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Kimberley Ellis
27 May, 2008

Age of Conan nets 400,000 players in first week

PC News | But how many of them will hang around past the free trial?
Funcom has announced that over four hundred thousand gamers have signed up to test drive its new MMO Age of Conan: Hyborian Adventures in the last week.

With the assumption that this large figure excludes those that were involve in beta testing the game, this indicates that the game could be bucking the MMO slump (many other MMOs have struggled to generate a user base larger than two hundred and fifty thousand) that has taken hold of new MMOs that have tried to go toe-to-toe with World of Warcraft.

While it looks to have broken the trend, we won't know to which extent the game will encroach on WoW's shadow until figures are released showing the number of users that have retained their accounts past the free trial period.

Related Age of Conan: Hyborian Adventures Content

The Weekend Steam - 13/06/09
13 Jun, 2009 More MMOs than you can point a mouse at.
700,000 players sign up for Age of Conan
01 Jul, 2008 MMO doing well in the land of the barbarian.
Forthcoming Age of Conan update detailed
14 Jun, 2008 We're on a road to warfare.
7 Comments
4 years ago
Nice, I think I'll pick this up.
4 years ago
Colour me impressed. The hefty requirements of the game left me certain that it wouldn't take off the way it has..

On another note though, one of my friends has been begging me to buy the game this weekend but once again I find myself unable to justify spending $90 or so just to buy the game and then a further $15 USD every month to play. All that spending for one game.. begs the question of why don't more MMOs use the Guild Wars pricing scheme icon_sad.gif

Back to waiting for Guild Wars 2 then..
4 years ago
Are we sure it doesn't include beta figures? If not, then that truly is impressive. However, the real test is whether or not it can maintain and grow that userbase.
4 years ago
I can't help but feel that come WAR they will start to lose some of their userbase. Dedicated oceanic servers are just too good to pass up.
4 years ago
Passa wrote
begs the question of why don't more MMOs use the Guild Wars pricing scheme icon_sad.gif
Because Guildwars wasn't an MMORPG. It was just an MORPG, nothing massivley about it.


Your paying for the same thing as X-box Live, the upkeep on the servers your playing on. They're not free.
4 years ago
I don't think its the same as paying for Xbox Live - Live covers all your Live enabled games e.g. you don't pay separately Live sub for each individual game (minus a few exceptions)

I understand that upkeep of the servers aren't free, but that's why they charge you for the game. It stings when they charge you for the game AND charge you an ongoing fee. It should be one or the other, not both.
4 years ago
No the charge for the game to cover the production costs. If they were charging for the game to cover the server fees then games that don't host there own servers would be free.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/05/2008 (Confirmed)
Standard Retail Price:
  $79.95 AU
Publisher:
  Atari
Genre:
  RPG
Year Made:
  2007
System Requirements:
Core 2 Duo E6600 or equivalent, 4Ghz
2GB RAM
Windows Vista
DVD Drive
3GB HDD space
512 MB DirectX 9.0c Graphics Card with Shader 3.0 support (NVIDIA GeForce 7900 GTX or equivalent)

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