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Kimberley Ellis
23 Oct, 2010

Players profiting from Team Fortress 2 microtransactions

PC News | Item creators getting a nice slice of the pie.
Valve's decision to release the 'Mann-Conomy' update to their popular online shooter Team Fortress 2 earlier this month was met with with many players slamming the move to add a microtransaction store to the game, allowing those that chose to do so the opportunity to purchase items using real world funds in order to forgo the usual method of acquiring them through playing the game. As well as selling the developer-created items, Valve has also opened the door for players to create and sell their own designs and according to a report by IGN, it has proven to be a profitable move for Valve and surprisingly, the players themselves.

The store system allows players to create new items to sell and submit them to Valve for a rubber stamp of approval. Once approved, statistics and a price point are assigned to the item and the design is then put into the store for purchase. For each item purchased, Valve takes their share of the profits with 25% of the original price going right back to its original creators. Only 25% you say? While it might sound like the community is getting shafted, some players are making some serious moolah from the additional feature. People like Steven Skidmore and Spencer Kern, who amongst others were flown to Valve HQ to pick up their first royalty cheques which have ranged between US $39,000 to $47,000 - not bad considering that these items have only been on sale for the last fortnight.

"I was pretty flabbergasted," said Skidmore. "You don't really assume it would catch on that well. When it did go through and you see the success of it, it shows that this is really the future of gaming, putting the games in the hands of the community."

"When we got here we both estimated what we were going to get," said Kern, "and we were just blown away by how much we actually received. It's astounding to know that that many people took an interest in all these custom items coming out of the community. It's great to see that people actually want to have the community items and that they're not just an afterthought."

Despite the major success of the move, Valve has reiterated its desire to not submit to the practices of forcing players to pay for new game maps. Valve's Managing Director Gabe Newell understands how this has adversely affected some game communities. But while Valve won't make us pay for any new maps, he did acknowledge that the company is interested in coming up with a way to reward the great map designing talent out there in the Team Fortress community:

"If you sell levels, there's a negative externality of that which is you fracture your community around ownership of the level.

One example of an idea, not necessarily one we'll implement, would be that people could buy a badge or some other piece of affinity appearance-altering merchandise that say 'I really like this level,' and that's the way the level designer gets compensated. And someone who has that affinity object gets advantages or distinctions when playing on that level. Coming up with solutions like that is coming up with the designer of these kinds of frameworks. How do you build a system where the community can maximize its contributions to the shared experience."

With the company touting the system as a success, will gamers start to see this practice filter throughout other Valve products?

"We tend not to, somewhat annoyingly to some of our customers, not do the thing we did before over and over again in exactly the same say," Newell said. "It's hard to predict how we'll use this new information. As I'm reminded of on an almost daily basis, we seemed to be really excited about that episodic thing with [Half-Life 2] Episode One and Episode Two, and then we've gone completely radio silent subsequently. Sometimes it's even dangerous for us to predict what we'll do next."

"We certainly recognize that this is very interesting, that we need to think about the implications of this for anything we do."

Related Team Fortress 2 Content

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16 Jan, 2010 Want to design your own item for use in the game? Find out how.
20 Comments
1 year ago
When I first heard about the ManCo store I was a little cheesed. I was happy that none of the gameplay related items are 'locked' to the store and everything of value could still be crafted or found, but I was still a bit bummed that Valve would cheap out on microtransactions.

Then I read a post elsewhere that put it into perspective; with any popular game that has 'loot' of rare value, so does exist an exploited economy over eBay and other networks where people charge crazy prices for stupid crap.

By having the ManCo store available, Valve essentially kill any chance at there being any existing economy outside of their own environment. Nobody can charge crazy prices, cheaper maybe, but never more than what Valve charge at the store.

Its a necessary evil. And hey, they get some profit out of the people buying hats and guns, the people who made the new items are getting profit (so something is going back to the community), and the people who dont want to buy US$15 hats can still find and craft them the good old fashioned way.
1 year ago
It never ceases to amaze me that every time Valve pull off what would normally be considered a dick move it end's up turning into gold for everyone involved. I'm not sure how they do it, but they seem to be able to actually deliver what people are after (even if they didn't know they wanted it).
1 year ago
Quote
in order to forgo the usual method of acquiring them through idling
Fix'd.
1 year ago
I was very glad to see that the ManCo store was optional. I love valve and their anti DLC attitude...
1 year ago
Quote
I was very glad to see that the ManCo store was optional. I love valve and their anti DLC attitude....
Now if they could just make steam optional....
1 year ago
Benza wrote
Quote
I was very glad to see that the ManCo store was optional. I love valve and their anti DLC attitude....
Now if they could just make steam optional....
WHY?
1 year ago
Esposch wrote
Benza wrote
Quote
I was very glad to see that the ManCo store was optional. I love valve and their anti DLC attitude....
Now if they could just make steam optional....
WHY?
Because I resent being forced to use an online portal to access my games that I bought from a store on a cd.
1 year ago
Benza wrote
Because I resent being forced to use an online portal to access my games that I bought from a store on a cd.
Again, why?
Is it really so difficult?
Steam is, at the end of the day, one of the most mild forms of DRM in the industry, as well as being an excellent digital distribution platform.
Is it really so hard to validate your games online? Many other companies make you do it during installation. You can just put Steam in offline mode after the first validation if you really don't like using it.
1 year ago
I quite like Steam as a distribution platform, but I've also had very few issues running games in offline mode once validated, whereas I know a few people who still cant get it to work.

The only thing I really hate about Steam is how buggy Steamworks supported game installation is when you own a disk. Every time I've done it I've had to unplug my network during install so it would install from the disk, otherwise it tells me its doing it but really is downloading all the content off the net.
1 year ago
Nic_231 wrote
Again, why?
Is it really so difficult?
It's not a matter of difficulty, it's a matter of choice. I don't want it. Isn't that enough?
1 year ago
Benza wrote
I don't want it. Isn't that enough?
Not really. DRM servers a purpose in that it protects the industry from piracy (albeit poorly). Steam is a very reasonable form of DRM. Developers have a right to protect their interests and in the case of Steam they are really not asking that much of you to allow them to do so.
It's a necessary inconvenience.
1 year ago
Is Valve the new Nintendo? They can't possibly do anything wrong by their fans?
1 year ago
Nic_231 wrote
Benza wrote
I don't want it. Isn't that enough?
Not really. DRM servers a purpose in that it protects the industry from piracy (albeit poorly).
So every other company that puts DRM on there game is met with a "BOO **** THEM! STOP PUNNISHING THE CONSUMER! IT ONLY MAKES THE PIRATE COPY BETTER!"

But if Valve do it with Steam I'm met with disbeleif and confusion when I don't like it?

Seems like kind of a massive double standard from were I'm sitting.
1 year ago
Sin Ogaris wrote
Is Valve the new Nintendo? They can't possibly do anything wrong by their fans?
Like giving a small population halos? Releasing things 'soon'? Forcing a buggy update and DRM solution on their userbase?

They can do wrong, we just forgive them =)

Well, all of us except Benza...
1 year ago
grim-one wrote
They can do wrong, we just forgive them =)

Well, all of us except Benza...
Well I thought half life 2 was pretty average as well so maybe that has something to do with it icon_razz.gif
1 year ago
Benza wrote
So every other company that puts DRM on there game is met with a "BOO **** THEM! STOP PUNNISHING THE CONSUMER! IT ONLY MAKES THE PIRATE COPY BETTER!"

But if Valve do it with Steam I'm met with disbeleif and confusion when I don't like it?

Seems like kind of a massive double standard from were I'm sitting.
That clearly isn't what I said at all. Nor am I confused by your take on Steam, I just think it's unreasonable.
All DRM is a necessary evil and I don't begrudge any developer, Valve or otherwise for using it. They have every right to protect their interests and the gaming community is, quite frankly, less than scrupulous when it comes to intellectual property and acknowledging that creators have a right to compensation for their hard work.
All I was saying is that Valve manages the DRM aspect of their product in a way that is more reasonable than other distributors. Steam is less invasive than some DRM (E.G. Sony and their trojans) and actually provides that consumer with a useful platform for updates, news, social networking and multiplayer gaming. I am yet to experience any difficulties with running it in offline mode whilst travelling etc, but if other people have then that is a certainly a legitimate complaint and an aspect that needs to be improved on.
1 year ago
Nic_231 wrote
All I was saying is that Valve manages the DRM aspect of their product in a way that is more reasonable than other distributors.
And all i'm saying is that the least stinking piece of **** is, at the end of the day. Still a piece of ****.
1 year ago
I do agree that Steam offline mode is a piece of crap. It only works once then when ya try to log in offline again, it just doesn't work until you login online. IMO its fkn stupid.

On the other hand, few of the argument that you, Benza has stated about steam is just "lol".

Benza wrote
So every other company that puts DRM on there game is met with a "BOO **** THEM! STOP PUNNISHING THE CONSUMER! IT ONLY MAKES THE PIRATE COPY BETTER!"

But if Valve do it with Steam I'm met with disbeleif and confusion when I don't like it?

Seems like kind of a massive double standard from were I'm sitting.
Double standard?
The DRM everyone generally complains about is the kind like assassins creed. As soon as you DC your game pauses and you can't even save and such other BS.

So no, its not a double standard.

So yeah for the example for Assassins Creed the pirated version is better. The DRM interferes with being about to actually play the game. That's why people whine about bad DRM.

With steam on the other hand, that's not the case unless you have to put up with that offline mode BS.

If the was no DRM, the PC gaming industry would be in worse shape then it already is. Games made on consoles is much prefered. Fable 2 wasn't released on PC because they didn't wanna deal with piracy.

Although i agree with your feeble points Benza, at the end of the day steam is great. Your argument of "the pirated version being better" didn't even have anything to do with steam. Offline mode is a bitch, but a small inconvenience.

Finally the most important fact in this discussion: DRM is required if the PC gaming industry is to flourish.
That can't be argued.
1 year ago
Blackwind wrote
Finally the most important fact in this discussion: DRM is required if the PC gaming industry is to flourish.
That can't be argued.
I'm not so certain of your 'fact'. PC gaming flourished long before DRM was implemented. DRM and other copy protection measures are also generally ineffective in stopping piracy.
1 year ago
Quote
Finally the most important fact in this discussion: DRM is required if the PC gaming industry is to flourish.
That can't be argued.

I'm sure everyone can agree when i say this.

"Suck it up bitch"
Well geez that's pretty hostile.

Although I have to point out that Sins of a Solar Empire did phenomenally without any DRM, and that DRM laden pc games have typically underperformed. But you know why let facts and figures get in the way of a good scare campaign against piracy right?

In conclusion, eat a dick... bitch.
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