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Mark Marrow
04 Oct, 2006

Company of Heroes Review

PC Review | Relic are the real heroes.
Much like they did with Homeworld back in 99’, and more recently with Dawn of War in 04’, Relic has once again flexed its muscles in producing one of the greatest real-time strategy experiences available – in the form of Company of Heroes. This is the game to own this year; its intense, addictive and downright thrilling gameplay is second-to-none and cements its position as being one of the most refreshing real-time strategy games in many years.

On the surface, Company of Heroes may appear to be just another World War game, but Relic has done a magnificent job at combining one of the most dried out themes with the most captivating gameplay dynamics ever employed in a game of this nature. Company of Heroes retains many of the gameplay dynamics from Relic’s other success story Warhammer 40K: Dawn of War, as well as infusing several other options that brings out the best for a World War-themed game. With a reliance on fast movement and strategic tactics, Company of Heroes does an excellent job at keeping gamers occupied and constantly on their toes as they must continually gain ground and flank enemy targets.

Company of Heroes plays in a similar way to Dawn of War, in the sense where you’ll have to capture strategic points to gather resources. However, the difference with Company of Heroes is that each map is split up into various territories, all of which provide different resources and governs your ability to call in support for your infantry. So, the game quickly forces you to explore the map, moving from one area to the other to gain a stranglehold over the enemy by cutting off their supplies as well as their ability to call-in reinforcements to the frontlines. You see, if the enemy secures a territory between a resource point and your base then your supplies from that territory will be cut off. It’s important to fortify locations with additional buildings and manpower to prevent the enemy from taking your supplies. These supplies are often broken up into three different resources – fuel, ammunition or manpower – all of which provide different benefits whilst fighting. All of the resources are used to build structures and units, with some of the resources only being devoted to certain items. For example, fuel is used primary for vehicles and airdrops, while ammunition is used to purchase new special abilities such as grenades, sticky bombs, and even flamethrowers for your units.

Another feature added in the game, to ensure even more intensity, is the ability to use experience points in a command tree fashion. The more units you kill and employ onto the battlefield will increase your experience points, rewarding you with additional abilities to unleash. There are three different command paths you can choose from that reinforce your army differently. The Airborne path allows you to call in paratroopers and aircraft bombardments, while others provide additional moral support that boost your infantry’s firepower or cost reductions on tanks. The command tree offers a great deal of variety in battles, and proves to be a key factor in multiplayer games as your team members can mix and match with different paths.

"God damn Krauts have us pinned down from both sides."

"God damn Krauts have us pinned down from both sides."
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It’s simply amazing with the amount of units that are at your disposal too. You can control simple infantry units, call in paratroopers, engineers, snipers, heavy artillery units, jeeps, tanks equipped with flamethrowers, light tanks, heavy tanks, the list goes on. To add to this great diversity of units is the ability to purchase additional features for each of these too, much like Dawn of War. To make the most of your units you can purchase upgrades such as equipping them with better weapons or grenades. In addition, engineers can also place garrisons, sandbags, bared wire, landmines and anti-tank mines to prevent the enemy from entering certain areas. It’s these sort of authentic and fascinating inclusions that makes Company of Heroes that much better than anything else on the market. The ability to fortify yourself in an area, zone-off bridges with mines and bared wire is a great addition and adds a completely new layer of strategy to games.

Company of Heroes consists of three modes - campaign, skirmish and multiplayer. While skirmish and multiplayer play in virtually the same way as one another, the campaign mode offers a completely different view of the game. The campaign mode, which consists of 15 missions, allows gamers to play out the dangerous events that Able Company and Fox Company had meet, including the devastating landing on Omaha Beach, the first drop on D-Day as well as the capturing of St. Fromand and St. Lo. The exciting aspect of the campaign mode is that the game doesn’t just offer your typical eliminate your target objectives, which is featured in most real-time strategy games. Taking a leaf from games such as Brothers in Arms and Call of Duty, there are various missions that will need to be fulfilled in order to succeed. There are all sorts of missions, ranging from escorting supplies down a German guarded road, destroying anti-air guns across a large German infested field, or holding onto a key location until reinforcements arrive. There’s a great deal of diversity offered in each mission, assuring gamers with an increased amount of intensity and difficultly the further they get in. In addition, each mission also includes a number of side objectives to fulfill. Completing side objectives provides medals to signify your ability, and acts as a nice incentive for gamers to fulfill these objectives. The campaign mode sometimes strays a little from the game’s core gameplay (securing resource points and having a HQ to build additional units etc), but it does a good job of changing the pace of the game reasonably often. There will be times where you’ll have to face dangerous missions with only a handful of units, while at other times you’ll have the luxury to build more.

The Skirmish and multiplayer modes are virtually identical in design, and this is where the game’s core gameplay comes into play – where you’ll be fighting against human or computer controlled opponents for strategic and resource points. You begin each match with a HQ and from there you must spread your units out to capture points and build additional buildings that supply you with more units and upgrades. There are two different modes that are playable - one that is a deathmatch where you must eliminate all of your enemy targets, while the other is a tug-of-war of securing victory points. In this mode it’s a race to secure and hold victory points, as well as holding onto resource nodes that are also scattered throughout each map. Each team will begin the match with a set amount of victory points, which slowly decreases if you have no victory point nodes under your control. The first person to zero loses, or if you're incapable of producing anymore troops. This therefore moves the focus of the battle onto these points, as you and your enemy continually try to hold these positions with whatever means possible. These battles can get quite frantic with the action switching focus between resource points to victory points contantly, relying on you to survey your surroundings – you can never be too sure where a sniper might be hiding, or when or where the enemy will drop an air bombardment.

"Jerry will never know what hit him".

"Jerry will never know what hit him".
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The multiplayer mode is a real big step forward over Relic’s previous online modes. There’s matchmaking, a news centre that informs you about new updates, a ranking system and you can even earn military badges that signifies your brilliance on the battlefield. The only real drawback to the multiplayer is that there’s a bit of a lag when playing some games. From the handful of games we played there always seemed to be someone who would constantly lag, which really bogged the matches down. It's hard to say whether this is a problem on Relic's behalf or that we just lucked out by being matched with people who had terrible connections, constantly.

The bread and butter of the game is found within the game's absolutely outstanding AI and detail incorporated into the game. The enemy AI is incredibly ferocious in understanding how to exploit your weaknesses as well as using certain aspects of the ever-changing battlefield to their advantage – using buildings as safe zones for example. They’ll continually reinforce areas that you’re attacking, and fortify their key locations to prevent attacks. The only real downside to the AI is that vehicles have iffy pathfinding skills. There were often times where tanks would get stuck on one another, lacking the ability of indicating who would move down a path first. The detail, however, is absolutely superb without any flaws. You can literally zoom right in on every character, watching their movement and incredible reaction to buildings blowing up and gun shots flying. They’ll duck and jump for cover as frequently as possible, and it’s great to see the animation of some characters as they indicate for others to move ahead. The detail of buildings exploding, the units, the locations and the entire atmosphere of war is so beautifully recreated it’s just amazing how captivating this game can become. The audio adds to the atmosphere also. Soldiers will mutter things like “Where is our damn support?”, “What? No one’s got a damn grenade?”, as well as girlish screams and cries as they come under fire. The tension of the music really picks up too depending on the situation you're faced with.

Company of Heroes is simply a remarkable game that hasn’t been witnessed for years. The amount of detail and care that was put into this game shows, resulting in one of the most fascinating experiences for any platform. Despite suffering from a few minor drawbacks, Company of Heroes is incredible in each and every aspect. Featuring an addictive and fulfilling campaign mode, intense and enjoyable skirmish and multiplayer modes, and some beautiful detail that brings the entire game alive, Company of Heroes is the complete package that you don’t want to miss out on.
The Score
This game is perfect. The flaws that are in the game are subject to change from person to person, but honestly this is one game you must own.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Company of Heroes Content

The Weekend Steam - 23/1/10
23 Jan, 2010 Company of bargains.
New Company of Heroes expansion revealed?
19 Aug, 2008 Listing appears on Amazon website.
Company of Heroes sequel on the way
27 Mar, 2007 Beans spilled over follow-up to Relic's WWII gem.
21 Comments
6 years ago
So this a Game of the Year nomination then? Looks like I'll need to check this game out when I get a decent PC up and running.
6 years ago
CMon echo cmon say 'it looks good'!

I got money riding on it!
6 years ago
This game is good, and i would also mark it at around 9 - 9.5

this is really the perfect ballance of action and stratergy for me - perfect RTS my fav.

though something came up in the ign review regarding how good the sound was, though it is cool that you can hear your tanks guns in the distance i felt the AOE3 sound was better.
6 years ago
This game is stunning, every aspect of it, except the sometimes stupid AI tanks. But online play is intense, I have never had sooo much fun in an RTS before. What makes it more exciting then just massing, say like in Command and Conqure, you actually have to capture teritory. The story line is awesome, with good cut scenes. Mission aren't hard playing in Medium. But when me and my mate play 2 bots one being easy and one being medium, it gets quite intense. yeah this truely does deserve the 9.5 rating!!!
6 years ago
Hot damn. I saw this game on the radar, and I was rather 'meh'.

Now the internet is exploding with praise and I gotta see what I've been missing out on.
6 years ago
Do I fail for not even knowing what game you were talking about when I clicked this article?
6 years ago
yes.

does anyone know where i can find the system requirement for it?
judging by the praise for the graphics, it would probrably be quite a demanding game.
6 years ago
1942veteran wrote
yes.

does anyone know where i can find the system requirement for it?
judging by the praise for the graphics, it would probrably be quite a demanding game.
Um it's pretty high if you want the great detail,

Click here for my computer specs. If I put everything at full detail I only get an FPS of about 20.7. But with the recomended settings which is everything at a high level, and the overall graphic detail at 3/4 and resolution at 1024 x 768 I get around 37 - 48FPS.
6 years ago
ok thanks. i wont get it then, until i've finished building my new comp.
6 years ago
Sounds awesome. But is it a game a person who *generally* doesn't like RTS (aka me) could get into?
6 years ago
Harvey Norman have demos of this on their Computer counters, if you're lazy like me and cbf dling it.

mind you, i'm so lazy i've not even installed it.
6 years ago
Rezbit wrote
Sounds awesome. But is it a game a person who *generally* doesn't like RTS (aka me) could get into?
yes it is, its different i cant put my finger on its awesomenes.
6 years ago
Yeah it is a bit different like I said, it does have much more of a stratagey to it as you have to capture and hold territory to get resources etc.
6 years ago
It looks good icon_spam.gif
Dawn of War was an awesome game,, i do have one question though, is it squad based or individual units?

Oh and Jibbs can i have a cut of the money...
6 years ago
Yes echo yes *punches air*

It DOES look good.
6 years ago
Oh my god...
^ I can't believe that worked Jibbs, Echo please improve your posts.

(Will you read this?)
6 years ago
ok, i'm confused.

the last 3 posts make no sense to me, i'm assuming there was some post editing undertaken?
6 years ago
^
Look at the first post in the thread by Jibbs, he said "c'mon Echo, say it looks good"

Then look what Echo does icon_wink.gif
6 years ago
Who me? My post quality is fine. icon_cry.gif

I just use that phrase alot. But i always say other stuff as well icon_redface.gif

icon_biggrin.gif

Oh and is it squad based or individual units???
6 years ago
It seems Relic are establishing themselves as the next big RTS developers along side Blizzard. This is great news as Dawn of War is excellent and I cannot wait for its expansion pack Dark Crusade.
6 years ago
What spec compy was this game reviewed on?
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  THQ
Developer:
  Relic

Extra:
Minimum Specs:
Windows XP or Vista
2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent
512 MB RAM
DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1
DirectX 9.0c compatible 16-bit sound card
8x or faster CD-ROM drive or DVD-ROM drive
6.5 GB of uncompressed free hard drive space.

Recommended Specs:
3.0 Ghz Intel Pentium IV or equivalent
1 GB RAM
256 MB NVIDIA GeForce 6800 series or better.

Recommended Multiplayer Specs:
1 set of discs per computer for 6-8 player multiplayer or skirmish matches
the Recommended System Requirements are strongly suggested
Internet play requires broadband connection and latest drivers.

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