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Mark Marrow
09 Sep, 2006

El Matador Preview

PC Preview | Hands-on with the shooter that lets you get dirty in the toughest areas of South America.
El Matador is a third-person shooter that allows gamers to face danger in the eye, as you fight your way through the mean streets of South America. Following the story of DEA agent Victor Corbet, gamers are tasked with bringing down the Narcomafia, an organised crime syndicate operating in South America.

Despite the unusual name and setting, El Matador is far from different when compared to other titles in the genre. In our recent playtime with the title, we played through several of the game’s levels, which features various gameplay elements taken from popular games such as Max Payne. While this isn’t necessarily a bad thing, it’s difficult to take El Matador seriously with features that are spread across the genre quite frequently.

One such feature is El Matador's bullet-time system, that allows you to slow down time. You’ll have a meter that slowly decreases the longer you remain in bullet-time; however, you have the decision to also choose from a short burst, which allows you to quickly jump behind cover and avoid bullets during tight situations. The feature works quite effective in El Matador, as the game is a constant ferocious gunfight that relies on your ability to effectively use cover.

The bullet-time system lets you dive like a real movie star.

The bullet-time system lets you dive like a real movie star.
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Gamers can expect to see a lot of variety between locations and weaponry throughout the game. There'll be a total of 16 levels that will place you in the tough urban streets of Colombia, abandoned shipyards and large jungle environments. As for weapons, you can expect to be equipped to the bone to suit your gang-bashing needs. With pistols, shotguns, assault rifles, sniper rifles and machine guns, gamers can expect to be fighting their way through a number of different situations that best utilise their arsenal and location.

El Matador has a lot of notable visual features that highlight the game’s incredible detail. The rendering of characters is exceptional, animation flows quite well and the game features high dynamic range lighting. Most of these features bring out the best of El Matador, but are however overshadowed by some poorly executed AI and a questionable physics system. The rag-doll effects are done quite well, but we found that a lot of objects were loosely flying around as if they were weightless - making things appear quite unrealistic.

You can expect to come across a number of beautiful locations.

You can expect to come across a number of beautiful locations.
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Another issue with El Matador in the preview build was that the controls feel a little off. With a game that relies on your ability to utilise cover and your use of the bullet-time system, it severely lacks a lean option. After having been pinned down behind a car with several enemies shooting at us and the only way to fight back was for us to openly expose ourselves, it soon became an issue in staying alive without such a feature. Jumping is done very awkwardly, and there’s also no ability to roll forward, despite there being controls to roll sideways.

El Matador is far from original, and it’s far from perfect, but there’s a lot to like about its upcoming release. The game is visually appealing and the gameplay promises to have you on your toes constantly. However, from what we’ve played, there are plenty of rough edges that could ultimately hurt the entire experience. Let's hope they're smoothed out in time for release.
Overall:
An action title that could be worth watching out for if the current nagging issues are ironed out.

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6 Comments
3 years ago
Looks good, when does it come out? I havnt seen a good 3rd person shooter in a long time.
3 years ago
That top pic in the article made my eyes go all funny icon_confused.gif

Looks real nice.
Hopefully there is a demo coming out for it on PC soon.
I've been missing my bullet-time blau-festivities.
3 years ago
Yay, generic Bullet-Time title #2053!
3 years ago
If its coming out in September, it doesn't leave much time to iron out its faults. Some of the screens looked quite good (except the main one)

One question I have is, does the game have a linear feel about it like Max Payne or is it more open?
3 years ago
Quote
If its coming out in September, it doesn't leave much time to iron out its faults. Some of the screens looked quite good (except the main one)
What screenshot was that one? I find it pretty doubtful that the problems I came across will get fixed, and I doubt some of the much needed controls won't be included either - I mean, third person shooters really do need a lean option... kinda disappointed with that.

Quote
One question I have is, does the game have a linear feel about it like Max Payne or is it more open?
If you mean by just progressing through the level having your path paved out for you just to reach the end, then yes. Of the three levels I played, there wasn't a great deal of running around outside of what was needed to get to the end of each level.

The game plays pretty well, but I'm affaird there will be a few minor issues that'll just put it behind from being a bit more appealing.
3 years ago
Mark wrote
Quote
If its coming out in September, it doesn't leave much time to iron out its faults. Some of the screens looked quite good (except the main one)
What screenshot was that one? I find it pretty doubtful that the problems I came across will get fixed, and I doubt some of the much needed controls won't be included either - I mean, third person shooters really do need a lean option... kinda disappointed with that.

Quote
One question I have is, does the game have a linear feel about it like Max Payne or is it more open?
If you mean by just progressing through the level having your path paved out for you just to reach the end, then yes. Of the three levels I played, there wasn't a great deal of running around outside of what was needed to get to the end of each level.

The game plays pretty well, but I'm affaird there will be a few minor issues that'll just put it behind from being a bit more appealing.
Thanks for your response, Mark.

The very first screen shot in the article that looks like its in an ally or something is very blured (Im sure it would look great with movement but its not a very good still).

Its a shame that its going to be a linear game similar to max payne, as I really enjoyed the 2 Max Payne games and thier great control system but being so linear really took alot of the replay value out of them. I have reloaded them onto my PC a couple of times to replay but waited a year in between so I could forget the levels.
icon_confused.gif

Overall the game sounds and looks like it could have been quite good if it was given more time to have any bugs ironed out but unfortunatly looks like it will end up in the discount bin.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Cenega
Developer:
  Plastic Reality

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