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Denny Markovic
24 May, 2010

StarCraft 2 Preview

PC Preview | Hell, it's about time.
Over ten long years. Ten. That’s a long, long time of waiting, and it’s the kind of waiting that fans have had to endure in order to finally see the light of day to, arguably, one of the most anticipated sequels of all time; StarCraft II. Apart from Blizzards insanely successful WarCraft and Diablo franchises, StarCraft could be considered one of and if not their ultimate game, blasting them through the stratosphere in popularity and garnering such critical acclaim that even today it’s considered one of the pioneering titles of traditional RTS play. Not to mention that an entire nation coniders the game a national sport, StarCraft II certainly has some utterly enormous shoes to fill, which may explain the 10 odd years of waiting. We’ve been playing away endlessly in the Multiplayer Beta for the past few weeks, and from what we’ve seen so far, the rabid fans have a lot to look forward to come July 27.

To start off with, StarCraft II is pretty much identical to the original in gameplay mechanics; gather resources and expand, macromanage and build up a base, and build units and micromanage them into obliterating your opponent. Of course, that’s the bare bone basics of the game; the depth that StarCraft goes into when it comes to tactics, unit counters, build orders, scouting, harassment, economic management and about 50 other things is pretty astonishing. The mechanics work off the ‘less is more’ philosophy, where understanding how to play the game is easy, it’s just mastering it that requires an incredible amount of practice.

So we’ve established that StarCraft II doesn’t necessarily innovate or revolutionise the genre like the original did. Is this a bad thing? Not necessarily. While the game doesn’t deviate from its tried and true gameplay mechanics, it has added in a plethora of new units, strategic options and features that propel it forward a large amount, where though the core game feels very similar to the original, diving into its depths reveals an entirely different beast all together.

Kekekeke.

Kekekeke.
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We’ll start off with the Protoss race, which is our personal favourite to play as online. The Protoss in the original were powerful, highly advanced but awfully expensive. This hasn’t changed much in StarCraft II, in fact one could argue that their expense is even higher now, but this is easily balanced out by many of their newer units, which are insanely powerful. The Stalker and Sentry are the new additions to the tier 1 units, with the Stalker replacing the Dragoon unit from the original as a ranged attacker. While the Stalker isn’t quite as powerful as the Dragoon was, what it lacks in firepower it makes up for in verstality; it’s a fast moving ranged attacker that can later be upgraded to ‘blink’ across areas and into enemy bases, which adds a whole lot of oomph behind their weaker firepower because it’s a nightmare to get away from them. The Sentry on the other hand acts more as a support unit, where its attack power isn’t very strong, but its defensive capabilities are unquestionably useful. Sentries can cast forcefields on the ground, creating a temporary barrier that blocks off units from progressing; this is especially useful in walling off your base temporarily, or trapping enemy units. It also has Guardian Shield which acts as a damage nullifier to all units within the shield, and finally Hallucination, which is a returning ability from StarCraft, but has been given to the Sentry instead of the previous owner, the High Templar.

Next up are the heavier and costly units in the later game, such as the Immortal, Colossus, Phoenix, Warp Prism, Void Ray and Mothership. The Immortal is designed to be the Protoss equivalent of a tank, where it has reinforced shields to repel heavy hitting units, all the while countering with its own powerful cannons. The Colossus is the replacement to the Reaver from the original, in that it acts as a anti-ground unit, firing hot beams of death War of the Worlds style; The Phoenix is the new air-superiority fighter, replacing both the Scout and the Corsair from the original. It’s a fast, but fairly fragile fighter that can move while it shoots, and also has the ability to lift ground units up temporarily for harassment purposes or support in combat. The Warp Prism is essentially the new dropship, allowing you to drop units off anywhere across the map, but also acts as a mobile Pylon, which essentially allows you to warp units and building in right under it, without requiring a Pylon nearby. Finally we have the Void Ray and Mothership, who are both air units. The Void Ray is a surgical strike craft that fires a plasma beam that multiplies in damage the longer it stays on a target, which gives it devastating power when massed, and the Mothership is essentially a replacement to the Arbiter from the original, in that it allows you to cloak all units around you, cast a vortex that temporarily disables entire armies for a few seconds, and can ‘mass recall’ armies from across the map, instantly teleporting them to the Mothership’s location.

While all the new units and such have definitely changed much of the tactics behind the Protoss race, many of their minor improvements in the macro management area are arguably the biggest changes. Protoss can now ‘chrono boost’ their buildings, allowing them to temporarily increase production time by 1.5x. Not only this, but Gateways (the basic ground unit building) can now be researched and turned into Warp Gates, which allows Protoss to warp their units in at any location, assuming there’s a Pylon or Warp Prism nearby. Ultimately, though Protoss are still quite expensive, their new abilities have allowed them to be much faster and also far more mobile, which has added a whole new dimension of play when it comes down to it.

We require more vespene gas!

We require more vespene gas!
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Next up are the Zerg Swarm, who have always been seen as more the race where it’s quantity over quality, and are noted for their fast rush tactics, ability to ambush and ridiculous amounts of units on the field at once. On the most basic level, they haven’t changed much; Buildings can only be built on creep, (which is now created through creep tumors placed in the ground or Overlords ‘excreting’ it) all units are spawned through the Hatchery from an infinite and constantly refreshing supply of larvae, and their units are the only ones in the game that can burrow into the ground.

But with all these mechanics come a lot of refinements and additions. The Zerg Queen, which in the original was a flying caster unit, is now a ground unit spawned very early into the game, and acts as a base defence unit and also a support unit. Queens can use the transfusion ability, which quickly heals up a building or unit nearby; the creep tumor ability, which places a creep tumor onto the ground in order to spread creep, and finally the spawn larvae ability, which is her most important trait. Spawn larvae essentially increases unit production rate by a tonne by adding a few extra larvae to the Hatchery. It can’t be spammed obviously, as that would create some nasty imbalances, but it’s an essential part of the Zerg now which allows them to spawn more units at twice the rate when it’s needed.

Apart from the Queen, the Zerg also has new units such as the Roach, which acts as somewhat of an early tanking unit and can move while burrowed, the Infestor, which is considered somewhat of a replacement to the original Defiler unit (although they both have fairly different spells) and is capable of mind controlling units and slowing them down, and replacement air units such as the Corrupter, Broodlord, and Overseer: The Corrupter acts as the anti-air unit of the Zerg, the Broodlord, which is a purely ground attacking unit that spits out parasites from a distance, and the Overseer, which is an upgrade from the Overlord unit and acts as a detector and scouting tool. Apart from these new additions/replacements, Zerg remain largely unchanged and are the most familiar race in the game. We do personally lament the loss of some of the older units such as the Lurker, but nonetheless what is there is excellent.

You require additional Pylons!

You require additional Pylons!
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And last but certainly not least, we have the Terrans. Though feeling very much the same as the original, Terrans are arguably the most different in StarCraft II, as they are now far more versatile and quicker, while retaining a lot of fire power. Many of the older units such as the Firebat, Vulture, Goliath, Valkyrie, Wraith and Science Vessel have all but been removed, but are thankfully replaced by some new hybrid recreations and entirely new units all together.

The Vulture and Firebat are both now replaced by a new unit called the Hellion, a fast moving vehicle that spews fire out, allowing it to decimate worker lines and works as a great harassment unit. The Goliath has been switched over for the new Thor unit, a massive mech that does plenty of damage to both air and ground, and acts very much as a heavy support unit. The Valkyrie and Wraith have both been replaced by the Banshee and Viking; The Banshee acting as a flying air-to-ground unit that can do massive amounts of damage, especially with cloak, and the Viking, which acts as an air-superiority unit but can also transform and fall to the ground, becoming a fairly strong ground based unit as well. The Science Vessel abilities have been given to a new unit called the Raven, which acts as a detector and as a supporting caster unit; The Medic has now been merged into the Dropship as a Medivac, acting both as a transport ship and a healing unit, and finally we have the brand new Marauder; an early game unit that is essentially a Marine in a mech suit, acting as early anti-armour. Ultimately, Terran players have a lot of relearning to do, as many of the new units serve completely different purposes from the original, and macro management wise there are many changes in research, build times and overall economic control.

Carrier has arrived.

Carrier has arrived.
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So now that we’ve outlined all the bigger changes in each races unit and macro composition, how does the game play so far? Exceptionally well, to say the least. We’ve put about 30 hours into the Beta so far, and most of the time we’ve had little to no problems in playing, and most matches have felt very balanced and even, with player skill deciding the victor. It’s still not a very easy game to play online; the learning curve to take on some of the better players is steep, and the fast paced gameplay can make it extremely difficult for newcomers to adapt. Nonetheless though, the game still remains very enjoyable and highly addictive, and the new Battle.Net system has proven to be very intuitive and easy to use, with complete matchmaking setups and custom game listings available from the get-go.

So with all these new additions, removals, spits of polish and total redesigns, has the 10 year wait been worth it? It’s hard to tell. Right now from what we’re playing, the Beta is very, very polished, and the gameplay mechanics though tried and true, have been refined to such a high level that it’s somewhat hard to believe it’s still in Beta, and it still manages to feel completely new and not just a carbon copy of the original game. The game is looking very good from a visual perspective and runs buttery smooth as well, and the music/sound effects are excellent and bring about a LOT of nostalgia for older fans. So with all this, can Blizzard live up to the legacy of their first game? We can’t really say for sure, as we haven’t seen what they have in store for the Single Player, but if it’s as polished and responsive as the Multiplayer component, then we’re just going to go with a big, fat yes. Welcome back StarCraft, we’ve missed you.
Overall:
It's been a long time coming, but from what we've played and seen so far, Blizzard are set to top the original in almost every way.

Related StarCraft 2 Content

StarCraft 2: Heart of Swarm teaser trailer
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New StarCraft II Cinematic Trailer unleashed
11 Jun, 2010 The wait is almost over.
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17 Aug, 2009 Yeah, like you won't buy it anyway.
20 Comments
2 years ago
Based on your FB comments, I don't think you are the right person to review this game. You are simply MAD for it! :)

I also really want this game icon_sad.gif Is there PC specs listed somewhere?

Nice write up btw.
2 years ago
LeonJ wrote
Based on your FB comments, I don't think you are the right person to review this game. You are simply MAD for it! icon_smile.gif
No I'm not *loads a shotgun*.

Take that back.

....

Also yes, PC specs! Taken directly from the Beta Forums

Quote
This is our current system requirements:


* Windows XP SP3/Vista SP1/Windows 7
* 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
* 1 GB system RAM/1.5 GB for Vista and Windows 7
* 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
* 1024x768 minimum display resolution
* 4 GB free hard space (Beta)
* Broadband connection
Like I mentioned in the preview, it's an amazingly well optimised game. I'm running a pretty powerful comp but I've literally not experienced a single drop in framerate. From what I've heard as well, most people are blasting through it with 3 year old hardware.
2 years ago
Fired up.

Denny wrote
From what I've heard as well, most people are blasting through it with 3 year old hardware.
My 3 year old laptop can run the game almost flawlessly on med-high. Blizzard <3
2 years ago
Blizzard and Valve are two of the few PC developers that focus on making their games look good thanks to high quality art over trying to push a Crytek-like engine. Both developers make sure that their games are at least able to scale down to weaker hardware. Plus top notch engine optimisation helps a bundle.

Unless you're running a truly dinosaur PC I wouldn't worry about it.
2 years ago
it does run really well, i've got pretty much all settings on high and its still at a playably smooth framerate (on an ~$1000 recentish laptop). pity about the recent problems after patch 13, but i guess they were due for something to go wrong considering there previously wasn't any major issues.
2 years ago
Noooooooooo need new vidya card for games! CURSES! Then again I do have a card based off a 9200 so it's to be expected. *coughs*
2 years ago
Quote
This is our current system requirements:
* Windows XP SP3/Vista SP1/Windows 7
* 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
* 1 GB system RAM/1.5 GB for Vista and Windows 7
* 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
* 1024x768 minimum display resolution
* 4 GB free hard space (Beta)
* Broadband connection
My PC is reasonably close to these specs and runs well with minimum detail. I can't remember what resolution I have selected, but it's probably 1920x1200. It's still quite nice to look at too

Athlon X2 4200+ (2.2 GHz)
GeForce 7800 GTX
2 GB RAM
Windows XP

----

Game balance in the beta right now is a bit of a mess, but Blizzard are still tuning it. I'm more concerned with the freeze they've introduced in the latest beta patch 13. I can't finish a game with it but at least they've acknowledged it and are searching for a solution.
2 years ago
Hi - can i play this on my macbook? i have a 13" macbook I bought last year.

Im still waiting on DIII though icon_sad.gif
2 years ago
Awesome. I actually had to check what my PC was (I had no idea).

Pentium(R) D 3 GHz, 2 gig of RAM and a GeForce 7900 GT.

Hopefully that will run it OK?
2 years ago
arbok wrote
Hi - can i play this on my macbook? i have a 13" macbook I bought last year.

Im still waiting on DIII though icon_sad.gif
mac specs from the beta forums:
Quote
MAC Minimum System Requirements:
Mac® OS X 10.5.8, 10.6.2 or newer
Intel® Processor
NVIDIA® GeForce® 8600M GT or ATI Radeon® X1600 or better
12 GB available HD space
2 GB Ram
DVD-ROM drive
Broadband Internet connection
1024X720 minimum display resolution

MAC Recommended System Requirements:
Mac® OS X 10.6.3 or newer
Intel® Core 2 Duo processor
4 GB system RAM
NVIDIA® GeForce® 9600M GT or ATI Radeon® HD 4670 or better

*Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.

UNSUPPORTED:
(If you have any of these then your system is not supported)
- Any PowerPC processor
- Mac OS X 10.5.7 and below(This includes 10.4)
- Intel GMA 950
- Intel GMA X3100
- NVidia GeForce 7300 GT
- NVidia GeForce 7600 GT
- NVidia Quadro 4500
- Hackintosh
LeonJ wrote
Awesome. I actually had to check what my PC was (I had no idea).

Pentium(R) D 3 GHz, 2 gig of RAM and a GeForce 7900 GT.

Hopefully that will run it OK?
should run somewhere around medium settings from what i've seen, better if they manage to optimise the game more.
2 years ago
no - slaps Leon across the face with a leather glove , Denny could tell you better then i can but that prosscer is probably going to give you some problems.
2 years ago
Cant wait, I have being playing the cracked beta for some time know on my macbook and all thou the specs arnt that high it really doesnt look that good on low settings. Probably wait untill D3 to get me a new PC
2 years ago
mikezilla2 wrote
no - slaps Leon across the face with a leather glove , Denny could tell you better then i can but that prosscer is probably going to give you some problems.
didn't the pentium d processors come after the p4 line? i would've thought they'd be fairly equivalent to p4s, which apparently run sc2 alright (as long as it's ~2ghz). of course, to get it to run smoothly on that you'd probably need settings somewhere between low-medium (and there's a lot of detail lost between low and medium, much worse than the gap between medium and high). there's a nice comparison article here.
2 years ago
cpu will be fine.

graphics card in a last year 13inch mac would be an nvidia 9400, should run low to maybe medium.

it's been the main macbook gpu for a while, will definately run it on at least low, especially as they seem to be outlining every mac gpu that won't run it under unsupported in that required specs post above.
2 years ago
So I haven't played this starcraft stuff yet, all I wanna know is if it has custom MP maps like warcraft so I can play some updated TD! icon_razz.gif
2 years ago
^Definitely. The Beta supports custom and published maps already, so you can expect a lot of TD. Hell, fun fact: The concept of DotA from WC3 actually originated from the original StarCraft; at the time it was named Aeon of Strife. I used to play it all the time when I was younger.
2 years ago
kaerlis wrote
cpu will be fine.

graphics card in a last year 13inch mac would be an nvidia 9400, should run low to maybe medium.

it's been the main macbook gpu for a while, will definately run it on at least low, especially as they seem to be outlining every mac gpu that won't run it under unsupported in that required specs post above.
My macbook has the GMA 950 and its able to run it on low, but I am using the Windows partian
2 years ago
Denny wrote
The Beta supports custom and published maps already, so you can expect a lot of TD.
Cheers, I'ma get it for sure now. I went back to WC3 and noticed the new maps have comments about SC2 development ^^
2 years ago
Got my preorder down for collectors edition. YEAH icon_biggrin.gif

Then I realised we're only going to be on June as of Tuesday. That makes me a sad panda.
2 years ago
I haven't played the original/its expansion pack. Given I won't have proper Internet for the next 2-3 months, and so I won't be doing multiplayer, should I complete the first one or skip it entirely? The only thing is I'm saving for Mafia II so $25 for the SC Battle Chest is a big chunk of that.

Maybe I should just get SCII in 2-3 months.

*sigh*
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  31/12/2009 (Provisional)
Publisher:
  Vivendi Universal
Genre:
  RTS
Year Made:
  2007

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