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Chris Leigh
14 Jul, 2007

E3 2007: Hands-on with Super Mario Galaxy

Wii Feature | It's-a great.
The GameCube's Super Mario Sunshine may have outclassed the majority of platformers in the last generation of consoles, but whether it touched the dizzy, invigorating heights usually attained by other Mario games is another debate entirely. Having been widely praised upon release, an increasing number of critics have since queued up to tear strips off of Sunshine, condemning it for resorting to gimmicks (the FLUDD water cannon in particular is slated), and for a lack of environmental variety.

Is such disparagement fair? Perhaps not entirely, but at the same time, you could appreciate where the Sunshine detractors were coming from: a worthy sequel to Super Mario 64 it probably wasn’t.

Thus, something of a rescue act is required, and Nintendo will be hoping that’s where Super Mario Galaxy comes in. On display at this week’s E3 Media & Business Summit, the game has plainly left a hugely positive impression on those who tried it. “I can’t say a bad thing about the game,” gushed one American journalist to us on the shuttle bus to Barker Hangar, where the title is on show. “It’s re-affirmed my faith in the Wii,” raved another. High praise indeed, and they both have a point - Super Mario Galaxy is shaping up to be quite glorious.

Four levels were on display at the Hangar - in order, Gateway Galaxy, Egg Planet Galaxy, Honeybee Galaxy, and Star Dust Galaxy - and we got to try three of these. The first, Gateway Galaxy, also constitutes the very beginning of the game, and therefore serves as a tutorial and introduction to your quest. It opens up with a shot of our mustachioed hero, who’s laid out cold on a flower bed of daisies, only to be awoken by a small star hovering above him. The next thing you know, Mazza is tearing around the game’s opening globe, hunting down rabbits in a game of hide-and-seek.

The spherical levels could have been a royal pain when it came to the camera and controls, but they actually work beautifully.

The spherical levels could have been a royal pain when it came to the camera and controls, but they actually work beautifully.
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A couple of things come to mind during your first steps with Mario. One: the game looks magnificent. There’s always been a sense that developers outside of Nintendo were adopting a half-arsed approach to squeezing the best visuals possible out of the Wii, and Galaxy emphatically proves this to be the case. The vibrancy and solidity of the game world, the flawless frame-rate, superior animation, and fantastic character modelling will, with any luck, become a standard-bearer that other studios aspire to. The water effects deserve a paragraph of their own, but we’ll restrain ourselves.

Two: the weirdness of playing a platformer on a sphere. As many of you reading this will know, Super Mario Galaxy is played out on a vast number of planets. This means that Mario is required to trek across complexly rounded surfaces, which means you’ll be spending a good deal of the game controlling the plumber while he’s upside down and running towards the screen, or at a perpendicular, 90º angle. It sounds like a recipe for nightmarish game controls, but it works. Occasionally, you’ll find yourself tilting your head, but you never feel out of control, and the camera - typically for a Mario title, it has to be said - is perfect, never cropping out what lies ahead of you.

A number of the game’s puzzles also take advantage of the spherical form of the game’s stages. For example, in the Egg Planet Galaxy, you encounter a newly born Baby Piranha (fresh out of its egg, which was cracked open by Mario’s landing). The creature immediately fancies having Mario for its first lunch, so begins chasing you across the planet. Neither a Spin Attack (performed by shaking the Wiimote) or a good old traditional punch to the chops floors it.

Just one example of Galaxy's use of puzzles based on lateral thinking.

Just one example of Galaxy's use of puzzles based on lateral thinking.
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Instead, the real solution lies behind your foe, for the hungry infant is the owner of a tail with a giant, club-shaped end to it (as seen in the screen above). By outpacing the Piranha as it pursues you around the globular level, you eventually end up right behind the peckish plant, where a Spin Attack sends the heavy tail smashing into its head. Two Spin Attacks later, and your nemesis is out for the count. Admittedly, it may not be a terribly tough puzzle to solve, but it’s a nice example of how lateral thinking plays a role in the game, and gives us faith that the rounded levels won’t simply be there for aesthetic purposes.

After a few more minutes with the game, something else becomes apparent: there’s just an astounding amount of variety packed into proceedings. In the space of about eight minutes, we crawled over the fuzzy body of a gigantic Queen Bee to locate the shattered pieces of a Star Ring and solve her itchiness, ran away from (and then knocked out) a ravenous Baby Piranha plant, and hovered about in the new bee suit as Bee Mario (yes, there’s a bee suit in this one, an excellent add-on that joins the Tanooki, Frog, and Hammer Bros. suits in the Mario universe).

Simply put, there’s always something going on, an important factor after the occasionally pedestrian pace of predecessor Super Mario Sunshine. If Nintendo can keep this level of diversity and non-stop action going for thirty hours, Galaxy will be some game.

Our only regret from the whole experience is that we didn’t get to try out the fourth and final level, Star Dust Galaxy. That will have to wait until our review code arrives, but we’re already counting the days.

Related Super Mario Galaxy Content

Super Mario Galaxy Review
08 Nov, 2007 The gaming galaxy’s brightest star.
LGC 07: Mario Galaxy coming to PAL regions November 16
22 Aug, 2007 We breathe a sigh of relief.
E3 2007: Mario Galaxy US dates, screenies revealed
12 Jul, 2007 Bee there or bee square.
17 Comments
4 years ago
I'm still unsure about the level design. I think it's cool to be running around on planets and all that, but I wouldn't mind some flat surfaces that are a bit more expansive than what has been shown.

Looks like a mighty fine platformer mind you.
4 years ago
Oh yeah!

Awesome.

This is why I love Nintendo.
4 years ago
Great to hear everyone is loving it. The bee suit is going to rock. However, i'm still with mark in thinking it would be good to have some more conventional levels as well.
4 years ago
im all for the spheres

the lack of flat surfaces should make for an interesting experience
4 years ago
I think all games on the Wii should move to a pseudo-realistic or cel shaded presentation.

Mark wrote
Looks like a mighty fine platformer mind you.
Italics hey...suggesting platformers are a big out of fashion?
4 years ago
I skipped a few paragraphs because I wanted to experiance it myself. Better than Zelda? Most likely. Sounds like the camera issues in Sunshine have been taken care of too. icon_smile.gif
4 years ago
crestfallen wrote
I think all games on the Wii should move to a pseudo-realistic or cel shaded presentation.

Mark wrote
Looks like a mighty fine platformer mind you.
Italics hey...suggesting platformers are a big out of fashion?
probably suggesting that 'platform' necessitates flat surfaces icon_razz.gif
4 years ago
I've always brought up the fact that, no, this isn't the first time that a platformer has seen a character run around spheres and zipping from planet to planet - as such a gimmick was used in Rouge's "Mad Space" level from Sonic Adventure 2.

Whether or not Galaxy was in some way inspired by that level, the quintessential difference is that the controls in "Mad Space" were horrifically broken. The camera was terrible, the controls were glitchy, and the gravity just couldn't seem to make up its mind.

With all those elements in place, this could really turn out to be something special. Watching the videos, I'm still at a bit of a loss as to how the remote plays into the proceedings, but I'm sure it all makes sense once you've got it in your hands.

I'd say we've got the platformer of the year on our hands - if not the platformer of this generation.
4 years ago
Mark wrote
I'm still unsure about the level design. I think it's cool to be running around on planets and all that, but I wouldn't mind some flat surfaces that are a bit more expansive than what has been shown.
Nintendo already have made the mistake of not having a big land mass in Wind Waker. Hopefully they realised this for when designing levels for Galaxy.

crestfallen wrote
I think all games on the Wii should move to a pseudo-realistic or cel shaded presentation.
It's definitely a very effective stlye of graphics and works well to create the Mario charm which this game looks to have. Really can't wait to give it a hands on.
4 years ago
In some of the footage from GameTrailers you will see that some of the planets really are quite large, and quite similar to areas in Mario 64, I had Whomps Fortress flashbacks.
4 years ago
Looking absolutely brilliant. Can't wait.
4 years ago
Haha, 'Mazza'. You're such a bogan, Chris.

The graphics are almost breathtaking. Especially for Wii. Wow.
4 years ago
Bogan, ha. You damn Aussies. icon_razz.gif
4 years ago
I have to say this is one o the best mario games since super mario and super mario sunshine the graphics are looking good no other role playing game could be better than this.
4 years ago
The vidoes make it feel and look like a magical Mario game. Sunshine while fun didn't have the magic that SM64 did. It oozes with class and I cannot wait. It also sounds like it's going to be a big adventure with lots of content. Can not wait.
4 years ago
One word: Excellent! Looks like Nintendo are really hitting on a good thing with this game, and bringing Mario into a league of his own once more. One of the must have games for Wii, and it deserves it!
4 years ago
The game looks awesome. I'm worried about spherical levels though. I'd much rather the flat-based style in Super Mario 64 but it is definitely going to be better than Sunshine. Sunshine was bad but this is going to make up for it.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  29/11/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Nintendo
Genre:
  Action
Year Made:
  2007
Players:
  2

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