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Joseph Rositano
13 Apr, 2007

New DK Bongo Blast info revealed

Wii News | Wii controls now implemented.
Following the recent release of Super Paper Mario (in the US that is), the spotlight has turned to the next (and final?) of Nintendo's 'once-GameCube-turned-Wii games', DK Bongo Blast. Since E3 last year, little information about the game has been revealed. In the latest issue of Japanese gaming magazine Famitsu however, new details have emerged.

Apparently, the game will utilise the Nunchuk and Wii controllers by having players shake both to accelerate, shake one to steer into a corresponding direction, while raising the Wii remote and Nunchuk together will allow you to jump. Players will also be able throw barrels among other obstacles via unsaid controls.

Players can also look forward to racing on 16 courses set across 7 different worlds, as well as splitscreen multiplayer support for up to four players.

DK Bongo Blast is currently set for release in Japan on June 28. We'll report back once more information becomes available.

Related Donkey Kong: Barrel Blast Content

New Donkey Kong Jet media
30 Apr, 2007 Fresh name and screenies for Wii monkey racer.
E3 2006: DK Bongo Blast revealed
10 May, 2006 Drag the Gamecube Bongo drums out one more time...
PlayStation Store titles priced
20 Mar, 2007 Demos revealed too.
13 Comments
7 years ago
It's not the final one. There is still Kirby.

icon_biggrin.gif
7 years ago
Here I was thinking this was a traditional DK Bongo game. Looks fun.
7 years ago
Whats this ****, where is a real donky kong game. Whats worse it looks like a luanch ps2 game.
7 years ago
After having played again with the DKC series today, I'm once again desperate for a proper platformer again.

Though DK64 was often the subject of peoples hatred (Lanky Kong I love you), I still preferred it to Jungle Beat's Take-away-content-and-add-bongo-control style. A Super Paper Mario style 2.5D rehash of the DKC storyline, with all the old characters present would be thouroughly enjoyable.

It seems that only the Rare Developed DK titles have hit the satisfaction meter just right for me. Since they have moved on, Nintendos efforts have lacked the feeling that made DK games what they once were.

At least the franchise lives on.
7 years ago
I'd rather the franchise just be a forgotten foot note if they aren't going to do anything interesting. That said I found Jungle Beat and Donkey Konga a lot of fun. This really doesn't interest me though.

Jungle Beat's tactile take on platforming was a blast. While it didn't have many levels, it had a lot of variety. It was challenging, and innovative, but a little gimmicky, so I felt the amount of content was just right for the game.

DK64 didn't really feel like Donkey Kong, more like Banjo-Kazooie. But unlike BK, it had expectations to fill. While I think it could have been better, I enjoyed it. Especially enjoyed getting the 2 coins, playing Donkey Kong and Jetpac was a blast. King K.Rool was pretty disappointing though. While the DKC games erred toward a comedic tone, they never went over board, which DK64 did with K.Rool and the DK rap imo.
7 years ago
I would have bought it when it still used the bongos to control it, now... I dunno ...
7 years ago
A13x wrote
After having played again with the DKC series today, I'm once again desperate for a proper platformer again.

Though DK64 was often the subject of peoples hatred (Lanky Kong I love you), I still preferred it to Jungle Beat's Take-away-content-and-add-bongo-control style. A Super Paper Mario style 2.5D rehash of the DKC storyline, with all the old characters present would be thouroughly enjoyable.
That would be sweet. icon_smile.gif I agree, the last DK game I liked/bought was DK6 (which was awesome, btw). icon_smile.gif They really haven't been all that appealing since then, I'd love to see a proper new DK platformer, or even another game like DK64 would be great!
7 years ago
admeister wrote
A13x wrote
After having played again with the DKC series today, I'm once again desperate for a proper platformer again.

Though DK64 was often the subject of peoples hatred (Lanky Kong I love you), I still preferred it to Jungle Beat's Take-away-content-and-add-bongo-control style. A Super Paper Mario style 2.5D rehash of the DKC storyline, with all the old characters present would be thouroughly enjoyable.
That would be sweet. icon_smile.gif I agree, the last DK game I liked/bought was DK6 (which was awesome, btw). icon_smile.gif They really haven't been all that appealing since then, I'd love to see a proper new DK platformer, or even another game like DK64 would be great!
Hmmm, wasn't a big fan of DK64, I think they should try something totally new with the Kong, this doesn't sound appealing to me either.
7 years ago
Wiimote and Nunchuck? Give me a bongo option, those pieces of unresponsive crap dont work properly!
7 years ago
The magazine never (at least from what was translated) stated that the bongos would be excluded, at the same time, they never said they would be included.
7 years ago
Good to see some Jungle Beat love, that game is usually vastly under-rated IMO. As for Bongo Blast, looks pretty 'meh' to me. And I'm pretty sure that bongos will at least be an option in Donkey Kong bongo blast.
7 years ago
I'll be hooking my bongoes to the GC ports on the Wii thank you. icon_wink.gif
7 years ago
joejoe wrote
I'll be hooking my bongoes to the GC ports on the Wii thank you. icon_wink.gif
Ditto.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  14/02/2008 (Deleted)
Publisher:
  Nintendo
Genre:
  Racing
Year Made:
  2007
Players:
  4

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