so they fit the archetype.

but lore with such a comprehensive history, and especially when it's a central theme of the story, it's a bit of a letdown. i am somewhat torn, Middle-Earth is almost perfect for a PVE based MMO, but the LOTR-fan in me is a little annoyed at some of the liberties they've taken.

it makes me wonder if any approval was needed as part of the licence deal.
6 years ago
i ummed and ahhed over bumping this thread or not, given that the thread in the PC Board is fairly active and i've posted most of my impressions there, but i really need to comment on MrAndyPuppy's reviewer's comments.

i honestly don't know if she's playing the same game as i am or not.

admittedly i have not started a hobbit (well, i did to try out everyone's favourite Hobbit insult name, and no, you can't have a Phallus replacement-named Hobbit) so i don't know how the game starts for them, but the combat thing really seems off.

i had no issues with having to line-up in order to enter combat, rather i simply right-clicked the creature, and my character began auto-swinging.
for ranged characters, the case was different in that i needed to select the creature, then cast a spell/ability, and they entered combat with ease.

one thing i actually liked about the combat process was being able to queue spells and abilities. my main is a Lore-Master, and i like not having to spam a button to get an ability to cast as soon as the cool-down is done.

there are probably mods for WoW to do this, but i don't have one.

all in all, i think the "alternative to WoW" thing is pretty accurate. i'm seriously considering buying it purely for those times when i want a break from WoW, and this is still probably the best LOTR based RPG available. it just happens to be an MMO too.

i also don't get the camera complaint.

i don't think i've made any changes to any camera options, but mine handles exactly like the WoW Camera does. hold down RMB and it changes where the character looks, while moving the camera the same way. hold LMB and it moves independant of the character, but still centred on them.
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Codemasters
Developer:
  Turbine Inc.

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