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Jahanzeb Khan
04 May, 2010

The Witcher 2: Assassins Of Kings Preview

PC Preview | The biggest surprise hit of 2007 is back, bigger and badder.
One of the biggest surprises of 2007, The Witcher, impressed gamers with its immersive and gorgeous in-game world that allowed players to literally live inside it. Sure, several games provided this before, but The Witcher delivered with a level of polish and maturity that really gave it an edge. What made the game even more remarkable was the story, the varied and diverse RPG battle system and the drop-dead beautiful graphics that held up really well, even today. The Witcher 2 looks to build on the already solid template and take it to new heights.

Players once again play the role of the white haired monster hunter, Geralt. After stopping a rebellion and saving the King in the first game, Geralt is now on a hunt for a group of assassins who have been slaying rulers. In his quest for the assassins and their motives, he soon finds himself caught in an even bigger conflict. The narration is set to be far more non-linear this time around with choices playing a much more significant role as the game will feature several paths, plot lines and endings. It will also have an improved flashback system that establishes a much stronger connection between a players past actions/decisions and the current flow of events. Sexual intercourse was one of the major elements from the first game, and this will return in The Witcher 2 in a more mature and realistic way.

Once again, the in-game world looks amazing.

Once again, the in-game world looks amazing.
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The in-game world will be run by a much more powerful engine and players can expect a deep and engrossing world that evolves and responds to the player. Players will be able to choose their allies and meet all sorts of interesting and unique characters depending on their choices. Apart from the main quest, players will also be able to take on a variety of side missions that are not just simple fetch quests.

The Witcher 2 will retain the diverse battle system of the original and will combine action and tactical RPG combat elements. In terms of character customisation, players will have greater freedom in item creation, weapon upgrades and skill development. Players can choose between 3 specialisations when developing skills: sword, magic and alchemy. They can then mix these up to their liking and also modify them in terms of damage and proximity. Players can now create over 200 items (which includes weapons) and there are also no limits to the number of carried items in this game, which takes away the challenge of item management but can still be convenient. Also worth noting is that there are now more armour parts in The Witcher 2, as players will now be able to customise and upgrade several armour parts such as gloves, knee pads, belts etc. An interesting change in this game is that enemies stay the same level as you level up and get stronger, unlike other Western RPGs (like Oblivion) where enemies progressively get stronger with the player character.

Their destiny is in your hands.

Their destiny is in your hands.
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Graphically, the game looks brilliant and once again the environments steal the thunder with their draw distance, variety, lighting effects, textures and attention to detail. Sound wise, the game will feature a symphonic score and be fully voiced, with much improved voice acting over the previous game.

The Witcher 2 is shaping up to be a great Western RPG. The original game was outstanding as a debut title for a new development studio, but even then it was evident that there was a lot of room for improvement. The Witcher 2 looks to feature all the improvements and changes that fans desired.
Overall:
The Witcher 2 looks to be everything that made the first game great and much more. Keep an eye on what could be one of the biggest Western RPG releases of all time.

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19 Comments
3 years ago
PALGN wrote
An interesting change in this game is that enemies stay the same level as you level up and get stronger, unlike other Western RPGs (like Oblivion) where enemies progressively get stronger with the player character.
I'm a little confused by this statement. Are all the enemies in the world permanently set to like level 1 while the player progresses?

Oblivion was a special case where it scaled all enemies to the player's level. Normally enemies in a given area would have a set level and the player would need to reach approximately that level before they would stand a chance of progressing through that area.
3 years ago
Quote
I'm a little confused by this statement. Are all the enemies in the world permanently set to like level 1 while the player progresses?
Correct
3 years ago
I don't recall enemies leveling up with you in the first game at all, so there's no actual change there; just goes by the same rules as Witcher. Blood Zuigers at level 4 stayed at level 4.

Grim: pretty much in the beginning areas, crappy mobs will stay their level and not scale while you level. This'll happen throughout each area. Removes grinding exploits, and also pushes you to progress further.

Also from what I've read they removed the Fast, Heavy and Group stances and went with one overall stance with the combat. 'Kinda' disappointed by that as the 3 stance gameplay was really good mixed with iron/silver sword selections and glyph signs (<3 Yrden).

Still, mega excited to get my hands on Witcher 2.

EDIT: Also, praying toxicity levels are still there. That made alchemical use with combat awesome and fun to try manage.
3 years ago
Right so there are still high level mobs lurking in the later levels and not everything is a push over level 1 mob. Just like every other RPG except Oblivion then... Jahanzeb you shouldn't treat the exception as the rule =)
3 years ago
^Fallout 3 did the same thing. Maybe it's a Bethesda thing? I haven't played enough to be sure.
3 years ago
Doh, I liked the three different stances. I hope they don't dumb this game down (I expect them to since it's coming to consoles).
3 years ago
Jeremy wrote
^Fallout 3 did the same thing. Maybe it's a Bethesda thing? I haven't played enough to be sure.
Ah you're partially right, Fallout 3 had a similar but limited system.

Fallout 3 FAQ">A variation of level scaling is used to control the difficulty of the main quest, but enemies in areas that are not essential to the main quest will not be scaled to your level. Some places will be adjusted to your level when you first enter them, but they will not level up when you return - unlike Oblivion, you won't find raiders in Power Armor.
3 years ago
^Ah, an evolution then, I suppose icon_smile.gif
3 years ago
Have you been able to get your hands on any of the books Denny? They're a great read!
3 years ago
^Yus, The Last Wish is mine, as is Blood of Elves. Last Wish is freaking fantastic.
3 years ago
What I would like to know eventually is whether or not missing the first game will be detrimental to playing this one. I don't think my laptop is actually going to be able to handle the first game ... icon_wink.gif ... but knowing that this one is getting a console release is a good thing, in my opinion.

I mentioned before that I'm sure they will make it easy for console players to ease into the world, but I'm wondering if this is going to be like ME thing where it's probably best to play the first one as the games are so connected that they're essentially part 2 of so and so or if it's like a ... um ... FF thing, for want of a better suggestion, where each installment is different enough to be a complete tale in its own right.

Hopefully I make some sense ... it's kind of late.
3 years ago
Hmm, I never read the books. Worth getting hey?
3 years ago
Kyle Clarthy wrote
What I would like to know eventually is whether or not missing the first game will be detrimental to playing this one. I don't think my laptop is actually going to be able to handle the first game ... icon_wink.gif ... but knowing that this one is getting a console release is a good thing, in my opinion.

I mentioned before that I'm sure they will make it easy for console players to ease into the world, but I'm wondering if this is going to be like ME thing where it's probably best to play the first one as the games are so connected that they're essentially part 2 of so and so or if it's like a ... um ... FF thing, for want of a better suggestion, where each installment is different enough to be a complete tale in its own right.

Hopefully I make some sense ... it's kind of late.
Playing the first is kind of essential, IMO. Witcher 2 starts off pretty much right after certain events in Witcher, which ended on a note that held a lot of questions. The story of Witcher 2 will be very accessible without prior knowledge, but having the backstory behind Geralt, the Witchers, King Foltest and other things is definitely a big plus.

Cyph wrote
Hmm, I never read the books. Worth getting hey?
Definitely. The Last Wish is the first book and it's essentially a compilation of short stories describing Geralts many journey's. A personal favourite from that is an encounter with a Bruxa (very powerful vampire); awesome, awesome stuff.
3 years ago
Well, that's a bit frustrating, then. I mean, if you literally can't play the first game, then you don't have much choice, do you? Ah well, thanks for the reply, Denny.
3 years ago
Kyle Clarthy wrote
Well, that's a bit frustrating, then. I mean, if you literally can't play the first game, then you don't have much choice, do you? Ah well, thanks for the reply, Denny.
I wouldnt say that Kyle. With most sequels, it's definately worth playing the preceeding game to really get immersed in the world, plot and characters.

As for your laptop, you should give it a try. I am playing through The Witcher again on my dated PC and it runs fine.

It's an AMD 1.8ghz, with 3GB of RAM and a Geforce 7900GS (256MB). Unless you're running something reaaaaalllyy old, you should be right.

.. and being forced to play through the first game just so you can understand Assassins of Kings is not a bad thing at all. I liken it as being 'forced' to spend a night with Jennifer Hawkins icon_wink.gif
3 years ago
Hmm, I have no idea about what makes a computer good or bad, so I might need some help trying to figure that out if I ever did buy the game.

It sort of ticks me off that the port of the first game was canceled now, but that's the way of things, I understand that ... Maybe it's for the best, with the amount of other games I need to play at the moment.

Still, the sequel is not coming out in five minutes or anything, so there's no real rush deciding.
3 years ago
The second game doesn't actually have a confirmed console release yet. It is still in the "probably" category.
3 years ago
I can't remember what console it was coming out on (perhaps time exclusive on one... 360?), but I definitely remember reading them saying that it was coming out on consoles.
3 years ago
Cyph wrote
I can't remember what console it was coming out on (perhaps time exclusive on one... 360?), but I definitely remember reading them saying that it was coming out on consoles.
If you mean the console remake The Witcher: Rise of the White Wolf; it was being developed for both the 360 and the PS3. It's a real shame they stopped working on this as the game had been built from the ground up on an entirely new engine as opposed to being a simple port. The controls and combat system were also alleged to have had a complete redesign.

Apparently Widescreen Games who were the developers of the remake were not keeping up with their schedule according to CD Projekt Red (devs of the original PC title and sequel) so CD Projekt Red stopped paying them. Widescreen Games claim that the reason they stopped working on the game was due to late payments by CD Projekt Red. Will we ever know the truth?

Probably not..
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  5/5/2011 (PreLoaded)
Publisher:
  Namco Bandai Partners (Atari)
Genre:
  Action RPG
Year Made:
  2009
Players:
  1

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