Based purely on the opening quote alone, you’d be forgiven for making the assumption that Din’s Curse is a game with a linear storyline about a guy off to rescue a fair maiden in order to prevent a god from beating him up. Quite the contrary, actually – it’s more the case that Din’s Curse simply quotes the above line at you and throws you into a town, leaving you to do the missions you want to do in order to fulfil your quest of gaining freedom. While it is obvious that the game, through its storyline, eventually does finish, Din’s Quest is different from the vast majority of action RPGs for one key reason: almost everything in the game is randomly generated, from innocuous things like loot drops to dungeon layouts. This in itself gives the game a near-infinite replay value.
If there’s one thing that’s for certain though, it’s that Din will always send you off to a decrepit town in need of a champion, which involves fighting your way through a multi-level dungeon. Exactly what is wrong with the town varies though; for example, the game generated one that featured plague-ridden inhabitants, whereas another had all but one of their villagers suffering from petrification. This in turn affects, but doesn’t limit, the kinds of quests you are given. So while your priority may be to find a cure for the plague, expect to find yourself avenging deaths and killing giant snakes later on. However, don’t take your own sweet time when playing Din’s Quest. Every quest runs in real time, which means that if you don’t find ten moth wings in a certain time limit, there’s a very good chance an NPC will beat you to it. Additionally, you’ll find that the town will occasionally come under attack by demons and other nasty creatures. Once again, acting quick is the key, or you could find yourself standing in the middle of a pile of bodies with Din telling you about how badly you have failed. NPCs serve to play far larger roles than most RPGs and may get jealous of one another, start fights and even betray the town. They are only human though, and are affected by problems like death and starvation, so it’s a good idea to donate to them unless you want to tarnish your squeaky-clean reputation. These factors do add a lot of stress, but are a clever and challenging addition to a game with what would otherwise be standard point-and-click action gameplay.
Players wanting to relax a little more can do a variety of things in order to lower the difficulty. There is, of course, the ability to change the difficulty level. Soldak Entertainment has made it very clear how this affects gameplay by using a numerical scaling system. If your player is level 16, the ‘normal’ difficulty level would be the same level as your character. Likewise, changing this number to a higher or lower value will scale the difficulty. In addition to this, you can opt to change the size of the dungeon, the speed NPCs go about their activities, and the pacing of how fast quests advance. There are also options for things like ‘Low Stress’ (no town attacks, but you get less experience points as a result) and ‘Invasion Mode’ (in which 100 waves of enemies attack the town). The best thing about these choices is that you can mix and match them to your choosing before you generate each town, leading to a lot of variety each time. Sick of the town you’re trying to save? You can always create a new one. Din apparently has no problem with that.
But of course, before going on these adventures, you’ll have to create a character first. We’re pleased to report that the character creator in Din’s Curse is quite substantial, featuring six classes and eighteen specialty tech trees (seven classes and 21 tech trees in Demon War). Choosing a base class nets you three tech trees to put your skill points in when you level up, as well as limiting your attributes, such as the kind of weapons and armour you can use. This, however, means that you can’t spend your skill points on being able to equip other weapons or armour later on in the game, which is a bit annoying. Fans of customisation will be pleased to know that you can create your own class by mixing two of the pre-existing ones together and then choosing a tech tree from each. While this does give the opportunity for players to gain as many starting skills as possible, it also leaves a lot of room for overlap and wastage of skill slots. There are also a handful of interesting traits that you can select for your character, like ‘poverty’ and ‘clumsy’. Again, this encourages players to keep replaying the games with different characters, and to see how their choices affect the gameplay.
However, we did, find a couple of problems that aren’t game-breakers for sure, but are a little annoying to deal with. We occasionally found controlling our character to be a little wonky, as at points it seemed that it was running into an invisible obstacle. Whether it was because there was actually an item in our way that we couldn’t see or whether the controls were genuinely messing up is up for debate, but it was only after a sigh of frustration that we decided to path our way around it. The quest system can sometimes be a little counter-intuitive. Some quests don’t need to be accepted in order to be completed (which works to our advantage), but there are others that do. It takes a little while to work out and memorise which of these rules apply to which types of quests, but some players will find this unnecessarily frustrating.
While Din’s Curse isn’t the prettiest game, the animations are pleasing to the eye and the enemy models vary quite substantially. The user interface is very well-designed too, and apart from the hint system only being accessible from flashing tooltips that disappear after you click on them, there weren’t any problems that we had with it. Loot drops are instantly recognisable, thanks to a button that toggles their visibility on and off for you, and you have the ability to assign skills to numerical shortcuts. Music and sound effects, while repetitive, don’t get annoying, and overall lend themselves well to the whole doom and gloom nature of the game world.
Gamers who regularly complain that games nowadays are too short and offer limited replay value would do well to look into Din’s Curse and Demon War. Its dynamic town and quest generation and well-crafted character creator offers close to infinite replayability, and its solid game mechanics make for some awesome combat situations. Without a doubt, Din’s Curse is a great gaming experience from start to finish... if you ever decide there is an end.

Loading...

