Among the more interesting and significant improvements are:
- Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
- General Head hitbox for player models adjusted, damage now scales better based on accuracy
- Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
- Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
- End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
- Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
- Sniper Rifle and Railgun trails are now more obvious/longer duration
- Player's now receive a warning when a turret is targeting them or when they have triggered a mine
- Added green repair indicators if someone repairs your vehicle.
- Assault Rifle and Lacerator base weapon accuracy increased
- Sprinting will now pull you out of sighted/scoped mode
- Fixed infiltrator being able to teleport without having full charge

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