Not surprisingly, the inclusion of Wii Sports was an intentional strategy to demonstrate the "we play" capabilities of the Wii. Reflecting on the bundling, Miyamoto said, "The real idea was that this is a game that we absolutely want everyone to play, because it really shows you what the Wii can do. So this wasn't the idea of bundling something together to help sell the system. [Wii Sports] was designed to help promote the system."
Far more interestingly though, Miyamoto made a deliberate nod towards hardcore gamers, stating, "... right now I still look at the Wii's sensor bar and the "pointing" technology we've developed as something that I think is going to end up being very effective for the types of games that the hardcore gamers like to play. There are also other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting."
Network play is also getting attention, but not as one may immediately assume. The focus seems to be on social communities, with Miyamoto reflecting that, "One other thing that I think is going to be the next big challenge for Nintendo is related to the idea of network entertainment. A lot of people have the misunderstanding that Nintendo is not interested in network gaming. What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now. We are really more interested in this idea of having the household television connected to the Internet constantly via the Wii. I think you are going to see a lot of new possibilities for new types of entertainment, such as new channels for the Wii in that type of network environment."
Shigeru Miyamoto is the creator of Mario and the current Director and General Manager of Nintendo Entertainment Analysis and Development.

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