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Neil Booth
09 Mar, 2009

Warhammer 40,000: Dawn of War II Review

PC Review | The Emperor's new clothes.
The original Dawn of War series spluttered to a mildly unsatisfying halt with last year's Soulstorm expansion. Having thoroughly explored nearly every corner of the Warhammer 40K universe, Dawn of War was left groaning under the weight of nine playable factions and an RTS play style that, while still fun, ultimately suffered from a terrible over-familiarity. What, then, to do with Dawn of War II? Simply transferring the game to the fantastic Company of Heroes engine and giving everything a graphical update would no doubt have be enough to shift truckloads of units, but the developers, bless their cotton battle socks, have brought something new to the table. Well, new-ish.

First contact with Dawn of War II is an enjoyable re-introduction to the blustery, clanging W40K universe. Anthemic battle marches, gravel voiced proclamations of impending doom and a thundery, portentous atmosphere all combine to get you comfortably settled into a world where beating seven shades of snot out of everything is the first and only solution to neighbourhood disputes. The pre-game interface is comfortable and easy to navigate. The game installs under Steam, even if you have a store-bought DVD copy, and all game updates take place automatically. Oddly enough, DoW II doesn't use any of Steam's community features, instead going for Games for Windows Live for multiplayer matching, friend lists, VOIP and so on. We're not exactly fans of Games for Windows Live, but the great surprise is that, all of a sudden, it works very well indeed. While there are some problems with the multiplayer matchmaking service (we'll get to that later on), GFWL appears to have transformed from a sullen, game-strangling troll into a welcome and useful presence. Miracles will never cease.

After you fire up the single-player campaign, you get to name your commander and are then tossed headlong into a galaxy which is undergoing the typical W40K apocalyptic convulsions. Orks are everywhere, the Eldar are up to no good and the Tyranids (finally!) are gobbling up planets like a swarm of spiny, armour plated locusts. Before you drop down to the battlefield, you can outfit your commander and squads with different weapons, suits of armour and accessories. You won't have too many options at first, but after a few missions, you'll start to accumulate a good collection of blood-splattered knick-knacks.

The Blood Raven's Plumber Squad in action.

The Blood Raven's Plumber Squad in action.
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Finally, then, into battle. And you'd be forgiven for having a moment of confusion as you search for the base building buttons. There aren't any. DoW II has completely done away with base building and instead concentrates entirely on your squads. A campaign mission generally won't allow you to build any more units than those you begin with, though you can capture certain locations on the battlefield that let reinforcements beam in to replenish your battered squads. The idea is that rather than building up a base, harvesting resources and eventually launching a game-winning attack, you simply have to get stuck in from the get-go. Careful, tactical use of your squads is crucial - use your heavy machine guns to set up covering fire that suppresses the enemy, move up your melee units to carve up the cowering foe while keeping tactical and stealth squads ready to fend off new attacks. It's much more Close Combat than Age of Empires, and it works brilliantly.

Adding to the fun are frequent loot drops. In the best MMORPG tradition, flattening an enemy will occasionally leave a glowing little bauble on the floor. New weapons, armour and accessories can all be hoovered up during a mission and there's always a particularly tasty treat waiting at the end, usually accompanied by a boss monster. Any squad involved in a mission gains experience and levels up over time, granting them access to bigger and better toys. We'll admit to being a little taken aback by this RPG incursion into RTS gaming, even resentful at this debasement of the genre. When the game is such fun, however, it's difficult to remain grumpy for too long. DoW II's campaign cherry picks the best elements from RTS, RPG and online gaming and serves them up in one irresistible dish. The availability of co-op campaigning only sweetens the deal.

The campaign plays out on an ever-expanding map that lets you hop from planet to planet, fighting off Tyranid infestation, uprooting Ork clans and trying to get the Eldar's sticky fingers out of everything. Optional side missions pop up quite frequently, so you'll usually have quite a few mission choices at any point in the campaign. The objective of each mission, and the reward you'll get for completion, are both detailed in the mission selection screens and the lure of a brand new flamer or power sword will keep you glued to the keyboard way past bedtime. If you capture shrines, foundries and communication arrays during a mission, these will give you certain benefits, such as being able to call in more artillery strikes or getting pre-mission info on the waiting enemy and how best to defeat them.

If you go down to the woods today...

If you go down to the woods today...
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How does all this translate into multiplayer? By and large, it doesn't. DoW II's multiplayer is much more in line with typical RTS gaming. There are no loot drops and you must build extra units to survive and triumph. There's still no base building, but you do have a single, pre-built home base that generates new squads and vehicles. Building new units requires power and resource and this is gathered by capturing specific battlefield locations, much as in the original Dawn of War and Company of Heroes. Squads can be upgraded and new wargear bought for your Commander, as long as you can pay for it.

The emphasis is very much on moving out and capturing territory, keeping mobile and making the best use of your squads. Smart use of cover makes a world of difference, and the lessons learned in the campaign - use suppressive covering fire and follow it up with a swift kick in the nuts - pays off in multiplayer matches as well. You can play as any of the four races. The Space Marines are the easiest to begin with, due to familiarity as much as anything, and the Orks, Eldar and Tyranids all play differently enough to be well worth a look.

The game uses Games for Window Live's TrueSkill matchmaking system for ranked matches, the idea being that you'll always be matched up with someone who's more or less at your same skill level. The first ranked match we played, however, pitted us (level one) against a highly experienced (level 28) Eldar player. Needless to say, the one-sided bludgeoning that occurred wasn't enjoyable for either side. Our second match, however, was against someone of equal level and proved to be an absolutely thrilling, down-to-the-wire affair. Complaints about TrueSkill's squiffy nature persist and the developers are apparently investigating. In the meantime, it may be best to host your own matches against friends or to skirmish against the AI. It's worth noting that there are surprisingly few multiplayer maps available - only seven at the time of writing - and no map making tools included with the game. We'd be very surprised if new maps weren't patched into the game at some point, but as things stand, expect to become very familiar with the maps on offer.

Metal vs mucus.

Metal vs mucus.
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Dawn of War II looks and sounds terrific. All the various squads are very detailed and intricately animated, and all the guns, rockets, bombs and lasers convey a great sense of a chaotic and lethal battlefield. The original Dawn of War had an atmosphere-ruining tendency to have opposing units stand inches apart and hurl gunfire into each other until one side slowly keeled over. DoW II's gun battles feel much more realistic, with ranged gunfire smacking into enemy cover and kicking up clouds of dust, while melee squads jet-pack right into the thick of things.

DoW II is really two games in one, each neatly tailored to provide a great single-player or multiplayer experience. While it's not the game most of us were expecting, it proves to a be a fantastic reinvigoration of the Dawn of War franchise. Go into it with an open mind and you'll find one of the most spirited and enjoyable RTSs available.
The Score
The single-player mash-up of RTS and RPG elements works really well, and the multiplayer is fast and exciting. Relic's reinvention of the Dawn of War brand is a breath of fresh (or possibly fetid, Tyranid infested) air.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Warhammer 40,000: Dawn of War II Content

Dawn of War II: Retribution announced
18 Aug, 2010 ORChestrated warfare. Ho ho.
Dawn of War II expansion revealed
23 Sep, 2009 Expand your battlefield.
Dawn of War II to receive new co-op mode
29 Aug, 2009 Keep on surviving.
6 Comments
4 years ago
Looking forward to receiving my copy of this. The beta didn't exactly impress me, but the campaign sounds a lot more fleshed out with its character progression. The co-op campaign will make for some fun while I learn how to survive in multiplayer.
4 years ago
So is the single player only Space Marines?

Cause I'd love to see some RPG/RTS story heavy Ork campaign.
4 years ago
Playing through this now and its great fun however im getting sick of the constant defence missions.
4 years ago
I sense some Eldar hate, our sticky fingers are only fixing the Imperiums screw ups thank you very much!

I'll get this the minute I can become a farseer telling my banshees to dance death and carnage.
4 years ago
Benza wrote
So is the single player only Space Marines?
Yep.


So I got this game 2 days before launch, thanks to EB breaking street date; unfortunately, that also meant that my attempts to install it early permanently broke Steam, as it was no longer sure if the game was installed or not and crashed whenever I tried to install it.

A few days later I was able to get around that by installing the French version of the game thanks to advice on the Relic forums (there's a pure English version and an all-languages version on the disc), but then Steam refused to download the updates. It'd get to 98% and reset. This happened for over a week. Eventually a gave up and went to download a pirated copy (the pirates were distributing the DRM-free Review copy of the game). Fortunately, I noticed that the patches that Steam was refusing to download for me were also being torrented (so the pirates could have up-to-date copies) so I grabbed those and was able to play the game.

Two weeks after picking it up from EB, after a dozen installs of the game and Steam, I was finally able to play it, thanks to pirates. Not Relic- they palmed me off to Steam; not Steam- they ignored me; but pirates.

Yeah, gotta love PC gaming.

tldr;;

Penny Arcade">It's been very well received for a game that crashes to the desktop and (until very recently) ate your save games, which begs the question: precisely which game were reviewers playing? They may want to consider selling that vesion in stores.
4 years ago
I've had this game for over a week now but I finally got a chance to really give it a run yesterday and I have to say that I'm enjoying the changes - it definitely freshens up the gameplay and keeps the game going at a rapid pace. As a notorious RTS 'turtle' I find the gameplay a lot more challenging because it takes me out of my comfort zone, but it's not too difficult that I turn off the PC in disgust.

In my opinion the only downside at the moment is the lack of races (which we all know will be rectified via expansion) and the annoying amount of defense missions.

That said, I still went to bed bleary eyed at 4am...lucky I didn't have to go into work today.

Curse you Relic! icon_wink.gif
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