"I've been reading the constant flow of comments regarding our position this year on sports games on the PC, and at the risk of once again opening the floodgates of people comparing me to the devil incarnate, I will try to address what I see as the core issues that continue to be up for (very spirited) debate," Moore writes.
Moore lists the shift from PC's to consoles, the growth of online downloads and piracy as some of the "core issues" behind EA's decision.
"The PC as a platform for authentic, fully-licensed, simulation sports games has declined radically in the past three years as the next generation consoles, with their high definition graphics and 5.1 sound capabilities have attracted millions of consumers to eschew the 'lean in' PC sports gaming experience for the 'lean back' full room console experience," Moore explains.
He sees the "business model for PC games ... evolving from packaged goods to a download model," and ultimately believes that piracy "is an issue".
On the latter point, Moore says: "I know many of you disagree with me on this, but the numbers don't lie. Companies spend millions developing content, and deserve to see a return on investment for their risk. The employees developing the game design, writing code and creating art deserve to get paid for their work. Period.
"In order to make fundamental shifts in an ecosystem, you sometimes have to hit the reset button. That's what we have done this year at EA SPORTS as regards some of our franchises on the PC."

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