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Chris Leigh
13 Jul, 2007

E3 2007: The Wii Zapper and Wii Balance Board

Wii Feature | Hands- and feet-on with Nintendo’s new peripheral duo.
As you’ll have no doubt read by now, Nintendo’s E3 press conference introduced a pair of new members to the Wii peripheral family: the Wii Zapper, and the Wii Balance Board. The pair are designed to be used with shooters and new Nintendo exercise title Wii Fit respectively, but let’s face it: there’s only so much you can tell from seeing a grinning Shiggy hoisting them in the air triumphantly on a stage; what are they actually like to use?

Yesterday, after Nintendo’s conference was wrapped up, we got to judge for ourselves, with both devices on display at Santa Monica Airport’s Barker Hangar.

First up was the Wii Zapper, Nintendo’s solution to making things a little more approachable when it comes to shooting games. The theory is straightforward enough: currently, first-person shooters aren’t the most intuitive games on Nintendo’s little white box; indeed, while rolling a bowling ball with the Wii Remote feels every bit as natural as the real thing, shooters arguably remain a jolting, slightly perplexing experience to Jack and Jane Newcomer, who form a key demographic in Nintendo’s bid to sell a Wii to, well, everybody on the planet.

Enter the Zapper. Its announcement during Reggie’s speech was met with an assortment of oohs and aahs from the crowd, and a generous round of applause followed when Fils-Aime announced that it would sell in North America for under US$20 (for the record, the Zapper has yet to be priced in other regions).

You reading, Sega? We want House of the Dead 2, pronto.

You reading, Sega? We want House of the Dead 2, pronto.
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Later at Barker Hangar, a number of the things were hooked up to Resident Evil: Umbrella Chronicles, and drew in a reasonable number of people. Picking up the Zapper for the first time, it’s perhaps easy to see how Nintendo managed that sub-$20 price point. In a nutshell, the thing feels a touch cheap. That’s not to say it’s necessarily poorly designed, but it certainly lacks the build quality of, say, the Wii Balance Board (more on that later).

That said, the Wii Zapper is as ergonomic as it needs to be, and it’s not as though we’ll be performing yoga on top of it. Umbrella Chronicles was an ideal choice for showing it off, as well - though it’s some way from being the finest-looking title in Capcom’s esteemed horror series (Resident Evil 4 comfortably trumps it), the game’s shuffling, dawdling zombies gave first-time users a chance to acclimatise to the Zapper’s quirks.

The sensitivity, for example, takes a little getting used to. As your hands aren’t directly gripping the Wii Remote, and are instead placed further away than usual, simple physics dictates that a certain degree of control is lost. The initial jerkiness of the experience is gradually overcome however, and there’s no denying that using a gun-shaped peripheral adds to the authenticity of the experience somewhat, particularly when it comes to reloading, a maneuver performed by flicking the Zapper back, à la House of the Dead and numerous other lightgun titles.

Yet while the Zapper proved to be a mild distraction, it couldn’t compete with the Wii Balance Board and Wii Fit. If our brief experience is anything to go by, the Balance Board is a device with bundles of potential. We got to try out four different mini-games in Wii Fit, and all worked beautifully.

Leave your pride at the door for this one.

Leave your pride at the door for this one.
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The first of these, and also our favourite, involved tilting an on-screen maze by exerting pressure on various parts of the Balance Board. By leaning in the right direction and to the correct degree, you could guide ball(s) to holes in the maze, which they needed to fall down if you wanted to progress to the next level. Essentially, it was a full-body version of Super Monkey Ball but with multiple balls to consider, and it proved every bit as absorbing as Sega’s simian-themed title. We reached a level with four balls, before our time ticked down to zero.

The "heading footballs" mini-game that was shown off by Miyamoto and Reggie earlier at the conference was also available, and relied on careful anticipation and quick reflexes. Meanwhile, a ski-jump game proved a little too tricky for this writer's sense of timing - I blame the jetlag - while the hula hoop exercise involved much swiveling of hips. Yes, you’ll probably look like a bit of a nugget while swiveling invisible hoops, but then the Wii has never truly been about looking dignified, has it?

The Balance Board itself is well-built, the perfect size (on that note, we were specifically asked for feedback on the size of the board - could Nintendo be revising the design before its release?), and felt like a supremely solid piece of kit. Little wonder that Nintendo didn’t reveal a price, for this is plainly going to be a good deal pricier than the Zapper. Yet that may not matter, for in the case of Wii Fit, something tells us Nintendo has another million-seller on its hands.

Related Wii Fit Content

E3 2009: Wii Fit Plus Trailer
03 Jun, 2009 Weigh your dog.
Pre-E3 2009: New Mario and Wii Fit titles on the way?
01 Jun, 2009 And this year, as well.
POTW Results: Do you still Wii Fit?
13 Jul, 2008 Adding weight to the issue.
21 Comments
4 years ago
Nice impressions. The Balance board is sounding rather interesting. How big is it, anyway?
4 years ago
The Wii Zapper looks girly hands friendly! Win.
4 years ago
eh the zapper is alright, just another case for the wiimote thought is it?

also the board sounds pretty interesting, it'll be nice if they could develop some rhythem games for it.
4 years ago
DancesInUnderwear wrote
Nice impressions. The Balance board is sounding rather interesting. How big is it, anyway?
I'd say 18-20 inches across and 12 or so inches from back to front. It's raised off the ground by about an inch, maybe a bit more. It feels pleasantly weighty as well, giving the impression that it's very well-constructed.
4 years ago
i'm not really convinced by the Wii Zapper.

it looks pretty cool in passing, but i can't really see it being particularly good for many games beyond on-rail shooters.

i also don't really like the dual-handled approach. for some reason, it seems to be forcing the user to go from dominant hand on the Wiimote to dominant hand on the Nunchuck.

i'd really be interested to hear more thoughts on the unit - however i also think that RE:UC was probably not the game to fully get the feel for it. like i said, i don't see it being very good for games where you move around as well - especially since it also removes half of the controller's motion sensors from being effective.
4 years ago
is it just a frame for your wimote and nunchuck?
4 years ago
^ that's what it looks like to me.

and given it's just that, i don't really see why the attendee's went bananas at the $20USD price-point. that seems overpriced to me.
4 years ago
Its coming with a game of some sort, so essentially its a $15 - $18 game.

Of course chances are it will be the shooting version of Wii Play.
4 years ago
I'm still not 100% sure with the Wii Zapper. I've looked at pictures and some people are holding the top part of the Zapper with their right hand and some people with the left hand. Holding a sub machine gun, I would imagine that the right hand goes at the base where the trigger is and the left hand is to help aiming. So is the B or the Z button used to shoot? IMO, Z would be more realistic holding the nunchuck part with the right hand, but I'm used to holding the Wiimote with my right hand.
4 years ago
The Balance Board is a genius idea for bringing in the non-gamer crowd.

However...


4 years ago
ObsoletE wrote
it looks pretty cool in passing, but i can't really see it being particularly good for many games beyond on-rail shooters.
I have similiar concerns. It will likely take some time to get a grip on the controls. I have a feeling it will take a bit of dexterity to be able use it on standard FPS. If shell was made for one hand(like the old design) then it would have been rather complicated to use the control stick, fire and point all at the same time with one hand.
4 years ago
^what ever happened to the light gun that was normally in the glass stand that i've seen around the net in previous months... i thought that would've been a much more better design


having to use two hands is annoying and not smoething which you should have todo in each game that needs this.
4 years ago
I think the wii zapper looks like crap to be honest.
4 years ago
I think Wii needs one of these babies instead of the zapper
http://upload.wikimedia.org/wikipedia/commons/b/bb/Nintendo_scope.jpg
4 years ago
Hell yeah that's what I'm talkin' about, one of my friend's actually had one them was pretty awesome if you could hook it up right. icon_wink.gif
4 years ago
donovan515 wrote
Hell yeah that's what I'm talkin' about, one of my friend's actually had one them was pretty awesome if you could hook it up right. icon_wink.gif
Well I must be one of your friends cos I got one, and using it with the SNES was pretty awesome. Nintendo needs more fire power!
4 years ago
Wii Fit is the Wii next non-game killer app. I think it is great idea. Shiggy even hinted of having a snowboarding game on it (1080 please).
4 years ago
donovan515 wrote
Hell yeah that's what I'm talkin' about, one of my friend's actually had one them was pretty awesome if you could hook it up right. icon_wink.gif
i've still got mine i think.

i don't have a SNES though - i should probably chuck it on the trade forum and see if anyone wants it.
4 years ago
joejoe wrote
Shiggy even hinted of having a snowboarding game on it (1080 please).
Oh hell yes. Do it.
4 years ago
This sounds stupid but what if the Balance Board was used to allow you to move in a shooting game? It would be annoying for some considering you would probably have to walk on the spot for it to work.
4 years ago
joejoe wrote
Wii Fit is the Wii next non-game killer app. I think it is great idea. Shiggy even hinted of having a snowboarding game on it (1080 please).
icon_loved.gif
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Australian Release Date:
  8/05/2008 (Confirmed)
Standard Retail Price:
  $149.95 AU
Publisher:
  Nintendo
Genre:
  Sports
Year Made:
  2007

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