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Phil Larsen
24 Dec, 2006

Red Steel Review

Wii Review | PALGN gets a taste of steel with the Wii's first official shooter.
Let’s not beat about the bush. We here at PALGN haven’t been living under a rock. We are fully aware of the negativity directed towards this Ubisoft shooter since its release, but we kept a clear head and began the game with no varied expectations. Red Steel is truly a title worthy of discussion, being the first first-person shooter for the Wii, and naturally the first to utilise the console’s unique control scheme. It had a rough start in the media spotlight after a poor E3 showing, and a relatively average critical response upon release. All we need to say is that this game is, most assuredly, great! The fact is that Red Steel combines an extremely cool setting, a competent story and fantastic shooting action to form one of the best launch titles for the Wii. Surprised?

You assume the role of Scott, a bodyguard turned Don Juan who has a thing going with the hot “Eurasian” girl he was hired to protect. Her father Sato is naturally a big shot in the Japanese underworld, and of course is the target of a rival gang’s attack at the same time you are meant to meet him and get permission for his daughter’s hand in marriage. What an appallingly ironic outcome! Conveniently enough, you used to be a bodyguard, so it’s straight to the nearest gun and then on to uncover a deep plot against Sato and the mysteries of an all-powerful katana blade. There really aren’t any awards for creating a deep and enthralling plot, but it works well to let the player travel to all kinds of cool locations in Los Angeles and Tokyo.

The atmosphere of the game is perfect for those who have an affinity for everything Japanese. You won’t find any factual information, but it’s a decent (if exaggerated) representation of Japanese-American turmoil. The voice acting is pretty bad - some characters speak with perfect sentence structure and grammar, yet add such a thick, fake Japanese accent it becomes difficult to understand. The biggest design problem lies with the cutscenes, which are in fact animated paper cutouts, presented in a comic-book style narrative. There are two reasons a developer would do this – because it suits the game’s style well (e.g: XIII), or they are so hard-pressed to create everything else from scratch that they resort to simple options for cutscenes to save time. Red Steel clearly falls into the latter category, and while the scenes serve their purpose, it’s painfully obvious how much better it could have been with fully 3D animated movies.

East meets West....again.

East meets West....again.
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Here’s what you’ve all been waiting for – the verdict on the combat. To put it simply, running through the levels and blasting enemies with pinpoint accuracy is immensely entertaining. Movement is controlled with the Nunchuk analogue stick, while looking and turning is operated by pointing the Wii Remote. As the white crosshair on the screen is moved in any direction, your view begins to move with it, and increases in speed as the Wii Remote points closer to the edge of the screen. It works very well, and allows for accurate shooting at various points on the screen without completely sacrificing peripheral vision – as is the case with other FPS titles, given that the crosshair remains in the very centre of the screen at all times.

The Wii Remote can also be rotated to twist the gun sideways and pop some caps gangsta’ style. This isn’t especially functional, but serves an important purpose of increasing immersion. Other motion-sensing controls involve reloading and zooming. The Nunchuk is quickly flipped upwards to reload or open a door, and pushed down to pick up a new weapon. If the A button is held down on the Wii Remote, then pushed forwards and backwards directly towards the TV screen, the gun will zoom in and out at your will, as well as “lock” the camera onto the highlighted enemy, providing a better view for aiming.

Some deep secrets were hidden within ancient Japanese legends, and surprise – you can learn them! The biggest new feature is the ability to stop time, and target multiple enemies for some quick-draw shooting. Once a time meter is filled after shooting multiple enemies in rapid succession, the A button can be held in conjunction with C to stop time. As the meter empties, you can target whoever is on screen for rapid decimation, or their weapons to disarm and subdue the opponent. Disabling your opponents rather than killing earns respect points, which are handy later in the game when branching missions paths open up.

There's no blood, but it's still red.

There's no blood, but it's still red.
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Weapon switches are controlled with the D-Pad, and another recent trend of shooters (along with the 30-second battery, thankfully absent here) is the inability to carry more than two weapons. Yes, Halo takes the blame once more. Whatever happened to carrying a gazillion weapons at once, laughing manically as you issue the hurt? In any case, the weapons all feel suitably powerful, and the standard pistol actually receives glorious recognition, due to the motion-control allowing for far more realistic and accurate headshots. The Wii Remote even gives feedback and sound effects from the speaker when reloading. Very cool.

Speaking of sound, the music does a very good job of combining traditional Japanese folk music with extreme action pieces. Heavy music kicks in as a fight begins, then reverts back to atmospheric tunes when all foes have been dispatched. You'll even come across some very catchy J-pop songs while playign through some sections - which for any fan of J-pop is a surprising and veyr welcome addition. The guns and explosions are all suitably loud, and when several enemies are bearing down on you in a Pachinko parlour with the clattering machines ripping apart as you reload, it's a very satisfying audio experience.

True, you do need to remain alert and controlled while playing, and any lapse in steadiness will result in random screen movement. This is offset by the vastly intuitive and supremely fun controls that raise the excitement levels so high, you’ll find within moments you’ll be sitting on the edge of your seat. It may tire you out a bit quicker than a marathon laz-e-boy session of Half-Life 2 on the Xbox, but Nintendo never claimed that the Wii would play the same as its competitors. If you get tired after a few hours (which is when it’s recommended to take a break, regardless of what game you are playing), then pick up a quality title on a different console and relax. There is no “best” way of playing, only “different”.

As with every criminal investigation, a seedy bar must be visited.

As with every criminal investigation, a seedy bar must be visited.
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Red Steel isn’t perfect, far from it. The crosshair seems to be a tad twitchy, but strangely never when it matters. Usually it strokes off for a split second or two when walking down a corridor, but never during an intense firefight. This may be due to some unannounced loading causing the jitters, but rest assured it hardly diminishes the experience. Other bugs are also present, with some strange levitating enemies and quite jittery physics being more common than desired. The Nunchuk sensititvity could stand to be a little better, as could grenade throwing – also controlled via the Nunchuk. Sniping is also an issue, given that the sniper rifle zooms in far quicker than ordinary guns, and as such requires an extremely steady hand. However, one could imagine that real sniping requires just as much focus and skill. It’s still loads better than automatic, random twitching when sniping using analogue stick control in, for example, Metal Gear Solid. If mistakes are made, they are your mistakes and can only be improved upon.

The other gameplay addition to Red Steel is sword combat. Most reports on this are true – it really isn’t up to scratch. You control two blades; the first being used for attacks (with the Wii Remote), and the second shorter blade for parrying (the Nunchuk). Moves are pre-set animations, so a swing in any of the general four directions will result in a standard attack each way. The enemies attack with regular swings which can be parried by shaking the Nunchuk, and power attacks which need to be dodged by holding a direction on the analogue stick and pressing C. You can also unlock stronger attacks as the game progresses, but they don’t improve upon the clunky responsiveness. The swordfights don’t come all that often, and are usually over very quickly, so they don’t detriment the core quality of the gameplay. For a first attempt it’s passable, but a repeat of the same general concept without any vast improvement isn’t really acceptable.

To round off the gameplay is the multiplayer component. It’s a very standard selection of modes and levels, with customisation not much deeper than that of Goldeneye. Split-screen is the only option, and the lack of online play isn’t a criticism of Red Steel itself, but rather of Nintendo. Hurry up about it! Getting a bunch of friends together for some very animated shooting action is great, but the whole split-screen method is soooo last millennium. In short, multiplayer works just fine, and should provide ample longevity for those finished with the single player game.

The graphics genuinely look this good.

The graphics genuinely look this good.
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The graphics in Red Steel are extremely good, and trump most of what was seen on the GameCube. The biggest problem lies with anti-aliasing - there are a few too many rough edges. The characters also seem to have a thin white aura surrounding them, and from a distance they can actually look like paper cutouts. However, there are a number of environment details that are nothing short of stunning. Particularly excellent scenes include a traditional Japanese garden bathed in sunlight, a back alley of the Shinjuku district saturated with neon, and the depths of an exploding factory – the heat of which melts the surrounding air as you rush to escape. In summary - it looks great, especially for a launch title built from the ground up.

Many gamers crossed Red Steel off their “buy” list when anticipating the Wii launch, given the negative reviews. Here’s a better idea: put your Wii Remote down, head out and pick it up. Why? Because it will instil complete confidence, within the first hour of playing, that the Wii works. If the superb controls in Zelda aren’t enough proof, the recreation of such a classic genre in the form of Red Steel should convince anybody.

Truth be told, no one had a clue what to genuinely expect when the Wii arrived, but now everyone can get their hands on one, it’s been proven through this launch title that the console will be able to compete with the best of them. Problems remain in the form of a very standard physics engine and random bugs, but these issues can and do appear on every other console. What must be said is that the Wii handles first-person shooting very well with the radical control. It’s nowhere near perfect, but if a launch title that completely overhauls a classic genre is this good after the very first try, then what some developers have up their sleeves is surely going to be history in the making.
The Score
Red Steel is an achievement both in its own extremely playable right, but also as a benchmark that other developers must meet - and hopefully exceed. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Red Steel Content

Red Steel Preview
23 Nov, 2006 We go swinging and slashing mad in our extensive hands-on.
Red Steel multiplayer information revealed
12 Oct, 2006 Wii speaker to be used a fair bit.
E3 2006: Red Steel hands-on
12 May, 2006 Playtesting with Ubisoft's shooter/slasher.
103 Comments
6 years ago
I agree with the review. I am a proud owner of Red Steel, while it's not perfect, it's good fun. I recomend a rent at least.
6 years ago
Just out of curiosity for the Wii reviews are they scaled in comparison with the 360 and other console games also? Like for instance the game gets a 8.0 because its one of the best on the Wii? or is it 8.0 even compared to 360 games?

Looks like a good game though!
6 years ago
GroovySamurai wrote
Just out of curiosity for the Wii reviews are they scaled in comparison with the 360 and other console games also? Like for instance the game gets a 8.0 because its one of the best on the Wii? or is it 8.0 even compared to 360 games?

Looks like a good game though!
It's a very tough issue, really. With the Wii and 360, however, they are generally marked closely. For example, if Gears of War were only marked as an 8.0, it wouldn't be a "higher" 8.0 than Red Steel. It would receive more recognition in the graphics area, but the 8.0 is an overall score, and reflects the overall appeal of the game. A DS game may also be marked 8.0, but receives that score based on how well it does for the DS console.

On the other hand, you could mark a big 360 game like Gears with an 8.0, and give that same score to Rayman Raving Rabbids. This means that for a minigame compilation, Rayman is quite good. The two are so completely different in genre it's no use comparing scores if they are close. Don't use "8.5 is better than 8.0, so it's automatically a better game" as a guide. It comes down to many factors, all of which we try to address int he written content, as well as sub-scores.

Long story short - the scores act as a guide only, and should never be taken as gospel. Read the review or game summary to see if it sounds like you would enjoy playing a quality game of that ilk, then look at the score to see if we have indeed marked it as quality or not.
6 years ago
I liken Red Steel to Perfect Dark Zero. Both launch games ultimately failed to meet expectations of them, but are solid FPS games that don't offer anything out of the ordinary for the genre.

Interestingly, PDZ scored 6.5 on Palgn as opposed to Red Steel's 8.0.
It scored 9.0 on Gamespot as opposed to Red Steel's 5.5.

Personally, I felt PDZ was the better game, if only for its multiplayer being actually quite decent.
6 years ago
Good review, I pretty much agree with everything apart from your comments about the graphics which I found to be quite poor at times, even at 480p. More praise should have been given to the superb soundtrack instead icon_razz.gif

But anyway, Red Steel is the perfect example of a 'marmite' game and I predict alot of different feedback to come in this thread. I actually quite like it but I know many who'll say it's one of the worst things they've played all year. I think the controls play a big part in this as they do take a good couple of hours to get used to, by which time many will have given up with it. I know I was ready to after a very mundane opening few level, but the game gets progressivly better as you go so it's worth bearing that in mind. People's expectations probably have a part to play to. It sounds silly but Red Steel isn't actually much of an FPS but more like an interactive light gun game. I think if you play it with that mindset then you'll get a great deal of enjoyment out of it.
6 years ago
Chris wrote
It sounds silly but Red Steel isn't actually much of an FPS but more like an interactive light gun game.
I disagree. Red Steel gives complete freedom of movement, and allows any room to be taken out in any way shape or form you want. Calling it a light gun game is natural as you point your Wii Remote, but the similarities end there, as the rest of the control is just as fluid and intuitive as any other FPS. Duck, jump, run around, go anywhere to take cover. Many have also called it a "rail shooter" which is complete nonsense. It provides just as much walking freedom as any other FPS. Even more than others. I reviewed FEAR for the 360, and I've completed Gears of War, and they are both just as straightforward in direction as Red Steel, albeit with a more "continuing" scope (Red Steel is mission-based structure, whereas GOW and FEAR have you on a continuous path.

For the record, 9.0 for PDZ on GS seems awfully high. I wouldn't have rated it 6.5, but probably 7.5. Long story short, again - Red Steel is more fun than PDZ, IMO.
6 years ago
Phil wrote
It's a very tough issue, really. With the Wii and 360, however, they are generally marked closely. For example, if Gears of War were only marked as an 8.0, it wouldn't be a "higher" 8.0 than Red Steel. It would receive more recognition in the graphics area, but the 8.0 is an overall score, and reflects the overall appeal of the game. A DS game may also be marked 8.0, but receives that score based on how well it does for the DS console.

On the other hand, you could mark a big 360 game like Gears with an 8.0, and give that same score to Rayman Raving Rabbids. This means that for a minigame compilation, Rayman is quite good. The two are so completely different in genre it's no use comparing scores if they are close. Don't use "8.5 is better than 8.0, so it's automatically a better game" as a guide. It comes down to many factors, all of which we try to address int he written content, as well as sub-scores.

Long story short - the scores act as a guide only, and should never be taken as gospel. Read the review or game summary to see if it sounds like you would enjoy playing a quality game of that ilk, then look at the score to see if we have indeed marked it as quality or not.
Thanks for that Phil, it was mainly the graphics score I wasnt too sure on. Just if it was scored compared to other Wii games or all current console games.

Cerebral wrote
I liken Red Steel to Perfect Dark Zero. Both launch games ultimately failed to meet expectations of them, but are solid FPS games that don't offer anything out of the ordinary for the genre.
That was my original reaction too. I still think PDZ is a good game maybe not as good as GoW but I can imagine myself playing PDZ for a longer time span. I think it was a little harshly reviewed.
6 years ago
Phil wrote
For the record, 9.0 for PDZ on GS seems awfully high. I wouldn't have rated it 6.5, but probably 7.5. Long story short, again - Red Steel is more fun than PDZ, IMO.
Single player, you may have a point (though I still disagree). Take PDZ online however, and it beats any Wii FPS. Unfair comaprison, of course considering Nintendo don't have their online network up and running yet, but I still don't see the plethora of multiplayer modes, online or offline, that PDZ has in spades. I also agree that it was very harshly reviewed, out of two generic FPS games I'd say PDZ is far less so.
6 years ago
Phil wrote
Chris wrote
It sounds silly but Red Steel isn't actually much of an FPS but more like an interactive light gun game.
I disagree. Red Steel gives complete freedom of movement, and allows any room to be taken out in any way shape or form you want. Calling it a light gun game is natural as you point your Wii Remote, but the similarities end there, as the rest of the control is just as fluid and intuitive as any other FPS. Duck, jump, run around, go anywhere to take cover. Many have also called it a "rail shooter" which is complete nonsense. It provides just as much walking freedom as any other FPS. Even more than others. I reviewed FEAR for the 360, and I've completed Gears of War, and they are both just as straightforward in direction as Red Steel, albeit with a more "continuing" scope (Red Steel is mission-based structure, whereas GOW and FEAR have you on a continuous path.
Fair points but it does remind me alot of Time Crisis in places in how you often enter a large, enemy filled room and pop in and out of cover picking off the enemies as the appear. I know any FPS could be described like that but Red Steel does feel like that to me in between the running and gunning/switch finding. It wasn't a criticism anyway, just an observation icon_smile.gif


PS. PD0 was utter tripe in single player icon_sad.gif Multi was decent but there are at least half a dozen online FPS's on the 360 now that have far surpassed it.
6 years ago
^ Actually was singeplayer really that bad? I know it had the worst story ever (if there was even a story..) But the level designs and enemies were awesome. I loved replaying that club level over and over again. I must be the only person in Australia who thought the singeplayer wasnt that bad story aside..
6 years ago
And 8 for Graphics when it looks like this




???
6 years ago
GroovySamurai wrote
^ Actually was singeplayer really that bad? I know it had the worst story ever (if there was even a story..) But the level designs and enemies were awesome. I loved replaying that club level over and over again. I must be the only person in Australia who thought the singeplayer wasnt that bad story aside..
I liked the story, even if it was a bit cliché. I didn't like the final mission as big bosses are so 1990s icon_rolleyes.gif I never played the original Perfect Dark so I was never hyped up about the game.

Oh and "lol" at the screenshot from Marka.
6 years ago
The graphics are not that good looking at the start, but they keep getting better and better... until I had my first "wow!" moment, where you are having a swordfight, at night, pouring rain, and lightning, overlooking the city. Definitely the best looking bit in the game.

That pic is an example of the first level. Plain that is.
6 years ago
Got my hands on Red Steel yesterday, played it for about an hour last night and when I went to pick up my boyfriend from work, I was looking around for things to shoot! I'm not normally that immersed into a new game so quickly. Sadly, there were no Yakuza lurking around the empty streets of my suburb after midnight. Not that I had a gun anyway!

The early bad reviews didn't put me off, the concept of the game intrigued me far too much to look past it. I don't play shooters but the fact you have a sword too, oooh! I am still getting used to the controls, but it's a whole new system, so I'm not all that suprised about that. And now I'm trying to play Oblivion on the 360 and I have to get used to a whole new control system again. Curses.

I look forward to trying out the multiplayer.

I have a dodgy old telly so the graphics look fine. Graphics don't bother me, like they say, if the gameplay isn't there...
6 years ago
A still image of one of the most basic locations during a time when you have taken a hit (creating the blurriness) during the worst gameplay segments is not an example of the overall quality.
6 years ago
So gamespot went around taking the worst possible pictures to justify thier poor reivews.

I should have known.
6 years ago
I think it's a great game, and the review is fitting. I do agree with what people are saying though- I find the graphics to be often-embarrassing, and I say this comparing it to last generation. It tries to pull off the "basic textures" art style, but it just ends up looking Nintendo 64.
6 years ago
The Brett wrote
I think it's a great game, and the review is fitting. I do agree with what people are saying though- I find the graphics to be often-embarrassing, and I say this comparing it to last generation. It tries to pull off the "basic textures" art style, but it just ends up looking Nintendo 64.
I agree, I am all for gameplay over graphics but Dreamcast games have looked nicer than this, I liked the comic style cut scenes though, gave it a "cool" type of retro style to the story. When you talk to someone in motion is another story

It is a very fun game to play, I do not regret buying it and I think that even people that believe "FPS should've never left the PC" may end up having fun with this one
6 years ago
I'm curious about their sequal and see how much they improve on this.
6 years ago
Makes me feel good about having it as a xmas presnet. icon_smile.gif
6 years ago
I honestly thought the graphics were crap, but there may be some hope yet, if I listen to what you said in the review at least. icon_smile.gif Maybe I will get it after all.. icon_confused.gif
6 years ago
admeister wrote
I honestly thought the graphics were crap, but there may be some hope yet, if I listen to what you said in the review at least. icon_smile.gif Maybe I will get it after all.. icon_confused.gif
Personally I think cell shaded graphics kinda like comic book style would have suited the game more, kinda give sin city appeal. But I guess it wouldnt work in some respect.
6 years ago
Quote
But anyway, Red Steel is the perfect example of a 'marmite' game
Bingo. I think it's a piece of shit, but I can accept that some people out there might actually like it. But regardless of whether people actually enjoy the game or not, it's certainly no 8. You boys have gotten way too soft.
6 years ago
aGk...just more evidence this site is run mostly by Nintendo fanboys. The reviews for Raving Rabbids, Zelda and Red Steel are WAY over rated! Amazing how it's so obvious and no one is saying anything. I've never really been a fan of Palgn's rating system but this has pushed it to the point where i'm not even gonna bother reading them anymroe.

This paragraph really sealed it for me:

Quote
If you get tired after a few hours (which is when it’s recommended to take a break, regardless of what game you are playing), then pick up a quality title on a different console and relax.
Yea I got tired of playing it....so I switched to a quality 360 game! Seriously you play Red Steel and then you play ANY fps on 360 and the difference will hit you like a whole pellet of bricks to the face! It's so much easier and less frustrating to control on the 360. And who cares if you can do a couple of nifty little things like pointing your gun to the side, the moment you go to turn you start getting shot up cuz it's so cumbersome! It's funny cuz i'm actually pretty good with fps on console and even better with the aiming on the new wiimote....but I found myself dreading everytime I would walk into a room because of the lack of confidence in the controls. Instead I find myself hiding amongst boxes in nearly every room....not because the AI is so smart it knows how to use cover itself.....but because I needed some cover while I fumbled to turn right so I could take out a particular baddie.

The controls are broken! It's that simple! To try and ignore this issue is almost criminal. The game sux because of it.....almost everything else in the game is fine but the controls suck hard! The turning is so inaacurate and difficult that everytime I go to turn I find myself furiously fumbling with the wiimote and nunchuck almost to the point where I want to throw it against the wall!! That's a huge issue imo, but obviously not for a Nintendo fanboy.

Regardless of being 'broken' this sub-par game has actually scored the same as Dead Rising and Saints Row....2 games which are actually far from 'broken' in any way and which offer a lot more depth and next-gen gameplay than Red-Steel can dream of! On top of this it actually went on to score higher than Prey and Condemned: Criminal Oirigins....two of my fave fps this year (and I have nearly all of them for the 360)!

The funny thing is people sometimes only look at the review score. So for them to think Red-Steel on Wii will bring them the same enjoyment as F.E.A.R on 360 is grossly misleading. F.E.A.R looks better, has an online component, there actually is enemy A.I and the controls are tight. I don't see what the problem is comparing games on different platforms. If one platform can't provide online play....then it is inferior....plain and simple. Why do people try and beat around the bush in this regard! If the PC version of Prey can look 5 times better than the 360 version with a $20,000 graphics card....SO BE IT!! It's the superior version!

I also love how it scored a 7.5 for longevity with around 10 hours for single player and with no online component...is that supposed to be some sort of cruel joke? I guess the awesome story must've kept you riveted? Guy falls in love with girl who is daughter of a Yakuza boss, guy goes to propose but father and daughter are kidnapped by some baddies, guy takes it upon himself to get daughter and father back so he can win her hand in marriage. Must've been written by Tarantino that one.

Also the graphics were rubbish!! Despite seeing a couple of good high-res screen grabs as promotional material...I was shocked to discover their in-game counterparts was a disgusting jaggy, muddy mess!

Also the sword fighting is actually worse than the gunplay. See the gunplay is actually ok...it's just the turning. But the sword fighting.....yikes...it's so inaccurate....again a huge control issue almost completely overlooked in light of the review score.

Honestly it's like this game was given a 8.0 just on effort/originality alone. Which is ridiculous! I think you Phil really need to try out some of the other FPS shooters on the Wii (e.g. Far Cry and COD3) to see how it really should be done and how it can be done more accurately. It's like you noticed the shaking of the targeting reticule but you failed to address it where it's most evident.....like when targeting enemies!! Instead making a point of it being inaccurate while walking down empty corridors!! Wtf?!

I found there were quite a few clipping issues aswell, at times I would see enemies hovering even flying (as if they were standing on an invisible platform). And what was with subtitles being chopped off at 16:9 aspect?! Is there supposed to be an even wider option on the Wii? icon_rolleyes.gif

I also found explosions caused by barrels and cars to be completely ineffective and the lack of gore in a game like this is inexcusable!

A learning curve is one thing but 4 - 5 hours into the game and i'm still fumbling with the same basic controls (such as turning!!!!!)...all of which i've been constantly having to use throughtout the game.....well that's just broken! Whatever else you think it might be is dead wrong!

I have to say Phil's reviews are some of the worst i've read and this one took the cake, ate it, crapped it back out and ate it again!! Shocking!!
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Publisher:
  Ubisoft
Developer:
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