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Mark Marrow
31 Jan, 2007

World of Warcraft: The Burning Crusade Review

PC Review | Just one more hour...
With well over 8 million subscribers now devoting their time to this second 'lifestyle’ known as World of Warcraft, it’s impossible to overlook the fact that the brand is quite possibly the most groundbreaking game in history, acting as the food source to this deprived video game famine that has hit many gamers – or people who just aren’t into games in general. There’s an undeniable addiction to World of Warcraft that constantly draws you back, regardless if you consider yourself a fan of the genre or not. That is the greatness of World of Warcraft – despite not being a game that gamers can generally associate themselves to playing, it’s the sheer brilliance and its ability to trump almost any other game on the market that has so many gamers addicted to the darn thing. Naturally, cautions are in order, since as soon as you play, you’ll likely be drawn to it in an instant. Burning Crusade not only abides to this statement, but it cranks it up to eleven, making it not only the best game this year, but also a worthy expansion pack, only slightly short of a perfect score.

The Burning Crusade excels in a number of ways compared to the original, providing a ton of new content, new boundaries to surpass and new goals to set. The most noticeable change is the inclusion of several new areas through the Dark Portal, leading to the new continent Outland. Situated in the Blasted Lands, the Dark Portal is the access point into the majority of the game’s new content, such as new areas, races, enemies, dungeons and the ability to take your character to the new level cap of 70. Outland isn’t particularly a safe haven for low-level players though, only being accessible once hitting level 58. In terms of new players and low level content, not much has changed.

Outland consists of seven new zones, all of which that provide their own distinct appearance and quests. Zangarmarsh is a beautiful swamp area with a forest of mushrooms, where most of the background is formulated off poisonous fungi and is in the process of being restored to its former beauty. Meanwhile, the devastation of Shadowmoon Valley is portrayed through the gloomy and dark visuals and the constant war between Illidan’s forces and the resistance forces. What is instantly apparent as soon as you step through the Dark Portal and into the first zone, Hellfire Peninsula, you are quickly aware of the mammoth scale of each of these new areas. For perspectives sake, each of the new zones are of similar size to both Plagueland areas, and then some. There are several small areas embedded into each zone, highlighting the transition portrayed through the game’s more apparent storyline.

Zangarmarsh: Millions of mushrooms, mushrooms for me.

Zangarmarsh: Millions of mushrooms, mushrooms for me.
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In addition to a much more robust world to discover, each of the new zones include world Player vs. Player (PvP) objectives, some more effective in their execution than others. World PvP isn’t a taboo feature for World of Warcraft; having already been tested in both Silithus and Eastern Plaguelands previously - mind with little success. However, Blizzard has managed to refine the problems found with the aforementioned examples. Most of the world PvP is extremely condensed, meaning that fights against the other faction are going to happen often and on a much larger scale. Equally, these have now been embedded into main questing areas where you’ll be sure to find a lot of players frequently visiting.

The objectives and buffs are generally more appealing than previously. The buffs are much more sought after than previous endeavours, providing extra experience points and damage for long periods of time. World PvP objectives often range from capturing towers and holding onto them for a certain period of time (in the same vein of Eastern Plaguelands) but there are new ideas such as an epic battle where you try to capture an entire town. The world PvP is implemented in a much better manner than previously, not only because of the examples already given, but that each zone has a faction where you’ll generally gain reputation with them by participating in the action. Whether you like your PvP in patches or in bucket loads, the world PvP does a great job of fulfilling your needs – though we wouldn’t mind seeing more unexpected invasions on towns.

If PvP isn’t your thing then there’s still a lot of Player vs. Environment (PvE) content to indulge yourself in. Besides the typical MMORPG quest structure of killing x amount of creatures, fetching this and that and killing this boss, Burning Crusade rejuvenates the old quest formula with a number of new and exciting ideas, which are quickly appreciated by WoW fans and people tired of the typical quest guidelines. For instance, there will be several occasions where you’ll need to ride a flying mount to drop bombs onto enemies below, launch into trees using silly goblin slingshot contraptions, disguising yourself to understand the layout of an Orc hideout and even unleashing a massive mana bomb. Also, new fans aren’t left out with new unique quest ideas either. The Draenei starting area is home to a number of quests where your low-level toon will be able to ride epic mounts to fulfil quests, turn into a prowling panther to avoid detection from enemies and even disguise yourself as a tree to listen on a secret gathering. Probably the only downside to PvE content is that there are no new quests embedded into existing areas, so the grind from level 1 to 60 will be virtually the same as before – unless you play as either of the two new races, for whom there is new content up until level 20.

The Draenei accent is uncanny of the Russian accent.

The Draenei accent is uncanny of the Russian accent.
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Regardless though, there has been a lot more care devoted to PvE. With the introduction of new areas comes new enemies, therefore meaning potential for new attacks and fighting patterns. Not only has Blizzard done that, but also done it in such an amazing way that fighting your average mob can often be a tough task. Enemies are generally much more clever than previously, employing new tactics and moves that keep you on your feet. Some enemies will bounce around from target to target to interrupt casting time (which is a pain as a Hunter) and certain enemies will often teleport during battles or go about fighting in a much dirtier way than before.

Most of this is more apparent in the game’s new dungeons, which not only provide great additions in terms of settings, but the overall difficultly and depth of enemy encounters in superb. Most new dungeons in Outland generally rely heavily on all players to understand their class, and fully utilising their abilities during battles. There are no more cases of pulling the weight of one bad player; if one person doesn’t apply him or herself then you won’t succeed. Pick-up groups are often impossible considering the amount of communication and thought needed when tackling some of these dungeons. Boss battles, and sometimes casual mobs, are on par with some of the game’s previous 20-man dungeons such as Zul’Gurub. In fact, there's even bosses structured in a similar manner to some of the previous encounters, like the fight on Zul’Gurub’s Jindo.

To add to this, each dungeon in the new zones now include an intriguing heroic mode, which enables a harder difficulty and higher drop of rare items in each of the dungeons. Besides offering tougher encounters and better loot, you’re going to need to do these dungeons in heroic mode to have access to further content. That’s one positive that The Burning Crusade has over the original - there doesn’t seem to be an absence of things to do after hitting level 70 or even in-between. To acquire heroic dungeon keys you’ll need to hit a certain level of reputation before having access to them. End-game content is no longer required to be explored with a group of 40 other players, but instead reduced to 10-man and 25-man dungeons.

The new races not only offer lovely new locations, but their designs are cool to boot.

The new races not only offer lovely new locations, but their designs are cool to boot.
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Honestly, we haven’t even touched on half of the content that is available in this generous expansion pack, which often feels like its own game rather than just a mere add-on. PvP nutters are going to jump with joy to hear that the honour system has been heavily reworked to eliminate endless hours of PvP grinding and substituted with a much more inviting and flexible method. To add to this, a new battlegrounds area has been included called Eye of the Storm, which is basically a mix between two of the previous battleground areas, where you’ll need to capture flags and hold territory. In addition, Blizzard has implemented a new skills-based battleground instance in team-based PvP arenas. At the stage of writing this review, many of the features such as server wide leader rankings and rewards have yet to be incorporated, but will no doubt be the breathing ground for the most intense PvP players. Unlike before - where the turnaround of dedication put into PvP was hardly worth it because of the rewards weren’t nearly as good as end-game dungeons - the PvP rewards will be on equal scale to even the most powerful PvE rewards.

Another new inclusion that expands the game in a number of great and exciting ways is the new profession of Jewelcrafting and socketed items. Jewelcrafting is a great new profession that allows you to create rings, trinkets, necklaces and special jewels that can be embedded into certain items that allow them. The socketed items generally provide additional statistics vital to your class, such as plus healing, mana or damage, so adding gems to items is similar to enchanting an item. The great aspect is that most socketable items tend to have two or more slots available for gems - so you can often stack your gems up, providing vital stats. If that wasn’t all, if you manage to fill all sockets with gems you’ll usually be provided with added bonuses. Another great (secondary) profession skill is the ability to now ride flying mounts, which not only allows you to avoid objects blocking your path, but you can also access hidden areas only available to those with flying mounts.

If you’re new to the game there’s no need to worry, since Blizzard has added in two new races, one for each faction – the Blood Elves and the Draenei. Each new race has its own starting area, quests and race-specific racial abilities. The Blood Elves are a race comprised of former High Elves and align themselves with the Horde. Their skills in magic are probably their biggest attribute, being the ideal choice for spell users. The Draenei on the other hand are an ancient race of untainted heritage, siding with the Alliance. The ideal class race is naturally a healer such as a Priest or Shaman purely because of the excellent racial ability that acts as a heal over time.

All new great locations await your arrival.

All new great locations await your arrival.
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Ultimately, all good things tend to have one or two downsides, and Burning Crusade isn’t without its own. While there are the general issues regarding balancing of new spells and items, most of the problems persist from Burning Crusade virtually killing all previous high-end content in the original. All the 55+ dungeons are now graveyards, with little purpose at all to use them. If Blizzard scaled them to be more appealing to gamers, then it wouldn’t seem as though most players will be spending all of their time in Outland rather than enjoying the benefits of the old content. A revamp of old areas is needed, if only to appeal to new buyers. Additionally, it feels a little cheap that the previous exclusive classes for Alliance (Paladins) and Horde (Shamans) are treated as the only new classes added into the game. Not only does it feel a tad cheap, but also the differences between each faction are now somewhat minimal because of this.

Honestly – though the Burning Crusade has its shortcomings, you’ll never stop enjoying the game to even think of faulting it harshly because of them. It surpasses the original in all aspects, making it a fantastic expansion that's not only recommended to previous World of Warcraft addicts, but to the novices looking for a new game to enjoy.

________________________
Note: The Burning Crusade is an expansion to World of Warcraft, and requires the original game to play. For Mark's review of the original, head right here.
The Score
Simple. If you own a PC and are willing to devote your life to a great game, you need to buy this. Highly recommended.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related World of Warcraft: The Burning Crusade Content

Blizzard unveils The Black Temple in new WoW trailer
17 May, 2007 New raid dungeon to debut in upcoming 2.1 patch.
WoW: The Burning Crusade Sells 100,000 units in ANZ
08 Mar, 2007 More than 8.5 million now subscribed.
Burning Crusade now available via download
02 Feb, 2007 You don’t even need to leave your house!
14 Comments
6 years ago
good review.

some of my thoughts:
Hellfire Penninsula is too big to be the start zone. i really loved it when i first got there, seeing the Fel-Orcs, and getting smashed by the Fel-Reaver for the first time, but i think it's similarity to Blasted Lands (in particular), Durotar, Barrens and Thousand Needles leads it to get quite boring after a while, it could quite easily have been split into another zone, with a different feel, especially given there were at least 5 hubs for quests (Alliance side anyway - i don't know how Horde fare here).

yeah, it's a pretty small issue in the grand scale of the game, but i found myself playing to get out of that area after a while, and i later (when i got to Zangarmarsh) realised how bored i was of the zone. Zangarmarsh represented something new in terms of zone appearance.

(i absolutely LOVED the Pools of Aggonar area of HFP though, and as a lore buff, seeing that Pit Lord's corpse was incredible.)

i love that the Blizzard sense of humour is still present. quests with names like "Bring me a Shrubbery" and items such as the "Tenacious Defender" (it has the power... to move you) illicit a laugh from me like no other game has, and laughing when i find that little redheaded gnome engineer trainer "K. Lee Smallfry" and no one else getting it makes me question the nerdity of some people. (i hope you, Matt, get this name, and why it's funny.)

i was also a little disappointed with Blizzard not adding much to Azeroth, some new mid-level instances would have been nice, though i guess they'd ultimately be wasted time since sub-50 instances don't have the lifespan of 50+ instances.

and with guilds like Death and Taxes doing bosses in Naxxramas with only 5 people (1 Warrior, 3 Shadow Priests and a Warlock, if you care), does tend to ruin the limited experience some of us have had there.
i have yet to check whether Heroic Mode can be applied to those previous instances though.

there were some other things i was going to say, but i forgot during the writing of this essay, so i'll end with a picture i found amusing.
Linked because it's bigger than i thought, and screws the forum
6 years ago
Glad to hear its good. Wish I still had the time to play.
6 years ago
The score seems to much like it reflects WoW, not the expansion itself.
6 years ago
dullestrobert wrote
The score seems to much like it reflects WoW, not the expansion itself.
Don't really see how you can draw that conclusion. The entire review talks about the features of TBC, the benefits they bring and the level of detail and content included - additionally, I don't even think I talked more than two lines about the original game. icon_confused.gif Really, the game is just as much as a stand alone game than what the original was (in terms of content, changes etc.) and, in this case, much better in my opinion.

And Obs, there's a humourous quest in 'The Bone Wastes' in Terokkar Forest (if you're up to it) where you escort a group of Dwarves.
6 years ago
Its actually quite an incredible experience BC. To add an expansion to an already popular game and keep some semblance of continuity and balance Blizzard deserves major kudos.

Hellfire is a big brooding landscape and my first impressions its the Barrens all over again.

The more I thought about it the more I believe the first region was so large was because they knew Horde and Alliance would be neck deep for the first week or so. You know I'm level 64 going on 65 and my server Dunemaul now has a lot of people around 69 and 70. Its seems more toons are spread out now and I'm currently in Terokkar.

Saw the first 62 lvl Dranei Shaman. WooT. I play Horde btw.

Ganking was almost non existent for awhile now its prevalent and its prevalent because the troops on either side are now spread across all the regions. The chances of "griefing" is very remote.

Gear ramps up super fast and is very nice especially for the folks who never did Naxx or BWL. Me!!

I'm 64 and have replaced everything except High Warlord / Warlord / General and ToEP. My expectation by the time I'm lvl 70 I may see that disappear and than back to the PVP BG for lvl 70 PVP gear.

If people can 5 man Naxx than I look forward to a guild run through Naxx just to check the place out. Our Guild only ever made it to MC.

Look I suspect most people starting for the first time or people generating BE or Dranei toons the instances like MC, ZG, Scholo and Strath will all be bypassed. There is simply no need to do them except for reputation.

You would only do BWL and Naxx for the Tier 2 and 3 sets (the resists are still fairly useful).

If they continue to provide expansions with this much depth every 12 to 18 months I think most people will be satisfied. Although every game has a life span not sure with WoW because its such a phenomenon.

Probably for the Tier 3 guys they will be looking for Tier 4 and 5.

The PVPers will be chasing the new Warlord stuff and than Gladiator.

For slow pokes like me it will take another 4 to 5 weeks just to make 70. Than I'm swapping profession from Engineering to Jewel crafting. So that will require some work. Like to do the instances for better gear so far my only instance has been Ramparts.

Also started a BE Pally and I would like that to become my main one day.

My favourite part so far were the quests in HP in Void Ridge very very cool. But than I play an undead lock so maybe I'm a tad biased icon_wink.gif.
6 years ago
Certainly the highest score I've ever seen for an add on.

RE: graphics, surely they are not 9.0 worthy in PC terms. I mean, even when it was released the graphics weren't that great.
6 years ago
Really shouldn't need to justify it - since it's doubtful you've played the game - but whatever.

Since we don't break up our segments of score into, say, for example, presentation and graphics, we have to combine the two. So, in your case, you believe the graphics aren't particularly good (or at least of high standards). True, especially looking at games like Crysis. But then again, graphics aren't just based off detail but largely off depth, scaling, animation and consistent variation, which WoW:TBC does exceptionally well. Rather than offering a restrictive zone, TBC is unbelievably expansive and offers a ton of variation than most other MMOs on the market.

Your comment is a tad naive and shows obvious lack of knowledge, or experience, with the game, basing an opinion off screenshots. Good show, old boy.
6 years ago
I want this but WoW becoming to expensive for me.
6 years ago
Mark wrote
Really shouldn't need to justify it - since it's doubtful you've played the game - but whatever.

Since we don't break up our segments of score into, say, for example, presentation and graphics, we have to combine the two. So, in your case, you believe the graphics aren't particularly good (or at least of high standards). True, especially looking at games like Crysis. But then again, graphics aren't just based off detail but largely off depth, scaling, animation and consistent variation, which WoW:TBC does exceptionally well. Rather than offering a restrictive zone, TBC is unbelievably expansive and offers a ton of variation than most other MMOs on the market.

Your comment is a tad naive and shows obvious lack of knowledge, or experience, with the game, basing an opinion off screenshots. Good show, old boy.
Thanks for that nice little personal attack, charming, anyhoo, I didn't ask for justifcation, I was just stating my personal opinion. And yes, I played WoW to death, so yeah, I have played the game. Quite a bit to much in fact. I personally haven't played TBC, true you got me, but have seen it running for a few hours at friends house, so yeah, same s*it different smell. Just pointing out that the graphics are not worthy of 9 in my eyes, considering it's really an old PC game (and great + successfully I might add). Sure maybe against other MMORPGs on the market, it is nice, but not against the PC gaming world. In fact, most MMORPGS are quite moddest in the graphics stakes (like WoW IMO). Yes, your right, a lot of factors should go into a graphics score, but you didnt' see Zelda ripping up the too many 9s and it had unbelievable art style and presentation.
6 years ago
I agree with the nine rating for graphics, sure technically its a bit primitive, but that art direction is unbelievably pretty and helps the argument that art direction matters more than pure grunt. I can go from Gears on a HD TV to this game and it still impresses me.
GG Blizz, GG.
6 years ago
i was initially surprised by the 9.0 score for Graphics too, but i guess when you consider that the presentation and art direction are also part of this category for the PALGN rating system, it becomes more understandable.

if this game had any more style, you could put it in little jars and hair-dressers would use it the world over.

do i agree with the overall score?
i don't know yet, i've not even seen 1 tenth of the new content in all likelyhood, but at the end of the day, i don't usually pay that much attention to figures associated with reviews, i find the text is usually more informative.

and in the case of BC, it was never going to matter anyway. people were always going to buy it regardless, or not buy it regardless.
6 years ago
^ Haha, good point. chances are if you are still playing the game, then are you going to get the expanison and love it to death. I mean, I'm fighting my inner WoW atm not to buy it and play the blood elf. Must...not...re-roll!!!
6 years ago
leonmc wrote
^ Haha, good point. chances are if you are still playing the game, then are you going to get the expanison and love it to death. I mean, I'm fighting my inner WoW atm not to buy it and play the blood elf. Must...not...re-roll!!!
How do you think I feel? I have a collectors edition sitting in my room, still wrapped up. It's been staring at me for weeks now, and I swear it's been talking to me..but I can't play again. NOT AGAIN! icon_eek.gif
6 years ago
^ a few days ago, i would've bought it off you to alleviate the temptation, alas, i found another supplier and no longer want one.
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Australian Release Date:
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Publisher:
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Extra:
This expansion pack requires the full version of World of Warcraft to play.

Minimum Specs: Windows 2000 or XP
Pentium3 or AMD Athlon 800MHz
512 MB RAM
32MB 3D graphics processor

Recommended Specs:
1GB RAM
64MB 3D graphics processor.

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