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Chris Sell
25 Oct, 2007

Metroid Prime 3: Corruption Review

Wii Review | A prime candidate for your hard earned cash.
Few would argue that Metroid Prime was perhaps the best title on the GameCube. The game brilliantly retained the aspects of what made the 2D games so memorable - be it exploring, shooting or platforming - and fused them into one easily accessible and thoroughly entertaining package. Two years later, Retro Studios took the series further with Metroid Prime 2: Echoes which in many ways surpassed the near-faultless original even if it fell short in others. Originally penciled in for the Wii launch, Metroid Prime 3: Corruption hasn’t been rushed and aims to complete the trilogy and, in the process, maybe deliver the ultimate Metroid game?

It’s been some time coming but Metroid Prime 3: Corruption is the first Wii title to date to completely nail a First Person Shooter control scheme around the Wii remote. Early games like Red Steel were overly clunky, while the likes of Medal of Honor fared little better. Here however, moving, aiming and turning are made completely effortless. The pointer movement is smooth and precise allowing for a level of accuracy and speed Red Steel could only dream about. Turning and looking around is wonderfully fluid too, offering a far less restrictive alternative to the tight ‘bounding boxes’ of earlier Wii FPSes. The Wii remote is also used to pull open and twist switches thanks to the inbuilt motion sensor making dull button pressing a thing of the past.

The motion-sensing abilities of the nunchuck are also used to their fullest here too thanks to Samus’ grapple beam. Despite the free-look aiming the Wii remote provides, Corruption still allows you to lock-on to enemies by squeezing the Z trigger giving the whole control scheme a very familiar feel. From here you can flick the nunchuck to grab onto certain things that are highlighted with the grapple icon. Whether it’s a sheet of metal blocking the way or an enemy shield protecting it from your beam attacks, a flick of the nunchuck followed by a sharp tug back will remove the offending item. Jump and shoot can be assigned to either A or B button, depending on personal taste while shooting missiles via down on the d-pad is more comfortable than it sounds. Unlike the previous Prime games, there’s no beam switching here but they instead stack on top of one another like Super Metroid. Scanning returns along with a couple of other visor modes that are all easily activated by holding the minus button and flicking the remote in one of the three directions.

Using the grapple beam is essential for dealing with enemy shields.

Using the grapple beam is essential for dealing with enemy shields.
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One of these ‘other’ visor modes is one that lets you interact with Samus’ ship. It plays quite an active role throughout Corruption, initially just for offering air support during battles in some of the larger, more open environments, but later for puzzle solving. Whether its simply using its firepower to destroy something or its grappling hook to lift up large, heavy objects blocking the way, its nice to see it more involved in the game. Of course, Samus’ ship is also used for traveling. You see, Corruption actually takes place on several planets and locations, each with a handful of landing zones that conveniently reduce the amount of backtracking you will do. In Metroid Prime and Echoes you often had to go through an entire environment, sometimes two, in order to get to where you need to go next. With the ship traveling system and multiple landing zones in place here you’re never more than a few minutes from where you need to be.

The subtitle 'Corruption' stems from how Samus is corrupted by phazon during an attack by Dark Samus in the opening sections of the game. When Samus regains consciousness you discover you have been fitted with a new suit that not only controls your phazon corruption levels, but also allows you to use it as a weapon by going into 'Hyper Mode'. While activated you have a limited period of time to deal out as much phazon-based damage as you can. Its use can make certain sections easier than perhaps they should be but it does come at the expense of an ever draining health bar so balancing its use is essential, especially when coming up against fellow phazon-corrupted enemies.

With the GameCube iterations, the gameplay formula found in past Metroid games made an excellent translation into 3D, retaining everything that made the series one of Nintendo’s most respected. As well as providing you with a wealth of gadgets and weaponry to upgrade your suit with (we could go into detail here but would rather you just discover them for yourselves), Corruption once again tosses players into a massive world that is constructed in such a way that what at first seems overwhelming and confusing soon becomes a polished world that is streamed together with detail and care. With rarely an empty room to be found in the whole game, nothing is wasted. Whether it’s an item, a battle or a puzzle, there’s very little filler when it comes to Corruption’s design.

Graphically the game is much improved, sharper and cleaner, with a better draw distance. The artists have really gone to town on the aesthetics and the environments are soaked in intricate detail, be it wall decoration, plant life, insects, or even the subtle bloom lighting effects found here and there. Temples and bridges are weathered and crawling with vines, and some of the designs (such as the pulsing lights on the walls or the strange alien geometric patterns) are superb, really drawing the player into the world around them. Simple tunnels are superbly decorated with plant life and vegetation, open areas are full of large statues and gigantic alien structures.

Samus is never far away from a suit upgrade....

Samus is never far away from a suit upgrade....
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In fact, you would be hard pushed to find any game that looks this ‘alien’ such is the level of imagination and creativity that has been ploughed into Corruption’s game world. Most noticeable of this is when you’ll often activate a simple morph ball switch in a seemingly spare room only for the floor to open up, walls to fold in half and gigantic alien structures to unravel and form in front of your very eyes. It’s often like watching the Transformers movie the way some of these buildings reshape themselves after your interaction. Given the lack of power in the Wii compared to its fellow next-gen counterparts, it is simply a joy just wandering around just admiring how smooth and rounded everything is compared to the square, box shaped environments found in other Wii first person games. Rarely do you get a straight edge, everything offset at different angles which really make a difference and help set it above the rest in terms of art design and attempt to keep it on terms visually with games on other consoles.

Just as its predecessors did, Corruption gives the player some degree of freedom to decide how much they wish to pursue the storyline by making texts optional reading (only things that show as red in your scan visor are essential for progression). That said, Corruption is a more cinematic experience than either of the Prime games as there are far more cinematic cutscenes as well as voice acted segments for the first time in a Metroid game. The vocal work is merely passable and the camera direction of the cutscenes isn’t going to win any awards, but on the plus side the cutscenes still aren't anywhere near as frequent as in other games of this genre and rarely interrupt the game without reason.

Typically the soundtrack in Corruption is nothing short of stellar. From the moment the title music kicks in your ears are in for a treat. Mixing simple tunes that will get stuck in your head, intense battle themes and some of the most atmospheric scores you could hope for Retro have yet again produced a soundtrack close to perfection, especially as it throws in a track or two that Super Metroid veterans should instantly recognize. Weaponry sounds are powerful and appropriate, and shrieks from the planet’s local inhabitants are perfectly startling as there is nothing quite like the terrifying sound of a Metroid catching sight of you. Like most big name Wii games, the game supports Dolby Pro Logic II, so everything can be heard in rich surround sound if you’re suitably equipped.

All switch pulling is done via the Wii remote motion sensors.

All switch pulling is done via the Wii remote motion sensors.
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In comparison to the previous Metroid Prime games there are a couple of areas in which it falls short on. Most glaringly are the standard of the boss encounters which are arguably the least impressive of the series. That’s not to say they are bad, far from it, but there really isn’t one that comes close to the best of what Metroid Prime 2 had to offer. Although Echoes wasn’t quite received in the same way as the original, there’s little argument that it contained the best boss battles. The giant moth ‘Chykka’, the ingenious morph ball-based ‘Spider Guardian’ battle and the screen filling ‘Quadraxis’ encounter set a standard that Corruption doesn’t quite meet.

Depending on what type of player you are will decide how much Corruption’s enforced linearity effects your enjoyment of the game. For those who have always found Metroid games to be a little overwhelming and lacking in direction will appreciate the increased amount of hints and map directions you’re given. On the flip side, for those who revel in not knowing anything and exploring things themselves may find Corruption’s ‘hand-holding’ disappointing. It’s not quite as strictly linear as say Metroid Fusion but it would have been nice to have been given the option to play without any hints whatsoever to keep the hardcore players happy. Strangely there’s an option to turn off hints in the options menu, but it seems to only reduce them rather than remove them completely.

Lets not end on a downer, though; this game is too good to let a couple of disappointing aspects prevent it from being an absolute must own game for the Wii. With its wonderful control, consistently superb level design, rewarding puzzles and gorgeous graphics it’s by far and away the best original Wii release since Zelda. At around 15-20 hours, its length is up there with the previous games (providing you keep away from the easiest setting which is stupidly easy, you have been warned), plus the ‘achievement’ style award system for unlocking bonus content means many will feel the need to return once Samus has finished her quest. With this rich, absorbing and rewarding world at our fingertips it’s game like Metroid Prime 3: Corruption that provide a fine example of why we play games in the first place.
The Score
Metroid Prime 3: Corruption is an essential purchase for Wii owners which finally shows what the Wii is capable of, not only technically but in regards to control too. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Metroid Prime 3: Corruption Content

Metroid Prime 3 Preview Channel hits Australia
15 Oct, 2007 Gamers flashing blue for preview.
New Metroid Prime 3: Corruption shots
23 May, 2007 Metroidy.
32 Comments
5 years ago
this game is great hehe it just took me so long to get use to the controls. I am so use to a controller not the wii mote hahah.
5 years ago
I just can't get over how crappy it looks (yes i've seen vids). I might have to pass on this one, other than the aiming the motion controls actually sound tedious.

I was a huge fan of Prime 1 on GCN (one of my fave games actually for that gen/console) but Echos had me seriously dissapointed....just more of the same with the same crappy controls....and this is more of the same but with better controls. I need graphical upgrades if i'm getting more of the same.
5 years ago
ugh the boot wrote
I just can't get over how crappy it looks (yes i've seen vids). I might have to pass on this one, other than the aiming the motion controls actually sound tedious.
TBH they are i am still not use to it. Because if i have the wii mote to the left over a bit he turns left, over to the right he turns right. It's hard to explain imo but i would prefer normal controller.
5 years ago
just replace the 'he's with 'she's and you'll be on the right track icon_smile.gif
5 years ago
ugh the boot wrote
I just can't get over how crappy it looks (yes i've seen vids). I might have to pass on this one, other than the aiming the motion controls actually sound tedious.

I was a huge fan of Prime 1 on GCN (one of my fave games actually for that gen/console) but Echos had me seriously dissapointed....just more of the same with the same crappy controls....and this is more of the same but with better controls. I need graphical upgrades if i'm getting more of the same.
You're making me cry, Ugh. I haven't played Metroid Prime 3 but I have to disagree with you re: looks. I think it looks fantastic for a Non-HD game.

In fact, I think this game's art direction makes it look infinitely better than 'next-gen' dross like Conan and such, which mistake 'bump mapping' and 'HD' for 'attractive', in lieu of art direction.

Oh well, agree to disagree, but I get the feeling you're missing out on one of the best of the year, and you'll only be poorer for it icon_razz.gif
5 years ago
ugh the boot wrote
I just can't get over how crappy it looks (yes i've seen vids). I might have to pass on this one, other than the aiming the motion controls actually sound tedious.

I was a huge fan of Prime 1 on GCN (one of my fave games actually for that gen/console) but Echos had me seriously dissapointed....just more of the same with the same crappy controls....and this is more of the same but with better controls. I need graphical upgrades if i'm getting more of the same.
I don't see how there's one standard for Halo 3 and one for Metroid prime 3. Both games follow the same path from their predecessors (even down to the whole Echoes/Halo 2 being comparatively disappointing).
5 years ago
The Prime series has some of the best art seen. That itself makes it visually pleasing, even in the age of HD and increased power.

Art > Pixels.

You may have the most incredibly detailed, lush game, but if the art is shit, well, it looks shit.
5 years ago
I'm totally jazzed for this game! I am importing it from the UK, and I think it despatched on the 23rd of October (last Tuesday), so hopefully it doesn't take TOO long and gets here by the end of next week.

I'm busy playing Half Life 2 in the Orange Box, and as for the graphics/art/HD debate, I think Metroid Prime 3 looks much better than Half-Life 2 even though the latter is High Definition (albeit using 2004 assets). I just find Half Life 2 can be a little generic-looking at times, which is not something you can ever accuse the Prime series of.
5 years ago
While I agree with regards to the original, the environments in Echoes got real generic, real fast. Even the initial breath of fresh air from the Sanctuary degenerated into Halo Library-ism.
5 years ago
In regards to Echoes, you may be right...somewhat.

On the whole, though, I still think I would classify that game as having wonderful albeit uneven art direction. Some areas, as you mention, were clearly worse than others.

And the Dark side of Aether was quite Meh also. Still, there's something pleasingly chunky and solid about the Prime games' visual style which makes Half-Life's spindly stick-insect models look a bit meh.

P.S - I am not bagging HL2, despite all my nitpicking - it's a great game so far, if a little uneven in spots.

But back to the topic at hand, I'm a big fan on RETRO's art design on the whole icon_smile.gif
5 years ago
Art and graphics are 2 different leagues where power doesn't really count. Its why games like Zelda Windwaker and Okami won't look as terrible as what God Of War would look like in 20 or so years. And there was a time where OOT had the most awesome graphics ever...


But contrary to art and graphics, theres also atmosphere. And Metroid is full of it.This game is going to be awesome anyway.
5 years ago
The art direction sux aswell imo.



I can't even figure out what's going on in that screen above let alone marvel at the 'art direction'.

I've spent over $700 on Wii games and i've only finished 1 of them (Excite Truck). I don't buy games based on what others think, I buy them for my own enjoyment and i'm just trying to stop myself from wasting money this time.

I hope you guys enjoy it heaps.

Also for the record I said Conan looks good for a budget game that came out without any notice, it's not supposed to be one of the 360/Ps3's flagship titles.

Cerebral wrote
I don't see how there's one standard for Halo 3 and one for Metroid prime 3. Both games follow the same path from their predecessors (even down to the whole Echoes/Halo 2 being comparatively disappointing).
ugh the boot wrote
I need graphical upgrades if i'm getting more of the same.
5 years ago
Ugh, one could say the same about any game if a hard to understand screenshot is shown. For instance Metal Gear Solid 4:



It might be in HD, but you sure as hell can't tell what's going on without a great deal of examining. I'm sure seeing it in motion would help you understand, as Samus is using her grapple beam to move along a rail whilst shooting the obstacles in the path.
5 years ago
The implication was that the graphical upgrades in Halo 3 weren't exactly ground breaking. Same goes for MP3. I can't talk about the art direction because personally I don't see the big deal, but the E306 demo walkthrough video showed numerous graphical upgrades, and that was over a year ago.

Besides, it's the Wii. I'm pretty sure everyone by now has lowered their standards accordingly. icon_sad.gif

Edit: A13x, that screenshot actually looks clean though. Ugh's gone and chosen a really, really awful looking screenshot, and run with that. I can do the same thing with good screenshots.




At best, screens give a very inconsistent view of what the game will look like playing on your TV.
5 years ago
I think a problem we are seeing is that due to the graphical abilities of the 360 and PS3 becoming the new standard, looking at the Wii will always produce the feeling of sub-standard graphics, because we have become used to the HD games.

Had the 360/PS3 not existed, and the only games we could compare the Wii games to were on the last generation platform, we wouldn't be seeing a reaction to the "crap graphics" as when compared to a majority of last gen games, Metroid Prime 3 looks substantially better, and the Wii is able to use shaders and effects that were not possible on the Gamecube.

I'd love to see a proper HD Nintendo system, and I'm sure we will by the time their next home console comes around, but I feel people are expecting more from the developers in terms of graphics than what is possible on the Wii. Whether this is a result of comparing it to the competition, or or just the expectation that graphics will be twice as good every generation I don't know.

As an owner of every platform, I am in no way trying to be a fanboy, I respect each console for its unique properties, and while the Wii doesn't have the graphics, it presents a unique addition to the console world with it's control methods.
5 years ago
haha, I love you you compare some cinematic/different perspective as opposed to the normal gameplay screen I posted. I'm sure that screen I posted would look even worse if viewed through one of Samus' alternate visors. Also the date on that screenshot is 25/10/07. Look at the texturing on samus' arm, it looks horrible....as does:



Edit: That 3rd person perspec cerebral posted looks ok.

Btw is this out yet? I'm actually kinda bored and i'm thinking about buying it just so I can see it running for myself icon_lol.gif. Also i have seen vids of it and I wasn't impressed. It looks very smooth and atmospheric I have to admit but i'm not much of a fan of the space/futuristic look much, it has to be really well done or techincally awesome.
5 years ago
ugh the boot wrote
I just can't get over how crappy it looks (yes i've seen vids). I might have to pass on this one, other than the aiming the motion controls actually sound tedious.
For a man you is all about art direction and style I find it interesting you can bag out Prime 3 visuals. The gameplay is solid and the wiimote controls work (based on all the reviews) for a FPS. What else do you need to know?

EDIT - I just read all your posts. TYou are certainly are a hard man to please Ugh.
5 years ago
I'm about tech, the art direction just helps. Look at Prey, pretty boring art direction but I loved the graphics in that because they were so good looking.

I need to know i'm not buying Echoes ver 2 and that's what this game sounds like. Also i've played 1st person perspective games on the Wii and I really don't think they work well, so i'm not convinced on the controls either.

I'm just a bit sick of spending money on Nintendo games expecting their 'charm' to get me through when i've been dissapointed numerous times this gen, that's why i'm being skeptical about this sorta stuff. I think i've grown out of this whole "here Mario I baked you a cake" for finishing games. I want some real maturity. Dark Samus/Light samus....geez how many times are we gonna have an evil version of yourself running around? I'm sure i've seen it atleast in a couple of other metroid games. These games haven't changed one bit, it's the same formula over and over and over and over again....for all their games...Zelda, Metroid, Mario! It's the same story in a different world!
5 years ago
ugh the boot wrote
I think i've grown out of this whole "here Mario I baked you a cake" for finishing games. I want some real maturity.
Just my opinion, of course, but that statement is really sad, and kinda ironic.

What next, gonna skip Mario Galaxy because it doesn't have tits or blood or 'maturity'?

Seriously, I'm confused. I remember when people used to play games for fun...
5 years ago
ugh the boot wrote
I think i've grown out of this whole "here Mario I baked you a cake" for finishing games. I want some real maturity.
Funnily enough, the first thing I thought when I read this, was Portal.
5 years ago
But..but...Cerebral...the cake was a lie? WASN'T IT?
5 years ago
sidzed2 wrote
ugh the boot wrote
I think i've grown out of this whole "here Mario I baked you a cake" for finishing games. I want some real maturity.
Just my opinion, of course, but that statement is really sad, and kinda ironic.

What next, gonna skip Mario Galaxy because it doesn't have tits or blood or 'maturity'?

Seriously, I'm confused. I remember when people used to play games for fun...
Fun sounds so ..... uninspiring. I'm not knocking any particular game, but I'll take an 'engrossing' game over a 'fun' one anyday.

A game being 'fun' sounds so shallow and unremarkable.
5 years ago
crestfallen wrote
sidzed2 wrote
ugh the boot wrote
I think i've grown out of this whole "here Mario I baked you a cake" for finishing games. I want some real maturity.
Just my opinion, of course, but that statement is really sad, and kinda ironic.

What next, gonna skip Mario Galaxy because it doesn't have tits or blood or 'maturity'?

Seriously, I'm confused. I remember when people used to play games for fun...
Fun sounds so ..... uninspiring. I'm not knocking any particular game, but I'll take an 'engrossing' game over a 'fun' one anyday.

A game being 'fun' sounds so shallow and unremarkable.
Haha, I think we're just splitting hairs here, Crestfallen. When I say 'fun', I also mean engrossing, captivating, mesmerising, enjoyable, challenging, etc.

Still doesn't change my point at all. If you can honestly tell me you've never been engrossed by a Mario, Zelda, or Metroid game before, then, well, we come from two different planets.

My point is, I don't think a game has to have a dark or sophisticated narrative or setting/scenario to be 'fun' or 'engrossing'.

But that's just me.
5 years ago
the bad quality pics are probably due to the downsizing of them to fit the page.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  8/11/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Nintendo
Genre:
  Action Adventure
Year Made:
  2007
Players:
  1

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