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Luke
18 Jun, 2007

Mortal Kombat: Armageddon Review

Wii Review | Armageddon comes to the Wii.
Mortal Kombat is a franchise that has had a few lives. The series peaked at Mortal Kombat II and it seemed like the franchise was as good as dead when Mortal Kombat 4 was released almost a decade ago. Surprisingly, the franchise was thrown a bone when Midway released Deadly Alliance which was, even more surprisingly an enjoyable game. Since then we've seen two sequels to Deadly Alliance, Mortal Kombat Deception and now Mortal Kombat Armageddon. Armageddon originally debuted on the PlayStation 2 and is now available on the Wii but is the game still enjoyable or merely a cash in on the Wii's seemingly overnight success?

At the beginning of Armageddon you'll be treated to an FMV which explains the storyline behind the game. As you'd expect from a game titled Armageddon all hell has broken loose in the Mortal Kombat universe. Every time a tournament is held there are more and more skilled fighters entering the realms. All of the fighting and the power has slowly been tearing the realms apart, including Earthrealm and Outworld. As a solution to this problem the Gods have created a pyramid with a guard who is simply known as Blaze. The role of the pyramid is to signal when the final battle for the universe will be held. Towards the end of the movie all of the characters are battling it out to try and get to the top of the pyramid and it is revealed that Liu Kang is back (in zombie form nonetheless) and he is ready to take on Shang Tsung. The storyline obviously isn't going to win any awards but at least some attempt was made to explain how come all of the characters from the Mortal Kombat universe are in the one spot at the one time.

Alternatively press X Square, Circle, Triangle, Square, Up

Alternatively press X Square, Circle, Triangle, Square, Up
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Armageddon features every character to appear in every Mortal Kombat title yet. This means traditional characters like Sub Zero and Scorpion are on the roster but characters that don't often appear in many of the other Mortal Kombat titles are also available for selection, including Frost, Mileena and Kitana. The Wii version also has an exclusive character, Khameleon. Khameleon is a grey female ninja that can perform four special moves including Mileena's transport kick and Tanya's fireball. Khameleon's fighting style of Eagle Claw and her weapon is a massive sword named a Falchion. Khameleon is available immediately and doesn't need to be unlocked by playing through the Konquest mode.

The Konquest mode revolves around Taven, one of the new characters in Armageddon. In the Konquest mode you walk around the Mortal Kombat universe facing off against Mortal Kombat characters and exploring the storyline behind Armageddon. The Konquest mode is linear but still a lot of fun. It does get tiring fighting against thugs that all remarkably similar but as there is hidden content to be found in the realsm you'll want to scope out every little aspect of the Konquest mode.

The Konquest mode is a great inclusion but only really a small part of the game. There is an arcade mode where you have to fight your way through your opponents to reach the top of the pyramid. There is also a practice mode which lets you practice with any character. Midway has included an endurance option for the Wii version which works much like every other survival mode in a fighting game. You'll start off with a full health bar and an opponent, once you defeat him you'll need to move onto the next opponent. Your health bar won't increase at all, so the endurance mode is quite a challenge. To get players used to the Wii controls there is also a Wii training video and a wii training mode which takes you through the moves you can execute with the Wii remote.

Executing moves really is rather simple.

Executing moves really is rather simple.
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With dozens of characters the last thing you’re likely to want to do is create your own fighter but if you’re still unsatisfied with the wealth of characters on offer then you can do so. There are plenty of customisation options we’re just not that sure that you’re going to want to bother. In the spirit of creating things you’re also able to make your own fatality. Instead of putting in a specific button combination at the end of a battle you're able to now input your own sequence of buttons to "create a fatality". Personally (and this really will come down to personal choice) I preferred the scripted fatalities as these fatalities aren’t anywhere near as interesting as the fatalities in Deadly Alliance.

One of the more gimmicky inclusions in the game is the Mario Kart clone, Motor Kombat. Motor Kombat uses the Wii remote exclusively and requires you to turn the Wii remote to the side and control a Mortal Kombat character in a kart race. There are ten characters to choose from including Raiden, Mileena and Kitana and five courses to race on. The 2 button is used to accelerate whereas you move by leaning the Wii remote either left or right. As with any kart racing game there are power ups to be collected as well. Overall Motor Kombat comes off feeling like a little bit of a second thought, but it’s an okay bonus.

The controls are where Mortal Kombat Armageddon has changed the most from the PlayStation 2 version. You’re actually able to use the classic controller, a Gamecube controller or the Wii remote and nunchuk combo to control your characters. Using the Gamecube controller and classic controller result in an experience much like playing on any other console, so we’ve focused on our experience with using the Wii remote and the nunchuk. Firstly, the included training video is almost essential viewing. The special moves in the game are executed by holding down the B button and gesturing with the Wii remote. The gestures are limited, so you’ll only need to do things like move the Wii remote left and right or swing the remote in a half circle. The special moves are extraordinarily easy to execute and those who are sick of having to remember button combos will lap up the Wii Remote controls. Simple moves such as punching and kicking are still executed with the buttons on the Wii Remote.

The most fun you'll have on a racing game in a retail game yet.

The most fun you'll have on a racing game in a retail game yet.
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Graphically Armageddon is more impressive on the Wii. The loading has been noticeably decreased. The sound is about as decent as you would expect from a Mortal Kombat title. The sounds of combat and freaky music that plays in the background while you fight gives the game a unique sound, sound will also come out of the Wii Remote every time you perform a gesture based attack.

Armageddon is a game that will last a considerable amount of time as well. Armageddon isn’t a title that you’ll finish in one sitting and the Konquest mode alone will take about ten hours to complete. There are unlockables such as costumes and soundtracks to be unlocked for those who play through the game extensively.

Mortal Kombat: Armageddon on the Wii is superior to its Xbox and PlayStation 2 counterparts but only just. With a new control system, a new character and a new endurance mode the game is still incredibly enjoyable and is a lot of fun. It may just be an upgraded port but Armageddon is a fighting game that still comes highly recommended.
The Score
Mortal Kombat Armageddon hasn't changed much in six months. There are a few new bonuses and executing moves is done different but the game is still very enjoyable. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Mortal Kombat: Armageddon Content

MK Armageddon images
18 Feb, 2007 Caged rage.
Mortal Kombat: Armageddon Preview
08 Feb, 2007 A look at the Wii version.
Jack Thompson attacks Mortal Kombat Armageddon
27 Oct, 2006 The violence isn't the issue.
11 Comments
2 years ago
i wouldnt mind getting this, purely because I havent played the franchise since ultimate mk3 on snes which used to eat up my weekends.

Having the street fighter anniversary arcade stick and the midway arcade classic collections for the original trilogy is good, but I have been waiting for a new game worth the time and money, plus its a good wii game which in my opinion hasnt been happening lately
2 years ago
Hmm. Not enough of an upgrade for me to buy it twice, but still a nice game.

Cheers for the review, has let me know to pass on this one.
2 years ago
This is great for Wii owners who never owned a PS2. From what I've played so far it's quite good, but I think I preferred the Konquest mode from the previous game.
2 years ago
Can you still make Jack Thompson in this game?
2 years ago
mmmmm I love Mortal Kombat... interesting to see how it really goes on the wii
2 years ago
would be interested in giving this a go, i might hassle and somehow pursuade him to purchase this title so i can have a play >.>
2 years ago
Sorry, it might be the pictures, but have those graphics downgraded since the PS2 version?
2 years ago
El Taco wrote
Sorry, it might be the pictures, but have those graphics downgraded since the PS2 version?
article wrote
6.0
Graphics:
The visuals have improved upon the PlayStation 2 version, but only just.
Taken from the graphics summary Taco.
2 years ago
I'm the same as nihilcreative in the fact that the last MK game I played mainstream was Mortal Kombat 3. I never owned a PS2 or XBox or Gamecube for that matter and was off the MK bandwagon well and truly, but seeing as every character is on the roster here, I picked up Armageddon on the Wii. Its good fun. I particularly enjoyed the Konquest Mode but am disappointed that you can only essentially 'kreate' just one fighter per Profile. The costumes and combinations allow for an insane amount of kustom fighters to be made, but ill be damned if I have to make a new Profile and sit through Konquest mode to get enough funds to 'buy' all the costume pieces for each character I want to make..

Im also playing the game with a Classic Controller. I was 'raised' on fighting games this way and im glad Midway included this option.
2 years ago
for once their is a fighting game with a decent boss character.
no ending cinematic in arcade was disappointing even a slide show of pictures would of been better.
2 years ago
coco_bagel wrote
for once their is a fighting game with a decent boss character..
Blaze can be pretty damn cheap though. I just could NOT beat him with Scorpion in Arcade mode. The moment he'd be losing huge, he'd go into his little ball roll over and freakin over till i was burnt pulp..
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  14/06/2007 (Released)
Standard Retail Price:
  $99.95 AU
Publisher:
  Red Ant
Genre:
  Fighting
Year Made:
  2006

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