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Luke
08 Feb, 2007

Mortal Kombat: Armageddon Preview

Wii Preview | A look at the Wii version.
Mortal Kombat Armageddon was released for both the Xbox and the PlayStation 2 late last year, and featured a phenomenal roster of characters - all told, it was a bit of a best of for the Mortal Kombat franchise. In our review of the PS2 version of Armageddon, we were left impressed by the sheer number of fighters, but disappointed by the lack of innovation on display. The Wii version may be coming a little bit later, but this isn't simply a straight port; rather, it's clear that Armageddon on the Wii will be the definitive version of the game.

Moves will be executed with the Wii remote.

Moves will be executed with the Wii remote.
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Armageddon features a roster of more than sixty players, with Liu Kang, Shang Tsung, Shao Kahn, Sub Zero, Scorpion and company all making it into the roster. Each character has been given two fighting stances, rather than the three stances which was standard in Deception and Deadly Alliance. You'll be able to execute your moves with the GameCube and the Classic Controller, but it's the Wii remote controls that look the most promising. Using the Wii remote, you'll be able to execute special moves and fatalities.

The Wii version will also include a new enhanced Endurance mode. This will test just how much pain you can take, by pitting you against a series of consecutive enemies. You'll get no rest between rounds and there will be no extra health - you'll just have to try and defeat as many enemies as possible using a limited amount of health.

Obviously you won't see the Wii remote on screen.

Obviously you won't see the Wii remote on screen.
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The Wii version will still include the Kreate-a-fighter mode. There are plenty of customisation options for your fighter, so you can change their abilities, personality, height, weight, hair colour and just about anything else you can think of. The Kreate-a-Fatality system is also back, meaning you'll be allowed to design your own custom fatalities. You should also be able to customise these fatalities based on the actions that you execute with the Wii remote.

One thing that the Wii version will be missing is online play. The PS2 version of the game allows you to jump online with your customised fighter, but unfortunately the Wii version won't include online support at all. The revamped Konquest mode will make it into the game though, which means there's still plenty of content to keep you amused in single player.

Mortal Kombat Armageddon looks like it's truly shaping up to be the definitive version of the game. With new Wii-exclusive moves and a bonus Endurance mode, Armageddon on the Wii looks like being far from a standard Wii port.
Overall:
It looks like Mortal Kombat on the Wii will be the definitive version of the game.

Related Mortal Kombat: Armageddon Content

Mortal Kombat: Armageddon Review
18 Jun, 2007 Armageddon comes to the Wii.
MK Armageddon images
18 Feb, 2007 Caged rage.
Jack Thompson attacks Mortal Kombat Armageddon
27 Oct, 2006 The violence isn't the issue.
15 Comments
3 years ago
interesting.

i really hope this is "definitive" as you say, and not merely a Wii-ified port.

it'll be at least a rental for me.
3 years ago
Sounds good. It's a shame about the online play, but it's to be expected at this point.
3 years ago
I really hope that they're smart enough to give players a choice of controls methods, one of which uses the classic controller or is gesture/pointer free. I'm sure they'll implement the best use of the Wii controls as they can, but they'll never be fluid enough for a fighter I reckon.
3 years ago
I really cant see the game working with the wii remote but I cant wait to try it out! Actually I havent even had a chance to play the normal Armageddon yet because they didnt release it on Xbox in Aus, im guessing this will sell well.
3 years ago
I have my doubts it will work

Next
3 years ago
You can play Armageddon with the Wiimote and Nunchuck, classic controller, or Gamecube controller - a decision which I'm really glad Midway made, and I kinda wish other companies had made similar decisions for their ports.

Like GrroovySamurai, I missed out on this title on the Xbox, and being a fan of the recent games I'm really looking forward to getting my hands around this on the Wii - plus its got Kart Racing!
3 years ago
Sunrider wrote
plus its got Kart Racing!
don't make that the sole reason for getting it.

your money would be much better spent on Mario Kart 64 if that is the case.
3 years ago
Ooooh fighting game for the Wii! Huzzah! Definitly checking it out, although is it really coming out on ANZAC Day??

*is still praying Soul Calibur 4 makes it to the Wii*
3 years ago
Sunrider wrote
You can play Armageddon with the Wiimote and Nunchuck, classic controller, or Gamecube controller - a decision which I'm really glad Midway made, and I kinda wish other companies had made similar decisions for their ports.
Agreed. I think that the inclusion of various controls is a great way to keep all gamers happy. Other developers should follow Midways example. The only problem that I see with this is that if developers do continue to add GCN controllers into thier games that gamers may have a hard time finding them. I think I may have mentioned it before but Nintendo should make a bluetooth GCN controller for the Wii. Pack it in with SSB Brawl and make it the flagship title for it. IMO I don't really like the VC controller.

After looking at the video this game could be an excellent port. The gestures used in the game seem to be accurate. My only concern is th3e pace of the game. I am hoping that these gestures won't slow it down.
3 years ago
Karai Pantsu jumped from a fifty-foot cliff, crawled over to PALGN, and wrote
I'm sure they'll implement the best use of the Wii controls as they can, but they'll never be fluid enough for a fighter I reckon.
Well, apparently the control scheme worked well enough for DBZ: Budokai Tenkaichi 2 on the Wii, although that is more of a button masher than a traditional, deep fighting game. This surprised me... I didn't think the Wiimote would work for a fighter either. Well, either way, we'll see how it flows with MK:A.
3 years ago
The first one was pretty damn crap, adding wiimote support and 1 extra mode won't make it any better.I played this for like 2 days and completed everything except the last few relics before I got bored of it.

Now if the Wii version contained a team battle mode like pretty much every other fighting game, then I would consider it a worthy purchase.
3 years ago
It's a shame the Wii version of MK:A isn't coming to any other system. I'm not sure I'd get A Wii just for this game - that'd be a dumb idea right?
3 years ago
NovaPhoenix wrote
It's a shame the Wii version of MK:A isn't coming to any other system. I'm not sure I'd get A Wii just for this game - that'd be a dumb idea right?
To buy a Wii just for MK:A would be a very dumb idea IMO.MK:A isn't worth buying a console for, hell I think it's barely worth buying at all.
3 years ago
Yeeeaaah... it's a rental. Seems it will be easier on Wii.
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Australian Release Date:
  14/06/2007 (Released)
Standard Retail Price:
  $99.95 AU
Publisher:
  Red Ant
Genre:
  Fighting
Year Made:
  2006

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