Home
Twitter
RSS
Newsletter
Mark Marrow
21 Aug, 2006

ParaWorld Preview

PC Preview | At long last, an RTS with dinosaurs!
Whilst the real-time strategy genre is full of bald space marines, elves and goblins, modern-day soldiers and even medieval gladiators, no title has ever explored the world of prehistoric creatures and dinosaurs. It’s beyond us as to why no developer hasn’t bothered with this, since what kind of person wouldn’t want to control gigantic dinosaurs with spikes protruding out of their head with sharp claws knocking down buildings? Thankfully, Sunflowers is fulfilling many of our childhood dreams, with the company currently finalising its upcoming real-time strategy game, entitled ParaWorld.

Sunflowers is a relatively new developer, with only a few significant titles under its belt. While it hasn’t had much success in receiving glamorous feedback on its projects, it's managed to tackle the real-time strategy genre on a number of occasions, leaving us with a bit more faith in its upcoming project.

ParaWorld takes place in a parallel dimension stuck between a prehistoric world, where primitive humans and dinosaurs reign supreme, and a modern-day world in the 19th century. The story of the game has you playing through the events of a scientist named Jarvis Babbit, who uncovers the secrets of creating dimensional gates. After learning how to utilise this technology, Babbit and three young scientists venture off into the ParaWorld, where they’ll eventually become stranded, and where it’s up to you to guarantee their survival.

I just want to talk with the dinosaurs, walk with the dinosaurs...

I just want to talk with the dinosaurs, walk with the dinosaurs...
Close
In this world filled with dinosaurs, there are three very distinctive races that fit the needs of your typical real-time strategy gamer. The Norsemen are the hard nuts, boasting power through raw strength and might, and relying on their superior armoury skills and large and powerful structures. The Dustriders are tribesmen that excel in their ability to swiftly move from place to place with their mobile armies and buildings. Finally, the Dragon Clan are reliant on their ability to make powerful explosives and their advanced skills with machinery.

During our playtime with the game, we played as two of the game’s tribes – the Norsemen and the Dustriders. With the Norsemen, we found it was important to set up our defences early, raising watchtowers, gates and walls to block out an enemy invasion. The variety of units we could acquire was endless, with strong warriors, boar-riding spearmen, archers and battle rhinos all available, to name a few. With the Dustriders meanwhile, we found that moving our base and units around was more effective than flushing out our enemies. The unit types that you can build reflect the type of army you choose to select. Typically, playing as the defensive tribe will mean that your units will be able to absorb much more damage than any other team, while playing as the offensive tribe allows you to build fast-attacking units and large units that can destroy buildings with relative ease. In addition to your core units, each tribe can also construct hero type units that come equipped with more powerful special moves and abilities.

ParaWorld takes a fairly basic formula but reworks it into something more intriguing. Any of you who have played Age of Empires II or Warcraft will understand the fundamentals of how the game works. You’ll start off with one town centre, which can be upgraded throughout the game to provide more units and structures, and from there have workmen gather resources such as wood, food and stone to build more units and buildings. There’s also a fourth resource that adds a new layer to the system though: skulls. Skulls are used to promote individual units, which enables them to not only be more powerful on the battlefield but also have certain abilities not previously available. Defeating enemies, animals or destroying enemy buildings, increases your skulls figure. It’s a great addition to the already fantastic resource-gathering formula, which adds an all-new importance to killing enemies and creatures.

Building our very own Dinotopia.

Building our very own Dinotopia.
Close
The design of ParaWorld seems very inspiring too. Of the two levels we played, each one of them was very distinguishable in terms of its level design and creature inhabitants - the jungle-like level was especially satisfying, as dinosaurs ran across the vibrant landscape. The variety and design of units is done exceptionally well, with dinosaurs acting as substitutes for such units as battle rams or catapults.

Overall, ParaWorld is shaping up quite nicely and could be worth keeping an eye on. The gameplay is fairly simple and isn’t a great deal different from previous landmark real-time strategy games in the past. However, it’s the design and freshness of a prehistoric setting that has us intrigued and looking forward to the final version. If you'd like to experience the game for yourself, go here for the latest demo.
Overall:
ParaWorld is looking like a fairly decent real-time strategy game that could fulfill our expectations. Besides, it's not so often that we see a game with dinosaurs, so we might as well make the most of it.

Related ParaWorld Content

ParaWorld Review
09 Jan, 2007 Para of Empires II.
Battalion Wars Review
12 Mar, 2006 Fighting for God and country.
Gun Review
04 Dec, 2005 Wanted: Longevity. Will pay $15 for safe return.
2 Comments
5 years ago
Awesome. looks great. Is it out yet? And do the humans harness the dinosoars, or are they nuetral (in a way)
5 years ago
Humans harness them. There are quite a few various units, so the dinosaurs are used quite differently between each race - which is kinda cool. There are wild dinosaurs though.

And no, it isn't out yet. As it says on the game info tab, Sept.1st. I really do suggest that anyone who loves RTS games to check out the demo. It's something different and not something that is normally done in the genre, or in video games in general actually.
Add Comment
Like this preview?
Share it with this tiny url: http://palg.nu/16U

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Aspyr Media
Developer:
  Sunflowers

Extra:
Minimal Configuration:
Pentium with 1.6 GHz or equivalent
512 MB RAM
graphics card with 128 MB RAM

Recommended Configuration:
Pentium with 3 GHz or equivalent
1 GB RAM
graphics card with minimum 128 MB RAM

Read more...
Related Media
 
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.