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Chris Sell
21 Sep, 2007

Super Paper Mario Review

Wii Review | Worth the (paper) wait?
Mario has had a handful of RPG-themed titles over the years. Super Mario RPG on the SNES was the first, followed by the N64’s Paper Mario and its direct sequel Paper Mario 2: The Thousand Year Door on the GameCube. These featured as much endless talking, aimless wandering and leveling-up as any RPG does. Super Paper Mario however breaks the mold set by the previous games by reducing its RPG overtones and pushing itself towards being more like a 2D platformer.

Like Twilight Princess, Super Paper Mario was originally intended to be a GameCube game, something that’s glaringly obvious when you consider the relatively traditional control scheme. The Wii Remote is held horizontally, similar to the classic pad, with the D-pad predictably used to control Mario’s actions and the 1 and 2 buttons used to jump and fire. You can point the Wii Remote at the screen to get information on characters and objects and you also need to shake it to perform certain moves in the game, but they both feel shoe-horned into the game in an attempt to justify it as a Wii game. That’s not to say the controls are something to be criticized because they’re perfectly responsive and actually give the game an NES flavour given the NES controller’s likeness to the Wii Remote.

Super Paper Mario’s most unique feature is its clever ability to switch from a 2D perspective to a 3D world. This plays an integral part throughout the whole game whether it’s dealing with enemies by simply sidestepping a rolling spike that was inescapable in 2D, discovering new routes and areas by revealing previously unseen doors, or solving any one of its many quirky puzzles. This power is limited by a power bar but not to the extent that you feel restricted by it.

Paper Mario goes 3D.

Paper Mario goes 3D.
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The story of the game is relatively straightforward. As events would have it, all of the familiar Mario characters such as Peach, Luigi and even Bowser have been kidnapped by Count Bleck. As you progress through the game you’ll stumble upon short episodes involving these other characters from the Mario universe as they are trapped in Bleck’s lair. Escaping with any of these characters means that they become available for you to use in the main part of the game. Each of these supplementary characters have their own use. For example, with Peach you can float across large gaps using her umbrella, allowing you to jump to areas that Mario can’t reach. Since Mario is the only one who can flip into 3D, the rescued characters are really only useful for when their ability is needed, as any prolonged use can be frustrating. But if you think of the characters as simply being special abilities then it’s a non-issue.

In addition to the character abilities, Mario will come across a selection of spirits on his journey. In the previous Paper Mario games the spirits gave Mario the power to change shape, like turning into a paper airplane to fly over great gaps for example. In Super Paper Mario, the spirits provide Mario with extra powers, whether it’s simply picking things up and throwing them, being able to make bombs or turning Mario into a miniature version of himself so he can get through extremely tiny gaps. They are well integrated into the game and provide the player with additional ways to solve puzzles and overcome apparent dead ends.

The general narrative and speech bubble text conversations have always been a bittersweet element of the Paper Mario games. While they are often funny and packed full of Nintendo charm (and some clever real life observations) they always had a tendency to go on a bit - and this is the case here too, more so than ever before in fact. There are times when the text entertains and there are times when it will make you laugh, but far too often you’re left with the feeling that what had just been said could have been said in a much more concise fashion. You’ll often find yourself hammering away at the 1 button just so you can get back to the game.

Hmm, this looks familiar?

Hmm, this looks familiar?
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Visually the game can, at times, be one of the most attractive you will have likely ever to have seen simply due to its imaginative, clean and colourful style. Although the game can be guilty of maybe throwing too much brown and grey at you it makes it up by showering you with more colours than your eyes can handle. The crisp, clean 2D world certainly has the edge over the rather jaggy looking 3D world but at its best it’s a real treat. The soundtrack however is a complete mixed bag. One moment you’ll have one of its tunes stuck in your head while another time you’ll be reaching for the remote to turn the sound down. A consistent soundtrack is somewhat of a hallmark of Nintendo games so when a game isn’t quite up to scratch in the music department it sticks out like a sore thumb.

Super Paper Mario’s biggest fault is that it doesn’t know what it wants to be. It appears to be a 2D platformer, but it doesn’t have ideas to succeed as one and even if it did its slow pace would make it a completely unexciting adventure. Under the surface it still retains a lot of the RPG elements of the previous games in the series. But it doesn’t go anywhere near deep enough to be engaging enough to work on that level either.

But to be overly negative about Super Paper Mario would be unfair. The game does have some good ideas, especially later on when the whole 2D>3D idea is push commendably well. Also, it does have some highly memorable moments, especially the space/underwater shooter sections as well as the whole retro-styled Bitlands section which is like some wacky NES Super Mario Bros tribute. It’s just not a highly exciting game to play. Its enjoyable and its worth your time but it doesn’t grip you in the way it should. If you can forgive the pun for a second, this is a game that has all the right ingredients on paper, but in practice it just doesn’t quite work.
The Score
Super Paper Mario is a game that doesn’t quite know what it wants to be and while it’s enjoyable, it’s ultimately an unremarkable adventure.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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22 Comments
2 years ago
good review.

it seems strange to think of this as a former Gamecube game, as a fair amount of stuff in it already is clearly Wii inspired. take, for example, the first boss. while it is searching, it's done in a manner that any Wii user should recognise.

it's also hard to imagine using Tippi via the C-stick, as opposed to simply pointing the wiimote where you want it to go.

i am loving the game, but i agree that it seems as if it doesn't know whether it's a platformer, or an RPG, and in a way, suffers for it.
2 years ago
Unfortunate. Still waiting for a massively awesome game to tip me over the edge and make me get a Wii. Possibly Metroid?
2 years ago
The Brett wrote
Unfortunate. Still waiting for a massively awesome game to tip me over the edge and make me get a Wii. Possibly Metroid?
I'm waiting for the first Bleach game to come out here in Australia before buying one, by that time hopefully there will be a handful of good games.
2 years ago
Nice review, it kinda got the score I was expecting it to get icon_smile.gif .
2 years ago
Also re: sub-heading.

BOOOOOOO *throws garbage at Chris* icon_wink.gif
2 years ago
I was really looking foward to this game but I finished 1-1 last night witha bitter taste in my mouth. I really didn't like the holding of the control pad sideways....the more games that use this the more I hate the wiimote, then to make it worse you have to change the way you hold it to point at the screen....which uGh....one of my pet peeves, then the story....just typical mario same old sh!t! I was sitting there thinking to myself....'For real!? Are you really gonna play through this game when you've just played stuff like Bioshock, Stranglehold and with Halo 3 coming out in a few days?" I almost felt nauseous when I thought of it like that! The 3d graphics imo are really bad and control within the 3d environment just feels crap (mainly because it's bloody digital controls still). Honeslty this game feels like a half assed paper mario crossed with super mario but not nailing either....and yes I understand this is what they were kinda aiming for but quite honestly I would've been impressed by this on the N64 or gamecube or something but I think i've been spoilt with so many better games lately. Anyways i'm gonna press on, I was talking to a mate the other day about how anything with the main nintendo characters in it is pretty much guaranteed enjoyment and as much as I agree with that....I think that might not be the case with this game. I do love Paper Mario but yea....Super Paper Mario may have taken a turn for the worse (it's obvious because it ain't scoring as high as it's rpg counterparts). I dunno....something about it just feels really dated. Honestly moving around in 3d sux hard imo, it's innacurate and sluggish.

Anyways that's just what I thought, feel free to disagree but it ain't changing how I felt about the game. Like I said I will endure it and hopefully it does pickup as I play more (maybe I just need to get into the spirit of it a bit more, get the story flowing etc).

Another gripe...(sorry guys)....I HATE the stupid time limit on having it in 3d!! Why?! Firstly I hate the fact that I have to put it into 3d cuz the graphics and controls suck but now I have this added hate of a time limit (another pet peeve in games!).
2 years ago
Quote
Worth the (paper) wait?
You're better than that Chris icon_rolleyes.gif
2 years ago
renegadesx wrote
Quote
Worth the (paper) wait?
You're better than that Chris icon_rolleyes.gif
btw nice review, was going to pick it up today but I'm sleeping on it to see if I could do a trade in

EB has 2 game trade in for $20

And now its ME thats stupid (hitting "quote" instead of "edit"
2 years ago
I'm a huge fan of the Paper Mario games, and I'm really enjoying Super Paper Mario. The shift in gameplay style is certainly strange, but I've adjusted to it, I probably prefer the more RPG style of the N64 and GCN games, but on the other hand the boss fights are more involving in the real time setting with SPM. Also the first boss is hilarious (and I’m sure the rest that follow probably are as well), and like always, Paper Mario games just crack me up, the writing is just awesome. If you're not a fan of reading lots of text, it might not be for you, but thankfully the writing is good.

Kmart is selling it for $69, so at that price it's certainly worth it, a quality game for sure, I'd probably score the game a bit higher than a 7.5, but that's only because I'm a fan of Paper Mario, so it would get that extra nudge from me icon_wink.gif But yeah I can certainly understand why others might not like it as much as the other Paper Mario games, though if you weren't a fan of the turn based battles and prefer a greater emphasis on action platforming and clever puzzles (2D/3D mechanic) you might actually prefer SPM. This isn't a RPG at all, at most you level up, which will increase your HP or attack power, but the emphasis is a lot more on the action/platforming and puzzles. What you prefer, depends on taste. And you can certainly enjoy both styles, as I do icon_wink.gif
2 years ago
The Brett wrote
Unfortunate. Still waiting for a massively awesome game to tip me over the edge and make me get a Wii. Possibly Metroid?
Having finished Metroid 100% I would describe it as 'massively awesome' icon_cool.gif Look out for the review in a few of weeks icon_smile.gif



renegadesx wrote
Quote
Worth the (paper) wait?
You're better than that Chris icon_rolleyes.gif
Give me a break, paper-related puns aren't easy icon_razz.gif
2 years ago
Super Paper Mario feels like Paper Mario with the engaging RPG battles taken out, and just bad level design. I'm only up to 2-1, but I'm exceedingly bored of the entire game. It's got the exact same "story" as previous Paper Mario games (jokes included), gameplay is uninteresting, and the characterisation is uninspired. Why is there even an inventory?

They should just make a Super Mario Bros. game where you can turn the camera, and with Paper Mario graphics. Get rid of all the useless items, switch in Super Mushroom, Fireflower, keep the 8 Bit 'shroom, make Peach less ridiculously boring to play as, and bring in a new plot.
2 years ago
armageddon12 wrote
Get rid of all the useless items, switch in Super Mushroom, Fireflower, keep the 8 Bit 'shroom
that is probably my greatest annoyance with the game.

i will admit that i was expecting more of a platformer than what was delivered, it really don't get what all the items are there for, perhaps i'll use one of them eventually (apart from one quest so far i mean), but as yet i've found no need for them - this aspect is really what i mean by it feels like they weren't sure about making it a platformer or a JRPG, and kinda got stuck halfway.

had it been Super Mario Brothers, with added dimension, then i'd probably have listed it as perfect, but the inventory, and the HP thing certainly detract from the game, imo.

Chris:
Rock, Paper, Scissors pun?
Paper Cut pun?
Printing Money on Paper Mario?
icon_razz.gif
although i did like the Paperweight/wait pun.
2 years ago
The Brett wrote
Unfortunate. Still waiting for a massively awesome game to tip me over the edge and make me get a Wii. Possibly Metroid?
Bring on Super Smash Bros. icon_biggrin.gif
2 years ago
One thing I'm still curious about is still no mention of the bug in the PAL region games? Is it still in the AUS version or have they fixed it already?
2 years ago
^ some may have, but my copy still has it.
2 years ago
I'm very proud to say mine does not have the bug icon_biggrin.gif

just recently finished chapter 2-4, and when it came round to 2-2, i tried to get the bug to activate, but nothing...
2 years ago
Chaper 3 (especially 3-4) is made of WIN.

Anyone who visits gaming forums (i.e. you guys) will understand icon_razz.gif
Brilliant.
2 years ago
I agree, 3-4 has the best jokes. Heaps of gamer jokes there. And the boss is my favourite at the moment too.
2 years ago
Chris wrote
renegadesx wrote
Quote
Worth the (paper) wait?
You're better than that Chris icon_rolleyes.gif
Give me a break, paper-related puns aren't easy icon_razz.gif
I would have used "Does it make the cut?". icon_razz.gif

Anyway, fair enough review, I would have scored it a bit higher since I'm a fan as well, I think it's a well put together game despite the conflicting aims of the developers. Being able to change to the 3D aspect at will seems pretty ingenious to me (why the time limit though?), and it's true that it would be better without the items as such. As Obs said, it would be a decidedly better game if was, say, Super Mario Bros 2.5D or something.

Anyway, I'm enjoying the game so far, so I'm certainly not complaining since that's what matters most.
2 years ago
The use of items, at least from my experience so far, has been optional. Removing this option would make the game better? It merely opens the possibility for players to take advantage of them if they choose to.

The only ones I have chosen to use are the health restoring types, and I don't have a problem with them being there at all. icon_confused.gif
2 years ago
A13x wrote
The use of items, at least from my experience so far, has been optional. Removing this option would make the game better?
that's exactly why i don't like them.

i'd rather just have the traditional Mario Platform items do what they traditionally do, rather than these (so-far) pointless items.
i wouldn't even mind if they kept the items they've got but made them use on touch, rather than having the whole inventory thing which only really seems to be of use when it's full and you need to discard something else.

i guess it just comes back to is this game a platformer, or a JRPG, and which would the player prefer?
i, obviously, prefer a platformer.
i mean i'm really enjoying the puzzle aspects of the game, but i rarely use the items given and they just distract from the platform elements whenever i need to discard an item because i've got too many already.
2 years ago
I have this and it is awesome no doubt about it
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  20/09/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Nintendo
Genre:
  Action RPG
Year Made:
  2007
Players:
  1

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