Chatting to 1UP, the man behind the Ninja Gaiden and Dead or Alive titles suggested that it was a lack of familiarity with Japanese culture that lay behind criticism of the game, rather than the frustrating and vacuous mini-games, irritating music and laughable lifespan. "Obviously the concept is the same [as the first Dead or Alive Xtreme game]," said Itagaki. "But I think if you take each part and look at it as is, you'll find there's no better example of it on the market. Do you think there's a prettier game out there than the jet-skiing I've made for DOAX2?"
"I think that there is a bit of misunderstanding in terms of the smaller mini-games, like the Butt Battle and Tug-Of-War," he continued. "This is all kind of coming from a ... tradition if you will... a series of TV shows in Japan where you had bikini models, athletic competition where you'd have bikini models doing those kinds of things. It's almost kind of a joke, a throwback to that, something to make you laugh."
"And so, maybe in the U.S. there wasn't that kind of TV show, that kind of culture, so maybe people sit down and looked at those mini-games and studied them seriously as a real game, but that really wasn't our intention when we put them in." For those wondering, you can see what we thought of the game here.
Aside from defending his misunderstood masterpiece, Itagaki also revealed that he really likes the Wii ("I thought it would be good, but I didn't think it would be this good. I do think now that there are more types of games that are suitable for this machine than I actually thought.") and isn't so mad about the PlayStation 3 ("There's no launch titles that create within me an urge to search all over Tokyo to find a PS3 so I can play them"), though he does admit that the only thing he's seen running on the PS3 is Ninja Gaiden Sigma, development of which is being headed by Itagaki.
You can read the rest of the interview at 1UP.

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