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Kimberley Ellis
13 Feb, 2010

No Alan Wake for PC

PC News | PC gamers are sad pandas.
It seems that Alan Wake was nothing more than a dirty tease for PC gamers. While rumours of the title's fate have been swirling for months, Microsoft has today confirmed that the long-coming action thriller will not be making its way to the PC.

In a report with Strategy Informer, Microsoft explained the decision, stating:

"Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive. Both Microsoft and Remedy have long histories in PC game development. This decision was about matching this specific game to the right platform."

Alan Wake is scheduled to appear on the Xbox 360 platform this May.

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16 Comments
2 years ago
Those...bastards.

*cries*
2 years ago
But... But... My PC IS played on my couch in front of a large screen icon_sad.gif
2 years ago
wtfeva!

wasn't this like the posterchild of DX10 when it first came out? L O L
2 years ago
Somewhat ok with this, though still annoyed, dont have the money to upgrade my rig anytime soon so getting this for the xbox360 is a way cheaper alternative, but has THEMAN said, it's sucks that a PC version is not longer being developed, has there would of been a great mod fan base if that had released the Mod Tools on PC also, but no more icon_sad.gif.....

back to Batman Arkham Asylum....
2 years ago
So much for it being the game that would finally utilise multi-core processes fully... *sigh*
2 years ago
It's been in development for so long I assumed they were working on a PC version, what the hell have they been doing then?
2 years ago
el_rezzo wrote
It's been in development for so long I assumed they were working on a PC version, what the hell have they been doing then?
I'm willing to bet it would not be difficult for them to release it for PC.

But, given piracy rates on PC, more and more developers are deciding to skip it altogether, as the profit margin just isn't high enough.

The phrase "tragedy of the commons" comes back to me.
2 years ago
JackSlack wrote
But, given piracy rates on PC, more and more developers are deciding to skip it altogether, as the profit margin just isn't high enough.
With Microsoft probably giving them a big bag of cash for the exclusive they probably told Remedy that there wouldn't be any commercial reason to release on PC true. Seems like Alan Wake will make a lot of money through future DLC chapters which would also be a bit of a hassle on PC.
2 years ago
Microsoft wrote
Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.
What?

This game was supposed to be a benchmark for Direct X 10 and Multi-Core CPUs, and had been talked up as such for quite a while, then all of a sudden, PC support is dropped, and the only way to play it is on aged console hardware?

I was looking forward to this for it's story, coming from Remedy, like the Max Payne games, and the technical advancements it would be bringing. All I have seen since last year's E3 has been a disappointment from what was first seen years ago.
2 years ago
A13x wrote
This game was supposed to be a benchmark for Direct X 10 and Multi-Core CPUs, and had been talked up as such for quite a while, then all of a sudden, PC support is dropped, and the only way to play it is on aged console hardware?
It's quite ironic that Alan Wake was once touted as being the reason for needed multi-core and DX10 when it will be released years late on 360 which is a pretty basic computer in itself. I thought I remember reading back in August that the game was done and was just being polished but can't remember where. After the 2 awesome Max Payne games I was hoping Remedy would continue on their merry way but 7 years is a long time between games. Lucky they have Futuremark.
2 years ago
A13x wrote
Microsoft wrote
Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.
What?

This game was supposed to be a benchmark for Direct X 10 and Multi-Core CPUs, and had been talked up as such for quite a while, then all of a sudden, PC support is dropped, and the only way to play it is on aged console hardware?

I was looking forward to this for it's story, coming from Remedy, like the Max Payne games, and the technical advancements it would be bringing. All I have seen since last year's E3 has been a disappointment from what was first seen years ago.
well, whatever it was.. when it finally debuted at E3, it was a third person shooter.....

and yeah.

its a pity this isn't going to hit PC because the ONLY/MAIN reason why this got as much press was the DX10 thing. DX10 visuals!!!! ...


fail.
2 years ago
I have the grave feeling this is just the first announcement of things that won't be in the game that they claimed would be years ago.
2 years ago
PALGN wrote
This decision was about matching this specific game to the right platform.
Translation: We're already over-budget and behind schedule so we made the decision to cut the platform that takes longer to test and has lower sales =P
2 years ago
THEMAN wrote
wasn't this like the posterchild of DX10 when it first came out? L O L
Except it's taken so long to come out DirectX 10 has already been cast into the pit of "obsolesce" in favour of the more powerful DX11. Being a poster child Microsoft game they wouldn't release it without the newest technology which would force yet another delay.
2 years ago
This really ******* sucks. For reasons already mentioned.
2 years ago
Who said pc gaming was dead?
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