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Kimberley Ellis
27 Nov, 2008

Left 4 Dead Review

PC Review | Give Valve your money now.
The zombie apocalypse. Let's face it, it's not the most original story in the world, but even after watching a slew of zombie films like Dawn of the Dead and 28 Days, you still come back for more. Your heart pounding as the survivors nearly miss getting their heads bitten off as they go toe-to-toe with the flesh-eating undead. Yeah, that really gets the blood pumping. As you've watched the credits roll you've probably sat there and though about how you would approach the situation: Would you bunker down in the local shopping mall? Or maybe you're a head for the hills type? If these are the types of questions that you ponder, let me stress that Left 4 Dead is the game for you.

While most zombie games and films often depict the story from the perspective of the helpless survivor, Left 4 Dead shows players the other side of the coin by letting them experience the perspective of the zombie infected as they hunt down the last bastion of humanity. No matter the side you play on, the game puts together a number of challenging scenarios that forces players to think as a cohesive unit because in the harsh, desolate landscape of Left 4 Dead you have to be a team player to stay alive.


Everybody needs to work together in order to survive.

Everybody needs to work together in order to survive.
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Which brings us to the crux of this well-crafted piece of gaming: the multiplayer experience. In all honesty, if you are intending to purchase this game just to play through the single-player campaign, you're better off spending your money on one of the other brilliant FPS titles that are circulating the shops these days, titles like Far Cry 2 or Call of Duty: World at War. The team at PALGN have spent much time in the lure of Left 4 Dead, and we can not stress enough that this is a game that needs to be played online. Not only do you get to mock your friend who seems to perpetually find himself clinging to life because he bit off more than he could chew (special shoutout to the eternal damsel in distress that is Mr. Harry Milonas) - no matter how many times you advise them not to go in that direction - you'll really get to challenge how well you can work with other players. While most multiplayer components of titles stress teamwork to some extent, they have never really been able to deliver in the way that Left 4 Dead does.

When you play alongside a competent teammate or two, Left 4 Dead is such a blast to play - especially since you can vote a player out of your game if they are being an uncooperative teammate. Even if you've played through every level a hundred times, you'll still find that the zombies will appear from different spots of the map, making for continuously unpredictable gameplay. Whether they are shuffling around the service station or launching themselves at you from a high space, these nasty suckers are some of the most superbly animated characters that you'll find in a videogame today. They run fast, jump out of nowhere and viciously claw at you like a possum on crack. Whether you're dying by their hand or blowing off one of their limbs, you can't help but be completely energised by the frenetic pace of the title.


Here they come.

Here they come.
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At the moment, there are four campaigns in Left 4 Dead, each of which spans five levels. The first four levels of each campaign will end with you getting the survivors into a safe house, where you can heal your wounds and rearm your weapons before you take a final stand against the infected zombie menace as you wait for help to arrive in the campaign's final level. What is special about Left 4 Dead is that each area of the level is a potential battleground, in fact the silence is more telling than the screams of the zombie horde. This leaves players in a state of constant vigilance, always primed and ready for action. Each campaign presents a different setting, each with their own varying strategies for players to sink their teeth into. You'll travel through the urban sprawl, the eerily quiet suburbs, and through rural parkland. Each setting is a telling reminder of the desolate infection that has taken hold of the population. Apart from an opening cutscene that sheds a little light on the situation, you never really find out what has caused the zombie plague, but the grim environment and grafittied safe houses expertly set the stage, leaving you salivating for more tidbits of information. Each campaign will roughly take you an hour to complete on the normal difficulty setting, so you'll soon find yourself becoming very familiar with each of the game maps. Although the limited number of levels and grim landscape can sometimes feel a bit repetitious after a handful of play-throughs, the dynamic enemy placement, varying equipment spawns, and an ever-changing group of players to team up with factor in to make each play-through of Left 4 Dead a surprisingly unique experience.

Of course, the dynamic difficulty also plays a significant role in the title. If your team of survivors is easily carving a path through the horde of zombies, you'll find that the game will kick it up a notch. You'll find a larger number of foes to repel as the periods of respite seem to get smaller and smaller. Players will also be forced to be more careful with their supplies as these seemingly dry up as your team becomes more skilled in the art of zombie killing.


Exploring isn't always the best option.

Exploring isn't always the best option.
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Supply wise, each player comes equipped with a primary weapon - such as a shotgun or a submachine gun - as well as a pistol (or two), which thankfully comes with unlimited ammunition. Players can also get their hands on an explosive device or two in the form of pipe bombs and molotov cocktails, both of which are uniquely deadly when used correctly. All of these supplies become a crucial part of your survival. If you run out of assault rifle ammo too quickly or you use that health pack at the wrong time, not only do you put yourself at danger, you can guarantee that your foolhardy actions have signed a death warrant for your entire team. Therefore management of these supplies is a critical element of the gameplay, giving players the urge to seek out supplies which are often hidden off the beaten path, not to mention further adding to the tension of an already precarious situation.

Of course, survival isn't the only goal in Left 4 Dead. In fact, the goal is often the opposite when you play in Versus mode. The Versus gameplay mode allows two teams of up to four players to compete for points. Survivors can earn points by progressing through the campaigns, while the infected earn points by damaging and killing survivors. What is really fun about Versus mode is that it allows players to have a taste of playing as one of the boss zombies from the main campaign: Boomers - a large variety of zombie which vomits on survivors. The bile covered survivor then becomes a target for the ravenous horde of normal infected. Smokers - these creepy characters strangle unwitting survivors with their long, lasso-like tongue. Hunters - as their name suggests, these monsters viciously tear survivors into ribbons. Then finally there is the tank - a big hulk of a zombie that smashes his way through just about everything. Not only does playing as these characters mix up the gameplay, it also gives players some insight into the weaknesses of these boss zombies.


They don't call him the hunter for nothing.

They don't call him the hunter for nothing.
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While there are not hours of rendered cutscenes to flesh out the characters, the game definitely has a set of stars in its four captivating survivors: Bill, Francis, Zoey and Louis. The banter between the characters as you are fighting for survival adds an immersive experience to the game. When things are going well they'll compliment you on that well placed shot, and when things fall to pieces you can hear the anxiety and emotion playing out through their voices. Valve has always prided themselves on giving gamers characters that they can empathise with, and this ragtag bunch are no exception. As well as being aurally superb, you'll find that the character models in Left 4 Dead also live up to the quality that Valve has shown us over the years, as the entire range of emotions - from fear, right through to relief - plays out across their faces as you make your way through the game.

For all of its single-player shortcomings, you'll find that the fast-paced thrills of co-op action in Left 4 Dead are second to none. Do yourself a favour: grab a few friends, turn the lights off, turn the sound up and experience the atmosphere of Left 4 Dead.
The Score
While it arrives with a meagre number of campaigns to play through, the edge of your seat gameplay and team-based focus of the title make Left 4 Dead the most comprehensive co-op title on the market at this time.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Left 4 Dead Content

Left 4 Dead DLC coming next month
05 Aug, 2009 Gamers to get a 'Crash Course' in DLC.
The Weekend Steam
01 May, 2009 Brains... More brains...
Left 4 Dead Update released
26 Mar, 2009 Making Hunters a tad more useful.
29 Comments
4 years ago
I am sooooooo keen.
4 years ago
Just waiting for my AU$55 copy to be delivered now =)
4 years ago
BEST CO-OP GAME EVER!!
My steam rating is now 10 because I've been playing it so much, it's just so bloody good icon_biggrin.gif. And for the first time in a long while the hardest difficulty is actually very difficult too icon_smile.gif. It's also one of the only co-op games where it's near impossible to solo, there are many situations where you can be killed in 1 shot without a team mate to save you so you'll actually want to stick with the team icon_smile.gif.
4 years ago
Simply a great game. Best played in a CO-OP LAN Setting (Although online only you need to be able to yell at your team mates). It's just so fast paced that you never get a moment to breath. Even with a good survivor team you will go through the ups of smashing zombies to pieces down to just getting crushed my massive hordes and pinned characters.

Playing as the infected in VS is even more fun as you will find that it's even more important to work together. They aren't invincible and if you don't use every class right you will find that your team fails very quickly.

This review didn't mention the infected character, "The Witch". I found this to be something that wasn't as bad (health wise) as the game makes out but it creates more of the desired atmosphere. When you hear the little girl crying it almost slows down the entire pace as everyone freaks out about lights and where their aiming. Once you wake them up I think they are the scariest character out there. Fast, relentless and just downright freaky. Some of the most memorable moments so far have been with a witch around.
4 years ago
I think the game is way too light on content such as playable characters, weapons, supplies and levels but in all honesty I think most of those complaints fall by the wayside when you play games co-op and this game is a prime example.

Also I have to admit I didn't notice the AI director one bit. We were playing on hard and we were getting slaughtered in No Mercy out in the courtyard (near subway) and the game wouldn't let up. No one had health packs, 2 of us were down to pistols and we're all basically surviving on pain pills and still the zombies kept coming in huge droves, they didn't let up one bit and the tank seemed to take the same damage and everything. Maybe the AI director is a bit noticeable on the lower difficulty levels but on hard it stayed hard the whole time. Personally the AI director stuff isn't really my cup of tea anyways, if I wanted the difficulty to change i'd choose it myself, I don't want it to get easier cuz i'm stuffing up a couple of times, I love challenges in games so this is not a feature I like, so in a way I guess it's good it stayed real hard on hard but I was just pointing out I didn't notice the AI director at all or that it was so subtle it didn't change a damn thing. Imo what would be best is if it gave you more health packs, supplies and ammo based on how your current supplies are being used. If you need lots of health packs, randomly spawn them in places that require a little bit of effort but not too much to get them. That way you're back near full health but you've actually worked for the privilege, just giving you health packs willy nilly would be like making the game easier. Who knows....maybe the game does this already cuz I noticed you can sometimes find health packs in out of the way places and I only ever found these when I needed them, but then again someone in our team pretty much always needed them so I guess that could be why.

Good review aswell.
4 years ago
Great write up, exactly the same score I would have given it. icon_wink.gif
4 years ago
grim-one wrote
Just waiting for my AU$55 copy to be delivered now =)
How'd you manage to get it for that price? 'Cause to be honest the only thing stopping me from getting this is the fairly steep price on a small amount of content.
4 years ago
ugh the boot wrote
I think the game is way too light on content such as playable characters, weapons, supplies and levels but in all honesty I think most of those complaints fall by the wayside when you play games co-op and this game is a prime example.

Also I have to admit I didn't notice the AI director one bit. We were playing on hard and we were getting slaughtered in No Mercy out in the courtyard (near subway) and the game wouldn't let up. No one had health packs, 2 of us were down to pistols and we're all basically surviving on pain pills and still the zombies kept coming in huge droves, they didn't let up one bit and the tank seemed to take the same damage and everything. Maybe the AI director is a bit noticeable on the lower difficulty levels but on hard it stayed hard the whole time. Personally the AI director stuff isn't really my cup of tea anyways, if I wanted the difficulty to change i'd choose it myself, I don't want it to get easier cuz i'm stuffing up a couple of times, I love challenges in games so this is not a feature I like, so in a way I guess it's good it stayed real hard on hard but I was just pointing out I didn't notice the AI director at all or that it was so subtle it didn't change a damn thing. Imo what would be best is if it gave you more health packs, supplies and ammo based on how your current supplies are being used. If you need lots of health packs, randomly spawn them in places that require a little bit of effort but not too much to get them. That way you're back near full health but you've actually worked for the privilege, just giving you health packs willy nilly would be like making the game easier. Who knows....maybe the game does this already cuz I noticed you can sometimes find health packs in out of the way places and I only ever found these when I needed them, but then again someone in our team pretty much always needed them so I guess that could be why.

Good review aswell.
AFAIK, the difficulty will only stay in a certain range, depending on what was selected at the start. So if you're blitzing through Easy, it'll ramp it up a little, but it won't get too hard unless you actually change the difficulty, and likewise, if you're getting pounded in Expert, it'll let up a little, but don't expect any big breaks. And yes, the location of the zombie spawns and the health kits/pain pills/weapons is decided upon by the director depending on how well you're going, also a little randomness thrown in.
I believe the number of ammo things you come across is dependent on difficulty.

The cheapest you can get it (on PC anyway) is off cdwow.com
4 years ago
rufati wrote
grim-one wrote
Just waiting for my AU$55 copy to be delivered now =)
How'd you manage to get it for that price? 'Cause to be honest the only thing stopping me from getting this is the fairly steep price on a small amount of content.
See cdwow.com.au

Edit: just saw aftershock mentioned it, but see my link still.
4 years ago
GreyWolfJai wrote
I found this to be something that wasn't as bad (health wise) as the game makes out but it creates more of the desired atmosphere.
Play on expert, 1 hit and you are dead, not just incapacitated, dead :O, crazy scary on expert icon_biggrin.gif.
4 years ago
Oh man I'm envious of you PC players & Xbox 360 owners as this isn't available on the PS3. I guess I'll just have to wait it out.
4 years ago
i know valve has really lame graphics in half life but surely they couldve stepped it up for the 360. now, i do love the game have been playing it quite a bit, but it just pisses me off when developers get lazy. the only destructability are SOME doors and windows, but things like pots and car windows dont even scratch. valve obviously werent spending time on making campaigns, so why did it take so long to release? it looks like a pc port. i just expected more graphically, with less floating zombies.
4 years ago
stick_theory wrote
i know valve has really lame graphics in half life but surely they couldve stepped it up for the 360. now, i do love the game have been playing it quite a bit, but it just pisses me off when developers get lazy. the only destructability are SOME doors and windows, but things like pots and car windows dont even scratch. valve obviously werent spending time on making campaigns, so why did it take so long to release? it looks like a pc port. i just expected more graphically, with less floating zombies.
They spent their time refining the gameplay, and it plays so well because of it. Besides it looks plenty good enough on PC, pity consoles are just so terribly slow they can't make it look as good... well not really a pity since it plays better on PC anyway icon_wink.gif
4 years ago
^ im sure the xbox is capable of much more than this though (from here on out, gow2 IS the bar). I do have a more than adequate pc that i could buy this for, but when i play a fps, i like to feel the vibration that comes with pulling the trigger. ive tried pc fps, and found that the best gameplay in the world cant compensate for the weaknesses of depressing a button nearly a millimetre deep. ugh, and that disgusting click noise as opposed to the satisfying squeaky spring sound of a 360 trigger pull (its also one of the reasons why ive been turned off of fps on the ps3).
4 years ago
stick_theory wrote
im sure the xbox is capable of much more than this though (from here on out, gow2 IS the bar).
Yer, have to agree with you on that, it's not very graphics intensive.

stick_theory wrote
I do have a more than adequate pc that i could buy this for, but when i play a fps, i like to feel the vibration that comes with pulling the trigger. ive tried pc fps, and found that the best gameplay in the world cant compensate for the weaknesses of depressing a button nearly a millimetre deep. ugh, and that disgusting click noise as opposed to the satisfying squeaky spring sound of a 360 trigger pull (its also one of the reasons why ive been turned off of fps on the ps3).
To each their own I spose, but the 360 version would have to have the difficulty significantly nerfed to suit the controller though. The PC version is insanely difficult on expert and I sometimes find that even max mouse sensitivity (in game and windows) with no accel isn't quite responsive and fast enough for me at times so I dare not even think of how bad I'd find it on a controller where you can't snap shoot at all icon_sad.gif.
4 years ago
The 360 is capable of a lot lot more. Left 4 Dead should be a $50 game max! I understand it has been polished but so have a lot of other recent games. Quite simply if you compare it to a game like Gears of War 2 it falls short on many aspects. It doesn't have single player, it doesn't have the range of weapons, the graphics aren't as good, it doesn't have as many stages/maps it doesn't even have as many people co-op because in GEOW2 you can go upto 5 players in Horde and to my knowledge Valve have more experience with FPS right? Didn't Half Life come out before Unreal Tournament? I could be wrong but Counter Strike was and probably still is the most played multiplayer game ever and Valve should really step up their game imo, they have a cult following, they have that steam system where they can rake in mucho profits so there really isn't any reason for them not to splurge a bit on their development. Seriously is that too much to ask? It's amazing a game like this can score near the same league as GEOW2 when it is an inferior product.

I do love it, played some more last night...Death Toll and my fears were confirmed, there doesn't seem to be any other weapons. Seriously you have handguns, 2 x shotties, 2 x automatic and 1 x sniper rifle. That's 4 classes and 6 variations. Talk about bare bones alright and seriously when you find the superior versions of the shotty and the automatic rifle the inferior ones become completely obsolete.

They should bring out some patches soon with some new weapons. I don't mind more shotties or rifles, even better pistols like a magnum or deagles would be sikk. Small automatics like Mac-9s or Uzis would also be good as another class especially if you can dual weild them. No explosive type weapons is fine cuz I foresee too much team killing with that.

I've come to the conclusion Advanced is the best mode for mates and I to play it on currently as Normal is way too easy and Expert is a bit too hard.
4 years ago
^let's hope they don't go doing an EA and try charging for weapons.
4 years ago
ugh the boot wrote
I do love it, played some more last night...Death Toll and my fears were confirmed, there doesn't seem to be any other weapons. Seriously you have handguns, 2 x shotties, 2 x automatic and 1 x sniper rifle. That's 4 classes and 6 variations. Talk about bare bones alright and seriously when you find the superior versions of the shotty and the automatic rifle the inferior ones become completely obsolete.
Don't forget the molotov and pipe bombs, the mounted minigun or the environmental weapons (gas tanks, fuel cans and oxygen tanks). Personally I can't think of any weapons other than a chainsaw or other melee weapons that could add to the game without screwing up the balance.
4 years ago
I mentioned all those in previous posts except the mounted minigun which is probably the worst sounding, worst handling mounted gun i've ever used. The carbine is louder than the thing! What a crock! Also if you're on the minigun you better have 2 - 3 team mates watching your back because zombies always come from the side or from behind and the minigun just doesn't have that range. Really the power increase (if there really is one and if it really even makes a difference against the general undead) is not a good trade for your mobility.

The canisters are really only usefull when you're making a stand at the end of each chapter because for them to be effective you have to throw them into a crowd of zombies and then shoot them which in all honesty you can't do too easily, zombies start chasing you and by the time you've cleared yourself a bit of room it's completely pointless.

Molotovs and pipe bombs are awesome, probably the best i've used in any game but i've already said this. Some sticky grenades and frags would go a very long way imo.

Valve should really add more weapons and balance it out, they really haven't packed enough content into this game imo. I've bought it and I will again but it's hard convincing mates when it's so bare-bones and yes you need your mates for this game more than anything.
4 years ago
L4D is overall a good game, about what grinds me about it is that it's fully priced. Since the SP is flat and not important, it's a multiplayer-centric game. Like counter strike, and which is not fully priced. I don't think L4D offers the same amount of content compared to something like Gears 2, Far Cry 2 or Fallout 3, because each of those games has a meaty and engaging SP mode.

It's fun for the first few times (and while for me it's still fun), I don't think it has the same timelessness as Halo 3 or CoD4 since L4D isn't competitive. It's already repetitive. I don't like the Uzi, so I pick the pump shotgun at the start. Then later I pick either the assault rifle or the auto shotgun - I don't use the hunting rifle because the lag makes sniping not a good idea and rapid fire is more suited to the game where you have to mow down waves of zombies. So it's refreshing for now, but I think I'll get sick of it fast.

They'll probably release more scenarios, and they won't be free. I'll trade it in soon.
4 years ago
All i can say is left for dead sux, especially when you have ugh guarding your back 800 metres back having his own lil firefight leaving me to die assaulting the tank beast.
4 years ago
Sounds like Ugh and Zarnoss need to play as a team more. Then you guys might enjoy the game as much as its supposed to be enjoyed. And there are lots of complaints about the game Ugh is making that I don't think he would have if he used teamwork, because that's the entire point of the game and it just doesn't work well without it.

As for the price you paid Ugh, I don't know about 360 but its only $55 on PC, a great price imo.
4 years ago
$55 on PC?!?!?! And local servers????

Damn I loved this game on 360, LOVED it, except the LAG when playing in american servers ruined it for me.

This isnt a game for all the rambo FPS types, stick together, teamwork. Or death. I love it for that. I try and be a rambo type and DIE DIE DIE.
4 years ago
Me and my friends play on Expert and we've beaten all 4 of the campaigns. At first we found we had restarted (all 4 incapacitated/dead) quite a few times but now we can do it in 3 or 4. We've got the strats pretty well down pat.

I absolutely hate trying to play on Expert and a newb joins and just ruins the fun by fucking dying all the time. But still, this game creates so much laughter it's unreal.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  20/11/2008 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Shooter
Year Made:
  2008
System Requirements:
Minimum:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Pentium 4 3.0GHz
Memory: 1 GB
Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card
Recommended:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB
Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

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