Home
Twitter
RSS
Newsletter
Jarrod Mawson
14 Oct, 2011

Alienware M17x Review

PC Feature | We take a gun and sword to Alienware's fancy pants portable hardware and see who comes out best.
It wasn't all that long ago that PALGN's Melbourne staff got caught up in the Alienware cyclone, whisked away to the city fringes to experience the extravagant and bizarre Alienware Area-51 event, where taking a break from pyrotechnic explosions and gun fire allowed us to catch a squiz at the company's cutting edge hardware packages. Though desktop PCs were not without a presence, it was the gamer focused laptops and notebooks strutting their stuff in the spotlight, showcasing an assortment of games from Portal 2 and Crysis 2 to Bulletstrom and Medal of Honour. In hindsight, we guess we didn't escape the gunfire at all.

The important point is that we had a fun night, and to keep the good times rolling Alienware decided to delight us with some personal one-on-one time with one of their top products. A grand ol' box
shipped straight to our door, no doubt to the frustration of our local Australia Post worker, we ripped off the packaging to find inside the Alienware M17x, one of Alienware's high end laptops. Geared towards the gamer who must have everything, and have it anywhere, we were challenged to put the boasted hardware power to the test, and test it we did. But first, the specs! Here's the numbers.

  • CPU: Intel Core i7-2720QM @ 2.20GHz
  • RAM: 8GB DDR3
  • GPU: AMD Radeon HD 6970M 1024MB GDDR5 VRAM
  • Screen: 17.3" LCD @ 1920x1080
  • HDD: 1.5TB
  • Extras: HDMI out, wireless capabilities, USB ports, DVD drive, speakers, web cam, etc.


A couple of notes; the screen is crystal clear and wonderful to look at, featuring great colours, contrast ratio and brightness. We noticed no ghosting or blurring during gameplay. The speakers too are surprisingly good, with easily adjustable volume above the keyboard, a necessity when angering commuters with your violence and profanity filled video games.


Featuring Duke wisecracks every time you turn the damn thing on.

Featuring Duke wisecracks every time you turn the damn thing on.
Close

We at PALGN believe in striving for the best, and when that comes to testing hardware that means grabbing the latest, greatest games and cranking the graphics to eleven to make those transistors melt.
Naturally, our first call to arms was Crysis 2, Crytek's impressive first person shooter boasting high graphical fidelity thanks to their in-house engine CryEngine 3. Installed and patched, we flipped the graphics switches to Ultra on all details, which includes post processing, geometry, textures and more, to see how the M17x would perform. Note that we chose not to use the optional post-release high definition texture pack and DirectX 11 features (as well as VSync off), as we wished to test Crysis 2 under maxed out vanilla graphical options.

Our mission of choice was 'Sudden Impact', the third mission of the game, chosen for it's variety of human, alien and vehicle combat, scripted cinematic sequences, and heavy action set pieces, the latter
of which would do a good job of crunching numerous AI calculations while rendering dense particle effects from explosions. Though performance was far from an ideal 60fps, given the portability and size of the system the in game frame rate was well within playability, fluctuating around 30fps during small scale combat and navigation through levels. This made navigating the game's environments and dispatching of encountered enemies a smooth experience free of any significant performance woes. However, the frame rate did take a beating towards the latter half of the chapter, due to the large increase in enemy combatants, relentless barrage of enemy gun fire and explosions, and our own 'unstoppable terminator' play style which involved ripping a mounted heavy machine gun from its vehicle and blasting everything that moved to hell and back.

Though we still found the game quite playable, frequently dropping below 30fps during intense action in an action heavy game wont be acceptable for everyone. But as we said, this was Crysis 2 with all the bells and whistles. Given the scalability of the graphics engine, one could easily drop a few of the more demanding settings to lower values and squeeze some extra frames out, which should result in a near consistent 30+fps at a crystal clear 1920x1080. Not too shabby at all.


Kill everyone you meet.

Kill everyone you meet.
Close

Following up an intensive game like Crysis 2 was going to be hard, but we had just the right thing in mind; the critically acclaimed The Witcher 2: Assassins of Kings. Developed by Polish studio CD Projekt RED, The Witcher 2 followed in the footsteps of Crysis 2 in earning a reputation for featuring cutting edge, hardware pushing graphics. Like most modern games The Witcher 2 is loaded with gorgeous post processing and shader effects, and densely packed game environments, but is perhaps best regarded for it's gigantic draw distances and sprawling environments, coloured with super high resolution textures that remain some of the best in the industry to date. This made The Witcher 2 perfect for testing modern hardware, and just like Crysis 2 we made sure all gaphical settings were set to maximum, except for the famous ubersampling. For those unaware, ubersampling in The Witcher 2 is an anti-aliasing solution that renders the game from multiple viewpoints at a higher than selected resolution, downsampling the rendering for absolute maximum image quality. Though beautiful, ubersampling comes at the price of crippling all but the most powerful desktop graphics processors, and is considered by many as future proofing The Witcher 2's RED Engine technology. As the M17x is not up to this standard (or any laptop for that matter), we would have been mad to use it.

Booting up the game, we chose the very first set of prologue missions to test the game. This set of missions, starting off Geralt's adventure, offered a fairly diverse set of environments thanks to being set during a siege between two warring armies. This meant plenty of enemies for us to fight, as well as many allied and enemy characters battling and interacting. Scaling the castle top allowed us to gauge performance when rendering huge draw distances, while exploring the castle's town showed off more densely packed locals. A climatic battle towards the end of the mission against a huge dragon provided us with your typical and wholly welcome cinematic set piece, cut scenes of which used more advanced animation and depth of field effects than seen in standard gameplay.

Overall performance was, much like Crysis 2, quite mixed, jumping up and down depending on the graphical detail of any given scene. We found the opening camp sequence during the prologue to hurt the frame rate perhaps more than anywhere else, likely due to the wealth of NPCs on screen, various rendering effects, and gigantic draw distance showing of distant mountains and castle battlements. We also found the frame rate to drop during the castle village sequence after the opening siege. However for almost all combat engagements, including the sewer sequence, loading the ballista, and battling across the castle walls, performance was surprisingly good, floating somewhere around 30fps. Again, much like Crysis 2, The Witcher 2 was set to maximum detail. Knocking a few of the more demanding settings down a notch would certainly increase performance while retaining excellent image quality.


Geralt, I've a feeling we're not in Rivia any more.

Geralt, I've a feeling we're not in Rivia any more.
Close

At this point our M17x was sweating and panting, so for the last run we pulled on the reigns and took the system down to a lower pace, choosing a title that while still quite nice looking doesn't push hardware as hard as the two previously tested games. For the final stretch we chose none other than Warhammer 40,000: Space Marine, the recently released anti-cover action shooter that puts players in the steel boots of an Ultramarine, the Emporer's best warriors. We thought this would be a great send off, as though the game isn't boasting super high resolution textures or rich post processing effects, it does throw a large number of enemies on screen at once, and keeps the action moving at a brisk pace.

Like the last two games we cranked all settings to maximum, and even turned on VSync to eliminate tearing, and unsurprisingly Space Marine performed well above both Crysis 2 and The Witcher 2. For almost our entire playtime, the game sat around 50fps, occasionally hitting a silky smooth 60fps which is about as good as you can get (given the screen's refresh rate). Though we noted a couple of dips, these were very rare, and only at their worst during quirky moments such as the game streaming large chunks of data between main areas. For the actual gameplay, and especially during action, it didn't matter if we were cutting our way through waves or Ork, sniping a distant enemy, or jet packing up to the sky - Space Marine never dipped below 30fps, and felt smooth all the way through. Good stuff.


The machine god is pleased.

The machine god is pleased.
Close

So how do we feel about the M17x? On paper, the system sounds great, and in practice the laptop performs right up to scratch. Sure, sticklers for a solid framerate wont be able to max out the most recent games and retain an average of 60fps, but to acquire such performance you should be casting eyes towards desktop gaming. For a portable system, the M17x is certainly ahead of the curve, easily able to out perform all modern consoles at a higher resolution, and allows the most demanding modern games to be played at an average of at least 30fps with a little graphical tweaking. This isn't a case of having to lower settings to the very lowest to get adequate performances. Gamers should be able to keep the settings very high for spectacular image quality and great playable framerates.

But all of this performance comes at a price, and we did find that even though it is geared towards the gamer on the go, the M17x is both quite large and draining on the internal battery. It's a difficult balance to find - the importance of keeping a unit suited for portability, and stuffing in enough powerful hardware to keep the graphics hungry gamer happy. Unlike your average notebook, lugging the M17x around on public transport might prove a bit difficult, and gaming on the go eats up the battery pretty quickly (which is expected). But I suppose this is part of the target market - the M17x is a powerful system you can take with you on your travels, and play anywhere in the home, back yard, library, or wherever else you please. It's designed for the gamer who wishes to keep mobile, and there it succeeds.

The last issue is the price. Like most of Alienware's offerings, potential customers are looking at paying a premium top dollar for this premium product, and though a variety of models are on offer, the average consumer best be prepared to pay ~AU$2,500. For that price you could build a killer desktop system, which obviously isn't portable. We'd also like to note that Alienware appears to have updated and tweaked the M17x product line since our review unit arrived, upgrading the laptop to include a 3D capable screen and a faster CPU. Whether or not these justify the price is a call only you can make.

At the end of the day, performance and stability are the most important factors in PC gaming, and in that respect we were very impressed with the Alienware M17x. It looks good, with tons of customisable lights and a sleek external design, plays well when put up against modern games, and does exactly what is advertised, making it a fine purchase for the laptop hungry gamer with plenty of coin to throw around. Finally, we've included a simple bar graph of the minimum, maximum and average framerates we experienced while benchmarking Crysis 2, The Witcher 2 and Space Marine, which should give a good overview of our entire play experience.


Like sands through the hourglass, so are the frames of our lives.

Like sands through the hourglass, so are the frames of our lives.
Close

Related Content

Shift 2: Unleashed Review
08 Apr, 2011 The art of simulation lies elsewhere.
Crysis 2 Developer Interview
05 Apr, 2011 We engage with the lead designer and get some maximum answers.
Australian Gaming Bargains - 31/03/2011
30 Mar, 2011 Whachya gonna do when the 3DS runs wild on you?
12 Comments
1 year ago
Damn nice GPU.
1 year ago
As a gaming laptop user myself (ASUS G73) it's probably more helpful when reviewing to include a little more about the actual laptop itself instead of spending 90% of the review on game performance.

Things like general layout & design, fan speed/noise, heat dissipation or buildup, keyboard & trackpad feel, the fingerprint-factor attributed to the laptop's coating, and basics such as the weight of the thing - are quite essential details to potential buyers! There's no mention of warranty either.

Kudos for reviewing 3 games thoroughly on it but now I have to go to another site to see all the hardware-related details missed.
1 year ago
^ It looks like you just made your account to post that, ignoring the fact that this is a GAMING FORUM. A savvy consumer looks at multiple reviews before making their purchase, so consider this a review at a different angle rather than the same that most other websites would do. I'm sure you'll live though, it ain't difficult to find the info you are looking for.
1 year ago
dslyderink wrote
Kudos for reviewing 3 games thoroughly on it but now I have to go to another site to see all the hardware-related details missed.
First world problems, right there.

And yeah, we're a gaming site, not a hardware site.
1 year ago
It's a shame on internet forums constructive and polite suggestion is usually taken the wrong way! Take it in the spirit of making a great site even greater maybe? Cyph I created my account for a post over on ICO also, not just this - I hope my blip on the troll detector can stop beeping now.
1 year ago
Denny wrote
And yeah, we're a gaming site, not a hardware site.
Why is hardware getting reviewed then?
1 year ago
^ For the sake of gaming. Good point grim, but I guess that was not the focus of the review icon_smile.gif

True dslyderink, and while your post was constructive and not overtly rude, it did come across as trolling. All good though. Someone has to start somewhere with their first post.
1 year ago
grim-one wrote
Denny wrote
And yeah, we're a gaming site, not a hardware site.
Why is hardware getting reviewed then?
Alienware sent us the laptop to have a look at its gaming performance I believe.

Even I was surprised it was sent to us though. If we were given the opportunity to do full hardware reviews believe me I'd be on that bandwagon right away.
1 year ago
I guess you need to start somewhere. Tip for the future, hard facts and numbers are more useful than prose for hardware reviews. Comparisons too, but that's difficult when it's the first hardware review icon_wink.gif

I may just being cynical here, I'm not a fan of Alienware systems. Sure they perform, but you pay through the nose. Gaming laptops just seem... silly to me as well.

Also JPEG compression and poor colour contrast makes that graph look awful =\
1 year ago
Nah I agree. I dislike gaming laptops and I also dislike the pricing on Alienware hardware in general. My PC cost half of what their most powerful offering was at the time, and my PC is also twice as powerful.

I see the appeal of them, but at the price it's pretty insane.
1 year ago
Alas some of us IT guys work on the road so it's a necessary evil. Although if you do use it for work, hello tax deduction. My half-price-of-laptop PC is used at home and is more powerful than any laptop on the market.

For what it's worth, this M17x is much more aggressively priced than Alienware used to be - it's only $300 shy of what I payed for my G73 a year ago, and the 6970M would slaughter my 460M. Give my money back I'd buy this M17x happily.

As a media consultant I'll give a very quick tip on providing website content - and that is, never ever publish content that compels the reader to search other websites to get the complete picture. If you're going to put wine in the glass, fill it right up don't give us half - lest we object and be called trolls icon_smile.gif
1 year ago
You didnt talk about the keyboard disco. The several times i made it freeze. The time i used it to change Vijays status, or the video we watched starring those girls we went to school with.

Worst-Review-Ever.

I give it 8/10 and will log a complaint in the form of a passive aggresive facebook status.
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/51N

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.