Six Days will be the first major videogame release to use the ongoing conflict as a backdrop. Atomic Games President Peter Tamte spoke to the Wall Street Journal about the the game, stressing that it will be firmly steeped in reality: "We replicate a specific and accurate timeline -we mean six days literally. We track several units through the process and you get to know what it was like from day to day."
So adamant on accurately bringing the conflict to our gaming platforms, Atomic has conducted extensive research for the game, which has seen them consult with more than thirty US soldiers that fought in conflict in Fallujah, as well as pouring over soldier's photographs, diaries and classified satellite imagery to get a clear account of the mission. Marine sergeant Eddie Garcia, who serves as a consultant on the title, says the game will "add some humanity to the subject."
"It's easy to be an armchair quarterback [about war] when you're at home," said Garcia. "There were 19-year-olds in the Marines making life-altering changes."
With the war in Iraq still ongoing, the delicate subject matter of the title is almost certainly going to induce some controversy, a fact which is not lost on the developers as they try to decide whether players will be able to take on the role of Iraqi forces.
Konami Marketing VP Anthony Crouts was quick to fan the flames of outrage at the game's announcement, remarking: "We're not trying to make social commentary. We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."
Six Days in Fallujah is set for release sometime in 2010, giving social commentators (not to mention PALGN forumers) plenty of time to debate the merits of the title. You can view the first images of the game in our media panel.

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