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Tristan Kalogeropoulos
04 Jul, 2007

Metroid Prime 3: Corruption misses out on online play

Wii News | No one pwns Samus
With Metroid Prime Hunters on the DS featuring Wi-Fi play many assumed we’d be seeing similar efforts on the online play front in the franchise’s next iteration. Unfortunately for those wanting to see some online Samus on Samus action, Metroid Prime 3 Corruption is not the place to go searching, its developers confirming with GamePro that there will be no online multiplayer in the upcoming title.

When questioned regarding the possibility of included online modes in the game, Retro Studios President and CEO Michael Kelbaugh stated, "No. It's something we talked about early on, but we only have so many resources. We opted to devote those resources to making a better single-player experience."

Nintendo has been criticised by many commentators for what they view as less than adequate support of the Wii's online functionality for multiplayer gaming. If there was one title that gamers were hoping could drag the company into the online era it was Metroid Prime 3. Both Retro studios and fans of Samus worldwide are undoubtadly hoping that the game's single player action will provide a good enough experience, and appeal to enough players, for them to overlook this omission.

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60 Comments
4 years ago
Well this thread went to hell.

Congratulations arbok.
4 years ago
I'm surprised on how many replies are to this topic. I say GOOD to no online multiplayer for Corruption.
4 years ago
well just for the record, its only a good thing if it takes resources away from the single player campaign.
4 years ago
Metroid is not about deathmatches. Kudos on Retro for not just slapping on a luke-warm multiplayer mode. People didn't like it in Echoes and they listened (They didn't make Hunters). Hunters and the main series are different tones.
4 years ago
crestfallen wrote
well just for the record, its only a good thing if it takes resources away from the single player campaign.
Well, I don't see how it wouldn't. They'd have to either throw a bunch of people at it, which would mean less people working on the singleplayer - or throw a bunch of money at it to hire outside help for the Multiplayer, which would tighten the budget for the project overall (Obviously affecting the singleplayer). Unless a third party stepped in and threw money at them saying 'Here, you can use this to add Multiplayer to MP3' and Retro took it then said 'Nah, we don't want that but thanks for the phat cash'... but I doubt that happened icon_smile.gif
4 years ago
Nev wrote
Wikipedia: First-person shooter (FPS) is a genre of video games which is characterized by an on-screen view that simulates the playable characters perspective and a focus on the use of rangeweapons such as guns.

You can wax lyrical on the exploration and puzzle elements all you like. It just makes it a FPS with exploration and puzzle elements.

Do we have to call Half Life 2 an "adventure physics simulation" or Halo a "10-year-olds-calling-each-other-gay game?" just because those are their major features?
I don't know if you intended it to seem this way or not, but, this post came across to me as a "I used Wikipedia to back up my opinion. It's written on Wikipedia so therefore it's right, end of story, next please!" sort of thinking with regards to the arguments in this thread and that sorta annoyed me. This isn't a personal dig or anything, just thought I'd bring it up.

Why?

Probably because I disagree with it. icon_razz.gif

Anyone who has played a Metroid game before knows what the game is about and it is certainly not about killing x amount of bad guys to progress through a level or whatever. Granted, most shooters aren't either but the games that Metroid is compared to (Halo, Perfect Dark, Half Life - whatever) are more about shooting things than Metroid will ever be. The two just can't be compared and the only reason Metroid (the Prime games) are ever lumped under the FPS category is because of the First Person perspective. Yes you shoot things with the beam cannon but that's not the main aspect or core gameplay element is it?

I dunno, some people will call it an FPS and if they think that, great - they're entitled to that opinion but from my experience reading the various forums (and therefore opinions) over the years the good majority of people lump Metroid as an FPS just because of the first person perspective. It's wrong and if we have to apply that sort of logic to Metroid, then surely any other game with a first person perspective just must be a FPS too?! icon_rolleyes.gif

Funny how it is only Metroid that people have this argument over...

Anyway, I think the news is great personally as Metroid has always been a sole (read: playing as Samus Aran) experience to me and I hope it continues that way for as long as we get Metroid games.

Edit: I do agree with some of the suggestions in this thread though. The Metroid universe could be an interesting multiplayer experience if we were playing as the Space Federation Troopers or the Space Pirates or something, but a whole bunch of Samus Arans running around the joint shooting the crap out of each other? No way in hell.
4 years ago
Karai Pantsu wrote
crestfallen wrote
well just for the record, its only a good thing if it takes resources away from the single player campaign.
Well, I don't see how it wouldn't. They'd have to either throw a bunch of people at it, which would mean less people working on the singleplayer - or throw a bunch of money at it to hire outside help for the Multiplayer, which would tighten the budget for the project overall (Obviously affecting the singleplayer). Unless a third party stepped in and threw money at them saying 'Here, you can use this to add Multiplayer to MP3' and Retro took it then said 'Nah, we don't want that but thanks for the phat cash'... but I doubt that happened icon_smile.gif
Yeah I know that, I was just making it clear. Because if this wasn't the case, I can't see how anyone would want that, principal or not.

But where do we draw the line? We all know hundreds of man hours are being put into Halo3's multi-player which sacrifices the single player yet nobody complains.
4 years ago
I don't think that Halo 3 is the best comparison to use, largely because with Halo the multiplayer has always been (arguably) equally as important as the singpleplayer - if not moreso. With Prime that doesn't really hold true, even though there is a small argument there due to the multi mode in MP2, but given the generaly concensus of 'What the hell is this here for?' I'd say thats more of an argument against it than anything else. Also, given the success of the Multi oriented spinoff 'Hunters' it'd make more sense to keep that as its on separate entity and build of it instead of trying to emulate it in Prime 3.

Basically it comes down to how important it is for the series I think. MS will be willing to give Bungie lots of assistance (if needed) to ensure that Halo 3 has the single and (especially) Multiplayer oompf to sell their console and continue selling Live! subscriptions. Nintendo just don't seem committed to the online space, so I don't think they'd bother trying to twist Retro's arm on the matter.
4 years ago
well my point is that like Metroid, every single game attempts to have a convincing single player campaign. Its insulting to suggest that Metroid is more important therefore unlike other games, it cannot make concessions on its SP.

Not every one can take this sort of mentality into production otherwise multiplayer would not exist. I understand that some games don't require it (Bioshock), but I haven't played enough Metroid Prime to know if this is the case.

If Retro studios are saying, "multiplayer suits the Metroid universe but we don't want to divert time from the single player", then that's a load of ****. But if they are saying "the essence of Metroid cannot be captured in multiplayer therefore we excluded it", well then I totally understand.
4 years ago
I'd argue that nowhere near every single game attempts to have a convincing singleplayer element, but that'd just be needless semantics.

I think that multiplayer doesn't suit Metroid Prime, unless they were to tie Prime 3 in with Hunters. As I said before, it would make more sense (to me, anyway) to keep Prime as a single player story driven experience, and continue the Hunters franchise separately for Multiplayer Samus (and co.) action. To me Cer's example of multiplayer in Zelda is perfect - people only seem to expect a multiplayer mode in Prime because it's a first person game. No matter how you want to argue it, and no matter how many definitions are cited, the Prime series just isn't a 'first person shooter' in the traditional sense and really doesn't need a deathmatch mode tacked on to it just to placate the masses who think that any game with guns in it isn't complete without multiplayer.
4 years ago
^ Ok I haven't played any Metroid Prime so I take it that this case is similar to Bioshock, in that multiplayer doesn't suit the situation.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  8/11/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Nintendo
Genre:
  Action Adventure
Year Made:
  2007
Players:
  1

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