Newell was quick to stand by the new title's development, stating that the quick turnaround from the first to the second title will not impact on the philosophy that the company has set for itself. Speaking with Kotaku, he explained: "Doing a sequel in one year is new for Valve. But providing ongoing support for our titles after the initial launch isn't - it has been part of our philosophy since Half-Life was released 10 and half years ago. We see no reason to change that and will continue to support the over three million customers in the L4D community."
Speaking directly in response to the Steam community group which is boycotting the sequel - a group that is now twenty-eight thousand members strong since its launch some 10 days ago - Newell added: "Some in the community are concerned that the announcement of L4D2 implied a change in our plans for L4D1. We aren't changing our plans for L4D1."
Newell has also assured fans that both games will be interoperable, as he points out multiplayer games "are driven by the cohesiveness of their community."
It's too early to say whether Newell's words have done anything to quell the concerns of the Left 4 Dead community, with this argument sure to polarise gamer opinions until we get our hands on the final product in November.

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