Home
Twitter
RSS
Newsletter
Matt Keller
12 Jun, 2006

Half-Life 2: Episode 1 Review

PC Review | Or: How I Learned to Stop Worrying and Love the Episodic Content.
After a couple of quiet years, interest in PC gaming was reignited on a wide scale in 2004 with the release of a number of big hitters, including Doom 3, World of Warcraft and Half-Life 2. After its very impressive first display at E3 2003, controversy never left Half-life 2’s side, as the game suffered two massive setbacks – the theft of their source code, and the big delay, which set the title back from it’s September 30, 2003 release (of which it was never likely to make), to November 15, 2004. When the title did hit, it was met with extremely high critical acclaim and high sales. Many of the staff at PALGN rate it as one of their all-time favourite PC games, although we had not launched the PC section when it came out (we did give the Xbox version a 9).

The original Half-Life received a number of add-on packs between its release and Half-Life 2, but some fans were a little antsy that players never got to take control of Gordon Freeman again, let alone the fact that the add-ons were not developed by Valve. With the development of their online distribution system Steam, Valve were pimping the concept of episodic content, and many people believed that they would use this system to deliver their next lot of games in a much quicker time frame (rather than 6 years). Half-Life 2: Episode One isn’t the first episodic game to be released on Steam, but it is certainly the best.

Wasn't me

Wasn't me
Close
Half-Life 2: Episode One begins right at the end of the original game, and provides an explanation for how Gordon and Alyx escaped the Citadel. As things usually span out in the world of Half-Life, your task is far from finished. Although Gordon succeeded in eliminating Dr. Breen, the Combine’s presence on Earth is still thick, even if slightly depleted. Even more worrisome is the fact that Gordon and Alyx’s antics in the Citadel have destabilised its reactor, so they have to fight their way back into the area they just escaped from to buy some time for the denizens of City 17 to have a chance to escape before the reactor explodes and consumes the entire city.

People wishing for more after the end of Half-Life 2 should be happy to hear that this is the first of three episodes that Valve plan to release over the next year. For the low price of $US20 ($AU25/€16/₤11), players can download Half-Life 2: Episode One via Steam, although a boxed version will be available in stores shortly (for $AU40/₤20/€20). The game provides five additional chapters full of the same quality action that we saw in 2004, but there are a few additional enhancements. While it’s only a relatively short-lived experience at 4-6 hours, Half-Life 2: Episode One’s action starts from the first minute and never lets up throughout the entire experience. As far as pleading the case for episodic content goes, Valve have been quite successful. Through a mix of high intensity action set-pieces, quality script writing and solid acting, Valve have been able to achieve, and even exceed that Hollywood-action-movie-style dynamic that so many game developers strive for.

That's a dilly of a pickle

That's a dilly of a pickle
Close
Valve are pushing more of a teamwork dynamic throughout the first episode, rather than the solo approach of Half-Life 2. Throughout the entire game you will be accompanied by Alyx, who does her part by providing covering fire, opening doors and the like. It’s an opportunity for Valve to expand the relationship between the two characters, even if it is a bit one sided (Gordon’s still the ever-silent hero). Again, being accompanied by someone else really helps push that movie style, as Alyx is constantly expressing emotion – joy, despair, anger and so on, as well as providing a running commentary on everything that’s going on.

There are a few other incremental improvements in Half-Life 2: Episode One; the Combine have gained the ability to rappel down the sides of buildings, along with a bit of an AI boost, and there’s a new enemy in the form of the Zombine, a Combine soldier after having been consumed by a head crab. These Zombines are quite a bit tougher than your standard zombie, and have a tendency to pull out a grenade and make a kamikaze attack towards our heroes. A few tweaks to the graphics have been made – astute players will notice a few extra facial expressions from Alyx, enhanced motion in her face like more dynamic wrinkling, as well as a few artistic tweaks to the characters to show the hell that they’ve recently endured. Perhaps the most noticeable improvement to the graphics is the addition of improved high dynamic range lighting, which was premiered in the Half-Life 2: Lost Coast mission released last year. For those with more recent graphics cards, high dynamic range provides much more realistic lighting than the usual bloom lighting we see these days, especially in outdoor areas. It does come at slight hit to the performance, but anyone with a PC acquired in the last 12 months should have no problems.

You still owe me a beer, dammit!

You still owe me a beer, dammit!
Close
Most of the game comes across as being very familiar. Many of the art assets are the same, and there’s no real contrast between the level design here and in the main Half-Life 2 game. There are no new weapons, and in fact, some of the weapons from the first game don’t reappear. On top of that, there are no vehicle sequences, which is a little bit of a bummer. However, is more Half-Life 2 really a bad thing? Solving the challenging environmental puzzles and battling the hordes of Combine soldiers really gives you an appreciation for the talent at Valve, and just shows how much of a gap there is between this studio, and many other first person shooter developers.

As an experiment for episodic content, Half-Life 2: Episode One is a success, showing that the concept can be executed quite convincingly. The intense action begins in the first minute, and doesn’t let up. It’s short, but it’s cheap and gives amazing value for money. Most Half-Life fans will want to replay the game a second time to hear the additional commentary track; and to be honest, a good, condensed 4-6 hours of action at a budget price beats out a drawn-out, full price game any day of the week. Better yet, you only have to wait six months for the next episode, rather than three to five years. Half-Life 2: Episode One gives real bang for your buck.
The Score
If you had any doubts about the merit of episodic content, Half-Life 2: Episode One should convince you otherwise.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Half-Life 2: Episode One Content

Half-Life 2 Episode 1 updated
11 Jul, 2006 Half-Life 2 upgraded, difficulty downgraded.
Half Life 2 expansion gets release date
11 Jan, 2006 And this time Valve means it. Probably.
Valve working on Xbox 360 title
27 Apr, 2006 Though won't say what.
15 Comments
7 years ago
Beside the lifespan, everything is good, the game is paced really well. Play Second time for the commentary now.
7 years ago
I stil don't like the whole idea, the whole content of episode expansions in games.With rave reviews being given to this one everywhere developers may take it as our blessing to create these small installments and it just may have opened the floodgates for a whole new era of 'X game 2.1........version 2.2 with one extra gun and 2 extra multiplayers maps out soon!!'

Bart no like, bad medicine.
7 years ago
I bought a retail copy for $29.95 on Friday last week. The box is far too big and the "manual" is a double sided flyer. Nice to see no expense is being spared with the packaging, much like the dismal excuse of a coveted item which was the HL2 Collectors Edition retail package.
7 years ago
^ i still also don't really see your issue. expanison packs are nothing new, and that is what this is. and multiple expansion packs are also nothing new, see Opposing Force, and Blue Shift for the original HL, or almost any other FPS game until only very recently really.
only difference is, this is stand-alone rather than requiring the original game to be installed, although i can't see anyone getting any enjoyment out of it if they haven't finished HL2 (this is like HL2: Epilogue).

if it's the price you're hung up on, i still don't really see the issue. the original HL2 retailed for $100 and gave about 10 hours gameplay. this is $20 and contains "4-6 Hours". so even here, it's better value for money.

i will say i still don't like Steam though.

all in all though, i guess it depends on the title. assuming the same quality is maintained in an episodic game as a "full" game, i don't have a problem, and assuming the length is also on par with the price.

(i know you're expressing an opinion, i'm not having a go at that, just explaining the concept of episodic games as i see them, and maybe you'll change your mind, maybe you won't.)

from what i've seen of Episode 1, i'll be buying Episode 2 as soon as i can.
7 years ago
I've been holding out on buying this 'til after my exams; glad I read this though, now I'm certain I'll get it.
7 years ago
ObsoletE wrote
^ i still also don't really see your issue. expanison packs are nothing new, and that is what this is. and multiple expansion packs are also nothing new, see Opposing Force, and Blue Shift for the original HL, or almost any other FPS game until only very recently really.
only difference is, this is stand-alone rather than requiring the original game to be installed, although i can't see anyone getting any enjoyment out of it if they haven't finished HL2 (this is like HL2: Epilogue).

if it's the price you're hung up on, i still don't really see the issue. the original HL2 retailed for $100 and gave about 10 hours gameplay. this is $20 and contains "4-6 Hours". so even here, it's better value for money.

i will say i still don't like Steam though.

all in all though, i guess it depends on the title. assuming the same quality is maintained in an episodic game as a "full" game, i don't have a problem, and assuming the length is also on par with the price.

(i know you're expressing an opinion, i'm not having a go at that, just explaining the concept of episodic games as i see them, and maybe you'll change your mind, maybe you won't.)

from what i've seen of Episode 1, i'll be buying Episode 2 as soon as i can.
I merely mentioned price because the article has the retail price at $40. I'm not moaning about the price I paid at all. I actually think $29 is very reasonable.

I was moaning about the packaging though. The single DVD rom comes in a large plastic case which has room for two discs and a hell thick manual. My point is it's simply a waste of space if the manual is a flyer and there's only one disc. Why not use a regular DVD case instead of one which is more than twice the thickness and very empty?
7 years ago
I've always thought about buying episode 1 through Steam (it sounds cheaper that way) but had been holding off on it because I have other games I'm still finishing. Good to know that the reviews for this game has been great. I just wish they named it something else than Half-Life 2: Episode 1. Because then, what episode is the actual Half-Life 2 game then?
7 years ago
Rankodour:
ah sorry mate, my post was more directed at Jibbs, i guess you got in while i was writing my post.

lordgeejay:
agreed, i initially thought Episode 1 was like a prequel to HL2. like it ends where HL2 begins, or something. i guess it's probably because Episode 1 was flogged as a prequel so recently. HL2: Epilogue would've been a better name imo. i wonder where the "Episode" series leaves the "Aftermath" expansion pack then, or did that kind of morph into "Episodes"?
7 years ago
Too many subtitles to work around, it's making my head hurt.
7 years ago
rankodour wrote
I was moaning about the packaging though. The single DVD rom comes in a large plastic case which has room for two discs and a hell thick manual. My point is it's simply a waste of space if the manual is a flyer and there's only one disc. Why not use a regular DVD case instead of one which is more than twice the thickness and very empty?
The game is distribute by EA, so the box is like that, as with every single other EA published/distribute game. I think it would waste more money on them switching the Production line & everything. Making that Plastic Box is mostlikly cheaper then the old Paper box anyways. (*SAVE THE TREES*)
7 years ago
838 La wrote
The game is distribute by EA, so the box is like that, as with every single other EA published/distribute game. I think it would waste more money on them switching the Production line & everything. Making that Plastic Box is mostlikly cheaper then the old Paper box anyways. (*SAVE THE TREES*)
Still, I would prefer a DVD case to those enormous plastic things. DVDs stack much much nicer and take up less space.

About Aftermath, these episodes are the Aftermath expansion pack. Sometime during production Valve decided the story was getting too long to be a standard expansion pack and it was taking too long. So they decided on an episodic format.
7 years ago
^ cheers. i did wonder, since the story of Episodes could essentially be considered the Aftermath of HL2.
7 years ago
I still don't like the whole idea obs.To me, this is a lil test.The test has passed and now you'll see heaps of games that WOULD have been released with say, 10-14hrs of gameplay, and then the boss strolls in and says, 'hmmm, lets didvide this game in it's current form up into 2 equal parts.The first part we'll sell as the complete game, for $99 rrp, then the second half we'll divide up again into three equal parts and sell each at pre-determined interval down the track for $30 a pop each.'

It's bullcrap, even bethesda(oblivion)is doing this sort of dodgy shit, going as far as to charge people like $2 or so for some horse armour modificataion.Horse armour!They haven't stopped there, their is also a mages guild quest for sale i believe which is another few bucks and bare bones as well.Absolutely no reason these things could not have been included in the original game OR just given out to buyers of the game for free, like included in patches, or official add-on or some such thing.

I don't like the whole idea, i hate it in fact.You'll get to the point where you buy doom 4 at eb for $20 bucks, go home, go to their website, and then 'purchase' the guns, enemies, levels etc that you want.'Imp-$3, Plasma Gun-$4, Rocket Launcher-$4, Final Boss Stage 1p-$8.'That aint as far fetched as what it first sounds.
7 years ago
You know, in theory that's not a bad thing, why pay for what you don't want?...

Controversial i know icon_razz.gif

I dont mind in the case of Oblivion, the game was cheaper than most 360 titles anyway.
7 years ago
Whats even worse is online play on PGR3, you do a search for races that are online and some of them state that you cannot join unless you purchace extra material for the game (ie the online race has cars that you dont have). As if this game didnt have enough cars already without having to purchace more online and there are quite a few to purchace if you want the full game.
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/22Z

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Steam
Developer:
  Valve
Players:
  1

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.