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Phil Larsen
17 Jul, 2007

Resident Evil 4: Wii Edition Review

Wii Review | The secret ingredient is blood.
Since 1996, Resident Evil has been one of Capcom's premier gaming franchises. Becoming extremely popular on the original PlayStation, Resident Evil eventually shambled onto PS2, with titles such as Code Veronica and the Outbreak series. Those titles were theoretically as good as the original games, yet were met with critical mediocrity - the use of tired controls and a clunky inventory system was beginning to wear thin. The magic of the original Resident Evil was recaptured with REmake, exclusively for GameCube. However, a truly revolutionary game to pick up some of that old Resident Evil steam remained in the dark.

Resident Evil 4 for the GameCube and later PS2, was indeed that revolutionary game. Before delving into gameplay details, it is very safe to say Resident Evil 4 was the best game ever to bear the Resident Evil name, as well as the best game from the GC generation. It’s also hard to argue with anyone who considers RE4 to be the very best video game ever made - it received highest honours for 2006, and received PALGN’s first (and only) perfect 10. Capcom naturally decided to port RE4 to the Wii, with added motion controls and all extra content from both the GC and PS2 versions. Is it still good? Why, yes. Yes it is.

You reprise your role as Leon S. Kennedy, previously of Resident Evil 2 fame. Gone is the geeky, unsure persona of the RPD rookie. The new Leon is an elite government special agent, plucked for hardcore training from the aftermath of the Raccoon City incident. Adept with all forms of weaponry and firefight tactics, Leon also possesses some extremely cool acrobatic moves and hand-to-hand combat abilities. The best part is that all forms of this new combat feel extremely intuitive by using different gameplay styles in different sections of the game.

Stabbity stab stab.

Stabbity stab stab.
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RE4 is primarily an action game, and the Hitchcock-style suspense and fear of the older survival horror games is, for the most part, absent - RE4 manages very effectively to blend the slower paced atmosphere with white-knuckle action. One particular scene takes place in a creepy quasi-castle-laboratory establishment, a staple of the RE series. While collecting one of the many puzzle items, Leon is ambushed, literally by knights in shining armour. These bad boys are extremely tough enemies, and the intense firefight in close quarters than ensues is something never seen before in RE games.

The action takes place from an over-the-shoulder viewpoint, with a fixed camera. This means the player can not always see everything that is happening, and also leads to very frightening moments. The biggest addition to the Wii Edition is – SURPRISE – Wii motion control. Here’s the lowdown.

On screen at all times is a circular crosshair. This can be moved completely independently of Leon when walking. The movement is fluid and responsive, which is absolutely necessary for a pinpoint shooting game. The analogue stick on the Nunchuck is used to walk forward and turn. Hold down the B trigger to take an aiming stance, and use A to shoot. We don’t really know why B isn’t used to shoot, as it is a trigger and all – but whatever. The analogue stick is used to move your view, and the crosshair can shoot anywhere on screen, and aiming is therefore significantly faster than before – given that the player is somewhat of a quick-draw gunslinger. The other buttons on the Wii remote are used to bring up the menu, etc – but the intense shooting gameplay is intuitive and fluid with the Wii Remote. Chalk another success for Wii motion naysayers.

The action elements are appropriate for the storyline. Ashley Graham, the US President’s daughter, has been kidnapped by the Los Illuminados, a cult which is operating somewhere in Spain. The adventure has Leon first rescuing Ashley, then eventually coming to terms with the grand scheme of things – safe to say, this is no short trip. This rather important story would not fit well with slower-paced gameplay, as Leon has many adversaries to fight on the way to bringing down this populous and ambitious enemy.

Ada makes a return, and she kicks ass.

Ada makes a return, and she kicks ass.
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As previously mentioned, there are different locations throughout the game, and all are extremely well designed. Leon begins the game in a small, dilapidated village, and encounters some nasty locals. Leon rescues Ashley early on, and then proceeds to traverse the village and its surrounding area, a castle, a sewer system, an underground mine, and of course a laboratory. RE4 has the player travel across many miles of ground, with an intense story unfolding along the way. Music is often sparse while travelling, but this adds to the atmosphere and in turn adds weight to the many shocking sound effects coming from the characters and enemies.

Puzzle-solving was always a traditional RE gameplay element. Finding crests and keys took up a large portion of time, and was a great addition to the series’ earlier iterations. This is the new RE, and puzzle-solving has taken a step back to pave the way for deeper combat mechanics. Still, along the way Leon will come across many short puzzles and crest collection, as well as several which require a bit of lateral thinking. The puzzles elements work very well in the grand scheme of things, and complement the core action gameplay perfectly.

Throughout the adventure, a mysterious Merchant is available to assist Leon. Weapons and upgrades can now be purchased by using the currency found lying around and dropped from enemies, and unique treasures are spread out, requiring some intelligence and often ammunition to recover. The weapons include several different handguns, three shotguns, rifles, mine and rocket launchers, and even the legendary Magnum. Reloading is handled easily – just flick the Wii remote ever so slightly while in the aiming stance, and Leon gets the lead out. Nice.

Subtle play inclusions make the RE4 experience even more immersive. Press A to open a door; double tap to have Leon forcibly kick the door open. This can also be used as strategy – several enemies standing behind the door waiting to ambush Leon will not react indifferently to Leon bursting through. Enemies can be knocked down and subsequently attacked on the ground at point-blank range with any weapon. Hold the C button on the Nunchuk and use the Wii Remote to slash with the combat knife to conserve ammunition. A leg shot to a running enemy will cause a dramatic fall, while a head shot will send an enemy stumbling backwards. During several of the different enemy reactions, Leon can move in for some brutal roundhouse kicks, and even a devastating suplex throw. There is no shortage of gore, and expect many decapitations. Even still, a beheaded enemy is no indication that the battle is over.

Explosions = awesome.

Explosions = awesome.
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Speaking of battles, no RE game is complete without bosses. Suffice to say, the bosses in RE4 are very plentiful, and the game sports perhaps the most well-designed bosses and battle scenarios ever created. Leon will fight enormous enemies hanging over underground canyons, utilise pinpoint aiming for a rafter-swinging village chief (a battle which takes place in a burning building, no less), and even find that point-blank shotgun blasts to a futuristic, Alien-esque enemy are useless. Studying the surroundings and choosing which weapons are most appropriate for the situation is done in the heat of battle, and creates a combat atmosphere almost never seen before. Never take your hands off the Remote – cutscenes sometimes require some quick button pressing and Wii-waggling for survival. One outstanding battle is a very tense knife-fight, presented as one long interactive cutscene, controlled entirely by lighting-fast button reflexes.

It’s been a couple of years, but RE4 has aged very well, and holds its own admirably against anything on the market today. No matter what your gaming background, everyone will find something to love with the revolutionary RE4 gameplay. It’s the best version, has the best graphics, and the most gameplay content. What’s not to love? It is a grand testament to the abilities of Capcom, and one of the very best games on the Wii. If you’ve played it before, there’s no better time than now to experience Resident Evil 4, one of the greatest games ever made. If you have never played it, go to the store and buy it now. No question about it.
The Score
The best of the best comes to the Wii, and it's a resounding success. A great port, and great motion control. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Resident Evil 4: Wii Edition Content

Resident Evil 4: Classic Edition footage unveiled?
29 Mar, 2008 Let's not jump to any conclusions.
Capcom denies Resident Evil 4 for PS3, Xbox 360
27 Mar, 2008 'At this time', anyway.
Resident Evil 4: Classic Edition on the way?
26 Mar, 2008 An alleged photo suggests so.
9 Comments
4 years ago
Great review. Questionable results. Best captions in any article ever crafted (that i can recall).

(2nd last paragraph, last line: *lightning-fast)
4 years ago
When I have some money, I'll buy a Wii now icon_smile.gif
4 years ago
Would you recommend buying this even though I have the Cube version (which I never finished)?

In other words, is the extra content worth it?
4 years ago
^ i would hazard a guess and say it depends on why you didn't finish the Gamecube version.

i didn't finish it because i didn't really like the controls - it was a game i wanted to finish, but i felt the controls were irritating. whereas the Wii controls are so intuitive it makes the game fun again.

on a similar line, if you didn't finish it because you couldn't (ie: too hard) then i personally think the game difficulty is ramped down because of the controls. the speed to accuracy difference between using the Wiimote pointer and using the classic controller is astounding, and in parts where you defend against an oncoming horde of non-zoms, you'll barely break a sweat being able to pick them off accurately, rather than panicking and over-aiming the guns.

if you didn't like the story, or the gore, then you won't like this one any more.
4 years ago
ObsoletE wrote
if you didn't like the story, or the gore, then you won't like this one any more.
Because its essentially the same game. icon_wink.gif
4 years ago
Not a must get for me. Motion sensing would be good for it, but I have got the G Cube version so I'm not gonna buy it.

Good review though, Phil! icon_smile.gif
4 years ago
poweroffarts wrote
ObsoletE wrote
if you didn't like the story, or the gore, then you won't like this one any more.
Because its essentially the same game. icon_wink.gif
Only one of the greatest games of all time with better controls, yeah.
4 years ago
BovineDeath wrote
When I have some money, I'll buy a Wii now icon_smile.gif
icon_lol.gif Umm..accidentally on purpose or today tomorrow?

Anyways I gotta pick this up seeing as I have almost every version of every resident evil (main story ones).
4 years ago
LeonJ wrote
poweroffarts wrote
ObsoletE wrote
if you didn't like the story, or the gore, then you won't like this one any more.
Because its essentially the same game. icon_wink.gif
Only one of the greatest games of all time with better controls, yeah.
And this makes the game content different, how? icon_confused.gif
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  5/07/2007 (Confirmed)
Publisher:
  Nintendo
Genre:
  Survival/Horror
Year Made:
  2007
Players:
  1

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