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Matt Keller
22 Jul, 2006

The Movies: Stunts and Effects Review

PC Review | An array of cunning stunts?
Last year, Lionhead Studios and Activision joined forces to release The Movies, a mix between the old tycoon style simulation game and a movie-making tool. The Movies was well received by critics, but didn’t perform particularly well at retail. However, Lionhead’s commitment to developing a movie-making community ensured that a lot of budding film-makers had an outlet to display and distribute their work, which invariably made the game’s initial vision play out. As a result of its continued commitment to The Movies, Lionhead has released an add-on pack titled Stunts & Effects which, surprisingly enough, adds stuntmen, special effects and a few other little doohickeys to refresh your movie-making experiences. On the downside, Stunts & Effects fails to address any of the major problems of the original package.

Stunts & Effects plugs straight into the basic Movies package, and adds a variety of new buildings and sets which cater towards action and special effects-intensive movies. These range from standard blue/green screens for special effects shots to miniature cities for some Godzilla-like destruction. The major change to the movie making process is the addition of a free camera, which was sorely lacking from the original package – this should really help budding directors when it comes to making their own little film. A number of effects can be added to the camera to give the impression of say, looking through a pair of binoculars or muddy glass – not a major addition, but still adds a bit of extra creative freedom to the package.

New miniature city sets allow you to unleash the men in rubber monster suits

New miniature city sets allow you to unleash the men in rubber monster suits
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Stuntmen present a major change in the world of The Movies, allowing players to ramp up the intensity of the action shots in their movies. Of course, the stuntmen are treated just like normal actors – they have to be recruited and trained up; a process which has not been improved upon since the main game, as unemployment lines are still anaemic. The game also fails to recognise the skill of your stuntmen – even a stuntman who is fully maxed out in every stunt discipline will have trouble pulling off basic stunts at times which is a real pain in the butt. If the stuntman fails to make the stunt convincing, the movie will lose star points, and in turn fare worse at the box office.

While stuntmen and the extra special effects and sets give greater depth and variety to what you can put into a movie, there is still a notable separation between the management and film-making components of The Movies. You can spend a year in game time creating an intricate, action packed, stunt filled blockbuster, but the game will not reward you accordingly – in fact, you’ll have to have a second team pumping out Corman-like B movies in order to keep the studio afloat. For players who just want to make movies and share them online with their friends, Stunts & Effects is a great addition, but if you’re just looking for a good game to play, then the impact of the extras the add-on pack brings to the experience is lessened quite severely.

Ninjas add much needed Ninjary goodness to the package

Ninjas add much needed Ninjary goodness to the package
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Stunts & Effects fails to address many of the easily fixable problems that The Movies had when it was released last October. The process of building star relationships is still painfully lengthy, and the problem with the employment lines still hasn’t been fixed. The degree of micromanagement required in the original package was quite heavy, but when you introduce stuntmen into the mix, keeping your staff happy while making movies can become too much. The dedicated community for The Movies has released some user-made fixes which address these problems, but it is very disappointing to see that the developer has taken no interest in fixing them at the default level.

If you’re into the whole machinima thing, and The Movies is one of the tools you use, then Stunts & Effects is an essential purchase given the amount of extra material it provides to the movie-making side of the game. However, if you’re just looking for an expansion to the game side of The Movies, then you might be a little disappointed by the extra complexity that Stunts & Effects adds, not to mention the failure of Lionhead to address the major problems that affected the initial release. Nevertheless, Stunts & Effects is a competent add-on to an enjoyable game.
The Score
The Movies: Stunts & Effects adds some top quality content, but fails to address the major issues that held the initial game back. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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6 Comments
3 years ago
I bought this game with the original, I am only up to 1950's but is a really fun game. So I really don't know how the game was without the expansion pack.
3 years ago
I was excited about this game when I first heard it. I'm not going to buy it until they release a really great version where the graphics are a little more "Next Gen" - Plus the animation is a bit too choppy for me (well it might be okay, the movie's I've seen made using the program so far had choppy animations).
3 years ago
Choppy animations I have not seen yet and with this game I wouldn't play it for the graphics. It's more the gameplay, it's sooo addictive.
3 years ago
Choppy probably wasn't the right way to describe it.

The animations don't look fluid enough. Like when they're shooting someone, when they take aim, their shoulders and head will rise up and then quickly down to take the next shot. They don't aim from one person to another smoothly.

Thats just an example. Not sure if that explains it.
3 years ago
^ Rod, is there anything out there that does a similar thing but without the game aspect but not quite a full on 3d animation package?
3 years ago
Well the only thing I know of would be the Poser programs or Daz3D. Those programs allow you to create your own 3D characters, using clothes, adjusting body shape, morphing faces and features and posing them in different positions and creating animations. The base model is already there for you to mold.

A program like Blender or 3D Studio Max allow you to make your own models from the ground up.

Any program like that can be used to create animated movies like the ones you see in game cut-scenes. Takes a lot of time though.

Hope that answers your question. Segax may have more useful and accurate information for you.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Activision
Developer:
  Lionhead Studios
Players:
  1

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