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Joseph Rositano
30 Jan, 2007

Kororinpa Preview

Wii Preview | We lose our marbles and fall off the edge.
If there’s one thing that’s been made apparent with the titles such as Super Monkey Ball: Banana Blitz, it’s that the Wii remote is designed perfectly for tilting games. Sega weren’t the only developers to take advantage of this factor though, Hudson Soft also developed a tilting game by the name of Kororinpa which launched in Japan during the launch of the Wii and is currently scheduled for a late February release in PAL regions.

Although looking very similar to Super Monkey Ball, Kororinpa has several different features that make it less of a clone to Sega’s popular franchise, and something more similar to the old Labyrinth toys where you would guide a ball through a seemingly complex maze. Firstly, instead of guiding a monkey in a hamster ball, you’re guiding a marble through a maze. There’s also the ability to turn the world a full 180 degrees allowing the world to be toppled upside down causing the marble to fall onto a new platform as if bond by the laws of gravity. Like Super Monkey Ball, over slanting the Wii remote will cause the marble to spin out of control and fall of the edge making you start again from the beginning of the level.

This could possably be one of our staff member's bedroom.

This could possably be one of our staff member's bedroom.
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As you guide the marble through the maze, you have to collect all the red crystal shards to open the goal that takes you to the next stage. This isn’t as easy as it sounds – often the shards are in some of the more complex places forcing you to tilt the Wii remote in various manoeuvres to reach them. In turn, this means you can’t simply take an easy route to goal as you’ll have to explore the entire maze. Hidden green crystals are also collected to unlock bonus stages. By completing mazes under a certain time period, you’ll either be reward a gold, silver or bronze medal that goes towards unlocking one of twenty different marbles or unlockable game content such as a sound test mode. Each marble has different imagery (eg. one takes the form of a panda while another takes the form of a penguin) and different levels of Response, Speed, Slide and Bounce allocating replay value for players to try out each on different levels. Some marbles even have magnetic abilities allowing you to attach yourself to a metal rod and progress through a level.

To get a better view of your surroundings, the camera is placed slightly above your marble giving an almost bird’s eye view of the level as apposed to Super Monkey Ball’s camera system which was set behind the monkey. This is largely due to the emphasis of dropping the marble through holes to reach different platforms, which would otherwise be unnoticeable. There has however been a few reports indicating the camera system is not perfect. Apparently, when the marble is placed between two platforms, it causes the above platform to become transparent but occasionally, the transparency effect doesn’t occur causing announce as you blindly guide the marble. At this stage, we can only hope the PAL version doesn’t suffer too much from this.

Tallying at over 50 levels, Kororinpa features some wide variety of environments. You can expect several domestic sceneries including a garden filled with ladybugs and a child’s play room with toy aeroplanes and building blocks in the background. There’s also space scenery with moving satellites in the background and even a busy city block complete with heavy traffic and skyscrapers. Reaching platforms doesn’t necessarily mean you have to tilt the Wii remote either. At times, you’ll come across canons that launch your marble onto a higher ground. Aside from this, footage clearly shows various loop-like bends you have to cross to reach the goal.

We ran out of cannon balls so we've opted to use marbles instead.

We ran out of cannon balls so we've opted to use marbles instead.
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Multiplayer makes an appearance via two-player splitscreen action with the option of having the screen split vertically or horizontally in the options menu. Essentially, it’s a race between you and a friend to see who can get through the maze faster.

While Hudson Soft’s Kororinpa may look like a Super Monkey Ball clone at first glance, there are more than enough differences between the two to hold interest. However, there is a little concern to the fact there’s really only 50 levels and a basic multiplayer mode on offer but we have high hopes the game will prove to be as addictive as other puzzle games available on the market and as such, have high replay value.
Overall:
Another tilt game for the Wii that is shaping up to be a great affair. Following the rules of gravity as well as the inclusion of magnetic abilities, guiding your marble through a maze collecting crystal shards may just prove to make this title a smash hit.

Related Kororinpa: Marble Mania Content

Kororinpa: Marble Mania Review
23 Feb, 2007 Playing with balls has never been such fun.
New Super Monkey Ball images roll in
03 Nov, 2006 Rolling, rolling, rolling..
New Super Monkey Ball: Banana Blitz images surface
29 Aug, 2006 Wave your hands like you just don't care.
3 Comments
5 years ago
Great overview of the game Joseph, cheers.

This has me excited, though I do own Banana Blitz on the Wii and I'm starting to think I preferred the old controller method. Took quite a bit of getting used to and you need a really steady hand (or hands plural, as holding the remote with just one hand turns the game into a somewhat shaky affair for me) and intense concentration to get through some of the levels.

This game reminds me more of Kula World (PSX) as that had a number of items/keys you needed to collect to pass each stage and had more of a bird's eye view than the Super Monkey Ball games.

I'll be keeping an eye on this one.
5 years ago
theory wrote
This game reminds me more of Kula World (PSX) as that had a number of items/keys you needed to collect to pass each stage and had more of a bird's eye view than the Super Monkey Ball games.
It is Kula World! icon_smile.gif
5 years ago
I too am interested in this title even more so than I was for Monkey Ball. The game seems to have nice charm to it and hopefully can use the Wii remote better than what was done in Monkey Ball. Great preview, I will be looking out for the review in the future.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Hudson Soft
Developer:
  Hudson Soft
Players:
  1-2

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