The map pack was released on consoles last month, a successful venture which saw over one million players happily hand over their dosh for the four additional maps during the first week of sale alone.
The full patch notes appear below:
- 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt!
- Improved spawning logic.
- Auto balancing improvements. Players are no longer auto balanced while completing objectives.
- Mods: IWD's can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
- Fixed lag caused by shooting at tanks.
- All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- "Bayonet jumping" has been disabled.

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