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Phil Larsen
24 Dec, 2006

Red Steel Review

Wii Review | PALGN gets a taste of steel with the Wii's first official shooter.
Let’s not beat about the bush. We here at PALGN haven’t been living under a rock. We are fully aware of the negativity directed towards this Ubisoft shooter since its release, but we kept a clear head and began the game with no varied expectations. Red Steel is truly a title worthy of discussion, being the first first-person shooter for the Wii, and naturally the first to utilise the console’s unique control scheme. It had a rough start in the media spotlight after a poor E3 showing, and a relatively average critical response upon release. All we need to say is that this game is, most assuredly, great! The fact is that Red Steel combines an extremely cool setting, a competent story and fantastic shooting action to form one of the best launch titles for the Wii. Surprised?

You assume the role of Scott, a bodyguard turned Don Juan who has a thing going with the hot “Eurasian” girl he was hired to protect. Her father Sato is naturally a big shot in the Japanese underworld, and of course is the target of a rival gang’s attack at the same time you are meant to meet him and get permission for his daughter’s hand in marriage. What an appallingly ironic outcome! Conveniently enough, you used to be a bodyguard, so it’s straight to the nearest gun and then on to uncover a deep plot against Sato and the mysteries of an all-powerful katana blade. There really aren’t any awards for creating a deep and enthralling plot, but it works well to let the player travel to all kinds of cool locations in Los Angeles and Tokyo.

The atmosphere of the game is perfect for those who have an affinity for everything Japanese. You won’t find any factual information, but it’s a decent (if exaggerated) representation of Japanese-American turmoil. The voice acting is pretty bad - some characters speak with perfect sentence structure and grammar, yet add such a thick, fake Japanese accent it becomes difficult to understand. The biggest design problem lies with the cutscenes, which are in fact animated paper cutouts, presented in a comic-book style narrative. There are two reasons a developer would do this – because it suits the game’s style well (e.g: XIII), or they are so hard-pressed to create everything else from scratch that they resort to simple options for cutscenes to save time. Red Steel clearly falls into the latter category, and while the scenes serve their purpose, it’s painfully obvious how much better it could have been with fully 3D animated movies.

East meets West....again.

East meets West....again.
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Here’s what you’ve all been waiting for – the verdict on the combat. To put it simply, running through the levels and blasting enemies with pinpoint accuracy is immensely entertaining. Movement is controlled with the Nunchuk analogue stick, while looking and turning is operated by pointing the Wii Remote. As the white crosshair on the screen is moved in any direction, your view begins to move with it, and increases in speed as the Wii Remote points closer to the edge of the screen. It works very well, and allows for accurate shooting at various points on the screen without completely sacrificing peripheral vision – as is the case with other FPS titles, given that the crosshair remains in the very centre of the screen at all times.

The Wii Remote can also be rotated to twist the gun sideways and pop some caps gangsta’ style. This isn’t especially functional, but serves an important purpose of increasing immersion. Other motion-sensing controls involve reloading and zooming. The Nunchuk is quickly flipped upwards to reload or open a door, and pushed down to pick up a new weapon. If the A button is held down on the Wii Remote, then pushed forwards and backwards directly towards the TV screen, the gun will zoom in and out at your will, as well as “lock” the camera onto the highlighted enemy, providing a better view for aiming.

Some deep secrets were hidden within ancient Japanese legends, and surprise – you can learn them! The biggest new feature is the ability to stop time, and target multiple enemies for some quick-draw shooting. Once a time meter is filled after shooting multiple enemies in rapid succession, the A button can be held in conjunction with C to stop time. As the meter empties, you can target whoever is on screen for rapid decimation, or their weapons to disarm and subdue the opponent. Disabling your opponents rather than killing earns respect points, which are handy later in the game when branching missions paths open up.

There's no blood, but it's still red.

There's no blood, but it's still red.
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Weapon switches are controlled with the D-Pad, and another recent trend of shooters (along with the 30-second battery, thankfully absent here) is the inability to carry more than two weapons. Yes, Halo takes the blame once more. Whatever happened to carrying a gazillion weapons at once, laughing manically as you issue the hurt? In any case, the weapons all feel suitably powerful, and the standard pistol actually receives glorious recognition, due to the motion-control allowing for far more realistic and accurate headshots. The Wii Remote even gives feedback and sound effects from the speaker when reloading. Very cool.

Speaking of sound, the music does a very good job of combining traditional Japanese folk music with extreme action pieces. Heavy music kicks in as a fight begins, then reverts back to atmospheric tunes when all foes have been dispatched. You'll even come across some very catchy J-pop songs while playign through some sections - which for any fan of J-pop is a surprising and veyr welcome addition. The guns and explosions are all suitably loud, and when several enemies are bearing down on you in a Pachinko parlour with the clattering machines ripping apart as you reload, it's a very satisfying audio experience.

True, you do need to remain alert and controlled while playing, and any lapse in steadiness will result in random screen movement. This is offset by the vastly intuitive and supremely fun controls that raise the excitement levels so high, you’ll find within moments you’ll be sitting on the edge of your seat. It may tire you out a bit quicker than a marathon laz-e-boy session of Half-Life 2 on the Xbox, but Nintendo never claimed that the Wii would play the same as its competitors. If you get tired after a few hours (which is when it’s recommended to take a break, regardless of what game you are playing), then pick up a quality title on a different console and relax. There is no “best” way of playing, only “different”.

As with every criminal investigation, a seedy bar must be visited.

As with every criminal investigation, a seedy bar must be visited.
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Red Steel isn’t perfect, far from it. The crosshair seems to be a tad twitchy, but strangely never when it matters. Usually it strokes off for a split second or two when walking down a corridor, but never during an intense firefight. This may be due to some unannounced loading causing the jitters, but rest assured it hardly diminishes the experience. Other bugs are also present, with some strange levitating enemies and quite jittery physics being more common than desired. The Nunchuk sensititvity could stand to be a little better, as could grenade throwing – also controlled via the Nunchuk. Sniping is also an issue, given that the sniper rifle zooms in far quicker than ordinary guns, and as such requires an extremely steady hand. However, one could imagine that real sniping requires just as much focus and skill. It’s still loads better than automatic, random twitching when sniping using analogue stick control in, for example, Metal Gear Solid. If mistakes are made, they are your mistakes and can only be improved upon.

The other gameplay addition to Red Steel is sword combat. Most reports on this are true – it really isn’t up to scratch. You control two blades; the first being used for attacks (with the Wii Remote), and the second shorter blade for parrying (the Nunchuk). Moves are pre-set animations, so a swing in any of the general four directions will result in a standard attack each way. The enemies attack with regular swings which can be parried by shaking the Nunchuk, and power attacks which need to be dodged by holding a direction on the analogue stick and pressing C. You can also unlock stronger attacks as the game progresses, but they don’t improve upon the clunky responsiveness. The swordfights don’t come all that often, and are usually over very quickly, so they don’t detriment the core quality of the gameplay. For a first attempt it’s passable, but a repeat of the same general concept without any vast improvement isn’t really acceptable.

To round off the gameplay is the multiplayer component. It’s a very standard selection of modes and levels, with customisation not much deeper than that of Goldeneye. Split-screen is the only option, and the lack of online play isn’t a criticism of Red Steel itself, but rather of Nintendo. Hurry up about it! Getting a bunch of friends together for some very animated shooting action is great, but the whole split-screen method is soooo last millennium. In short, multiplayer works just fine, and should provide ample longevity for those finished with the single player game.

The graphics genuinely look this good.

The graphics genuinely look this good.
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The graphics in Red Steel are extremely good, and trump most of what was seen on the GameCube. The biggest problem lies with anti-aliasing - there are a few too many rough edges. The characters also seem to have a thin white aura surrounding them, and from a distance they can actually look like paper cutouts. However, there are a number of environment details that are nothing short of stunning. Particularly excellent scenes include a traditional Japanese garden bathed in sunlight, a back alley of the Shinjuku district saturated with neon, and the depths of an exploding factory – the heat of which melts the surrounding air as you rush to escape. In summary - it looks great, especially for a launch title built from the ground up.

Many gamers crossed Red Steel off their “buy” list when anticipating the Wii launch, given the negative reviews. Here’s a better idea: put your Wii Remote down, head out and pick it up. Why? Because it will instil complete confidence, within the first hour of playing, that the Wii works. If the superb controls in Zelda aren’t enough proof, the recreation of such a classic genre in the form of Red Steel should convince anybody.

Truth be told, no one had a clue what to genuinely expect when the Wii arrived, but now everyone can get their hands on one, it’s been proven through this launch title that the console will be able to compete with the best of them. Problems remain in the form of a very standard physics engine and random bugs, but these issues can and do appear on every other console. What must be said is that the Wii handles first-person shooting very well with the radical control. It’s nowhere near perfect, but if a launch title that completely overhauls a classic genre is this good after the very first try, then what some developers have up their sleeves is surely going to be history in the making.
The Score
Red Steel is an achievement both in its own extremely playable right, but also as a benchmark that other developers must meet - and hopefully exceed. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Red Steel Content

Red Steel Preview
23 Nov, 2006 We go swinging and slashing mad in our extensive hands-on.
Red Steel multiplayer information revealed
12 Oct, 2006 Wii speaker to be used a fair bit.
E3 2006: Red Steel hands-on
12 May, 2006 Playtesting with Ubisoft's shooter/slasher.
103 Comments
5 years ago
Cerebral wrote
That's a bit idealistic. Nintendo have changed the way games play, but this doesn't necessarily equate to something good, just something different.
It IS idealistic, but my point is that even if no amazing and innovative games come out for the Wii, Nintendo have nonetheless busted the existing paradigm for consoles. They have broken through a wall that used to state that shiny new visuals are the only important thing when you bring out a new machine. All I am suggesting is the Wii represents a stunning refusal to conform, and this can ONLY be a good thing.

The PS3 and 360 still exist, and therefore our traditional games/new graphics remain, but what Nintendo has done is open up a new avenue. Who knows what will come of it, but the amazing thing is that it exists! Can you believe something as oddball and weird as the Wii exists? I certainly can't, but I know that in the end the boldness and (maybe) insanity of Nintendo's attempt will be great; I for one am going to support them with their new, weird, invention.

Cerebral wrote
You're working under the assumption that the new interface will improve the gameplay in Wii games, and that this is a fair trade off.
What I am assuming is that the unique experience, whether or not 'better' than regular interfaces, more than justifies the Wii's existence. It is a fair trade off for me, at least, having a console that my Mum is actually playing. Ditto for the girlfriend! They were both playing Wii Sports bowling the other day, and having a ball. This does represent something important - it represents something new, and I am all for it.

Cerebral wrote
Nintendo have created the potential for a lot of fresh new ideas in games, but in the near future, I can't see any third party developer utilising this well, save for a few titles (Elebits)
Oh come now! The machine has been out for a month, and because of Ubisoft's lame ports your decrying the state of third party releases so soon? Give them a chance, at least one year, before that sort of pessimism reigns supreme. You may of course be correct, but it's faaaaar too soon to judge.


Cerebral wrote
So while the 360 and PS3 hold amazing graphics, and the potential for great gameplay, the Wii holds more average graphics, and the potential for great gameplay (notice I don't assume one type of gameplay is better than the other), and in this regard, I see the Wii fall somewhat short of what it could have been.
You're right in the sense that the different forms of 'play' ARE DIFFERENT! This is the point of Nintendo's console, the uniqueness. Whether or not that eventually comes to be a good thing is unknown at this point, but there are two things I know for sure:

1) Zelda on Wii is far more compelling because of the new controls; I tried playing Wind Waker and I missed the added immersion of the Wiimote.

2) My girl and my mother both have started becoming addicted to virtual console, but especially, Wii Sports and Rayman. This is unprecedented. The fact is, new audiences are finding gaming fun. And thank god for that.

3) New and 'different' don't equal 'better', necessarily, but they are important for the growth of the industry. If Wii fails, certain elements of it will become standard feautres in the future, you can bloody well be sure of it.

4) By taking the focus off visuals and forcing people to be creative to accommodate a new interface, we have the POTENTIAL for amazing breakthroughs in game design, and for games that we never imagined. That's what I honestly believe.

5) I tried playing Gears of War yesterday but was frustrated by having to hold the controller in place with both hands and not being able to point with the Wiimote. This says something - the Wii has gotten under my skin.

I own both a Wii / DS and a 360 so I can sample everything modern gaming has to offer, and I am SO GLAD that they are not two identical systems with the same multiplatform games and graphics.
5 years ago
and once again the thread deviates from the topic.

5 years ago
sidzed2 wrote
They have broken through a wall that used to state that shiny new visuals are the only important thing when you bring out a new machine. All I am suggesting is the Wii represents a stunning refusal to conform, and this can ONLY be a good thing.
Arg. Nintendo really have you my friend icon_razz.gif Adding a control system is something that could be introduced on any console. The gameplay still comes from the coding and on the wii developers are limited theres nothing that can be done about it.

What I hate is all this Nintendo love, everyone is believing Nintendo's lame excuses. Yes controls are important and yes the new system is different but does it change the fact that the hardware they release is exactly the same when they could have just done this on the Cube? No - its a lame excuse for them to get more money. And all the fan boys are sticking up for them.

EDIT: Nice pic Obsolete icon_razz.gif Is there any chance we could make a thread for console debates? or is there already one? Because they do seem to be popping up alot.. And I need a place to release my hate of Nintendo at the moment heh
5 years ago
If the gameplay is all about what's inside the console, why hasn't the 360 advanced gameplay at all?
5 years ago
Thank you Sin, that should have been my exact reply. However, I do fell 360 has innovated online gaming, because things like Gears of War co-op are stunningly good. I just think people put too much emphasis on raw power.


GroovySamurai wrote
Arg. Nintendo really have you my friend icon_razz.gif Adding a control system is something that could be introduced on any console. The gameplay still comes from the coding and on the wii developers are limited theres nothing that can be done about it.
En contrare, my friend, I think companies like Microsoft/Sony have you (and me, to an extent). They are basically getting us to buy the same machine but with added graphical pizzaz. (how do you spell 'pizzaz'?)

And despite the fact that a new control interface could be added to 'any' console, why hasn't it happened until the Wii? Of course it was always possible, but it had never happened until now, and of course Sony is half-heartedly trying to employ it with SixAxis.

As for your point about 'gameplay coming from coding', i'm a little confused. 'Gameplay' comes from the combined effect of good programming, excellent game design (on a paper and pen level), and a good control interface, and the experience is enhanced greatly by visuals and sound.

Wii programmers are not limited in any of these areas EXCEPT graphics and sound, which, when great, can elevate a game, and when bad, can detract from a game, but usually never dictate whether a game is FUN or not.

But as I understand it, most people these days don't play games for FUN, they use them as penile extensions to show off to their friends "OMG DOSE GRFX r teh SIK m8!". And i'm tired of it.

GroovySamurai wrote
What I hate is all this Nintendo love, everyone is believing Nintendo's lame excuses...its a lame excuse for them to get more money. And all the fan boys are sticking up for them.
I'm not a fan boy. I am a fan, and the Wii has, at this point, made me a fan by virtue of its strengths.

What I hate is the modern gamer, with an average age of 30(ish) and being male, of course, being so pre-occupied with what their eyes see that they're not paying attention to if anything is fun or not.

You may not find the Wii original, fun, or exciting, but I and many others do, so please do not reduce me to a 'fanboy', which is the easiest recourse on a messageboard. I own the 360, and think it is a very good system, but when I stick up for it i get labelled a 360 fanboy. I happen to enjoy both systems alot, so yeah, maybe I am a fanboy of both, but they have earned it by virtue of being great gaming machines (online gaming, the Wiimote, etc).
5 years ago
GroovySamurai wrote
Is there any chance we could make a thread for console debates? or is there already one? Because they do seem to be popping up alot.. And I need a place to release my hate of Nintendo at the moment heh
feel free. the debate is one worth having, but this is a thread for Red Steel.
5 years ago
^ Heh, I like that, but I cbf with all these console debates.

I'm going to ignore reviews such as IGN's and Gamespot's, and buy Red Steel tomorrow solely based on Phil's review. As obsessed as I am with TP, it's the only game I have at the moment and I seem to be really storming through it, so this will be my second purchase. At an estimated 10 hours gameplay, it doesn't look like it'll hold me very long, but it seems to be the only other bearable release title available. I'll just have to keep the rest of my money back for Corruption and WarioWare.
5 years ago
GT, please rent Red Steel first, do yourslef a favour.

It's not one of those games a review (whether negative or positive) can prepare you for. At least buy it at EB so you can return it in 7 days...

To me it is the epitome of the classic 'okay' to 'good' game, but what flaws there are remain pretty big.
5 years ago
Sin Ogaris wrote
If the gameplay is all about what's inside the console, why hasn't the 360 advanced gameplay at all?
If a game gets a 8/10 on PC and you plug in a joystick or a contol pad should the game get a higher score for gameplay because it controls different? Does it change the coding and the instructions that are sent to the device to tell the game to move up or down or right or left?

My point is just because theres a wii remote should every game automatically get a high score because its utilising a new control scheme?

I think games like Gears of War and Las Vegas have advanced gameplay, being able to do 4 players co-op witht the stories is amazing.

EDIT: I understand what your saying sidzed2, Im not a fanboy ive always supported all 3 companies its just the wii I dont see it as everyone else seems to be. as you can see above.
5 years ago
sidzed2 wrote
At least buy it at EB so you can return it in 7 days...
I think GAME has the same policy (though it's 10 days iirc), so it's quite possible that I will just take it back.
5 years ago
if you wish to continue the "Gameplay Vs. Controls" debate, please do so here:
http://palgn.com.au/viewtopic.php?p=204352#204352

we now return to the scheduled topic: Red Steel.
5 years ago
GroovySamurai wrote
Sin Ogaris wrote
If the gameplay is all about what's inside the console, why hasn't the 360 advanced gameplay at all?
If a game gets a 8/10 on PC and you plug in a joystick or a contol pad should the game get a higher score for gameplay because it controls different? Does it change the coding and the instructions that are sent to the device to tell the game to move up or down or right or left?

My point is just because theres a wii remote should every game automatically get a high score because its utilising a new control scheme?

I think games like Gears of War and Las Vegas have advanced gameplay, being able to do 4 players co-op witht the stories is amazing.
Paragraph 1: Short answer... yes. Longer answer... if say a third person adventure game is released on PC which supports gamepad control as well as mouse/keyboard then it should receive a higher score, flight simulators which offer joystick support should receive higher scores than any that don't (which seems unlikely, but I'm sure you get my point). A console FPS game which had support for keyboard/mouse should receive a higher gameplay score than one which only allows the gamepad. if the game is giving you the ability to experience the title with a more intuitive control system it should receive a higher gameplay score. I am not saying that Red Steel is offering an intuitive control method, I've yet to play it, I'm speaking in more general terms.

Paragraph 2: Sorry, I mustn't have picked up your point initially, I agree with you in this respect.

Paragraph 3: Full game co-op has been around for 10 years, Doom had support for 2 (possibly more, but I'm not 100% sure on this). Baldur's Gate and Diablo also both offer the ability to play through the entire game online with friends (with 6 and 4 people respectively). That aspect is not innovative.
5 years ago
OKAY IM GOING TO MOVE TO THE OTHER TOPIC - APOLOGIES TO MODS.

GroovySamurai wrote
My point is just because theres a wii remote should every game automatically get a high score because its utilising a new control scheme?
Heck no! Nobody ever argued that this should be the case! The question is, does the control, which lets remember is the main form of communication between the player and the game world, enhance the immersion, fun, accessibility, whatever? And if yes, then the game as a result will be more fun. If not, the game will suffer.

Nobody is proposing that Wii games should get better reviews because of their new control scheme.

GroovySamurai wrote
I think games like Gears of War and Las Vegas have advanced gameplay, being able to do 4 players co-op witht the stories is amazing.
And I would agree with you, this is an advance in gaming - that's why I own both a 360 and a Wii. I see them as working in tandem to satisfy all my gaming impulses - sometimes I just want to play a traditional shooter with really visceral and fantastic visuals like Gears, maybe online with a friend, but at other times maybe I wanna crack open some games that I can play at a party and have everyone involved in, whether you're male or female or have ever touched a game pad before, and so far the Wii has come up aces.

My honest opinion is you can't assess the 360 and Wii side by side because they emboy different values - you can only assess these different values against eachother and determine which machine(s) are right for you.

Innovation/accessibility VERSUS Technical Prowess - there is no RIGHT answer, except to say that anyone that considers themselves a gamer should at least keep an open mind about what a game or gaming system should ideally be...



EDIT: I understand what your saying sidzed2, Im not a fanboy ive always supported all 3 companies its just the wii I dont see it as everyone else seems to be. as you can see above.[/quote]
5 years ago
Hmmm, I thought that everyone understood that the Wii was never going to have the same level of graphics as the other NG consoles...

I haven't played the game, so i'm not in any position to pass comment on it personally, but criticism of the graphics when compared to a 360 is a bit off the mark really. Would you criticise the graphics on, say, MarioKart DS when compared with Burnout on a PSP?

Anyway, it seems like most people have a problem with the control, which is a perfectly valid thing to compare with the 360.

Just making a point that if you bought a Wii for next-gen graphics, you were probably a bit silly...
5 years ago
Good reply guys, I spose it boils down to opinion as usual. Sorry Obsolete - Red Steel reminds me of PDZ icon_razz.gif
5 years ago
So... just so that this topic doesn't just die now, who is going to buy Red Steel now as a result of this review?
5 years ago
^ lmao. Probably everyone because there so curious about it. So many mixed opinions.
5 years ago
GroovySamurai wrote
Thanks for that Luke that answers most of my questions. Its just the graphics scoring that im finding a bit unfair - but I spose thats the same with every site and theres nothing much that can be done about it.
The graphics unfair? The graphics are based on the systems capabilities, so Red Steel 8 at the moment, but an 8 for a 360 version and 8 for a wii title means that obviously the 360 version is better, just like an 8 for graphics for a ds game isnt comparable to 8 for a psp version.

All explained? icon_smile.gif
5 years ago
Luke wrote
GroovySamurai wrote
Thanks for that Luke that answers most of my questions. Its just the graphics scoring that im finding a bit unfair - but I spose thats the same with every site and theres nothing much that can be done about it.
The graphics unfair? The graphics are based on the systems capabilities, so Red Steel 8 at the moment, but an 8 for a 360 version and 8 for a wii title means that obviously the 360 version is better, just like an 8 for graphics for a ds game isnt comparable to 8 for a psp version.

All explained? icon_smile.gif
Ok I spose if you look at it like that its all explained. Thanks for verifying icon_smile.gif
5 years ago
Sin Ogaris wrote
So... just so that this topic doesn't just die now, who is going to buy Red Steel now as a result of this review?
i've always planned to rent it, from the first time i heard of the bounding box view method.

haven't yet though, i don't have the need to while i'm still playing Zelda.
5 years ago
GTPod wrote
sidzed2 wrote
At least buy it at EB so you can return it in 7 days...
I think GAME has the same policy (though it's 10 days iirc), so it's quite possible that I will just take it back.
Check before you do that though, I heard either GAME or Gamestation was phasing out that returns policy (pretty sure it was GAME).
5 years ago
With the copuons that came with a Target Wii pre-order, i can get it for $50, so, yes I will be getting it based on the review. It seems to be worth $50 to me at the very least.
5 years ago
I'm so envious of these coupons, i wish i'd preordered at Target..
5 years ago
By the time I price matched everything, and I mean EVERYTHING, coupons are worth nothing to me now. icon_smile.gif That EB guy was really worried that all the other people in line would want to price match everything as well, that he quickly snuck the catalogs under the counter. Hee hee, 3 catalogs, two print outs saves me lots of moola.

Red Steel is enjoyable for me. The music really makes me feel all gangsta like. I just wish they had more open spaced areas, multi-leveled areas. I really like those areas.
5 years ago
After playing my copy of Red Steel for a couple of hours, all I can say is... thanks Phil, for restoring my faith in this game. icon_smile.gif In that time, I only had the controls go dodgy two or three times (with the reticule just disappearing or sending me spinning around), other than that it's been a dream to control.

It may just be early days, but so far I love this game. icon_smile.gif
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Australian Release Date:
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Publisher:
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Developer:
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