Armageddon features a roster of more than sixty players, with Liu Kang, Shang Tsung, Shao Kahn, Sub Zero, Scorpion and company all making it into the roster. Each character has been given two fighting stances, rather than the three stances which was standard in Deception and Deadly Alliance. You'll be able to execute your moves with the GameCube and the Classic Controller, but it's the Wii remote controls that look the most promising. Using the Wii remote, you'll be able to execute special moves and fatalities.
The Wii version will also include a new enhanced Endurance mode. This will test just how much pain you can take, by pitting you against a series of consecutive enemies. You'll get no rest between rounds and there will be no extra health - you'll just have to try and defeat as many enemies as possible using a limited amount of health.
The Wii version will still include the Kreate-a-fighter mode. There are plenty of customisation options for your fighter, so you can change their abilities, personality, height, weight, hair colour and just about anything else you can think of. The Kreate-a-Fatality system is also back, meaning you'll be allowed to design your own custom fatalities. You should also be able to customise these fatalities based on the actions that you execute with the Wii remote.
One thing that the Wii version will be missing is online play. The PS2 version of the game allows you to jump online with your customised fighter, but unfortunately the Wii version won't include online support at all. The revamped Konquest mode will make it into the game though, which means there's still plenty of content to keep you amused in single player.
Mortal Kombat Armageddon looks like it's truly shaping up to be the definitive version of the game. With new Wii-exclusive moves and a bonus Endurance mode, Armageddon on the Wii looks like being far from a standard Wii port.

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