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Kimberley Ellis
08 Jun, 2009

E3 2009: Left 4 Dead 2 Preview

PC Feature | Heat up your frying pans, because November is going to sizzle.
While many were tipping that Valve's E3 offerings would revolve around the highly-anticipated conclusion to the Half-Life 2 saga. Instead, the developer threw us a curve ball with the announcement that Left 4 Dead 2 was in development, and that it would be arriving almost to the day of the first title's one year anniversary. The first Left 4 Dead game appeared in the lead up to the notoriously game-heavy Christmas period last year, and, like most gamers, the PALGN team had much love for the co-op zombie shooter.

At the moment many gamers aren't quite sure what to make of the announcement - on one hand there is more awesomely paced zombie co-op action to go around, on another there is much head scratching as to why this isn't going to be provided to gamers as DLC. What makes the announcement of Left 4 Dead 2 most perplexing is that it totally goes against what we've come to expect from the developer. Valve has cultivated quite a reputation for itself as being known as a company that is willing to support its games in the long term - need we go further than mentioning the massive support that the PC iteration of Team Fortress 2 has received since its inception? Even its titles with a smaller fan-base, such as Day of Defeat: Source, have been looked after. The updates may same spartan when compared to the amount of developer generated content that TF2 has seen, but the fact remains that Valve continues to support the game four years after it arrived on store shelves.

Nowhere to run, nowhere to hide.

Nowhere to run, nowhere to hide.
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In a recent interview with ShackNews, Valve's Chet Faliszek explained the reasoning behind the move: "In Team Fortress you can do one map, and it's a standalone map and it tells its internal story and you're good. In Left 4 Dead, when we started talking about new characters, all of a sudden we were talking about maps, then all of a sudden we were talking about campaign, and then director 2.0...and now we have to have new creatures in the game, we actually have dynamic pathing - we have all this stuff, and these aren't just incremental changes. These are big, technical changes."

So what should we expect from Left 4 Dead 2? Well, it’s still Left 4 Dead: even a frypan walloped zombie could figure out that Valve wouldn't want to mess too much with the formula that made the first title such a splendid piece of multiplayer gaming. The focus of L4D2 is to make a game that is bigger and better than the original. So far it has been confirmed that the title will come equipped with Campaign, Versus, Survival and an as yet unknown new gameplay mode out of the box. Valve has also explained that they are looking at streamlining both L4D titles into one so that players won't have to continually boot up each game separately to play through a particular campaign.

One of the flaws that Valve saw with the original title was that there was no link between the campaigns, something that they've set out to rectify this time around. L4D2 will take players on a trek through the dirty south of the ol' US of A, spread across five campaigns which construct a narrative thread to give players some tangible link of how the game's characters progress from one campaign to the next. So far, what we know is that players will start their journey off in Savannah, Georgia before heading on down to Louisiana for some Cajun-styled zombie killing in the famed French Quarter of New Orleans. There are also rumblings that one campaign will take place in the swamps of the Louisiana Bayou, but this and the locations of the other campaigns have yet to be revealed.

It's all fun and games until someone loses an arm.

It's all fun and games until someone loses an arm.
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As well as moving to a new location, Valve has also thrown in a new cast of Survivors into the mix with Ellis, Nick, Coach and Rochelle set to replace the original L4D foursome of Bill, Louis, Francis and Zoey. As with L4D, players will be given insight to each character through the back-and-forth chatter between the characters as you play through each campaign.

Beyond the game's cast, everything else in L4D2 is an existing feature from the previous title that has been added to or expanded upon, rather than directly replaced. Thankfully, this means that all of our favourite 'Special Infected' will be back again, as well as a new collection of zombies to play with. Only one of the new Infected has been revealed at this stage, 'The Charger'. Think of a crossbreed between an ordinary Infected and the Tank - who, as his name suggests, uses his giant mutated arm to shoulder charge its way through a pack of unsuspecting Survivors.

While the other Specials have yet to be revealed, Valve has shed some light on the changes that players should expect with the current crop of adversaries. One chuckle worthy change is the inclusion of hazmat suits to some of the common Infected. This means that these pesky Infected will be fire-proof, and able to waltz right through your carefully planned walls of Molotov cocktail fire. Another exciting change will be to the Witch, who will prove to be an even more formidable opponent now that you won't be able to hide in the dark, as most of L4D2's campaigns will occur in the daylight.

Zombies: now with added daylight.

Zombies: now with added daylight.
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Weapons have also been given an overhaul, with L4D2 set to receive a substantial amount of new firepower. While there is confirmation of a new shotgun, SMG, and sniper rifle, Valve has pointed out that these weapons are not merely new skins for the guns of the original title: they will actually feel slightly different to shoot and have different rates of damage to their counterparts. Valve have also explained that special ammunition will also be made available, with players able to pick up incendiary rounds to set fire to the incoming zombie horde. Perhaps the most exciting edition to the new game is the emphasis of melee combat. Players will be able to pick up weapons like axes, baseball bats, chainsaws and the humble frying pan (we're kinda sad that the rolling pin didn't get a mention) to hold off an incoming wave of zombies when the ammo reserves dry up. Valve has explained that the melee weapons are more than just comic humour, with players able to wield them with devastating effect on most of the Special Infected. Yes, even a pesky problem like the Hunter can be thwarted with one fell swing of an axe - though how potent the frying pan will be is anyone's guess.

Perhaps the biggest change to the title is the shake up of the gameplay, in particular the shake up of the 'crescendo' moments. Through studying gamer's playing patterns, Valve found that these moments proved to be too easy to defeat. These are those times when the Survivors were forced to press a switch and camp out in a particular area to weather the storm. This time around players might have to hit a switch that alerts the undead horde, but then battle through a portion of the map in order to hit a second switch that actually stops the zombie swarm from attacking you.

Another portion of the title which has been re-tooled is the 'last stand.' While the final moments of the campaigns in L4D had you tensely waiting for help to arrive, L4D2 will introduce the 'gauntlet' moments. No, you won't be running through a line of spandex clad zombies at the end of each level. These gauntlet moments have been added to attempt to make L4D2 a more consistently thrilling experience. Rather than the twitch-tastic final stand, this title will present players with an almost inescapable path to victory. Players will have to carefully craft their way through the final moments of the campaign in order to survive with no real option to bunker down and ride out the final wave of enemies, something which is completely different from the setup of the original title.

Whether you believe that Left 4 Dead 2 will prove to be nothing more than the sound of Valve milking the life out of one of its most delightful IPs, the sheer fact that the game will be released with such a short development cycle is quite a remarkable feat in itself. Valve itself is prepared to stake its reputation on the title and from what we've seen and heard about the game we're anxiously waiting for 17 November to roll around to see whether this new imagining of Left 4 Dead will live up to the gory heights of its forefather.

Don't forget to check out the E3 trailer to sample a taste of Left 4 Dead 2:


Related Left 4 Dead 2 Content

New Left 4 Dead 2 DLC announced
19 Feb, 2011 Happy trails.
Left 4 Dead: The Sacrifice trailer
02 Oct, 2010 It's your funeral.
First Left 4 Dead 2 add-on revealed
20 Dec, 2009 The original survivors get set for a trip down south.
21 Comments
2 years ago
PALGN wrote
One of the flaws that Valve saw with the original title was that there was no link between the campaigns, something that they've set out to rectify this time around.
Interesting, this is a backflip from when they claimed that linking the campaigns merely depressed players since the previous escapes became meaningless.

PALGN wrote
Weapons have also been given an overhaul, with L4D2 set to receive a substantial amount of new firepower. While there is confirmation of a new shotgun, SMG, and sniper rifle, Valve has pointed out that these weapons are not merely new skins for the guns of the original title: they will actually feel slightly different to shoot and have different rates of damage to their counterparts.
Nu? Tweaking weapon damage/fire rates is for mods. Hardly an exciting change.

TBH, I think this isn't worthy of it's own title, it's really just an expansion pack at best, and a mod at worst. And it's a blow to the gut to all L4D players, who are obviously just beta-testers in Valve's eyes. They really need to either vastly cut the price of the game, or give a discount to L4D owners, if they want my sale. Until then, Valve have dropped quite a few notches in my esteem.
2 years ago
i agree with the above post, i dont see why this couldnt be paid for dlc even on pc since it runs through steam they could do it that way. Still releasing it as a "whole" game does seem to be the fastest way to profits i think
2 years ago
We shall see...
Valve has never steered me wrong before and they have earned more than a little credibility in my mind. I am going to trust them on this and see how it pans out over the next few months.
2 years ago
I'm still amazed that there is no mention of HL2 EP3 nor of portal II...

What gives?

HL2 EP3 is quickly hitting Duke Nukem Forever territory.

Seriously. No one asked Valve about either of these titles?
2 years ago
notsofat wrote
Still releasing it as a "whole" game does seem to be the fastest way to profits i think
Not if the Steam Boycott group is anything to judge by. Like many others I don't think this is worthy of a full release and won't be buying it unless it's cheap. It's L4D 1.5 and I'd prefer it was just an add-on to the original game.
2 years ago
Not buying it unless they fix the net code. Can't get decent ping on the 360 version
2 years ago
A big deal has been made about this being merely an expansion pack, or something that should be turned into DLC. But if you think about it, this is a refined version of an earlier game, a version 2.0, if you will, with new technologies implemented into the very core of the game. DLC usually involves something that adds something to the game without changing the core structure of it, or affecting the gameplay too heavily. I mean, the Lost and the Damned kept the same gameplay style without really doing anything more drastic than give you some pretty bikes with a bit more depth to play around with and a new chunk of storyline. From what it sounds like, this is a truly dynamic shift in the structure of the game. We're not just talking new weapons, new maps and new characters, which alone could justify the creation of a new game.
2 years ago
^Core structure is THE SAME, but the main problem either way is that they've admitted planning this stuff since before L4D1. In essence, the L4D1 community hasn't been given the first generation of a product, so much as a beta version of it (up until the Survival Pack, half of a mode was missing, the mod tools are still in beta, and there's still a plethora of bugs and required gameplay changes).

As for the Steam boycott, I hope they're serious. 99% of the time, boycotts like this dissolve as soon as the kids involved see that the game is coming out and are like "oooh shiny" and forget their principles and buy it.
2 years ago
^ So in other words, it's not DLC, it's a patch?

That's much, much worse.

I see what you're getting at though, I'm mainly annoyed that it has barely been a year and they're releasing a sequal to L4D and yet HL2 is STILL not ******* finished, they're being pricks, plain and simple.
2 years ago
I dunno, I think the fact that it includes 5 brand new scenarios, 4 new characters, new weapons and abilities makes it worthy of being labeled a true sequel. Hell it has more content than the entire first game! If it were the 4 original characters back for a few new levels I could see why people would be peeved, but I think the fact that everything feels new warrants a stand alone product. Ok so we are largely talking cosmetic changes, but that's what it takes to make it feel new. Sure it's running off the same tech, but you could say that about the the half-life episodes and they have been sold as "new" games. I think the only issue is what Sin brought up, in that it is being released so soon after the first game (or at least "soon" by Valve standards).
2 years ago
I think it boils down to a question of, "How soon is too soon?"

If we take Team Fortress 2 into the equation, Valve are either shooting themselves in the foot by supporting a game well beyond what is considered a 'reasonable amount of time', or are just being darn generous.

It's easy then, to expect Valve to take the same approach with every game they release.

I have no problem with the sequel coming up so soon, but this is as long as both titles have equal support side by side.

If Valve stops paying attention to bugs and fixes for the original, then I see a reason to get angry.
2 years ago
Yeah seems way too soon. I don't even own the first one but this just seems a little fishy to me.
2 years ago
Did anybody who owned Guitar Hero 2 purchase Guitar Hero 3?
If so you may wish to hold you criticism...
2 years ago
GH is a cash cow, Valve games normally aren't and are updated heaps before the new one is released.
2 years ago
I ALREADY OWN L4D2



No seriously, I'm quite burnt by this and I don't think I'll be laying out the cash for Left 4 Dead 2. This is all content that could have, at most, been delivered as paid DLC. L4D2 will fracture the existing community and do serious damage to the good-will Valve has built up.

It is irrelevant if other companies do it, many people bought into the barebones package of L4D because of this 'promise' for free extensions to the game, akin to TF2's regular updates. This isn't like Valve and hence isn't expected. There has not been a single exciting detail revealed about the sequel, it all seems very uninspired, right down to the box-art (which is unbelievably bad). And even if it did have revolutionary changes.. it's only a year later folks.

*sigh*
2 years ago
Valve produce quality games, so we're going to drop them down a notch just because they're putting out a sequel much sooner than normal? I can think of better reasons for a boycott to be honest.

edited: for my bad engrish sentence
2 years ago
rufati wrote
Valve produce quality games, so we're going to drop them down a notch just because they're putting out a sequel much sooner than normal?I can think of worse things I can think of better reasons for a boycott to be honest.
It's not that, it's because they aren't supporting the original, and, let's be honest, it is really lacking in content, especially for it's price tag. People expected more content in the game before Valve even thought about making a second game.
2 years ago
Sambo110 wrote
It's not that, it's because they aren't supporting the original
I think that, given Valve's track record, they've got good enough reasons to be doing it this way. There are only so many updates you can make to an existing engine before it becomes more feasible to go with something new. Just looking at the changes in the AI Director 2.0 - things like procedurally generated weather, paths, and world objects - they sound like quite the step up from whether the infected will come at you from point A or B, or whether you'll get a boomer or smoker coming after you.

And because I get very sidetracked and take my time while posting, I found this - Valve Responds To Left 4 Dead 2 Boycott and for the people too lazy to click through.
IGN wrote
"We want to wait and weed through the comments, I'm already getting e-mails, and I'm responding to them," said Faliszek. "Read more about it, find out about it, we've already let people play it [at E3]... After that, if you want to vent, post to the forums. We do read them, we read all the forums."

Faliszek also defended the decision for the content to be released as a completely new game rather than downloadable updates for the original.

"We had some meetings about it, and we all talked about our ideas, and everyone was pretty focused and thoughtful… It just became very clear that this was a cohesive, singular statement we wanted to make, not a more slow update thing... too much stuff was tied together with too many other things," he said.

But don't fret, Valve also promised there will be more content updates coming to Left 4 Dead along with the Left 4 Dead SDK beta, which will allow maps created with the program to be made playable in the upcoming sequel.
2 years ago
I guess I can understand creating a new game, but because the first one seemed like more of a "beta" version, and it also cost quite a bit, it just feels stupid to be releasing it so soon. Oh well, I'm sure it will still be a good game.
2 years ago
"HL2 EP3 is quickly hitting Duke Nukem Forever territory"........so too is the TF2 DLC for 360
2 years ago
Well we beta tested the hell out of the first one so they can sell us a sequel? For shame Valve.

I remember how glitchy and content patetic the launch L4D was, it's better now but still now what I'd call a full game.
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Australian Release Date:
  19/11/2009 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Shooter
Year Made:
  2009
Players:
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System Requirements:
- OS: Windows Vista, XP or 2000
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- RAM: 1 GB for XP / 2GB for Vista
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