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Kimberley Ellis
01 May, 2010

APB release date revealed

PC News | Pricing model also detailed.
Gamers who were wondering just what kind of payment system would be attached to Realtime Worlds' cops and robbers MMO APB when it launches are no longer in the dark with publisher Electronic Arts announcing that the game will feature a pay-as-you-play payment model when it launches in two months time.

Those that decide to pony up the cash for a new copy of the game will be treated to fifty hours of playtime amongst the game's many Grand Theft Auto inspired 'Action' districts. Once their time has expired, players have the option of paying US $6.99 for an extra twenty hours of playtime. Alternatively, players have the choice to pay US $9.99 for thirty days of unlimited gameplay, (with discounted ninety and 180-day packages also offered) with the possibility existing for players to also pay for their game time with earned virtual currency. EA has also pointed out that the game's combat-free 'Social' districts will not drain players' time at all.

"We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game," explained Realtime Worlds founder David Jones. "The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the 'points' Marketplace. Highly talented players could potentially even play for free in this way."

APB is tipped for release on the PC on 29 June for North American gamers, followed by a 1 July release in mainland Europe and a 2 July launch in the UK.

Related APB Content

APB not being released in Australia
11 Jun, 2010 Get ready to import.
New APB screens arrive
05 Jun, 2010 Stop clowning around.
Fresh APB screens arrive
27 Mar, 2010 Duck and cover.
10 Comments
2 years ago
That... almost sounds like a sensible pricing model. Especially the 20 hours thing for those that might only play for 2 or 3 hours a week.
2 years ago
Yeah $7 for 20hrs sounds great. You can take your time playing it when it suits you without worrying about wasting your monthly subscription =)
2 years ago
indeed , i might just buy in to that icon_smile.gif
2 years ago
Sounds decent, first MMO I've actually been interested in playing. The twenty hours thing sounds great considering I get about two-three waking hours tops at home on a work day.
2 years ago
$10 a month is pretty cheap, cheaper than WoW anyway. Would have probably gotten this, except I won't have Windows for much longer so won't get a chance to play it :\
2 years ago
Isn't this headed to console as well sometime later this year?
2 years ago
pay to play? No Thanks
2 years ago
papallo101 wrote
Isn't this headed to console as well sometime later this year?
I'm sure that I read somewhere that the console release is still up in the air until Realtime Worlds sees how the game fares on the PC. Then the company will sit down with Microsoft and hash out the planned Xbox 360 version.
2 years ago
defcon420 wrote
pay to play? No Thanks
If you buy a game for $100 at the store, and it takes 20 hours to finish, and even if you finish it twice thats still 40 cents per hour.

Which makes this seem like good value comparatively (assuming a lower retail cost)

ps: obviously PC multiplayer games are better value, im just talking about singleplayer games and mmos
2 years ago
notsofat wrote
defcon420 wrote
pay to play? No Thanks
If you buy a game for $100 at the store, and it takes 20 hours to finish, and even if you finish it twice thats still 40 cents per hour.
Just for accuracy (your math seems a little off):

$100 game / 20 hours = $5/hr
Finish it twice and that's $2.5/hr

RRP US$60 game / 20 hours = $0.3/hr

This game is US$7 / 20 hours = US$0.35/hr

Of course you actually have to buy this game first too, but that provides an initial 50 hours playtime.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  02/11/2010 (Deleted)
Publisher:
  Electronic Arts
Genre:
  MMOG
Year Made:
  2008

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