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David Low
15 Aug, 2007

Virtual Console review round-up: N64

Wii Feature | Updated to cover releases to 23rd November 2007
This week we'll take a look at the VC's not-so-retro games, ported from Nintendo's third home system, the Nintendo 64.

About Nintendo 64 games on the Virtual Console

While N64 games are the most expensive on the Virtual Console (1000 Wii points, or AU$15/£7.50), they are arguably by far the best value. Not only are they the most recently produced titles, with some being just over half a decade old, but unlike all the other system's offerings they have been significantly upgraded from their original releases. While the N64 was the most powerful console of its generation, today its low output resolution and over-filtered image mean that the games can look blurry and/or chunky, especially on modern televisions.

For their VC releases, all N64 games have had their resolutions bumped up from their original 256×224 to 640x480, giving them a much cleaner look. Framerates have also been stabilised - it seems at around each game's previous maximum, so games that jumped between 20 and 30fps on the N64 are locked in at a constant 30fps on the Wii. There are some small drawbacks to these changes - the cleaner image makes it easier to see any visible texture seams, and any sprite usage in a 3D environment stands out more then it used to - but the trade off is well worth it, and generally these games look significantly better on the Wii then they did on the original hardware. Add to this component colour, and they have been given a new lease of life.

N64 games can be played with either the Classic Controller or a GameCube controller. Neither have as many buttons as the original N64 pad, so both solutions requite the use of the right stick to emulate the c-buttons. For the games released so far, this has not been a major problem. While the Classic Controller is the more versatile option for general Virtual Console use, due to its more traditional button layout, we recommend the GameCube controller for N64 games, as its centrally placed analogue stick and larger shape make it a better option for 3D gameplay. And you might as well go for a Wavebird, as the Rumble Pak has not been emulated.

For whatever reason, N64 games are the only titles on the Virtual Console to not support the 'interrupt' feature, but so far all released games have a save feature anyway.

PAL conversion issues

PAL conversions varied over the life of the N64, starting badly in the early years, but improving to become a non-issue in later games. The PAL version of Super Mario 64 ran 17% slower then the NTSC version and and had black borders at the top and bottom of the screen. By mid generation, games like The Legend of Zelda: Ocarina of Time were 100% full screen, and ran faster (though still not quite at full NTSC speed). And by the end of the generation, games like Excitebike 64 were almost the exact equivalent of their NTSC brethren.

Some of this has been rendered moot on the PAL Virtual Console, as along with the visual upgrades, the worst PAL-issue games have received new PAL conversions. While all games are still based on the PAL originals, and have maintained the tweaks and quirks that were in those versions, all are now at (or near) full screen, and those that originally ran 17% slow have been sped back up. Unfortunately it seems games that were originally partially PAL optomised (F-Zero X, which still has some small borders, Ocarina of Time which still runs slightly slower) have maintained their partial optomisation on the VC. But while they remain slightly different versions to the NTSC editions, with different timings and glitches from each other, there's little to complain about in terms of PAL issues, at least compared to some other consoles on the VC.

Our Virtual Console ratings system

We've given every game a 'buy' rating of 'Yes', 'Maybe', or 'No'

Yes means this is a very high quality game, and we have no problem recommending it to anyone as long as they like the genre.

Maybe means we think the game is good, but not necessarily for everyone. If you know the game or like the sound of the description, go for it

No means we think that unless you have some nostalgia for this title, it probably isn't worth your time or money today.

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Games listed in alphabetical order

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F-Zero X
Price: 1000 Points
Developer: Nintendo
Originally released: 1998
PAL conversion issues: Small borders in-game, slightly slower gameplay

  

Another game that fulfilled the promise of its SNES prequel in 3D, with F-Zero X Nintendo made the wise decision to cut back on anything that would get in the way of fast, tight, futuristic racing gameplay. This meant the game was low on graphical detail, but had big ideas, and despite featuring up to 30 other racers on screen at once it was fast as hell and ran smooth as silk. But the track designs were the real star, with stomach churning loops, dips, bends, pipes and tubes that left the tracks in similar games like Wipeout wallowing in the dust.

While bettered in many areas by Amusement Vision's still stunning GameCube sequel F-Zero GX, the N64 version still has its charms, including a better difficulty curve, a delightfully cheesy synth-rock soundtrack, and better multiplayer (with the hilarious 'slot machine' allowing racers who have fallen off the track to interfere with those left). It looks great on the Virtual Console, as the simpler graphics look sharp in high res, and the game still runs great – although we have noticed a small amount of slowdown that wasn't there before. Another fantastic download.

Worth buying? Yes

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The Legend of Zelda: Ocarina of Time
Price: 1000 Points
Developer: Nintendo
Originally released: 1998
PAL conversion issues: Full screen, slightly slower gameplay

  

What can be said about a game that constantly tops 'best game of all time' lists, often winning by a huge margin? Ocarina of Time was and still is a triumph of game design. With a long, involved quest, a large detailed world featuring many likable characters, and tight action gameplay to boot, Miyamoto's magnum opus has it all.

While showing its age in the graphics department, with some blurry textures and simple geometry, the Virtual Console version still looks pretty good at points, as the increased resolution really helps clean up the image of the large environments. If you want to experience (or re-experience) one of the greatest action-adventure games ever produced (and don't already own the similar port on one of the GameCube 'Zelda bonus' discs), then Ocarina of Time is a must buy, and probably the best value on the Virtual Console.

Worth buying? Yes

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Lylat Wars
Price: 1000 Points
Developer: Nintendo
Originally released: 1997
PAL conversion issues: Slightly slower gameplay

  

The original Starfox (called Starwing in PAL territories due to a copyright issue) used a special chip to allow the SNES to produce what were at the time amazing 3D graphics, but with 3D technology marching on, it dated quite quickly (although the game remained good). With the N64, Nintendo were able to produce the game Starwing wanted to be, and Lylat Wars (Starfox 64 overseas) fulfilled all the promise of the original game's concept and then some. With involved teamplay (with full voice acting), many different worlds, non-linear progression and varied shooting gameplay, Lylat Wars was, and still is, a space-opera shooting classic.

While the game's controls don't map quite perfectly to either the GameCube or Classic Controller (although a GameCube controller is nearly a must for this game), the VC visual upgrades really shine here, as Lylat Wars on Wii looks crisp and runs much better then the N64 original. For some tight shooting action, this is great download.

Worth buying? Yes

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Mario Kart 64
Price: 1000 Points
Developer: Nintendo
Originally released: 1996 (Japan), 1997 (PAL)
PAL conversion issues: None.

  

The first game to support four players on the Nintendo 64, Mario Kart 64 kicked off the multiplayer revolution of the era. Some people argued for years that Super Mario Kart was the better game, but the four player factor was a great plus to the 64-bit variation, as was the much wider track variety afforded by those 3D polygon thingys.

While still worth it today for some multiplayer fun, Mario Kart 64 is the N64 game that least benefits from the Virtual Console upgrade, as its prominent sprite elements really stick out in the higher resolution environment. You also can't save your ghost data due to the lack of Controller Pak emulation, leaving time trial freaks out in the cold. But while not a 'must' download, if you're after some old-school racing or kart battling, Mario Kart 64 will still fit the bill.

Worth buying? Maybe

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Paper Mario
Price: 1000 Points
Developer: Intelligent Systems
Originally released: 2000 (Japan), 2001 (PAL)
PAL conversion issues: None

  

What started as an in-house sequel to Square's Super Mario RPG, Intelligent Systems' Paper Mario forged it's own identity with stylish graphics, an inventive battle system, and a brilliant (and hilarious) script. Even if you don't like RPGs, Paper Mario has enough going for it that it's worth putting up with the battles to experience the rest of the game.

Barely even a retro release, Paper Mario was such a late N64 game that many people missed out on it, as they'd moved on to the greener pastures of the Dreamcast and PS2 by the time of its release. Which makes it a perfect fit for the Virtual Console. A PAL copy costs a fortune on eBay, making it an absolute steal at 1000 points. And apart from a couple of slightly blurry textures here and there, with the resolution upgrade it actually looks as good as some GameCube games - or - dare we say it – Wii games.

If we had a rating above 'Yes', this is one of the few games that would get it. Possibly the best thing on the Virtual Console.

Worth buying? Yes

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Sin and Punishment: Successor of the Earth
Price: 1100 Points
Developer: Treasure
Originally released: 2000 (Japan)
PAL conversion issues: None.

  

Previously only available in Japan, Treasure's imaginative late N64 rail-shooter has finally made it's debut in the west. It was a very impressive game graphically on the N64, and holds up remarkably well today, even (dare we say it) looking better then a couple of retail Wii games. While playing something like the ground based StarFox missions, Sin and Punishment is full of variety, detail and style, and is one of the most action-packed pieces of 3D gaming ever produced.

Like all 'import content' on the VC, Sin and Punishment is priced at a premium over regular games, but given the quality, translated menus, and that it's likely you haven't played it before, 1200 points is a bargain for a game this great.

As with many N64 games on VC, you'll want a GameCube controller for maximum comfort.

Worth buying? Yes

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Super Mario 64
Price: 1000 Points
Developer: Nintendo
Originally released: 1996 (Japan), 1997 (PAL)
PAL conversion issues: None.

  

The first 3D platformer, and in many ways the first truly 3D adventure game of any sort, Mario's 64-bit début blew everybody away when it was first released. Remarkably, it still holds up very well today. Rather then simplify the intricacies of the Mario gameplay for its 3D introduction Nintendo actually expended on them, creating a game with a huge amount of variety and depth. The hub structure of Peach's castle allows for a wide variety of environments, and the game veers wildly between platforming, racing, action and puzzle gameplay.

The camera is a bit clunky compared to more recent games, and it may be a little easy for today's 3D platforming veterans, but Super Mario 64 is still a joy to play. And on the Wii, it looks great too.

Worth buying? Yes

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Wave Race 64
Price: 1000 Points
Developer: Nintendo
Originally released: 1996 (Japan), 1997 (PAL)
PAL conversion issues: Small borders, slightly slower gameplay

  

One of the first games released on the N64 and still one of the best. Jet-ski racer Wave Race 64 blew everything in the industry away graphically upon debut, and the water effects are still very impressive today. But it was the tightly designed gameplay that made the game a classic. The combination of racing and performing tricks over brilliantly designed courses never gets old, and with the randomness of the waves thrown in, the rewarding feeling of winning based on skill in this game has rarely been repeated since.

Probably the best racing game available on the Virtual Console, still a load of fun, and a great purchase for 1000 points.

Worth buying? Yes

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Yoshi's Story
Price: 1000 Points
Developer: Nintendo
Originally released: 1997 (Japan), 1998 (PAL)
PAL conversion issues: None.

  

It's understandable why many were disappointed with Yoshi's Story upon release, as it seemed positioned as the sequel to Yoshi's Island, one of the all-time greatest platformers. When Story turned out to have a different, simpler focus, there was a backlash from those wanting the more complicated gameplay of its predecessor.

All these years later, we can see Yoshi's Story for what it is - a pleasant looking, sickeningly cute 2D collect-em-up with a very laid-back feel to it. And with some of the catchiest music ever put in a videogame.

Not for everyone, but if you want something different after being burnt out on more traditional platformers, this could be just the ticket. Be warned though, you will never be able to get the baby Yoshi singing voices out of your head for as long as you live.

Worth buying? Maybe

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You can also check out our other Virtual Console pages for reviews of other system's games:

Virtual Console review round-up: NES
Virtual Console review round-up: SNES
Virtual Console review round-up: Mega Drive
Virtual Console review round-up: Turbografx
Virtual Console review round-up: Neo Geo

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Related Content

Virtual Console hits 4.7 million downloads
02 Jun, 2007 Almost 100 games available, top games listed inside.
NTSC games could come to PAL Virtual console
20 Feb, 2007 The news many wanted to hear, straight from Nintendo UK.
Mario Kart 64 on Australian Virtual Console
26 Jan, 2007 Nintendo celebrates January 26th in style.
37 Comments
5 years ago
I was expecting 6/6 for yes. Mario Kart 64 deserves a yes! You dissapoint me David, and I'm afraid I have to give you "F", sorry. icon_smile.gif
5 years ago
Ahh... my favourite console, had so many good times with the 64, still my most played console, even today.

Should have been all yesses though, as if you'd give Mario Kart 64 a maybe icon_razz.gif, thats practically the game with my most play-time ever.

Can't wait to get my Wii online and re-live old games I might have sold, or awesome ones that I missed out on playing when I was 7 or 8. Great idea the Virtual Console.

Oh, and awesome review too David, doing a great job with all of these round-ups.

Edit: Seems like me and Joejoe agree that you made a BIG mistake icon_razz.gif.
5 years ago
Nice article David.

Riddle me this - Does OoT run at the same speeed as the NTSC counterpart and is indeed the WW bonus emulation speed up?
5 years ago
I actaully agree with you on Mario Kart 64. I supose for 1000 points it's OK value, but you'd be much better of buying Mario Kart DS for $50 which is an improvemnt upon 64 in many way.
5 years ago
Mario Kart 64 is OK, but the DS verison is much surperior I agree. You'd be better putting your $15 towards Mario Kart Wii come early next year.

The rest are pretty much must-buys in the N64 kingdom. I'm hanging out for Zelda:MM.
5 years ago
LeonJ wrote
Mario Kart 64 is OK, but the DS verison is much surperior I agree. You'd be better putting your $15 towards Mario Kart Wii come early next year.

The rest are pretty much must-buys in the N64 kingdom. I'm hanging out for Zelda:MM.
Agreed.
The Legend of Zelda: Majora's Mask
It one my priorities at the moment and most wanted game to come onto the Virtual Console.
5 years ago
Paper Mario easily the best N64 game on VC, mainly because hardly anyone played it, and now it's so easy to experience this gem of a game for a mere $15! icon_biggrin.gif
5 years ago
I give this my thumbs up, especially with the careful wording you used David, making sure you didn't actually say mario kart 64 was a 'maybe' buy because of the game itself, rather some conversion issues.

Cause if you said Mario Kart 64 wasn't the best of the series, well........obviously, i'd have to kill you and your dog in your sleep.

Nice write up again though, seems most of the 64 conversions were pretty spot on, not all ocer the shop like nes ports.
5 years ago
The 64 games hold some of the best memorys for me, lots of my most loved games are from the 64 for. One of the things that i don't like about the VC is the fact that they aren't bring out enough of the 64 games.

Oh well... hopefully there will be more to come soon
5 years ago
I was so disappointed with myself after downloading Oot then not even going on to the second temple, especially after saying for so long it's my favourite game evar.

I've still got 2500 points so I might pick up a few 64 games, I never played Paper Mario or F-Zero.
5 years ago
I never played Paper Mario before the VC release either as it was hard as hell to come by (and cost an arm and a leg if you finally found a copy), but can honestly say this is the cream on the Virtual Console cake.
5 years ago
all the 64 VC games are awesome. i bought them all.. even though its relatively cheap per game, still adds up tho.

..just need golden eye to top it off.. add an online multi-player function golden eye... and release super mario rpg for VC.. and i will never bad mouth nintendo again no matter how much they screw me..
5 years ago
genxevo wrote
..just need golden eye to top it off.. add an online multi-player function golden eye... and release super mario rpg for VC.. and i will never bad mouth nintendo again no matter how much they screw me..
So true, Golden Eye is the game that i spent most of my time on the 64 playing... it has been my favourite shooter that i have ever played. However i don't see it coming out since M$ owns Rare icon_sad.gif
5 years ago
Excellent article as usual David.

The thing is with Goldeneye guys, is that we all enjoyed it so much..but if we got it on the Virtual Console, if we were to relive it, would it lose some of its charm, seeming so dated nowadays?

Its a classic none-the-less, but i'm just not sure how it'd hold up with the times, its been so long since I've played.
5 years ago
David wrote
Some people argued for years that Super Mario Kart was the better game
because it is. icon_wink.gif
5 years ago
Jim Dash wrote
Excellent article as usual David.

The thing is with Goldeneye guys, is that we all enjoyed it so much..but if we got it on the Virtual Console, if we were to relive it, would it lose some of its charm, seeming so dated nowadays?

Its a classic none-the-less, but i'm just not sure how it'd hold up with the times, its been so long since I've played.
I played Goldeneye again a few years back, and I think it still holds up. Especially 4-player multiplayer. The N64 was built with four players in mind and it delivered so many classic 4-player games. People can say online has surpassed close encounters with the multiplayer kind, true in some sense, but nothing can beat beating the crap out of a friend on the N64. I say N64 because even though generations have past, we still get offline 4 player games, the N64 is still the king of multiplayer. I said this before and I'll say it again, the N64 is one word - classic.
5 years ago
One of the only N64 games I can still play are Lylat Wars and Mario 64....the rest don't feel very good to me.....especially Mario Kart 64 and Goldeneye....and it's not because those games are crap....but it's because driving games and 1st person shooters have advanced so much nowadays imo....e.g. the techniques used to run these games have changed quite a lot in comparison to a platformer e.g scrolling scenery, aiming etc.

I remember absolutely loving 1080 and I played it a couple of weeks ago and I swear to god it was running at like 10fps and i was like...."where are the moves dammit?!?" when I remember there being heaps.

Anyways....N64 was also some of the best gaming moments i've ever had and most of that was due to Mario 64, Lylat Wars, Turok: The Dinosaur Hunter, Banjoe Kazooie and Diddy Kong Racing. Only those games...I played most of the others (including Goldeneye, Mario 64, Oot....etc) but those I listed were the ones that stuck out for me.

Another awesome article David.
5 years ago
You are letting advanced technology warp your mind. You are making them ruin your experience just because you want more out of the game.

Don't take it as an attack, I just don't know why so many people think N64 games have aged badly (other then then graphics). Technology is a drug to some, I guess.
5 years ago
I can stand poor graphics, no sweat.

It's when the fp jitters, that's wheh it hurts to play.Go plat stunt race FX for the snes, it is impossible to play now.Not cause the graphics are a bit old with blocky quais 3d vectors and such, it's because it plays like a slide show.
5 years ago
joejoe wrote
You are letting advanced technology warp your mind. You are making them ruin your experience just because you want more out of the game.

Don't take it as an attack, I just don't know why so many people think N64 games have aged badly (other then then graphics). Technology is a drug to some, I guess.
You really don't know what you're talking about when you make comments like these....my mind isn't warped....it's like going from broadband back to dial-up....it's not that my mind is warped and fooling me into thinking broadband is faster, fact is it is actually faster!

So it's got nothing to do with the quality of the game....because at the time the game was made it was ALL quality but a lot of those things have been suprassed now and these are very obvious for me because I only play the latest stuff. It's like me going back to watching movies on a VCR or using an RF connection....at the time it was fine but it just doesn't compare now.

Also like Jibbs has said a lot of it is to do with techniques, frame rates and controls etc. Just because a game looked and ran smooth at 25fps back in the day compared to the other 10fps games doesn't mean it'll hold up compared to a 60fps game today. Also I just cannot stand having to press up, down, left or right on buttons to look around....i've gotten too used to joystick look.
5 years ago
Meh, Goldeneye was archaic when it was released, I can't imagine why any of that would change later on down the track.

Mario Kart 64 is still fun to pull out because the basic mechanics of any racing game are still there, sure the speed isn't up to scratch but having four people throwing shells at one another is all kinds of awesome.

I can understand why people would dislike the titles now as they are, quite simply, not as exciting any more.
5 years ago
I think it'd do Goldeneye more justice for me, personally, if my fond memories of it were just that - memories.
5 years ago
I couldn't go back and play FPS. They don't age well at all.
5 years ago
Nintendo really have chosen well with the few 64 games they have released so far. I wouldn't recommend Mario Kart 64, due to the fact that the DS one is superior and we still have the Wii one on the way.

I have Double Dash, MKDS, F-Zero-GX, OoT:Master Quest and Mario 64DS so some of these games I don't need.

Forking out $30 for Lylat Wars and Paper Mario? Thats worth it.
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