Home
Twitter
RSS
Newsletter
Mark Marrow
23 Dec, 2006

Neverwinter Nights 2 Review

PC Review | The Obsidian curse.
Oh boy - what have you done this time Obsidian? Are your games just a reflection of a poor development studio or are you really stuck with bad luck; what with your constantly rushed games? Knights of the Old Republic 2 felt like a stake to our Star Wars-loving hearts with its unfinished ending – and now we have Neverwinter Nights 2 which is fitted with incredibly poor gameplay decisions and is released in what can only be described as a ‘untested’ state.

What went wrong though is anyone’s guess. After BioWare’s magnificent outing in 2002 with its beautifully addictive Neverwinter Nights, it seems that passing the torch over to Obsidian has only hurt what was quite possibly one of PALGN’s favourite RPGs on the PC. While most of the appeal of diving into the game’s ungodly amount of depth is still intact with NWN2, the developers somehow forgot to include an accessible game, and many other holes that got overlooked.

It would be unfair to not recognize the game’s devotion to providing gamers with eon’s worth of customisation, holding up quite nicely with the classic D&D pen-and-paper game, and the surprisingly accurate placement of the 3.5 D&D rules (from the previously implemented 3.0 rules of the original). The game holds up well with its D&D roots, incorporating the nifty features of dice rolls, + values to items and a healthy new range of playable classes and races found in the traditional game. It is equally appealing to see a nice range of abilities and spells spread across the classes (healing, fire, immobilizing spells etc.) and the ability to distinguish your character and your team mates in a variety of ways.

There's plenty of deep D&D customisation to be had as soon as you begin.

There's plenty of deep D&D customisation to be had as soon as you begin.
Close
As soon as you begin the game you’re gob smacked with the amount of customisation available for you when deciding to create your character, which still clearly overshadows any other action-RPG on the market. But there’s such a point in this game that the amount of customisation is a little too much at times and eventually makes you realize that there’s very little outside of this to draw your attention. The customisation is fantastic - no doubt about - but when you’re left with a game that feels completely lifeless, and holds a little too strongly to its pen-and-paper heritage, then you begin to question just where the appeal of such a game lies.

The game is based around a rather predictable and clichéd story that is narrow and linear, resulting in a game that only the real patient or D&D purists will find appealing – see, you obtain some magical relic that withholds terrible secrets and magic, and threatens the land. While there is a good mix of uncharacteristic twists and turns, the game is still held back by the game’s linearity and boring dialogue. Characters generally fall into place with your typical generalizations, and there’s very little backbone to them that makes you want to learn more. And while it isn’t unfamiliar for games such as NWN2 to do this, you’re jumping into a 40hr plus adventure that only begins to become interesting once you’ve hit the 10-15hr mark, and up until that point you’ll run into a lot of flaws and uninteresting sequences that’ll test gamers patience; it’s doubtful that many will even make it that far since there’s very little to hold your attention.

The game is plagued by a number of unforgivable gameplay set backs, even to the point where you’ll begin to question whether this game was even tested for faults. You’ll constantly be fighting with the dreadful camera angles, where you’ll eventually be forced to play in an overhead view, largely thanks to the camera’s inability to freely pan once turning corners and getting stuck on objects. This’ll mean you’ll generally miss out on a large portion of the game’s detail and even bypass important items and doors since you’re frequently fighting with the camera. In addition, there are plenty pieces of text missing from dialogue and even patches of white textures scattered throughout the game.

Ice to see you too?

Ice to see you too?
Close
If it isn’t the camera that’s providing gamers with a nice and frustrating experience, then it’ll be the game’s atrocious AI system. Friendly party member AI is the biggest problem, frequently getting stuck on objects and standing idle in areas of the map that you are nowhere near; you can imagine this becoming a problem once hitting a few dungeons where you notice your party members aren’t even beside you whilst fighting enemies. The friendly AI is generally ineffective during combat too, often choosing poor abilities during dire situations and attacking incorrect enemies. The game offers a four-party system, which eventually turns into a juggling act where you try and use their abilities correctly instead of the AI. This ultimately ruins the entire D&D experience, since in the pen-and-paper game you’re playing as a singular character and not an entire party. Not to mention – the game’s interface is a cluttered mess where you’ll be jumping through several windows before being able to hotkey abilities and even to level your characters up. Why should gamers be forced to tolerate these constant problems that are obviously caused by rushing the game out of development? While it is backed up by a phenomenal brand, gamers shouldn’t be forced to be lenient to such an incomplete sequel.

It doesn’t help that the game provides gamers with little exploration and freedom in their adventure either. While you ultimately decide your own path by the decisions you make – whether they are good or evil – there’s very little offered in terms of freely exploring the world; instead you’re in a strictly linear and restrictive game with little freedom. It often appears as though they’ve under-utilized the brand’s impressive lore and previously well-executed stories.

Thankfully, there’s a nice emphasis on the game’s multiplayer and toolsets to create your own unique experiences. You can play the game online or over a local network with up to three other players, and even engross yourself with some rather nice cooperatively play. However, the same constant issues that are found in the single player occur during multiplayer, which diminishes some of the mode’s appeal. NWN2 appears to rely a lot on the community to cater for the mistakes the developers made, and to fill the void with some better created campaigns. The editor program is a tad difficult to utilize its features and seems remarkably restrictive in providing gamers with plenty of depth and freedom, although the ability to share your campaigns is quite nice.

A nice addition is that as you equip new items, your character will change in appearance too.

A nice addition is that as you equip new items, your character will change in appearance too.
Close
It is often questionable as to why exactly NWN2 demands so much raw power from your computer though, considering that the game isn’t at all that stellar visually. Characters models are generally fairly simple and lack key details, and even portray a odd shiny look about them. Textures are sometimes missing from areas of the game, or are either terribly bland. However, the game does in fact feature some great special effects, combined with the game’s solid lighting and shadowing techniques. The game isn’t at all that huge world-wise and the visuals are a step-back compared to a game like Oblivion, yet still requires a lot of your system’s power.

The game features a favourable soundtrack with plenty of well-composed tunes, offering a nice balance of harmony and tension throughout the game’s seesawing adventure. Sound effects are generally passable, but the voice acting leaves a lot to the imagination and often fails to create interesting and believable characters.

Neverwinter Nights 2 is frightfully unappealing at times and fails to capitalize on what is a fantastic brand and a series that oozes potential. At the moment it seems as though Obsidian has indeed run into a lot of bad luck and are often forced to rush out potentially better titles than what they finish up with. Black Isle Studios, which is practically Obsidian reformed, developed a handful of fantastic titles but ever since the name change they’ve failed to make games that deliver a polished and complete experience. Possibly with another 6-12months of development time we could’ve easily seen Neverwinter Nights 2 being much more highly regarded - at the moment it’s an absolute mess.
The Score
NWN2 doesn’t even come close to matching the high caliber that has been reached with other recent action-RPGs on the market, and is ultimately a poorly executed finish.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Content

Disgaea 2: Cursed Memories Review
20 Dec, 2006 It's good to be evil.
Joint Task Force Review
18 Sep, 2006 A modern day RTS worth checking out?
Blitzkrieg II Review
02 Feb, 2006 Just another World War RTS.
13 Comments
3 years ago
To be fair, the first title had a terrible story, horrendous party AI and unforgiving system requirements. Although it was still a great game, it didn't have the camera issues (pretty much only top down view) that this one seems to which helped it.

In terms of graphics, one thing the first title had which was amazing for the time was the spectacular shadowing effects, I assume that this game has built on that strength, among other things. I'll probably pick it up when it drops a bit in price seeing as I did really enjoy the first game (even though it was easy as piss) and I like the lore.
3 years ago
the problem with reviewing NWN, imo, is that the original is not indicative of the game.

NWN was never about the initial campaign, but the custimisation tool to create your own dungeons, and even online MUDing.

that all said, personally i'm loving NWN2 SP. the sys-reqs are fairly insane though, and it took 3 patches to fix many of the resource leaks it initially had (the patching process is a pain in the arse too).

i'd probably had given it 1.5 - 2 points more than the review overall, once you've done this, and see some of the custom campaigns coming out for it, but that's me.
3 years ago
I still stand by the score. I found the customisation once again superb, and the ability to determine your path is equally as good. However, I can’t, and I don’t think anyone should, look pass the unforgivable problems with the game – you can tell it wasn’t finished on so many occasions.

While the original wasn’t perfect upon release, it certainly wasn’t this bad; I agree that added patches made the game better though, which will probably be the case here. But they’ve changed a few gameplay elements from the original and formed a more cumbersome game. Four player parties stink because the AI is terrible; should’ve stuck it to the original one, and the UI is so troublesome to effectively navigate. And I really found myself having to constantly sway the camera around during some of the dungeons with tighter corners.

As good as the potential for such a game is, I don’t really understand how anyone should have to tolerate such a rushed performance. I was really disappointed in fact; hoping for such a better game, and it didn’t deliver. I’ll go back to it every now and then, I’m sure, once some modders fix a few things and upcoming patches iron out the problems that shouldn’t have been overlooked.

I’m so over Obsidian at the moment though; two iffy experiences from them so far. I wish they’d just stuck to their old releases back in the Black Isle days. Meh.
3 years ago
This game sounds quite good..mite have to give it a go when I get a new PC.
3 years ago
Oh well, on the plus side it's another excuse for me to make some crazy NWN levels. I'm sure I'll end up agreeing with you on the party front, I know in the first title I just had the thief guy for picking locks with, I didn't even care if he died in battle (which he regularly did). However as for Obsolete's comments, none of those things can really be factored into the review (except to increase longevity to about a 10 from the mods) especially not patches. A game should only ever be reviewed on how it is when it comes out of the box, whether patches fix this is irrevelant. Again, such items can be mentioned, but it shouldn't affect the score as it is a reflection on how the title is when it is released.
3 years ago
yeah - i understand that this is how the reviewing process works, and i tried to say as much in my post, a review does have to review what's inhand, not the game engine, which is essentially what NWN games are released to distribute.
3 years ago
If only they released the engine on its own (which for the life of me I can't remember what it's called).
3 years ago
About your NWN2 review, especially about the last statement, "NWN2 doesn’t even come close to matching the high caliber that has been reached with other recent action-RPGs on the market, and is ultimately a poorly executed finish." Hate to break it to you, but your reviewer just made this site look stupid.

Neverwinter Nights 2 isn't an action CRPG. It is a traditional CRPG in the same vein as Baldur's Gate series and the Fallout series. If you want an action CRPG look at Oblivion or Jade Empire. NWN2 is NOT an action CRPG. Far from it. It is a story driven traditional CRPG.
3 years ago
I haven't played the sequal so I couldn't say but the first game was pretty much an action RPG. It had the customization of a regular RPG however the playing felt far more like an ARPG than a traditional one.
3 years ago
Well, I was commenting on the article review but the original was pretty much a Diablo clone. I absolutely hated the first NWN. One of the biggest disappointments in gaming in my opinion. After playing Bioware's previous game Baldur's Gate 2, Neverwinter Nights 1 was a huge step backwards. Neverwinter Nights 2, which is not an action CRPG, is closer to the Infinity Engine games than its predecessor.
3 years ago
Some of the complaints made in this review are fair and true, however lack of side quests is not one of them. My experience playing the game is that at least half of the content are in the side quests.

The criticisms about the story would seem to be true *if* you only played the first third of the game. It starts out sounding very cliched, but it offers much more later in the game.

Since the game is story driven, it will feel linear, how is that a bad thing? If it's not linear, then it's not following a story line, it's just following xp based cut scenes. I wasn't aware that the score system was supposed to mean 10=action, 0=story.

Also what does this game review offer that others don't? It's very late in the game and only seems to repeat what others have already said. What's worse is that it looks like cut and paste. Some comments don't even match in tone. Hey this game sucks because it's like d&d! No wait, it sucks because it's not like d&d.

I think you meant to say that micromanaging the party sucks because it destroys the immersive feel of role playing a single character. That doesn't have anything to do with pen and paper because pnp is not single player! If you want to compare NWN2 to the pnp experience, you have to compare multiplayer.
3 years ago
Quote
Some of the complaints made in this review are fair and true, however lack of side quests is not one of them. My experience playing the game is that at least half of the content are in the side quests.
Quote
Since the game is story driven, it will feel linear, how is that a bad thing? If it's not linear, then it's not following a story line, it's just following xp based cut scenes. I wasn't aware that the score system was supposed to mean 10=action, 0=story.
There's a lack of variety and there's a lack of exploration. The content that is there is bland and straightforward, and honestly there isn't 'a lot' of content there to freely explore different stories. And there are plenty of games in a similar genre that offer plenty of exploration and aren't linear and still implement fantastic stories and provide the gamer with freedom.

Oblivion, Gothic 3 and Titan Quest are similar sorts of games that still have a story to follow and unveil, yet also provide the gamer with plenty of variety, side quest and other areas to explore and uncover. Oblivion is a different sort of game, I know, but Gothic 3? Very similar, yet it still some how provides a more meaty experience than NWN2

I think it's terrible that the game lacks a decent story especially since it is backed by a fantastic franchise, readily available to extract story elements and etc. They didn't capitalise on the franchise enough: the customisation and depth is fantastic, but they didn't bother to expand on other areas of the game that could've utilised the D&D brand. It's cliched, it's boring and my god the story is predictable at times - terrible for an RPG game.

Quote
Also what does this game review offer that others don't? It's very late in the game and only seems to repeat what others have already said.
Very late in the game? What's that suppose to mean? And it probably repeats what others have said because the problems still remain, and the developers never bothered to iron out the bugs before releasing the game.

Quote
What's worse is that it looks like cut and paste. Some comments don't even match in tone. Hey this game sucks because it's like d&d! No wait, it sucks because it's not like d&d.
The game offers a number of merits based off its likeness to D&D but others are poorly executed. Character customisation, combat (dice rolls etc.) and other areas are all great and work well in the game, which is why those areas are praised. Other areas such as party system and the developer's inability to take advantage of a deep franchise is terrible.

Quote
I think you meant to say that micromanaging the party sucks because it destroys the immersive feel of role playing a single character. That doesn't have anything to do with pen and paper because pnp is not single player! If you want to compare NWN2 to the pnp experience, you have to compare multiplayer.
So, you're saying that it should've been an MMO? I think the game managed fine with the original where you only had one other party member. In the case of NWN2, you don't have the ability to fully enjoy the character you made and is suppose to be you - no, you're controlling a whole party, ultimately defeating the purpose of being a D&D game.

Seriously, you fan boys are all the same. The merits in the game are certainly there, but people are ideally paying for a beta - yes, there are that many problems. How this even made it out to retail stores is anyone's guess, and the developers should be ashamed for such a pathetic performance. You can say patches will fix the problems but why should gamers be forced to wait another 6-12months because the developers rushed the game out and didn't bother to address any of the problems?

Your complaints with the review are silly and are generally based off an opinion (the story for example). I fail to see how 'anyone' could be happy with the product that is currently available.
3 years ago
While i pretty much agree with a lot of the points regarding bugs and the "not quite finished" state NWN2 was released in (though the already released patches fix a lot of these issues), I do have a problem regarding a couple of the gameplay points raised.

Regarding your party - did you ever play Baulder's Gate 1 & 2? - NWN2 is much more a sequel to the BG series than it is to NWN1. And as any BG vet will tell you, the first thing you do is turn OFF all party AI, so you have total control over all members of your party. It's what makes the gameplay great for me - I love the ability to fully control my whole paty and is a VAST improvement to the henchmen in NWN1. How that defeats the purpose of playing a D&D game is beyond me. Besides, it's not D&D - it's a CRPG that just hapens to implement the D&D 3.5 ruleset and be set in the Forgotten Realms, just as the BG series was.

I'm also not having too many problems with the story either, though admittedly it starts off pretty slow and boring - as one other poster stated, it improves greatly the deeper into the game you go and really picks up after around the half-way point, I'm enjoying it. Funnily enough, most other reviews are also making it down for bugs (as they should) but finding it redeemed somwhat for a having a great and compelling single player campain - how far into it did you get?

Of course reviews, like reader posts are just personal opinions - you don't like the party system, some (most) love it - you don't like the story, I think it's pretty good (and much MUCH better than NWN1's OC). While I wholehartedly agree with the points regarding the games beta-like release state, things have already improved greatly and will contiue to do so. Remember NWN2 is both a game AND an engine and the future looks bright indeed.....
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/Lr

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Atari
Developer:
  Obisidian

Extra:
Recommended:
3.0 GHz
1 GB System RAM
ATI Radeon X800 or NVIDIA GeForce 6800 series or higher

Minimum:
Windows 2000 or XP
2.4 GHz
512 MB RAM
6.5 GB free hard disk space
ATI Radeon 9800 or NVIDIA GeForce 6600 or higher

Read more...
Currently Popular on PALGN
Bioshock 2 Review
Welcome back to Rapture...
Win 1 of 10 Bioshock 2 packs
Includes free stuffs!
PALGN Weekly Releases - 08/02/10
Christmas in February?
Dante's Inferno Review
Is it Divine, or unwittingly Comedic?