"Yes. I'm so disappointed knowing exactly what the Wii can do, and I still think nobody knows it better than we [do]," he said. He went on with specifics relating to the GameCube and Wii's advanced hardware features: "They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii." He said he compared last-gen'sRebel Strike to current Wii games, and said "Why isn't anybody else doing this on Wii? I am at a loss. I really am."
So will he right this wrong by developing a game for it to show what it's really capable of? Not right now it seems: "Right now, we certainly haven't planned anything for the Wii outside of some third parties who have approached us about licensing DivX and MusyX (Factor 5's music tools)". So no for now, but he did suggest it would compliment his company's current choice of platform well: "I love the Wii, absolutely. As I've said many, many times, the perfect combination of consoles to have at home is a PS3 and Wii. Everybody really should have one."

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