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Brendan
16 Jun, 2005

Bet on Soldier Preview

PC Preview | It's like Gladiators, but with guns!
Bet on Solider, from French-based newcomers Kylotonn, is a slightly different first person shooter. In this supposed future, war rules the world, to the extent in which the majority of men become mercenaries in order to earn a living – either by war, or gladiatorial-esque games. You take control of one such man – Nolan, whose mere name strikes fear into the hearts of his enemies. Or not. Anyway, these men aren’t just soldiers for hire. They’re also huge stars, thanks to the game’s namesake – television show Bet on Soldier. As well as being just a TV show, people throughout the world actively bet on it, as do the participating soldiers, in the hopes of grabbing some cold hard cash.

Run.

Run.
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It’s all quite screwed up, which helps add to the unique feel of Bet on Soldier. Betting on your fights is a big part of the game, as you will literally go nowhere without it. At the outset at each mission, you will be able to select what equipment to buy – and you must choose wisely, as you will be stuck with those guns for the remainder of the mission. As well as that, you can also buy the combat expertise of other mercenaries for the harder missions, upgraded armour (absolutely essential). You can also decide on your big opponent match beforehand, keeping in mind that the weaker enemies don’t have as big a payday. Deranged you say? Quite.

The basic structure of the game, in additional to the money system, is also different. Rather than following a straight narrative, Bet on Soldier lets the player decide which order they would like to tackle the game’s various missions in. As well as giving the game a much more open feel, it also results in multiple game endings, which are always a good thing. By the same token, it can hurt the storyline – but there weren’t any real hints at story progression in our early version, so it wouldn’t be fair to judge it at this point.

A friendly mercenary for hire.

A friendly mercenary for hire.
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One of the most impressive things about Bet on Soldier is the game engine. Once correctly set up, the game runs silky smooth, while looking absolutely gorgeous – and on moderate hardware, too. Apparently, Kylotonn have been working on this totally new engine for six years now, and it shows. Be it a narrow trench with half a dozen characters on screen, or a wide-open quarry with mercenaries and exo-suits running around, the game doesn’t stutter – remarkable when you consider it isn’t yet optimised.

One of the aspects that needed obvious attention was the artificial intelligence, as usual. Both your allies and your enemies aren’t anywhere near as smart as they should be. On many occasions we saw our own team mates try to throw a grenade – only for it to hit the wall right in front of them and bounce back over their head. Enemies are mostly better, though. They find cover, fire quite accurately and try to team up where possible. The problem here is that their reaction times are often hopeless, usually when there are minor obstacles in their path, such as crates, debris, and so on. You can lay waste to several enemies if don’t entirely enter a room, edging in slowly, rather than running in jumping.

However, the actual ‘televised’ Bet on Soldier matches are more interesting. Most of your opponents have some sort of unique weakness, be it a weak piece of armour, a total lack of armour and so on. Some require some lateral thinking, which is incredibly odd for a FPS. Our version didn’t show much of these battles unfortunately, but our hopes remain high for many different, intense battles for the finished version.

Shoot him before he gets you.

Shoot him before he gets you.
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The version we play-tested still needs a fair bit of spit and polish, as most of the game modes were inaccessible, most notably the multiplayer element. The cash system could be a real mixed bag in multiplayer – it’s certainly different, but whether it will be a positive or a negative remains to be seen. The weapon sound effects at this stage were incredibly weak – the assault rifles and shotguns in particular were weedy and lacking of any oomph.

The game is scheduled for an early September release worldwide. We will keep you updated on the progress of this unique entry to the vast FPS genre.
Overall:
The game itself works fairly well at this stage. However, whether the storyline, multiplayer component and some general polishing all still need to come together to create a truly great experience. Fingers crossed.

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7 Comments
4 years ago
that looks pretty impressive...

from a story POV, sounds like they've taken Unreal Tournaments story (which, i am aware is hardly unique or original) and run with it...

might have to keep an eye out for that one...

just a suggestion, when previewing (and maybe even reviewing) PC games, could you maybe add a link at the end to any demos that are floating about? i don't know if this one has a demo (though you kind of implied it does) but it would be handy for self-research icon_smile.gif
4 years ago
Nah, this doesn't have a demo, we used preview code from the publisher. And you're right it might be handy - will keep it in mind.
4 years ago
^ Talking preview code - do the developers send it directly to your site, or do you have to order it in?

I have always wondered about that.

Do they have PALGN on a list of sites to send code to, or do you contact them for it, or does it grow off some sort of code tree that was given to you in seed form by the developer, and which has since grown into a code-bearing tree?

That's something I've never totally understood about video game sites.
Thanks in advance for the info!
icon_y1.gif
4 years ago
*heads to the nursery looking for a preview code tree*
4 years ago
Andronicus wrote
^ Talking preview code - do the developers send it directly to your site, or do you have to order it in?

I have always wondered about that.

Do they have PALGN on a list of sites to send code to, or do you contact them for it, or does it grow off some sort of code tree that was given to you in seed form by the developer, and which has since grown into a code-bearing tree?

That's something I've never totally understood about video game sites.
Thanks in advance for the info!
icon_y1.gif
Preview code and review code is distributed to PALGN on a regular basis, we are on the lists of every publisher worldwide.
4 years ago
Cool.
icon_biggrin.gif

Didn't realise that you were on developer lists like that - how did you get to that point?
I mean, what led to the site being added to these lists?

Sorry, I've gone off-topic, but this really fascinates me - perhaps we should go back on-topic though, hey?
icon_wink.gif
4 years ago
Quote
Didn't realise that you were on developer lists like that - how did you get to that point?
I mean, what led to the site being added to these lists?
Lot's of e-mails and grovelling while I was the PR guy icon_wink.gif Needless to say, Luke's doing a far better job than I did - I'm not really a people person.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Digital Jesters
Developer:
  Kylotonn

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