While Realtime Worlds are handling development and publishing of the game, Electronic Arts are handling the product distribution of boxed copies. Earlier today, Electronic Arts contacted Kotaku to say that they would not be distributing the game here.
According to Realtime Worlds, due to the shooting-based nature of APB's gameplay, the game will require local servers to be playable. Seeing as they have no intentions of hosting servers in Australia, that means that they will be completely skipping an Australian release. The only option that Aussies looking to play APB will have is to import, set up an account using an American credit card and play on American servers, risking massive ping times.

Loading...

