Those that decide to pony up the cash for a new copy of the game will be treated to fifty hours of playtime amongst the game's many Grand Theft Auto inspired 'Action' districts. Once their time has expired, players have the option of paying US $6.99 for an extra twenty hours of playtime. Alternatively, players have the choice to pay US $9.99 for thirty days of unlimited gameplay, (with discounted ninety and 180-day packages also offered) with the possibility existing for players to also pay for their game time with earned virtual currency. EA has also pointed out that the game's combat-free 'Social' districts will not drain players' time at all.
"We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game," explained Realtime Worlds founder David Jones. "The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the 'points' Marketplace. Highly talented players could potentially even play for free in this way."
APB is tipped for release on the PC on 29 June for North American gamers, followed by a 1 July release in mainland Europe and a 2 July launch in the UK.

Loading...

