Home
Twitter
RSS
Newsletter
Kimberley Ellis
23 May, 2008

Alone in the dark to feature skippable chapters

PC News | When the going gets tough, the loser starts skipping.
According to a sneak peek of the game by Game Shark, Alone in the Dark is said to contain skippable chapters.

Much like a standard DVD menu, players will be able to skip through difficult parts of the game and move on in order to complete the next section. While this might sound like fun for players that aren't puzzle minded, players will still be required to unlock all of the chapters in order to view the game's ending.

To help players navigate through the mishmashed storyline due to skipping around, the title will also feature a "Previously on Alone in the Dark" cinematic, which as it sounds, will present players with a short trailer of the action (including both gameplay and cinematics) that they have faced in previous sessions with the game.

Related Alone in the Dark Content

Alone In the Dark improved for the PS3
16 Oct, 2008 Developers respond to community feedback.
Alone in the Dark guide winners announced
17 Aug, 2008 You're not alone anymore.
Alone in the Dark Review
25 Jul, 2008 Burning brightly, or left in the dark?
27 Comments
4 years ago
Can't wait for this! It looks, and sounds awesome, but does anybody have a release date for the PS3 version??
4 years ago
I read somewhere that it might be around November. I might get it on the 360 shortly after launch, and wait for the PS3 to see if it's any different.
4 years ago
I think this is a really elegant solution to the whole issue that gamers get flooded with games to play and rarely finish them. Being able to approach the thing in bite-sized episodes like that works well, and it means that no one should be able to really get stuck on a certain part.

Plus the game looks awesome, which is a first from Atari in a long time.
4 years ago
If only more games had this feature, I can think of many games that would be awesome to replay again if I didn't have to play the first quarter to half the game as a gimped character.
4 years ago
That's pretty cool. Shame I have about as much courage as a 3-year old, otherwise I'd get this for sure. icon_redface.gif

But even Bioshock scared me so much I only got like 20% of the way through it. It was weird to be both screaming and drooling at the graphics at the same time...
4 years ago
Heh Haarty you should give the Project Zero Series a go. You will die from fear if Bioshock scared you icon_razz.gif. Bioshock is nothing when you have to crawl under an old creaky mansion's flooring with a malicious ghost crawling in there with nothing but a camera to protect you. Hehe.

Anyway, thats a bold move from the developers to feature skippable portions. I applaud it. We need a little more maturity in games in terms of approaching design conventions. It's an optional choice and it makes perfect sense.

I'm really hoping this game is great. Hopefully would revive the survival horror genre.
4 years ago
StompBrother wrote
You should give the Project Zero Series a go. You will die from fear if Bioshock scared you. Bioshock is nothing when you have to crawl under an old creaky mansion's flooring with a malicious ghost crawling in there with nothing but a camera to protect you.
That's the reason why I stopped playing Project Zero II.

Just like Too Human in a previous post, I have spent quite a bit of time checking out the developer's diary videos on Xbox LIVE Marketplace. The use of fire, physics, armed and unarmed combat and the setup of the inventory was quite realistic and I'm sure these aspects of the game will truly be set this game apart from other survival horror titles. The mention of the skipping chapters could be a double edged sword.

Each time you skip a chapter and move on to the next one, in theory, you skip an easy chapter and land at the start of a slightly harder chapter. Abuse of this skipping feature, could leave players with the idea that this game is just too hard.
4 years ago
Then perhaps they should just go outside? Gaming in general might not be for them, haha!
3 years ago
I can completely understand the reasons for doing this (crap/noob gamers) but if the chapters aren't all self contained then I just see it as ruining the game. Imagine doing the last couple of stages first and then you go back to the begining of the game and you know exactly what's going to happen, where you end up....pretty much everything rendering all that has gone before it next to useless. It's just another example of things getting the noob/retard treatment imo and being ruined because of it.

It's like the feature on Bioshock where you can respawn out of these stupid bio-chambers when you die; instead of people actually loading their saved games when they die, they used these stupid respawn chambers and then start complaining how easy the game was and how there was no challenge when you can just abuse these chambers??! Ummmm DUUHHH!! Don't use the damn chambers!!! uGh!! Man people are ****! I don't see these skipable chapters actually affecting my game time at all but I can guarantee there will be idiots who will pan the game cuz they skipped certain chapters and it ruined the story/game for them. Guarantee it!
3 years ago
^Face it - if you're really concerned about playing the game from start to end - that option is there.

While choice can be a bad thing, I don't think that's the case here. Though, as was mentioned, I'd probably end up skipping every chapter. icon_razz.gif

As for the idiots who complain, since when do we want our games to cater for idiots? icon_razz.gif
3 years ago
ugh the boot wrote
It's like the feature on Bioshock where you can respawn out of these stupid bio-chambers when you die; instead of people actually loading their saved games when they die, they used these stupid respawn chambers and then start complaining how easy the game was and how there was no challenge when you can just abuse these chambers??!
How do you not use the chambers? Seriously it did it automaticly while I was playing it and I hated it. Is there a way to turn em off or something?

Cause it would seriously improve the first 2 thirds of the game. The last third is still beyond help though.
3 years ago
ugh the boot wrote
Imagine doing the last couple of stages first and then you go back to the begining of the game and you know exactly what's going to happen, where you end up....pretty much everything rendering all that has gone before it next to useless. It's just another example of things getting the noob/retard treatment imo and being ruined because of it.
would anyone here actually do this?? icon_lol.gif
3 years ago
Look i'm not saying everyone will do it, or even anyone on Palgn will do it, but you'll see the game getting lower review scores cuz some numbnut did do it and unfortunately they're in a position to review games and have their opinion heard.

Benza - On those Vita-Chambers....you do realise you can save your game at any point right (basically like in a PC game)? Basically when you die just load your saved game instead of using the vita-chambers. I never used those chambers, not even once, everytime I died it was loading a saved game.
3 years ago
ugh the boot wrote
Benza - On those Vita-Chambers....you do realise you can save your game at any point right (basically like in a PC game)? Basically when you die just load your saved game instead of using the vita-chambers. I never used those chambers, not even once, everytime I died it was loading a saved game.
So you actually have to manualy work around a function of the game?
3 years ago
I don't see how saving and loading a game is that much of an issue, press start, go load, press A, voila!

If you don't like the Vita-Chambers it's pretty easy to bypass them altogether, that's what i'm saying. Who cares if you have to press a couple of buttons to do it, it's not like you need to apply timing or do it in the heat of battle, I can't understand the point you're trying to make, it's not hard nor is it a hassle, you can do it before or after reapawning at a chamber and it takes seconds to load

Like I said if you don't like Vita-Chambers it's not hard to avoid them altogether.
3 years ago
It's kinda rebutting someone claiming mario is too easy so they should just not press the jump button or something though. If there was an option to turn them off is one thing but having to actully manualy work around bad game design doesn't stop it from being a bad game design.
3 years ago
I'm sorry man but that has to be one of the stupidest comparisons i've ever seen! You're saying a checkpoint/save system is similar to ingame moves? That's wrong! No two ways about it, that's flat-out wrong. In mario you have no chance of clocking the game without the jump button, in Bioshock it's actually very possible to clock the game without the vita-chambers/save system. The levels in Mario are built around the jumping mechanic in that you need that move to get through the game, nothing in Bioshock is built around having to use the save function/vita-chambers.

By not using the save/load function you are also bypassing an option the game has. It's there for a reason, they didn't put it in there by accident and it's not hidden away nor do you have to type in a cheat or something, it's right there when you press pause.

You're basically saying that by not pressing the accelerator in a driving game it's the same as using the save/load system in Bioshock. icon_lol.gif
3 years ago
The problem is the vita chamber thing is automatic. You die, you end up at a vita chamber.
The save function still serves a vital purpose unless you're going to attempt to run through the entire game in one sitting, I just feel that if you need to completly ignore a certain feature of the game to get enjoyment out of it then thats bad game design.
3 years ago
I see what you're trying to say and I agree to an extent, like when you die it should come up with an option "load last save or respawn from vita chamber".

I'd hardly call it 'bad game-design' though it's basically just a missing prompt. When you die you end up at the vita-chamber, press start, load saved game, end of 'bad game design'.

Really dude you've made a mountain out of a molehill, you've turned the simple act of loading/saving games into 'bad game-design' and something you just can't be botherted with, which is actually quite ridiculous. Like I said the Vita-Chambers are there for the noobs, who don't wanna deal with that saving/loading or don't have the intellect to use the save/load system. They just play the game, shooting stuff, they die, they keep playing, they never once look at their health even. Are you one of these gamers? If not, then I don't see how saving/loading games is even an issue.

Prey I would say has bad game design, there is no way to save/load your game, there is no checkpoint system, when you die you have to play through this mini-game which is exactly like the vita chambers except you got some tedious job of shooting spirits before you're allowed to respawn, if you don't want to go through the mini-game you have to actually quit out of the game, go to the menu and then load the chapter you were previously on and this would only put you back to the begining of that stage, so technically there is no way to go through Prey without using this stupid mini-game...either that or don't die...ever. That's bad game-design when you don't have the options. Bioshock has the option, it just takes 2-3 seconds more than the default option.
3 years ago
ugh the boot wrote
I'd hardly call it 'bad game-design' though it's basically just a missing prompt. When you die you end up at the vita-chamber, press start, load saved game, end of 'bad game design'.
If it was the only bad game design I'd be more forgiving but honestly that game left such a bad taste in my mouth that I'm hard pressed to forgive it for anything. How a game goes from being awsome to suck so damm quickly I'll never know.

Eitherway apparently the PS3 version is going to have an option to turn off the Vita chambers completly?
3 years ago
aha...now the truth is coming out. Yea I was very very hyped for the game and I was quite dissapointed with the cliched story. Imo they shouldn't try twists and crap, they should've just left it as some guy trying to survive in this world he's stumbled upon.

I didn't think it sucked (far from it) but the plasmid system was underutilised, they really could've added some new gameplay dynamics to the game but instead they were just like simple magic spells. The security cameras and security bots were very much in abundance and broke the flow of the game many many times, and the enemy variety was sorely lacking. Personally I think the idea behind the game and the setting (Rapture) is much better than the final product so i'm hoping for a sequel with a new character and one that makes up for the short comings in the first game.

I'm not sure about being able to turn Vita-Chambers off in the Ps3 version, but I do know there is an achievement (via the update) on the 360 version which unlocks after you clock it without using the vita-chambers, which means you have to save/load in the method I described earlier.
3 years ago
No see I didn't mind the twist, I thought it was actully pretty awsome, the scene with um... the president dude whos name I forget was awsome.

Everything after that sucked though,
spoilers wrote
I went the evil route and then I get rescued by the chick who hated me and stuck in a room with like 100 little girls that I'd been viciously hunting and killing before hand? What? Honestly couldn't they have had a diffrent scene if you'd been going for the bad ending? Would that have been so hard? Then when your powers start going haywire instead of actully scriptting the event so that it would randomly select from the powers you had available it just cycles through all of them, wich lead to me getting powers I didn't actually have (Charm big dady) then having to get on the net to work out what the hell my little green sphere actually did. Then the final boss battle that goes against everything you've learnt in the game were instead of planning and preperation wich you needed to take down the big daddies (Provided you wern't wacking them to death exploting the broken Vita chambers) you get a zelda like boss fight were you have to figure out his weakness based on ... was it his colour? Something like that?
The main problem I have with the vita chamber system is using your method feels like artifically making it harder for yourself. Take for example the section were you turn on the machine to make the plants grow and get locked in that section of the room, that bit was set up to be pretty awsome but you know that if you die you'll just end up at the vita chamber. Yeah you can do your save and load method but the only thing really providing difficulty to the game then is a promise you made to yourself.
3 years ago
Benza wrote
No see I didn't mind the twist, I thought it was actully pretty awsome, the scene with um... the president dude whos name I forget was awsome.

Everything after that sucked though,
spoilers wrote
I went the evil route and then I get rescued by the chick who hated me and stuck in a room with like 100 little girls that I'd been viciously hunting and killing before hand? What? Honestly couldn't they have had a diffrent scene if you'd been going for the bad ending? Would that have been so hard? Then when your powers start going haywire instead of actully scriptting the event so that it would randomly select from the powers you had available it just cycles through all of them, wich lead to me getting powers I didn't actually have (Charm big dady) then having to get on the net to work out what the hell my little green sphere actually did. Then the final boss battle that goes against everything you've learnt in the game were instead of planning and preperation wich you needed to take down the big daddies (Provided you wern't wacking them to death exploting the broken Vita chambers) you get a zelda like boss fight were you have to figure out his weakness based on ... was it his colour? Something like that?
The main problem I have with the vita chamber system is using your method feels like artifically making it harder for yourself. Take for example the section were you turn on the machine to make the plants grow and get locked in that section of the room, that bit was set up to be pretty awsome but you know that if you die you'll just end up at the vita chamber. Yeah you can do your save and load method but the only thing really providing difficulty to the game then is a promise you made to yourself.
The president dudes name is Andrew Ryan.

spoilers wrote
Although his weakness only applied when using plasmids or the chemical thrower or incendiary bolts. I just hit him with RPG's until i ran out, then frag grenades, then steel bolts. Never knew he had weaknesses or anything.. Only time i used plasmids was to disable the bots that come at you..

The two different endings were ****. The whole game from killing ryan onwards should have been two (or more) different things. One for evil (tenebaum as boss), one for good (fontaine boss), one in between. (just escape)
Hopefully the sequel/prequel fixes the problems we have..
3 years ago
Thats right, I knew it was some play an Ayn Rand, yeah I complety agree with you about the stuff after him though.

anyway back to Alone in the Dark. It's weird I've been watching the trailers and the tech demos and stuff, and the stuff they're presenting does look really cool, being able use things in so many diffrent ways etc. But for some reason none of it has really got me excited for the game. I'm not sure why. Might have something to do with having never played an Alone in the Dark game before though.
Add Comment
Like this news?
Share it with this tiny url: http://palg.nu/15J

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  30/06/2008 (Confirmed)
Standard Retail Price:
  $69.95 AU
Publisher:
  Atari
Genre:
  Action Adventure
Year Made:
  2007

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.