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Kimberley Ellis
05 Nov, 2011

Rainbow 6 Patriots 'target gameplay' trailer

PC Media | Critically-acclaimed shooter series gets ready for another mission.
Ubisoft have announced the next chapter in the Rainbow 6 story to be Rainbow 6 Patriots, a title which will focus on the threat of domestic terrorism in the United States.

So far we know that the game's storyline will revolve around the Rainbow 6 team as they battle against a group calling themselves the True Patriots - a homegrown terrorist cell that believe that the current American government is corrupted and who will stop at nothing to whisk away power from them.

"Terrorism has evolved, and so has Rainbow 6. In Tom Clancy's Rainbow 6 Patriots, all the team play, tactics, and realism that fans of the series love have been coupled with an exciting new narrative direction," states David Sears, Creative Director at Ubisoft.

Ubisoft have stated that the game will also come with new co-op and multiplayer features which will enhance communication and tactical execution in order to promote the multiplayer experience to gamers.

The game is expected to arrive in stores sometime in 2013 for the PC, PS3, and Xbox 360. You can check out the game for yourself in the proof-of-concept trailer below.

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16 Comments
1 year ago
holy shit.
1 year ago
Intense - R6 has always been my favourite shooter series. Shame the world will end before its released icon_wink.gif
1 year ago
Wow. That was awesome!
1 year ago
I got my online gaming feet wet with Rainbow 6. sweeeeet.
1 year ago
Oh Rainbow Six, what happened to you.
1 year ago
Who else thinks that sometime next year we will hear that the "not actual gameplay footage" is actual game play footage for the next gen systems coming out in 2013?
1 year ago
If that's what next gen games are going to look like then colour me massively disappointed and unhappy. There are games now that look far better than that.
1 year ago
...was that Rainbow Six or Call of Duty?
1 year ago
still looks like it plays alot like R6 vegas 1 and 2, which is great. loved the cover system in them for some reason.

also a little confused, "not actual gameplay footage" but it has trophies popping up?

very much looking forward to it.
1 year ago
john_solids wrote
still looks like it plays alot like R6 vegas 1 and 2, which is great. loved the cover system in them for some reason.

also a little confused, "not actual gameplay footage" but it has trophies popping up?

very much looking forward to it.
It's all a scripted animation that's made to look as close to gameplay as possible. Basically before they start developing a game they make this as what they envision the final product will look like then worry about designing the tech to get it to that point. The trophies would just be little things put in to emphasis the point.
1 year ago
2013? I'm highly dubious this will be on the current gen of consoles.
1 year ago
Brendo wrote
I got my online gaming feet wet with Rainbow 6. sweeeeet.
R6: Vegas was hands down my favorite online experience on the 360. Loved it a lot, then COD 4: MW came out and it changed everything icon_cry.gif. I was ecstatic that they were bringing out Vegas 2. My view soured when i saw what they did to the game play icon_cry.gif thanks to the run button. The game was fine without it.
1 year ago
XtremeXfactor wrote
Brendo wrote
I got my online gaming feet wet with Rainbow 6. sweeeeet.
R6: Vegas was hands down my favorite online experience on the 360.
R6: Vegas was awesome on Live. I never spent much time back then playing shooters online but R6 kept me coming back for more.
1 year ago
Frozencry wrote
If that's what next gen games are going to look like then colour me massively disappointed and unhappy. There are games now that look far better than that.
No current console games can run at that framerate, with that sort of poly count/AA, animation, draw distance, LOD etc. I think that the early next gen games will be the same sort of cross-gen games we saw on the current consoles, i.e. HD upscaled (hopefully full HD this time), better frame rates, higher poly counts.
1 year ago
Huh?

From the looks of it there's not much of a poly count going there to begin with, as most of the detail seems to be normal mapping, and poly count doesn't necessarily mean 'more detail' (though it can mean you're fucking your performance up because your models are too dense for no good reason).

The only thing I can't see consoles doing there is the lighting which looks to be using global illumination due to some of how the soft shadows are being casted along with the ambient occlusion on the walls in the first scene, the shadow map resolutions are too high, and the AA looks like a form of high end MSAA or SSAA, (but can be easily alleviated with MLAA for consoles as has been proven in the past) but otherwise it's doable on a console and frankly piss for a high end PC to run, which I don't want consoles to match but surpass.

And the animation isn't great. It's just mocap and you can find far better in games such as Uncharted 3 and Battlefield.

This is doable on current gen, with only minor compromises that can be baked into the scene for far less resource hogging. But again, I think the trailer is meant to emphasis the style of play rather than its visual flair.
1 year ago
SoilMan wrote
No current console games can run at that framerate, with that sort of poly count/AA, animation, draw distance, LOD etc. I think that the early next gen games will be the same sort of cross-gen games we saw on the current consoles, i.e. HD upscaled (hopefully full HD this time), better frame rates, higher poly counts.
As Denny (I'm not calling you frozencry) said it's all perfectly capable to run on current gen systems.

Honestly from a graphical standpoint the trailer isn't really that impressive. The background of the city is a static image, the smoke of the explosion on the dude is a 2D element. The intro in the house looks like one of those architectural visualizations that uses prebuilt textures for specific types of surfaces. I mean there's a distinct line on the horizon that you can see where the game rendered water and the background matte painting starts when he's throwing the guy off the bridge. And I'd wager that most of the characters are either bases character models the modelers had lying around, re-used from previous games, or just part of a stock set of 'background character' models that you can buy from a lot of places.

I mean I'm not holding that against it, it's an internal visualization to show their idea of the game it's not supposed to be pretty.

I want my next gen games to make me question weather it's pre-rendered or not.
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