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Kimberley Ellis
27 Nov, 2008

Left 4 Dead Review

PC Review | Give Valve your money now.
The zombie apocalypse. Let's face it, it's not the most original story in the world, but even after watching a slew of zombie films like Dawn of the Dead and 28 Days, you still come back for more. Your heart pounding as the survivors nearly miss getting their heads bitten off as they go toe-to-toe with the flesh-eating undead. Yeah, that really gets the blood pumping. As you've watched the credits roll you've probably sat there and though about how you would approach the situation: Would you bunker down in the local shopping mall? Or maybe you're a head for the hills type? If these are the types of questions that you ponder, let me stress that Left 4 Dead is the game for you.

While most zombie games and films often depict the story from the perspective of the helpless survivor, Left 4 Dead shows players the other side of the coin by letting them experience the perspective of the zombie infected as they hunt down the last bastion of humanity. No matter the side you play on, the game puts together a number of challenging scenarios that forces players to think as a cohesive unit because in the harsh, desolate landscape of Left 4 Dead you have to be a team player to stay alive.


Everybody needs to work together in order to survive.

Everybody needs to work together in order to survive.
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Which brings us to the crux of this well-crafted piece of gaming: the multiplayer experience. In all honesty, if you are intending to purchase this game just to play through the single-player campaign, you're better off spending your money on one of the other brilliant FPS titles that are circulating the shops these days, titles like Far Cry 2 or Call of Duty: World at War. The team at PALGN have spent much time in the lure of Left 4 Dead, and we can not stress enough that this is a game that needs to be played online. Not only do you get to mock your friend who seems to perpetually find himself clinging to life because he bit off more than he could chew (special shoutout to the eternal damsel in distress that is Mr. Harry Milonas) - no matter how many times you advise them not to go in that direction - you'll really get to challenge how well you can work with other players. While most multiplayer components of titles stress teamwork to some extent, they have never really been able to deliver in the way that Left 4 Dead does.

When you play alongside a competent teammate or two, Left 4 Dead is such a blast to play - especially since you can vote a player out of your game if they are being an uncooperative teammate. Even if you've played through every level a hundred times, you'll still find that the zombies will appear from different spots of the map, making for continuously unpredictable gameplay. Whether they are shuffling around the service station or launching themselves at you from a high space, these nasty suckers are some of the most superbly animated characters that you'll find in a videogame today. They run fast, jump out of nowhere and viciously claw at you like a possum on crack. Whether you're dying by their hand or blowing off one of their limbs, you can't help but be completely energised by the frenetic pace of the title.


Here they come.

Here they come.
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At the moment, there are four campaigns in Left 4 Dead, each of which spans five levels. The first four levels of each campaign will end with you getting the survivors into a safe house, where you can heal your wounds and rearm your weapons before you take a final stand against the infected zombie menace as you wait for help to arrive in the campaign's final level. What is special about Left 4 Dead is that each area of the level is a potential battleground, in fact the silence is more telling than the screams of the zombie horde. This leaves players in a state of constant vigilance, always primed and ready for action. Each campaign presents a different setting, each with their own varying strategies for players to sink their teeth into. You'll travel through the urban sprawl, the eerily quiet suburbs, and through rural parkland. Each setting is a telling reminder of the desolate infection that has taken hold of the population. Apart from an opening cutscene that sheds a little light on the situation, you never really find out what has caused the zombie plague, but the grim environment and grafittied safe houses expertly set the stage, leaving you salivating for more tidbits of information. Each campaign will roughly take you an hour to complete on the normal difficulty setting, so you'll soon find yourself becoming very familiar with each of the game maps. Although the limited number of levels and grim landscape can sometimes feel a bit repetitious after a handful of play-throughs, the dynamic enemy placement, varying equipment spawns, and an ever-changing group of players to team up with factor in to make each play-through of Left 4 Dead a surprisingly unique experience.

Of course, the dynamic difficulty also plays a significant role in the title. If your team of survivors is easily carving a path through the horde of zombies, you'll find that the game will kick it up a notch. You'll find a larger number of foes to repel as the periods of respite seem to get smaller and smaller. Players will also be forced to be more careful with their supplies as these seemingly dry up as your team becomes more skilled in the art of zombie killing.


Exploring isn't always the best option.

Exploring isn't always the best option.
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Supply wise, each player comes equipped with a primary weapon - such as a shotgun or a submachine gun - as well as a pistol (or two), which thankfully comes with unlimited ammunition. Players can also get their hands on an explosive device or two in the form of pipe bombs and molotov cocktails, both of which are uniquely deadly when used correctly. All of these supplies become a crucial part of your survival. If you run out of assault rifle ammo too quickly or you use that health pack at the wrong time, not only do you put yourself at danger, you can guarantee that your foolhardy actions have signed a death warrant for your entire team. Therefore management of these supplies is a critical element of the gameplay, giving players the urge to seek out supplies which are often hidden off the beaten path, not to mention further adding to the tension of an already precarious situation.

Of course, survival isn't the only goal in Left 4 Dead. In fact, the goal is often the opposite when you play in Versus mode. The Versus gameplay mode allows two teams of up to four players to compete for points. Survivors can earn points by progressing through the campaigns, while the infected earn points by damaging and killing survivors. What is really fun about Versus mode is that it allows players to have a taste of playing as one of the boss zombies from the main campaign: Boomers - a large variety of zombie which vomits on survivors. The bile covered survivor then becomes a target for the ravenous horde of normal infected. Smokers - these creepy characters strangle unwitting survivors with their long, lasso-like tongue. Hunters - as their name suggests, these monsters viciously tear survivors into ribbons. Then finally there is the tank - a big hulk of a zombie that smashes his way through just about everything. Not only does playing as these characters mix up the gameplay, it also gives players some insight into the weaknesses of these boss zombies.


They don't call him the hunter for nothing.

They don't call him the hunter for nothing.
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While there are not hours of rendered cutscenes to flesh out the characters, the game definitely has a set of stars in its four captivating survivors: Bill, Francis, Zoey and Louis. The banter between the characters as you are fighting for survival adds an immersive experience to the game. When things are going well they'll compliment you on that well placed shot, and when things fall to pieces you can hear the anxiety and emotion playing out through their voices. Valve has always prided themselves on giving gamers characters that they can empathise with, and this ragtag bunch are no exception. As well as being aurally superb, you'll find that the character models in Left 4 Dead also live up to the quality that Valve has shown us over the years, as the entire range of emotions - from fear, right through to relief - plays out across their faces as you make your way through the game.

For all of its single-player shortcomings, you'll find that the fast-paced thrills of co-op action in Left 4 Dead are second to none. Do yourself a favour: grab a few friends, turn the lights off, turn the sound up and experience the atmosphere of Left 4 Dead.
The Score
While it arrives with a meagre number of campaigns to play through, the edge of your seat gameplay and team-based focus of the title make Left 4 Dead the most comprehensive co-op title on the market at this time.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Left 4 Dead Content

Left 4 Dead DLC coming next month
05 Aug, 2009 Gamers to get a 'Crash Course' in DLC.
The Weekend Steam
01 May, 2009 Brains... More brains...
Left 4 Dead Update released
26 Mar, 2009 Making Hunters a tad more useful.
29 Comments
1 year ago
I think Valve are leaning pretty heavily on steam here.
I have absolutely no doubt that new campaigns and possibly more weapons will turn up soon enough, and its quite likely that it was a somewhat commercial decision to get the game out before christmas, so long as the core gameplay was polished to Valve-standard shine. Which it is. The lack of large amounts of content will be rectified soon enough.
1 year ago
Aftershock wrote
The lack of large amounts of content will be rectified soon enough.
The ravening horde of fans with the Source SDK and Hammer level editor will sort that out soon enough (unless you were silly enough to buy it on the 360 that is).
1 year ago
Puddingfork wrote
Sounds like Ugh and Zarnoss need to play as a team more. Then you guys might enjoy the game as much as its supposed to be enjoyed. And there are lots of complaints about the game Ugh is making that I don't think he would have if he used teamwork, because that's the entire point of the game and it just doesn't work well without it.

As for the price you paid Ugh, I don't know about 360 but its only $55 on PC, a great price imo.
All of those comments were made before this particular post and NONE of them have to do with teamwork. Complaining about the lack of weapons and variety in the game in general has nothing to do with the people I play with, I don't see how it could. I bought the game knowing full well what type of gameplay it involves (co-op through and through) and that's exactly the reason I bought it.

Having basically only the option to go with the auto shotgun or the assault rifle out of 20 maps is **** ridiculous for any game in this day and age, especially from the 'masters' of the genre. Pfft, Valve can't wait to see what other half-arsed game they come up with next. Probably take 3 years to develop and they'll end up calling it Portal the cake episodes or some crap, basically everthing will be exactly the same, it'll use source engine, it'll have the same characters and textures except this time the cake will be all funny and ****. Wow can't wait, Valve you silly bunch, you guys are such geniuses i'm gonna lap up any crap you guys bring out next just cuz, just cuz you know? ****!!! Stupid fanboys make it ok for devs to spit out this gimped crap!! Where are the weapons you idiots?!?!??!

The add-on content better be free, or else i'm returning this game and I haven't done that yet this gen with any game...oh except with Red Steel (grrrr). Seriously every chapter is EXACTLY THE SAME!!!! The only thing different is the scenery! There is absolutely nowhere to explore....and if you do you're only finding crap you actually used to get there in the first place. E.g you see a room near the back of the map so you and your teammates head that way, basically one of you gets constricted on the way or whatever, basically you've used ammo and supplies to get to some room that has....JACK ALL!!! So you fight you way back to where you were only to realise GODDAMM I just wasted supplpies, time and enery doing that, **** it, so you end up just running past everything cuz in all honesty it's the easiest and quickest way to play the game. I don't see the point of exploring, first of all there are no sights to see, there is nothing to find...no new weapons no nothing!! There are hardly any health packs strewn about the levels and when there are the effort finding them was way too much for the payoff! Every safe room has 4 stupid health packs when almost always 2, 3 if not all 4 need using straigh away so the rest of the chapter has to be done without health packs, instead we get these stupid pills!! **** the pills!! Also when you use a health pack at 1 health it refills up to 83 health or some crap but when you use it at 33 health it refills to 83?!?!? WTF????!?!?!?! Are these devs so dumb they couldn't do simple addition?! Or is this their way of actually making the game harder? I mean seriously if you wanna take the cheap route out in making your game hard , just give me the pistol with 1 bullet, atleast that way I know not to waste my time with this demo of a game. Seriously Doom 1 shareware version came with more weapons and enemy variety.

The explosive canisters are crap, you basically have to fluke it to kill any enmies with it and the only time they're useful is when you make a stand and you have to stay in one area for a set amount of time, every other time you're pressing foward so carrying one of these canisters around usually means 1 stupid infected will come up and take off around 20-30 health if you're not careful or being protected by team mates 24/7 and really why you gonna protect someone who isn't gonna do anything with that stupid canister anyways. The jerry can is awesome though. Basically the canister should have a bigger explosion radius to be more effective imo.

I was playing Death Toll with a mate last night on advanced. After retrying each bit (the AI is **** DUMB!!! RARGGH 1 should follow you and the other should follow the other player, instead the 2 Ai stick together and didn't follow me and my mate anywhere, so basically i've come to the conclusion..."just run", and you know what?! It's actually the most effective tactic in the whole game. Moreso than sticking with teamamtes and that crap, basically smokers can't hit ya, hunter can't pounce on ya and boomers are nothing. Basically when the tank appears that's when everyone has to knuckle down and team up but other than that just run cuz it's slow assed for absolutely no reason. No alternate routes, barely any supplies and if they are it's an abundance of molotovs or pipe bombs when everyone already has some. This AI director is a farce, it's just a random item spawning thing, I haven't seen it scale the difficult at all cuz seriously when everyone is under 10 health, no one has health packs or health pills, a couple of us down to pistols and still the horde keep spawning every 5 mins along with whatever special zombies. Seriously WOW...all you have to do is wait about 5 minutes and zombies will start appearing, this game is so predictable and skimpy on content it has to be a joke. This is the game in nutshell:

Everyone starts off, no story, no nothing, everyone grabs supplies, heads for next place with supplies, kills baddies along the way, get to safe room, repeat 2 more times and have a standoff where everyone gets rescued. Rinse repeat! And this formula is FIXED! You deviate from it the slightest and you die! Atleast in Banjo-Kazooie I can do things at my own pace or whatever. In gears of war atleast there is a story to go with it, some cutscenes, anything to give us a little variety but Valve, nah **** variety, just get some mates together and make your own fun! Wheheeeheh, thanks Valve, I might aswell go make sandcastles with my mate on the beach!

I've read on the valve - left 4 dead forums that most of the team fortress 2 content was free so i got my hopes up that they'll be free for this aswell.

Also you guys should know by now to leave drunk zarnoss' comments alone, basically he was making a joke, we laughed hard when that happened in the game.

Btw i'll be playing this tonight, so if anyone is up, let me know. Also you can see how much of an awesome team member I really am.....no seriously.

Oh yea also....WORST.FLASHLIGHT.EVER!! Don't get me started on that stupid thing!! ****!!!! ARRRRGGHHH!!!
1 year ago
^i missed you.
1 year ago
I had some of the best gaming of my life last night. I've got a real love it - hate it thing going on with this game. I'm sitting at work and all I can think of are the different animations and dismemberment on the zombies i performed and I wanna see more. I remember runing past this one zombie who was stuck in the cockpit of a forklift, the dude was stuck bigtymez so after harrassing him with the melee attack a couple of times i took him apart piece by piece starting with the head. The joy I felt..

Played with a mate and KatanaGari. Anyone know who that is on these forums? Man I swear I know who it is but I can't see any posts from them so they must not post here anymore or they must be under another name on the forums. You've been on my friends list as long as I can remember. Anyways if you're reading this awesome stuff man...I had so much fun playing with you and my mate. That stand we made in that tiny little room, 2 in the front crouched and 2 behind standing has become one of my treasured memories in gaming. It was controlled carnage at it's finest, for a while there it all went horribly pear-shaped cuz of that crazy Tank and old man Bill but somehow we managed to scrape through and make it to the transport. Watching Bill get jumped at the last second was like the icing on this carnage cake.

Gaming bliss! Zarnoss buy it now, actually you should be at Jb Hi-Fi buying it as we speak so you probably can't read this. W00t! Btw last night was the first time i'd played with 3 players, prior to that it was just me and my mate so I can't wait to see the thrills 4 player brings. Yikes!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  20/11/2008 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Shooter
Year Made:
  2008
System Requirements:
Minimum:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Pentium 4 3.0GHz
Memory: 1 GB
Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card
Recommended:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB
Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

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