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Denny Markovic
25 Jan, 2009

F.E.A.R. 2: Project Origin Preview

PC Preview | Is it time to fear little girls again?
Just over 3 years ago, a little FPS game called F.E.A.R was unleashed onto the masses. It was scary, it had top shelf AI, intense combat, and we loved it. Then F.E.A.R disappeared before our eyes, with developer Monolith vanishing and leaving Vivendi to release expansion after painful expansion, and neither were true continuations of what really happened after the horrific events of the original F.E.A.R.

Now, after a few name changes, a ban, and then an unbanning, F.E.A.R 2: Project Origin is almost ready to remind us why we should be fearing that little freak girl Alma again. And thankfully, us lucky PALGNers got some hands on time with the scare-fest, and we certainly can't wait to get some more.

F.E.A.R 2 starts off 30 minutes before the ending events of the original F.E.A.R, and puts you in the role of Beckett, a special forces soldier sent in with a recon team to find someone. Unsurprisingly, this person you're looking for is also being hounded by another mysterious military force, and you and your squad fight your way in to get to the target first. As all of this unfolds, a supernatural explosion hammers you from afar, and from here on the F.E.A.R 2 story goes into overdrive. Though we only saw a glimpse of what kind of events will happen in F.E.A.R 2, we're certainly excited to see what unfolds in Monolith's latest scare-fest.

This noob can't aim. I'm sorry.

This noob can't aim. I'm sorry.
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And one big scare-fest it is. Monolith have upped the ante in creepiness with F.E.A.R 2 by a whole lot, particularly with their gorgeous new visual engine, which aids in making things seem a lot freakier. Several moments just like in the original game send you into moments of psychedelic terror, where the world warps around you and Alma continually haunts you, whether it be in her childish form or disfigured adult form. But that's not all that makes F.E.A.R 2 so compelling, as Monolith have added new enemy types too, such as the Spectre, a powerful psychic ghost which stalks you throughout the level until it feels the right time to attack, and when it does, you will dread the next time another one appears. There are several other enemy types we encountered, but we feel you should see them for yourself come the game's release on February 13.

The combat has also been given an injection of steroids too, with more chaos and intensity than ever before. Veterans of the original will feel right at home with F.E.A.R 2's combat, where AI still retains its incredible intelligence and agility, flipping through windows, knocking things down for cover and whatnot. But this time you're also capable of the latter. With the push of a button, a table can be tipped over and crouched behind, and can save you from certain death in many situations. Slo-mo is also back, though not always, as it's tuned into the story in a form we'll let you find out. There are also many new tools of destruction, such as the Sniper Rifle, which can effortlessly lob arms off of opponents with its powerful firing force. We thought the combat in F.E.A.R was awesome, and it's nice to see Monolith not necessarily revamping it, but just tweaking it slightly to make it that feel fresh again. There are some really cool new features - but we insist, you do not want it spoiled.

In motion, the fire effects and lighting is outstanding.

In motion, the fire effects and lighting is outstanding.
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Visually, F.E.A.R 2 holds up well. Though not a hug step forward in visual prowess, you'll come to appreciate the finer points of the new engine developed by Monolith, which retains an extremely smooth feel to it, and subtle but beautiful effects, namely in the fire and particles. Environments are also much more varied, so Monolith clearly listened to the audience of the last game and decided that officeworks is not the way to go for their sequel.

Audio wise it's just as strong as the original, with directional audio used effectively to set some very tense moods, and killer use of soundtrack to keep you sucked in and on the edge of your seat the whole time. Overall, it's not necessarily an entire revamp of technical strength, but more subtle improvements, which are very noticeable after a while, and makes things feel like the original F.E.A.R did when we first played it.

This is something suitably awesome for you to see in the final build.

This is something suitably awesome for you to see in the final build.
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F.E.A.R 2 looks like it's shaping up to be just as good, and if not, superior to the original in every way. Monolith have rectified most of the issues of the original and look to continue the story behind Alma and her origins. It looks and plays great on all platforms, and feels polished even in the near-final build we played. In a month filled with mostly no new big releases, F.E.A.R 2 might just be that tasty piece that will fill the hollow this February. Remember to strap yourselves in though - it's one scary ride.
Overall:
F.E.A.R 2: Project Origin is shaping up to be a winner, and looks to be a must for fans of the original and shooter fans alike.

Related F.E.A.R. 2: Project Origin Content

F.E.A.R. 2 DLC to be free
13 Mar, 2009 Free toys for all.
F.E.A.R. 2 DLC screenshots revealed
12 Mar, 2009 We all fall down like toy soldiers.
F.E.A.R. 2: Project Origin Review
06 Mar, 2009 Starring deformed monsters, mechs and Alma's butt.
10 Comments
3 years ago
I loved the original, but the demo for this really didn't do it for me at all. The combat and enemies felt painfully generic (almost like playing Fracture again!), and the 'scares' recycled from FEAR. The fact it kind of throws you into the scenario with nfi what's going on and how it relates to FEAR in the slightest was off-putting too; you're drowned in combat against enemies you don't know or care about almost immediately and just kind of expected to go through the motions....
3 years ago
I thought the first was good but focused on combat more than the surreal or "fear" aspect. It would be nice to play a game that's a total mind-**** but fear didn't scare me at all. I get more scares with fallout 3
3 years ago
Just finished the demo... I dunno, it didn't grab me like the first game did. It certainly doesn't help that I find the visual style of the sequal to be absolutely appaling. Yes, it offers some colour to things but I think there's way too much, and everything feels too busy for my liking, especially when reflexes are used.

Personally I found that the more "generic" look of the first game worked far more in its favour, this one is freaking impossible to ascertain just what the Hell is going on half the time.
3 years ago
I really liked the demo and cannot wait for this to hit the stores. Been waiting for a decent follow up to FEAR for ages.
3 years ago
I loved the first F.E.A.R, and this demo has wow'd me. As soon as you used the slowmo effects for the first time I was thinking "OK this is definitely more F.E.A.R"

Honestly I didnt really enjoy the mech suit bit I hear other people love, but the rest of it was brilliant, and Alma still has the ability to freak the s**t out of me! Visuals look great but look like they wont age well like the first.
3 years ago
The demo alone is a hell of a lot better than FEAR.FEAR was a big disappointment.
3 years ago
This game wasn't even on my radar until I downloaded the demo. I think it will be an awesome game.
3 years ago
Sin Ogaris wrote
Just finished the demo... I dunno, it didn't grab me like the first game did. It certainly doesn't help that I find the visual style of the sequal to be absolutely appaling. Yes, it offers some colour to things but I think there's way too much, and everything feels too busy for my liking, especially when reflexes are used.

Personally I found that the more "generic" look of the first game worked far more in its favour, this one is freaking impossible to ascertain just what the Hell is going on half the time.
Yeah. I've been playing the first FEAR tonight again actually (in preparation for FEAR 2, last time I played the first all the way through was 2005) and it has gone to highlight the massive differences between the first and the sequel.

I had a write-up in another thread but it went and disappeared.. anyway, I'm generally feeling that FEAR 2 is a step back from what FEAR did and has ended up feeling a lot like another over-action packed, derivative shooter. I didn't know what to think when I got into the mech walker thingy. How on earth does that fit in with the FEAR universe at all? Yeah you tackle mechs in the first game but you don't climb into one and wreak havoc upon battalions of soldiers.

But yeah. The tone was just completely off for me. You could have told me that was a new shooter franchise and I probably would have believed you if you removed the references to Alma.

And I hope they do some magic with your character's back story. Following the revelation of the first game, I'm severely disappointed we don't get to play as point man, considering the significance he has in the storyline. Why does this average schmuck have bullet time reflexes anyway? /pedantic

EDIT: This all being said, the demo was a 5 minute sampler, and if the demo was produced in the same way as the first game's demo was, then it's most likely there won't be a level quite like that with the absurd pacing (since that was supposedly the intro..). FEAR's demo was more or less a 'highlights reel' of different parts of the game edited together as a single level.
3 years ago
Passa wrote
And I hope they do some magic with your character's back story. Following the revelation of the first game, I'm severely disappointed we don't get to play as point man, considering the significance he has in the storyline. Why does this average schmuck have bullet time reflexes anyway? /pedantic
Spoilers?
considering the school level where they seemingly experimented on, and trained, kids plays a big part of the demo, i thought it was pretty obvious.

note: i realise "obvious" does not equal "satisfying", so i'm hoping there is more to the plot than what i'm hypothesising over from a 5 minute glimpse into the game.

Spoilers? (theory on the final game)
i'm wondering more why the replicas have reactivated. my theory from the demo is that the point man is now controlling them.

EDIT: btw your writeup is still around, just the thread is locked since there was discussion on the demo in 2 places, and i made an executive decision to lock one to keep the discussion getting too fragmented. i actually quoted your post from the PC thread in the general gaming thread.
3 years ago
Passa wrote
And I hope they do some magic with your character's back story. Following the revelation of the first game, I'm severely disappointed we don't get to play as point man, considering the significance he has in the storyline. Why does this average schmuck have bullet time reflexes anyway? /pedantic
Hopefully we cross paths with the Point Man.. and yeah, just like Persues Mandate, we have an average schmuck with bullet time reflexes.

ObsoletE wrote
Spoilers?
considering the school level where they seemingly experimented on, and trained, kids plays a big part of the demo, i thought it was pretty obvious.
Considering you're just in the town of Auburn after the huge explosion of the first game, to me it's just a regular school...

ObsoletE wrote
Spoilers? (theory on the final game)
i'm wondering more why the replicas have reactivated. my theory from the demo is that the point man is now controlling them.
Spoiler:
Don't know how you got from the demo. Alma is controlling the replicas.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  13/2/2009 (Released)
Standard Retail Price:
  $69.95 AU
Publisher:
  Warner Bros Interactive Ent
Genre:
  Shooter
Year Made:
  2008

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