There are six classes for you to choose from, and they’re all very different in their own ways. You have the staple Warrior class (Up close and personal), the Ranger (Range fighter), the Monk (Healer), the Necromancer (Debuffer, Summons Minions, Blood Magic), the Mesmer (Anti-Mage, Debuffer/Buffer), and the Elementist (Main damage mage). But it doesn’t end there. You may also choose a secondary class for your avatar, further increasing your studies. Your primary class allows you a special attribute to level up, as well as affecting your look. But besides that, a secondary class is almost identical. Yet surprisingly, converse classes are immensely different. A Warrior/Monk, for example, is ten times different that a Monk/Warrior. Why is this? Well, having a Monk as a primary class means you have the unique attribute that makes all your healing spells more effective, so you’ll probably want to be a healer who can hold his own in battle. But having a Warrior as a primary class allows you to up your strength, meaning you can do more damage. This means you’ll probably be a front lines leader with the ability to heal yourself and others. Because of this, the game boasts 30 unique class combos.
At the start of the game you are given a choice either to create a "PvP Exclusive" character that starts at the level cap of 20 but can only participate in Player vs Player competitions. The other choice is to make a “Full Roleplaying Character" that is a character who can travel anywhere and has to level up their character and collect skills along there journey, lets talk about this selection first. After deciding on your primary profession your thrown into the lush green land of Ascalon with some basic clothing, your primary profession and eight slots for skills. Each of the game's six character classes has 150 unique skills, and each one has its own little icon graphic, description, and purpose these make the combat system a little more than just a hack and slash. So you start off by talking to some NPCs, getting to know people and eventually you acquire your second class. That's when the game really begins. Once you leave the Tutorial land the game really begins.
Fast forward 2 years... Welcome to the wasteland of what used to be the lush green lands of Ascalon, The great searing made sure everyone agreed once and for all the days of peace in Ascalon are over and its your job to find out why this attack happened. You now get the choice to either do quests or missions. Quests aren’t compulsory but if you plan on leveling up quick they are the best option. You'll be hunting in environments such as the Barren Snowy Shiverpeak Mountains, the beautiful but Drake Infested beaches of Kryta or the Everlasting sands of the Crystal Desert. Instead of using mounts to quickly move about these locations you are given a map which allows you to transport to and from where ever you want within the places you have been to.
By now it is obvious that there is something more to this game as nearly everyone is wearing unique capes except you. These capes identify which guild you belong to. Guilds are there for many reasons, to create new friends and to help each other with items, quests and missions. Throughout my journey to level cap I found my self in many tricky situations that couldn’t have overcome without the help of my guild. Also it’s a real pain when your 2 bolts of cloth of making elite armor (crafting is an important aspect of Guild Wars as it’s the only way you can create armor). However it is possible to face missions and quests at the start of the game alone with the help of the NPC henchmen, later however this isn’t possible as the game requires strategy which the henchmen lack. This is when you need to make parties of real players which are created in main server points before entering missions/quests. If this aspect doesn’t tickle your fancy you may be more interested in creating a Player Vs Player character.
The Player vs Player system of Guild Wars really is one of the best Player vs Player systems in any Online RPG I have seen. Combining the elements of skill and strategy, you find yourself in an intense battle, full of obstacles and unknowns. From 4 vs 4 random groups, to 8 versus 8 organized battles, to 8v8v8v8v8v8 massive battles, strategies change with each and every battle. With a worldwide tournament system, you will be pitted against players from all around the world, trying to conquer different regions and advancing up the ladder. Also there is a guild versus guild ladder, where you battle other guilds for rating points and bragging rights.
One of the outstanding qualities of Guild Wars has to be the graphics. Beautifully rendered models and textures lead to an overall aesthetically appeasing atmosphere. The reflections in the water are most noticeable, and the detail you get to see at the highest levels of graphics are simply to die for. Stepping into the game for the first time, you truly will drop your jaw in marvel and you stare at the impressive background of Guild Wars. Some aspects like some shrubbery and grass could do with some remodeling or fine-tuning, but that is not a major problem at all. The graphics in Guild Wars are some of the top graphics in video games so far, you truly will enjoy looking at these graphics, even if you have the worst of computers.
During the time when I play Guild Wars I prefer to plug in my Ipod as audio is probably the part of the game that requires the most working on. Don't get me wrong, the music selections for this game are great, Jeremy Soule, composer for Guild Wars, has done an excellent job. However, there is a definitely lack of music in this game so far. A lot of times it just feels like I can hear only the sound effects, and no music at all. The sound effects likewise are alright, not the greatest of effects, but not terrible. Perhaps the effects could have some fine-tuning to them as well.
While the game is very fun to play and there will be expansions every 6-9 months, some of the game could get very repetitive after awhile. You can only do the same missions and quests so many times, and participating in Player vs Player for 6 months straight may not be satisfying to everyone out there, so it may get a tad bit boring at times. Especially if you are in a guild or group that cannot compete with some of the better teams out there, you might find yourself losing round after round, and that can be frustrating. However, the upside to all of this is that there is no monthly fee, so you don't have to feel bad if you decide to put this game down for awhile, then just come back when a new expansion comes. Not to mention that since there isn't a huge leveling grind, you can still remain competitive without playing for a month or two.
Overall Guild Wars has stolen my social life and has become one of my favorite games. This game is very well crafted in mechanics, has good graphics, and decent sound. It defies its MMORPG family and goes off to do its own thing. Those who try to apply the same standards to this game as they do to a typical MMORPG will be confused or frustrated by how different things are. If you're looking for something new, this might just be it. It may be not perfect but the great thing is its always getting updated.

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